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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Ghost Stories Second Opinion by Matt at F:AT

Brad Cummings
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Hello Readers,

Matt Thrower from Fortress: Ameritrash approached me about writing a review for Ghost Stories on iPad. We have previously reviewed Ghost Stories, but it is always great to have a second opinion and the guys over at Fortress: Ameritrash have a unique look on games. I hope you enjoy the review.


Ghost Stories iOS Review
Matt Thrower, Fortress: Ameritrash






My distaste for the majority of co-operative games is well known, but most of them also play well solo. And of all the co-operative games I’ve ever played my favourite for solo play is Ghost Stories. So when I heard it was coming to the iPad I got wildly excited: not only would I be able to breeze through solo games whenever I felt like it, but I’d have the chance to hand it round my friends for a co-operative experience too!

Or so I thought. Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed. I find the reasons for this limitation baffling - surely it’s actually marginally more complex to implement the variants required for solo play than it is to allow four players to partake at once. I suspect there may be commercial concerns here: less people would buy the board game. An update to allow the full compliment of four is apparently in the works, but there’s no sign of it as of yet.

In terms of how well the software implementation of the game works, I kind of feel I can sum it up in a single sentence concerning my first few session with the game: I aborted my first three plays, lost my next two, and won my sixth and seventh. What does that tell you? It tells you three things.

The first is that that the interface is tricky and takes some getting used to. I did finally get to grips with it - it took three aborted games, as I said - I was initially not overly impressed. It tries to be as user friendly as possible, indeed it even has a context help icon that you can utilise to query anything in the play area which is extremely helpful, bar an irritating bug that gives you the information for the village tile that’s underneath the ghost card you’re considering where to place, but there’s just so much going on it can’t help but be confusing. Icons you can use at any given time are usefully highlighted, which is great for big things like ghosts and villagers, but less so when it comes to small icons like those for spending yin-yang, or placing buddhas. Once you get used to it, it’s a breeze, but it does take some grappling with. On consideration though I’m being overly picky here: this is a game with a lot of information and it’s not like the iPad has a huge screen. The developers have probably done about the best they could in terms of presenting everything the players need in a confined area. You can take actions back, which is helpful, but the game does little to stop you from taking useless actions, such as spending Power Tokens during phases of the game where they can’t be used.

The second thing it should tell you is that despite the limitations, the game is easily good enough to get you to keep trying to learn its interface. If you’ve not played Ghost Stories before this is a good, and relatively cheap, way to try it. The game requires taoist monks to move around a board, and each turn either attempt to exorcise a ghost adjacent to the board space they are in or enlist the help of the villager who lives there. Since the aim of the game is to remove the super powerful ghost of Wu-Feng lurking somewhere toward the bottom of the deck, where you choose to go and what you choose to do each turn is critical. Many of the villagers and ghosts have variable powers that you need to leverage (or avoid) in differing priorities according to the situation. It generates a very tense and claustrophobic atmosphere as problems just keep piling up and there’s never quite enough time to sort it all out. You just have to prioritise as best you can and keep on going. The game has a lot of randomness, but a lot of ways to inject strategy to try and offset the chaos and the balance is generally very good. To me it falls over when it comes to Wu-Feng himself: he can show up in different incarnations which vary wildly in power, and you don’t know which you’ve got until you turn over the card near the game end. In the physical game I found it terribly dispiriting to invest a lot of time and thought in the game only to turn over some horrific incarnation at the end which effectively ruined my chances without giving me the chance to plan and overcome it. In the iOS game, I can rattle through a solo session in 15-20 minutes and so I no longer care particularly if this unfortunate event occurs. The implementation is complete, faithful and (so far) bug free. It also has pretty much all of the glorious art of the board game brought to life vividly on the iPad display, which is an absolute joy.

The third thing my experiences should communicate is that this is a game with huge re-playability, even once you’ve beaten it. Slightly different ghosts and a different incarnation of Wu-Feng show up in each game. Each one of the four taoists has one of two different powers in play, and the villager tiles can be shuffled and end up in different positions (which does have a surprisingly large effect on strategy). At the start of the game these are randomised for you, as they should be, but usefully the iPad version gives you the choice to change these as you wish, which can also make your game easier or more difficult. Speaking of which, there are four different difficulty settings. Initiate and Normal are tough but beatable once you’ve got the strategy down. Nightmare and Hell are, well, pretty much as described: extremely difficult to beat but satisfying if you manage it. In the physical game I never bothered with these as it seemed a wasted effort to start a game you were almost certain to loose, but with the iPad it’s totally worth trying as the games are so quick to start up and play through. As an added bonus the game also gives you a score at the end of your session and keeps a leaderboard for you, encouraging you to go back and keep trying even once you’ve become proficient just to see if you can beat your previous best. One slight fly in the ointment is that difficulty level seems to have little impact on your score: my best score so far is from an Initiate level game, even though I’ve since beaten Normal several times, which seems odd.

