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Links: Repurposed Game Boxes, The OggBoard & Jungle Speed Goes Mainstream

W. Eric Martin
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• Portal Publishing challenges you to score more than everyone else in the solo variant for 51st State, with the high scorer taking home a copy of The New Era. Beat the Polish champion's score of 148 and you win Prêt-à-Porter, too.

• On August 24, 2011, Lars Rose, who runs the weekly radio show "Global Voices" on Finding Voices Radio, talked board game design with Graeme Jahns (Alba Longa), Roberta Taylor (Octopus' Garden, Sherwood Showdown), Sen-Foong Lim, and Jay Cormier (Belfort, Train of Thought) and organized a game-related playlist to match the guests and their games. Check out the playlist and listen to the podcast here.

• German retailer Spielmaterial.de has started a new game design contest in which designers are tasked with repurposing these metal boxes:


For those who recognize the tins, they are from Hart an der Grenze, a smuggling-themed bluffing game in which players try to sneak more goods in their suitcase through customs than what they claim. That said, don't let that original purposing get in the way of you designing something new. The only restriction for the design contest, which runs through May 2012, is that everything must fit inside this 11 x 7.5 x 3 cm box. More details on this and previous design competitions in English and German on the Spielmaterial.de website.

• Oddball projects abound on Kickstarter, and one currently looking for funding that might interest BGGers is The OggBoard, which creators Sam Lytle and Brock Bingham describe as "a platform that combines augmented reality (AR) and mobile gaming in a way that could change board and card gaming forever". Big claim that.

How this system is designed to work is that each player attaches his iPhone (or possibly his Android) to the elevated areas of the playing board so that the OggBoard app on the phone, combined with the camera, will read the specially-marked tiles on the playing area and present an animated version of the action on your phone's display screen as players move their pieces about the board.

Here's a promotional image of the game board prototype; a video explaining the concept can be seen on the OggBoard website. I don't see the appeal of adding a barrier between you and the opponent/playing space. The idea reminds me of the painter Raymond Dufayel in Amélie who used his video camera to display the time shown on a clock outside his apartment instead of opening the curtains and looking at the clock directly.


Pergamon is now playable online in a beta version at Yucata.de.

• ClimateWire, via The New York Times, spotlights a scenario for The Settlers of Catan called "Climate Catan" in which players can buy oil in addition to other resources. From the article:

Quote:
Every use of oil turned a counter that would bring the players to a random climate-related disaster once it hit five. Using enough oil would cause complete environmental devastation, and everyone would lose. Within a few turns, the disaster limit was reached and a flood triggered by rising sea levels from fuel emissions washed away coastal settlements, with [Dan] Hudner's developments largely spared.

"From a very cold, calculated point of view, it wasn't that worrisome for me to use oil and cause a natural disaster," he said, pointing out that his developments were nearer to the center of the island and largely insulated from water-related troubles. "You may be aware about what you're doing to the environment, but if you think it's somebody else that would be affected, you lose a lot of incentive to save the environment," he said.

(HT: Alf Seegert)

• For those of you in the U.S., can't you picture the following ad running on Saturday mornings between reruns of decades-old Bugs Bunny cartoons?

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Subscribe sub options Sat Sep 10, 2011 1:41 pm
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Matt Lee
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The sign of a true geek.

My thought while watching was "Are they turning over the cards the wrong way?"

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  • Posted Sat Sep 10, 2011 2:07 pm
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Oggboard looks pretty cool.

To me it feels like even one step closer to the "Let the Wookie win" scene.
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Russ Williams
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Oggboard looks pretty absurd to me...

Quote:
The devices are angled at the board so that you can see the entirety of it through the camera. Tiles with special patterns will come with the OggBoard (and possibly playing cards) and characters will be placed on them using AR. Because of the unique and simple design of this board, players will be able to watch this interactive action through the screen of the device while both hands are freed to move the pieces around the board.

But I can already watch the interactive action directly thanks to the magic of photons going directly from the physical game board to my eyes! No "augmented reality" technology is needed!

Also, it looks like a bizarrely confusing user interface: what you see on the screen looks nothing like what you're physically moving with your hands on the board (that you can't see directly anyway because there's this AR screen in the way).

It seems like a "cool technology" being used for the sake of using a cool technology.

Also: I'd rather not play games that require all the players to own smartphones (or require me to own enough smartphones for everyone to use). Plenty of people don't own them.

Oh well, I'm clearly not in the target audience.
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  • Posted Sat Sep 10, 2011 3:59 pm
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Well eventually everyone will have some sort of device.

