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The Ross-on-Wye Boardgamers

Beer and Boardgames at the White Lion. "It's not F-ing Monopoly, alright?!"
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Friday August 26th - Testing, Testing, One Two, One Two

Ben Bateson
United Kingdom
Ross-on-Wye
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Owner of original 'crappy art' GtR and pleased about it.
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Yes, yes. I know. I've not updated the blog again.

Right, here we go, then.

A surprisingly solid foursome - the 4 Bs of Ben, Becky, Bill and Boydell - kicked off Bank Holiday weekend and it was very much an evening of playtesting and trying games to their (or our) limit.

Becky and I kicked off with the delicious Famiglia (now playing the proper rules on the green cards - doesn't actually improve the game any, to be honest) and had just moved onto Innovation when Bill and Tony sauntered in. One day, everyone will be there at 7:30...

Anyway, I swiftly conceded Innovation given that Becky was drawing from the 6 pile while I was still doddering about in the 3s, and we brought out a Boydell project which is rather close to publication: Guilds of London.

Guilds has a rock solid core of card management (not too dissimilar from Race For The Galaxy), and Tony is just trying bolt on extra bits and pieces such as a 5-player variant and different colonies. Personally, I'm not sure the game needs them - there would be a lot of downtime in a 5-player game, the new tiles break the Guilds theme, and the new colony makes it a little too easy to access the Gold Cards (end-of-game bonus goals a la Princes of Florence). Still, Tony is mooting putting this one on Kickstarter, and I urge everyone reading to go and have a look - it knocks Paperclip Railways into a cocked hat.

Moving on, I had a game of my own to playtest. My first ever design, and I'd started simple by lifting a concept mooted at Surprised Stare. They'd had an informal little challenge to make a card game using only 18 cards (plus other 'normal gamer' bits and pieces such as cubes and dice) and I piggybacked on this. My Round is a ostensibly simple card-laying and pattern-forming game, complicated somewhat by the fact that you can lay cards anywhere - overlapping, in different orientations and so on.

I was pretty satisfied with the playtest: it didn't run too long, nobody said it was an awful game (although they might just have been trying to be polite), and Tony pointed out a couple of ways I could reduce the number of scorecards and consolidate the 'special powers', which prompted a little redesign. My Round v1.3 is almost ready for playtest if anyone wants a copy.

We finished the evening by playtesting a published game! We'd played a couple of games of Don before and couldn't work out whether it was totally bizarre, broken or just bonkers. A couple of games, both won by runaway leaders (myself and Bill respectively, I think) were completely inconclusive. I think the game is possibly broken, Tony thinks it's just weird and Becky doesn't understand it at all. I think after five plays or so, the Don might just have had his day...
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Subscribe sub options Sun Sep 4, 2011 11:30 am
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john guthrie
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ousgg wrote:
Still, Tony is mooting putting this one on Kickstarter, and I urge everyone reading to go and have a look - it knocks Paperclip Railways into a cocked hat.


have a look where? it does sound interesting...
 
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  • Posted Sun Sep 4, 2011 11:50 am
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Ben Bateson
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Sorry, I phrased that poorly - 'have a look if he does put it up' was a bit closer to what I intended.

There is still a possibility it might find a publisher without needing to be Kickstarted.
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  • Posted Sun Sep 4, 2011 12:09 pm
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Anthony Boydell
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I may just post up a Breese-like overview of the components of Guilds Of London with a rules precis...it's too early for a BGG page coz it's still (officially) 'in development'...

Keep an eye on my Every Man Needs A Shed blog...
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  • Posted Sun Sep 4, 2011 12:33 pm
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Ben Bateson
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Ah...something else I learned from this playtest.

If you spill beer all over red wooden cubes and then seal them up tight in a Ziploc bag, you should expect them to turn a funny shade of greenish-black over the next two weeks.

**makes note**
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  • Edited Wed Sep 7, 2011 3:00 pm
  • Posted Wed Sep 7, 2011 3:00 pm
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