I was a little disappointed that the game didn’t make better use of the multimedia aspects of the digital platform. Animations are few and far between. Different ghosts do make different, slightly spooky noises but with more work these could have been more varied and more disturbing. There is no music, and other sound effects are forgettable. This is a board game adaption of course, so none of this is required to make the game lots of fun to play, but it does seem a bit of a missed opportunity. No use is made of the motion sensitivity of the device, nor the sound input but that’s just fine as that would have added little to the experience and seemed gimmicky. There’s no online option for multi-player either but that’s also just fine as the level of communication required between the players would have made any kind of implementation very difficult, and, besides, it would probably have spoiled the frenetic pace and atmosphere of the game. Solo and pass and play are where it’s at with this one.

In summary this is a good choice of game to port to a tablet, and they’ve done a pretty good job of it. With most of the aspects that don’t feel entirely up to scratch, if you stand back you have to acknowledge that even if they feel sub-par, it’s hard to see how they could have been all that much better. Lack of three and four player support is unfortunate, and I’m hoping we might see that, plus some or all of the white moon expansion available in the future. The bottom line is that since acquiring my iPad I’ve shelled out on quite a lot of board game applications, many of which have only been played once. Ghost Stories has been played a lot and is going to get played an awful lot more in the near future, and at its current price point it represents good value for the money.


I hope you enjoyed the review. You can read other great reviews by Matt Thrower over at Fortress: Ameritrash.

Edited 9/8/11
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27 Comments
Subscribe sub options Wed Sep 7, 2011 2:00 pm
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Soylent Green
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Thanks for the review!

I picked it up but have yet to play it... I was mostly miffed by the fact that there was no tutorial (I look for these on games I have never actually played tabletop...) Just seemed to me that for the price it should have had a tutorial... not just simply a manual.

But then again it is a board game... and I do for some strange reason like to read game manuals.

But it just would have made a HUGE difference for me had there have been a tutorial in me actually getting around to playing it. I'll have to take a look through it tonight finally...
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  • Posted Wed Sep 7, 2011 2:17 pm
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David Janik-Jones
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My one issue with the iOS version is the manual ... there needs to be a much better way of flipping through 32 pages of manual other than 32 repetitive taps; i.e., a way to navigate through them to whatever page I want from wherever I am. Otherwise, when it provides 4 players, it's near perfect.
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  • Posted Wed Sep 7, 2011 2:29 pm
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Alan Newman
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" Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed."

Really?!

I have the app and have been playing solo since the day I bought it. Hmmm.
 
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  • Posted Wed Sep 7, 2011 3:08 pm
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Soylent Green
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Al Newman wrote:
" Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed."

Really?!

I have the app and have been playing solo since the day I bought it. Hmmm.


I think the point he was trying to make was that he wanted more than 2 player multiplayer. He talks all through the article about his solo play experience.

To quote a little more from the paragraph before...

"And of all the co-operative games I’ve ever played my favourite for solo play is Ghost Stories. So when I heard it was coming to the iPad I got wildly excited: not only would I be able to breeze through solo games whenever I felt like it, but I’d have the chance to hand it round my friends for a co-operative experience too!

Or so I thought. Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed.
"

 
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  • Posted Wed Sep 7, 2011 3:33 pm
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Matt Thrower
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SoylentRed wrote:
I picked it up but have yet to play it... I was mostly miffed by the fact that there was no tutorial (I look for these on games I have never actually played tabletop...) Just seemed to me that for the price it should have had a tutorial... not just simply a manual.


In my relatively limited experience, I'm not sure a tutorial would help much. Ghost Stories is not a particularly complex game but it doesn't lend itself easily to being broken down into easily digestible chunks, and it has sufficient complexity that you're going to miss bits sitting through a whole tutorial. You're really best off biting the bullet with this one and reading the rules.

DaveyJJ wrote:
My one issue with the iOS version is the manual ... there needs to be a much better way of flipping through 32 pages of manual other than 32 repetitive taps; i.e., a way to navigate through them to whatever page I want from wherever I am.