It makes sense to me. Imagine playing something like Confusion: Espionage and Deception in the Cold War without needing the elaborate production.
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  • Posted Sat Sep 10, 2011 4:13 pm
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Brian Leet
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Oggboard does indeed look more like a technology demonstration, but I think it is an exciting step. A game board where there are two cameras in towers to either side (or movable) and the iphone can be put anywhere but gives you "secret" views and information would be the logical next phase. The notion of an electronic device to hold your face down hand of cards seems such an obvious application I'm sure we'll get there pretty quickly.
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Matt McCallum
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" Nice move speedy!"

I love Jungle Speed, but this commercial makes me hate the game just a little bit.
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  • Posted Sat Sep 10, 2011 4:33 pm
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lfisher wrote:
Well eventually everyone will have some sort of device.


Tell me about it. It's being forced on us already. I went into a Verizon store a couple weeks ago and ALL they had on display were smartphones. And this was a pretty big store. I asked a salesperson if that's all they sold now, and she said they "didn't have room" for more basic models (finger quotes hers, and she rolled her eyes). Looking around it was ridiculous how spaced out the smartphones were, they clearly had room. She said you have to special request a non-smartphone from the back stockroom and they bring it out for you to look at.
And what sucks about smartphones that I've looked at is that expensive data plans are a mandatory part of the contract.
/end rant
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CobberFootballer wrote:
" Nice move speedy!"

I love Jungle Speed, but this commercial makes me hate the game just a little bit.

No way man! It's hilarious!
Reminds me of the old Connect Four ad, "Pretty sneaky, sis!"

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cbs42 wrote:
CobberFootballer wrote:
" Nice move speedy!"

I love Jungle Speed, but this commercial makes me hate the game just a little bit.

No way man! It's hilarious!
Reminds me of the old Connect Four ad, "Pretty sneaky, sis!"



Except that the connect four ad's narrator was way less obnoxious

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cbs42 wrote:
CobberFootballer wrote:
" Nice move speedy!"

I love Jungle Speed, but this commercial makes me hate the game just a little bit.

No way man! It's hilarious!
Reminds me of the old Connect Four ad, "Pretty sneaky, sis!"



And don't forget "You sank my Battleship!"
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Rob Bartel
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Quote:
On August 24, 2011, Lars Rose, who runs the weekly radio show "Global Voices" on Finding Voices Radio, talked board game design with Graeme Jahns (Alba Longa), Roberta Taylor (Octopus' Garden, Sherwood Showdown), Sen-Foong Lim, and Jay Cormier (Belfort, Train of Thought) and organized a game-related playlist to match the guests and their games. Check out the playlist and listen to the podcast [url=here.


The link to the radio show is broken. The correct link is here:

http://www.archive.org/details/GlobalVoicesPodcast-2011_08_1...
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Oggboard reminds me of a generalized Eye of Judgment system. EoJ was a CCG for PS3. It used a video camera to see cards that were placed on a playing field. It would show a representation of the board on the tv screen and help check rules, track stats and resolve random effects.

It was possible to play the game without the computer helping, but it certainly was more accessible with the AR helping out.

My issue with oggboard is what I think some others have picked up on. The camera and screen get in the way of your ability to access the board. I would find it more useable if the camera and display were separate like it was in EoJ.
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RobBartel wrote:
The link to the radio show is broken. The correct link is here:

Thanks – fixed!
 
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cbs42 wrote:
CobberFootballer wrote:
" Nice move speedy!"

I love Jungle Speed, but this commercial makes me hate the game just a little bit.

No way man! It's hilarious!
Reminds me of the old Connect Four ad, "Pretty sneaky, sis!"



Of course, I'm not sure they are really playing Jungle Speed, as nobody is bleeding and there's not a dent in the wall from someone swiping the baton a bit too hard.
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Use Oil five times and the world is destroyed! YAY!

shake Can we just have a blanket policy that discussion of Games with an overt heavy handed political, religious, or sexual theme have to go in the RSP Forum? OH WAIT. shake

If you don't feel that Global Warming is a topic that should, on this site, be confined to RSP, feel free to go there and start a thread about why I'm wrong.
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Can we download that Climate Catan variant anywhere?
 
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  • Posted Sun Sep 11, 2011 5:52 am
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JohnnyDollar wrote:

And what sucks about smartphones that I've looked at is that expensive data plans are a mandatory part of the contract.
/end rant


Now you know why those are the only phones they are pushing in the stores! What they appear to be selling are cheap high tech phones but what they are really selling is expensive data plans. Push back and shop online rather than at the stores. Get yourself a nice "dumb" phone and you'll save yourself a ton of cash.
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It's obvious what the suitcase tins are perfect for: a dope stash box.
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Mark Schildberg
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Yup. The Jungle Speed ad echoes what Milton Bradley used to do. Now if there were only Bugs Bunny cartoons on Saturday morning.
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RobBartel wrote:
Quote:
On August 24, 2011, Lars Rose, who runs the weekly radio show "Global Voices" on Finding Voices Radio, talked board game design with Graeme Jahns (Alba Longa), Roberta Taylor (Octopus' Garden, Sherwood Showdown), Sen-Foong Lim, and Jay Cormier (Belfort, Train of Thought) and organized a game-related playlist to match the guests and their games. Check out the playlist and listen to the podcast [url=here.


