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New Game Round-up: Strain Available, the Lamonts Sell Out & China Meets the U.S. Civil War

W. Eric Martin
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• Designer Avrom Tobias' first board game release – Strain – has arrived and is available through his Copernicus Toys website. Says Tobias, "At Copernicus we primarily sell to toy stores, specialty gift, and museum stores. We have a few game stores as customers, hopefully that will change and grow now that Strain is available."

In case you're wondering, no, Strain is not a game about hernias but rather about competitive bioengineering. (Someone please design a game about hernias.) Rules in multiple languages are available via the BGG page. One final note: Despite Strain's appearance on multiple Essen geeklists, the game will not be available at Spiel 2011. "This is my first game, so I didn't plan to make it there this year," says Tobias. "Hopefully we'll make it there next year."

• The Lamont brothers have closed preorders for Poseidon's Kingdom, the 2011 release from Fragor Games, as they've hit their 900 copy limit. Says Gordon Lamont, "There may be a small number of games available at Essen as we will only know the exact final print run number when we get there. We cannot take pre-orders for these games as we have no control over the precise number of games produced."

For those curious as to why the Lamonts would not know how many copies of the game they'll receive, most manufacturers have an allowable margin of error on every order they process. For this one thousand copy edition of Poseidon's Kingdom, the margin of error is (presumably) 10%, which means the manufacturer can deliver anywhere from 900 to 1,100 copies and fulfill the contract, with the Lamonts paying for however many copies they actually receive. (Richard Breese ran into this situation in 2010 when he received the bare minimum of 900 copies of Key Market.)

• Mayfair Games expects to receive copies of A Few Acres of Snow in the U.S. by the end of September 2011.

• Designer Michael Schacht has released the next map in his "12 Months of China" project, with the setting this time being North America during the time of the U.S. civil war. Interesting to see this period of history abstracted into a Schachtian connection game, with everything blocked in simple colors and (unsurprisingly) no alliances between the Union and Confederate territories. You can play this China variant, earlier China settings, and other Schacht games online at his website.



• And yet more Kickstarter board game projects:

-----Flapjacks and Sasquatches, a "take that" card game with the players as lumberjacks. I'm late to the party on this one, as the Kickstarter project has already successfully ended. (KS project)

-----Eaten By Zombies! from Max Holliday and Mayday Games, a zombie deck-building game in which – well, you probably don't need to hear more than that, do you? (KS project, which is already 400% funded)

-----Get Bit! from Dave Chalker and Mayday Games, in which players try not to get eaten by a shark via blind bidding for how fast they'll swim each round. (KS project)

-----Toc Toc Woodman from Justin Oh and Mayday Games yet again, with this being the more interesting version of the game in which players try to knock off chunks of "bark" from a stack of wood chips in order to score points. (KS project)
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Gavin Wynford-Jones
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Quote:
which means the manufacturer can deliver anywhere from 900 to 1,100 copies and fulfill the contract, with the Lamonts paying for however many copies they actually receive.


That must make it rather difficult to budget!
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  • Posted Sat Sep 3, 2011 7:17 am
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gavingva wrote:
Quote:
which means the manufacturer can deliver anywhere from 900 to 1,100 copies and fulfill the contract, with the Lamonts paying for however many copies they actually receive.


That must make it rather difficult to budget!


And how.
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  • Posted Sat Sep 3, 2011 7:41 am
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eric hanuise
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Not so difficult actually.
The manufacturer gives you a quote with a price per 1000 units. (Say €3000 per 1000 units : your unit price is €3 and won't vary)
You as publisher set the print run (say 3000 ex.) and the manufacturer says he'll do that quantity, plus or minus 10%.
So you know that you'll get between 2700 and 3300 copies.
If the per unit price is €3, you know you must budget €9900 so whatever the actual print run you're covered.

This is not complex math at all, actually.

The reason for this is that printing presses are not just like a home printer where you can press the 'off' switch and stop the printing wasting at most one page.
These monsters run several meters of paper per second, so they estimate the time needed to print the required copies, and launch the press for that Long. The +-10% allows for inertia, actually. t'd take very complex calculations and engineering to be able to print a more exact quantity, which'd cost more so this is an industrial design compromise.

There are further variables too : the printed paper is then mounted on cardboard or card and punched, and there can be some mispunching, errors, ...
There can be problems too at the box filling/assembly stage.

the 10% error margin compounds all these variables. Once again it'd be possible to be more precise but it'd cost way more.
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  • Edited Sat Sep 3, 2011 9:57 am
  • Posted Sat Sep 3, 2011 9:55 am
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The Soot Sprite
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Thanks for the explanation, Eric H. I had been wondering...

On a different note, I think it's great that Michael Schacht continues to support his games such as with the new maps for China.
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  • Posted Sat Sep 3, 2011 1:38 pm
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Eric: as it happens, I'm aware of the way commercial printing presses work - I've had to deal with quite a few in my time! (But you weren't to know that.)

However, when printing a magazine, brochure, whatever, every printer I've dealt with only charges for the quantity ordered, no matter how many more they print, and they never print fewer than the order quantity.

The excess copies are free, therefore.
 