Yeah, good point. I hadn't actually flagged this up in the process of writing the review but now you come to mention it, this is irritating. Several times I've wanted to look at the power choices for the Taoists and the villagers during setup and you have to scroll all the way to the end.

SoylentRed wrote:
I think the point he was trying to make was that he wanted more than 2 player multiplayer. He talks all through the article about his solo play experience.


Yep. I was hoping I might be able to pull it out with an actual gaming group, passing the tablet around to take turns but at the moment that's not going to happen.
 
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  • Posted Wed Sep 7, 2011 5:28 pm
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Wolfgang Zelller
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My personal main problem with this app is that sometimes I simply can't find the taoists anymore. The complete game and the board is so colorful, I literally have to search for those flat, one-colored, unanimated silhouettes of the characters.
 
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  • Posted Wed Sep 7, 2011 6:09 pm
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Paul Beasi
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I still encounter some bugs in this app, such as disappearing tiles, moves which should be illegal allowed, and inability to take actions on some turns without hitting undo a few times.

Hopefully these will get ironed out because I LOVE this game and I'm glad to be able to play it on my iPad whenever I want. Even with the bugs and 2p max I recommend it to fans of the board game.
 
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  • Posted Wed Sep 7, 2011 9:02 pm
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Miguel
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Hmmm, I've played 10-15 games and I haven't encountered a single bug. Have tried reinstalling the app?

Great, great iPad app.

Matt, I really liked your review. You bring up valid criticisms, but in most cases (as you say) it's not obvious how it could have been better. Now that I'm used to the interface it's a breeze, and quite clean considering how complicated/ burdensom it could have been.
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  • Posted Thu Sep 8, 2011 12:23 am
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Alan Newman
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SoylentRed wrote:
Al Newman wrote:
" Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed."

Really?!

I have the app and have been playing solo since the day I bought it. Hmmm.


I think the point he was trying to make was that he wanted more than 2 player multiplayer. He talks all through the article about his solo play experience.

To quote a little more from the paragraph before...
[snipped]


Yes, I read the entire review but again, it makes the errant statement above stand out even more. I found that amusing.

Alan
 
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  • Posted Thu Sep 8, 2011 1:44 am
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Doug Cooley
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MattDP wrote:
SoylentRed wrote:
[q="DaveyJJ"]My one issue with the iOS version is the manual ... there needs to be a much better way of flipping through 32 pages of manual other than 32 repetitive taps; i.e., a way to navigate through them to whatever page I want from wherever I am.


Yeah, good point. I hadn't actually flagged this up in the process of writing the review but now you come to mention it, this is irritating. Several times I've wanted to look at the power choices for the Taoists and the villagers during setup and you have to scroll all the way to the end.


There is a button that will allow you to tap a game element and it will give you the rules for that element. For example, the Taoist's special powers. I too was bothered by thinking I had to go through the entire rule book, but that's not the case. Believe me, it made a big difference in my enjoyment level of the game, although considering I have yet to win on Initiate level (and I consider myself a very experienced gamer). Too much seems to come down to how the cards play out. In a 5 minute game like Ascension, that's fine, but in a 30-45 minute game like GS, it's a problem.

I also think they need an "are you sure?" dialog if you hit the button that ends an Exorcism attempt when you could win the combat. I've been burned by that too many times.

I do not subscribe to threads, so if you have tips or a comment please send them to me directly.

Doug
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  • Posted Thu Sep 8, 2011 4:04 am
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Robin
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This game really impressed me at first. I think the fun was learning the rules, then trying to actually beat it. But once I beat it, I had no desire to ever play it again, especially as the losing ratio is much higher than the win ratio, so there can be a LOT of time invested and you end up losing anyway. Didn't really work as a two player game either. Much better two player ipad games out there. Really glad I never bought the board game version.
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  • Posted Thu Sep 8, 2011 6:39 am
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Proud Father and Diabetic Underachiever
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If the game were coded as poorly as this review was proofread, I'd be very sad I'd wasted my money. Fortunately the game is great.
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  • Posted Thu Sep 8, 2011 7:08 am
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Jae
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The ios version is great...

I just wonder why the zombies are droning for "breasts"... I thought they ate brains?!?
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  • Posted Thu Sep 8, 2011 12:50 pm
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Doug Burrell
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I really wish developers would not limit multiplayer to pass n play escpecially for this type of game. EVERYONE with an IPAD has access to a free app called SKYPE which allows for communication over the internet. My buddies and I always SKYPE when we play games and I would think we are not the only one. I would plead with any developer for this game to please enable Net Play as I would buy it in a second to play this with my friends.
 