The link to the radio show is broken. The correct link is here:

http://www.archive.org/details/GlobalVoicesPodcast-2011_08_1...


Ah, thanks Eric Martin & Rob Bartel. I feel like a celebrty.
I hope you enjoy the show.

:-)
 
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Holy gawd, why don't they just call "Jungle Speed" - "Break All My Fingernails Off, Please." instead surprise

Then again, maybe just me... any type of dexterity or speed/coordination game was never really my thing to being with.
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russ wrote:
Oggboard looks pretty absurd to me...

Quote:
The devices are angled at the board so that you can see the entirety of it through the camera. Tiles with special patterns will come with the OggBoard (and possibly playing cards) and characters will be placed on them using AR. Because of the unique and simple design of this board, players will be able to watch this interactive action through the screen of the device while both hands are freed to move the pieces around the board.

But I can already watch the interactive action directly thanks to the magic of photons going directly from the physical game board to my eyes! No "augmented reality" technology is needed!

Also, it looks like a bizarrely confusing user interface: what you see on the screen looks nothing like what you're physically moving with your hands on the board (that you can't see directly anyway because there's this AR screen in the way).

It seems like a "cool technology" being used for the sake of using a cool technology.

Also: I'd rather not play games that require all the players to own smartphones (or require me to own enough smartphones for everyone to use). Plenty of people don't own them.

Oh well, I'm clearly not in the target audience.


Already tried and failed with a miniatures game that went by a name like Exilis (can't reference it conveniently at the moment).
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Ursus_Major wrote:
Already tried and failed with a miniatures game that went by a name like Exilis (can't reference it conveniently at the moment).


http://ex-illis.com/

It was pretty neat when I tried the demo, but I doubted its longevity.

Oh, and... GO BEARS
 
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Ursus_Major wrote:


Already tried and failed with a miniatures game that went by a name like Exilis (can't reference it conveniently at the moment).


This looks very different though. The OggBoard's graphics look like they will be more sophisticated for one thing (3D rather than 2D). They'll have the more awkward visual interface, but, there will be no need for a screen outside of the devices.
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wrote:
German retailer Spielmaterial.de has started a new game design contest in which designers are tasked with repurposing these metal boxes:



Good use of unsellable inventory.
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freberg wrote:
Yup. The Jungle Speed ad echoes what Milton Bradley used to do. Now if there were only Bugs Bunny cartoons on Saturday morning.


Yeah, now we have to go all the way to Hulu to get them. Better than nothing, I guess. cool
 
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PghArch wrote:
and the iphone can be put anywhere but gives you "secret" views and information would be the logical next phase.


Yeah, "fog of war" was what I was thinking. Most of the "hex and chit" wargames are perfect information. Did they have GPS trackers and satellite transmissions in 1776? With the iPhone as the "gamemaster", you could have wargames or espionage games where players are secretly changing the alliances and ability of chits on the board. Of course, you can do this sort of thing already with laptops.

What laptops couldn't do (as easily) is an "augmented viewing" game. You'd use the iPhone camera lens to view your real life world surroundings (or just the game board or other "bits in the real world"), and the game would project an augmented version on your iPhone viewing screen. It could be obvious, like pointing an arrow to a location you had to go to, or subtle, like inserting a small sign or person that wasn't in the real world. I know governments are already researching this for military uses (you use goggles with camera lenses instead of an iPhone).

 
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TiwazTyrsfist wrote:
Use Oil five times and the world is destroyed! YAY!

shake Can we just have a blanket policy that discussion of Games with an overt heavy handed political, religious, or sexual theme have to go in the RSP Forum? OH WAIT. shake


Because games try to model systems, which usually have some basis in the real world, it can sometimes be difficult to separate game news from political, religious, or other hot-button issues. I like the line Eric seems to have drawn here. See http://boardgamegeek.com/blogpost/3904/designer-diary-experi..., where a designer blogged about his modern US politics game. He talked about the game, and Eric asked that people not get into candidates viability or politics in the discussion. Perfect!
This definitely meets the standards for a BGN-worthy links post. BGN usually mentions mainstream press coverage of Catan, and this article had the rare distinction of actually providing an interesting quote to pull!
I'm a pacifist in real life, but I play games about war and fighting all the time. (And when the game is peaceful, it usually involves resource production or food-gathering that wouldn't fit in with my vegetarian diet.) I know the messages (implicit or explicit) in games shouldn't be ignored, I think the games can usually be appreciated abstractly regardless of whether they match the way I actually view the world.
 
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