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  • Posted Sat Sep 3, 2011 2:31 pm
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gavingva wrote:
Eric: as it happens, I'm aware of the way commercial printing presses work - I've had to deal with quite a few in my time! (But you weren't to know that.)

However, when printing a magazine, brochure, whatever, every printer I've dealt with only charges for the quantity ordered, no matter how many more they print, and they never print fewer than the order quantity.

The excess copies are free, therefore.


Well just pure publication and paper printing is a little simpler and cheaper isn't it?
 
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  • Posted Sat Sep 3, 2011 3:05 pm
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ehanuise wrote:
This is not complex math at all, actually.


The math itself isn't complex, but the economics of the situation could be.

For a small publisher, a 10% cost overrun could put them in a bind, financially. Not only do have to pay more for the print run, but they now have to find storage space and are stuck with extra games that they now have to find buyers for. Unless the game is hugely popular, those inventory costs can drag on for month or years.

A 10% cost underrun could mean that they have to refund a significant number of pre-orders, which leaves you short of anticipated cash. It also causes ill-will because you've disappointed a lot of people. That bad customer experience can have a serious negative impact on the the company image (and will almost certainly lead to many whining "I got ripped off because I didn't get the game I pre-ordered!" threads here on BGG).
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  • Posted Sat Sep 3, 2011 3:08 pm
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lfisher wrote:
gavingva wrote:
Eric: as it happens, I'm aware of the way commercial printing presses work - I've had to deal with quite a few in my time! (But you weren't to know that.)

However, when printing a magazine, brochure, whatever, every printer I've dealt with only charges for the quantity ordered, no matter how many more they print, and they never print fewer than the order quantity.

The excess copies are free, therefore.


Well just pure publication and paper printing is a little simpler and cheaper isn't it?


Yes and no.

I find the whole printing thing completely fascinating - the transformation and progress from back when I was at The Times is incredible!
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  • Posted Sat Sep 3, 2011 4:49 pm
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mrorwell wrote:

A 10% cost underrun could mean that they have to refund a significant number of pre-orders, which leaves you short of anticipated cash. It also causes ill-will because you've disappointed a lot of people. That bad customer experience can have a serious negative impact on the the company image (and will almost certainly lead to many whining "I got ripped off because I didn't get the game I pre-ordered!" threads here on BGG).


This would be why they capped the pre-sales at 900. Hopefully anyone with any sense would do the same.
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  • Posted Sat Sep 3, 2011 5:00 pm
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Plan for the best and hope for the worst. They order knowing that if they get 10% over, they are ging to have to make it work. They also (if they are smart) don't sell pre-orders beyond the -10% mark, unless they want to have to deal with pissed off people that they then have to refund.

But, then again, that's what a company SHOULD do... as we saw with the US housing collapse, not everyone reads their contracts and plans for the worst case scenario.
 
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  • Posted Sat Sep 3, 2011 10:34 pm
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When I read the word "Hernias" I thought it was some greek name... LOL *facepalm*
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  • Posted Sun Sep 4, 2011 3:09 am
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A challenge has been issued to all of you game designers!
W Eric Martin wrote:
Someone please design a game about hernias.
 
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  • Posted Sun Sep 4, 2011 4:10 pm
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ehanuise wrote:
The reason for this is that printing presses are not just like a home printer where you can press the 'off' switch and stop the printing wasting at most one page.

Well, I don't have to press the "off" button on my printer. If I set it to print 123 copies of a document, I'm pretty sure that it will print exactly 123 copies. Nice info on the process, though.
 
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  • Posted Mon Sep 5, 2011 3:51 am
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ToneMastaG wrote:
When I read the word "Hernias" I thought it was some greek name... LOL *facepalm*


But it is a Greek name. Hernias and his partner, Testicles, were a famous performing duo in Periclean Athens.

Or not.
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  • Posted Tue Sep 6, 2011 6:27 am
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jbliii wrote:
ToneMastaG wrote:
When I read the word "Hernias" I thought it was some greek name... LOL *facepalm*

But it is a Greek name. Hernias and his partner, Testicles, were a famous performing duo in Periclean Athens.

Featured nightly at the Perineum...
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  • Posted Tue Sep 6, 2011 1:03 pm
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GSReis wrote:
ehanuise wrote:
The reason for this is that printing presses are not just like a home printer where you can press the 'off' switch and stop the printing wasting at most one page.

Well, I don't have to press the "off" button on my printer. If I set it to print 123 copies of a document, I'm pretty sure that it will print exactly 123 copies. Nice info on the process, though.


But once you go through the 123 copies and check for streaks, misfeeds, and creases, how many clean copies will you have?

Conversely, how many copies do you need to print to guarantee (a reasonable expectation of) 123 clean copies?
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  • Posted Wed Sep 7, 2011 7:33 am
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Morganza wrote:
But once you go through the 123 copies and check for streaks, misfeeds, and creases, how many clean copies will you have?

I don't know, but if it happens, I will just print more.

I wouldn't think this is a concern with professional printers, but if it is, they should print whatever number they need to cover that.
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  • Edited Wed Sep 7, 2011 5:16 pm
  • Posted Wed Sep 7, 2011 5:16 pm
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