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  • Edited Fri Sep 9, 2011 4:48 pm
  • Posted Fri Sep 9, 2011 4:43 pm
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David Janik-Jones
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You can win this game? Really?? surprise
 
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  • Posted Fri Sep 9, 2011 4:59 pm
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Alan Newman
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DaveyJJ wrote:
You can win this game? Really?? surprise


I've beaten it twice on hell mode now.

BUT I think the best odds by far are offered by Yellow using Tao tokens, with Blue using 1 power and 1 excorcism and Green using the extra die and no cursed die roll.

Always take a Bhudda first turn.

Alan
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  • Edited Fri Sep 9, 2011 8:29 pm
  • Posted Fri Sep 9, 2011 8:28 pm
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Matt Thrower
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Al Newman wrote:
I've beaten it twice on hell mode now.

BUT I think the best odds by far are offered by Yellow using Tao tokens, with Blue using 1 power and 1 excorcism and Green using the extra die and no cursed die roll.


Yes, it's totally beatable but you need to massage your starting position for maximum advantage. Alan has it right, plus you need to slide around the village tiles. Either have the Buddhist Temple or the 2 free random Tao tile in the center, and line up whichever you don't have in the middle plus the tea shop on the corners of the yellow board.
 
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  • Posted Sat Sep 10, 2011 2:08 pm
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No way that I've got the patience to learn that degree of sophisticated approach through trial and error. I lost five or six games in a row without any clue of how to get better on my own and deleted it. Maybe if I'd already learned the game through group play, this app would be a good way to play solo. But as someone who has never played before, this was brutally un-fun.
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  • Posted Sat Sep 10, 2011 3:37 pm
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Alan Newman
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Hobbes wrote:
No way that I've got the patience to learn that degree of sophisticated approach through trial and error. I lost five or six games in a row without any clue of how to get better on my own and deleted it. Maybe if I'd already learned the game through group play, this app would be a good way to play solo. But as someone who has never played before, this was brutally un-fun.


I approached it as a puzzle and it worked for me. You may want to try it again using that rationale. Yes, it was not intuitive at first and it required more effort than I would have preferred, but the comments of a few buddies had me wondering and I'm glad I pursued it.

Alan
 
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  • Posted Sat Sep 10, 2011 4:03 pm
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Bagherra wrote:
The ios version is great...

I just wonder why the zombies are droning for "breasts"... I thought they ate brains?!?


Dead or undead, boys will be boys.

Brent.
 
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  • Posted Sun Sep 11, 2011 12:10 am
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I've played and beaten Ghost Stories solo but have found it at its most enjoyable and successful as a 4 player group problem solving exercise....still would/will be interested in this if/when I own an iPad.

I'm no expert, but one key to success with the game is to rely minimally on the luck of the dice and approach all exorcism rolls as an opportunity to conserve tokens, meaning that you attempt them with the tokens required already available where possible.....mobility and grouping monks together being very important for this. The Prayer Circle, Herbalist shop, either of yellow monk's abilities, Pavilion of Heavenly Winds and the Buddhist Temple / statues are particularly important tools in the fight to take down Wu Feng.

Brent.
 
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  • Posted Sun Sep 11, 2011 12:25 am
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iPad only and no async online? keep pumping out games like that devs and i'll keep not buying them. carcassonne, ascension, and samurai are more than enough to keep me busy for now anyway
 
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  • Posted Sun Sep 11, 2011 3:00 am
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Anthony Gambatese
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Al Newman wrote:
" Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed."

Really?!

I have the app and have been playing solo since the day I bought it. Hmmm.




Sensitive arent we ??
 
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  • Posted Wed Sep 21, 2011 2:14 pm
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Alan Newman
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barbarianprince wrote:
Al Newman wrote:
" Turns out that the app currently only supports two players. So that’s great to have a co-operative experience with one friend, but if you’re anything other than a social isolationist, you’re stuffed."

Really?!

I have the app and have been playing solo since the day I bought it. Hmmm.



F
Sensitive arent we ??


Hardly. Read back for explanation. Thought it amusing that the error made it through a proofread (was there even one?) and I was not the only one who commented on that.

- Alan
 
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  • Posted Wed Sep 21, 2011 3:21 pm
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Matt Thrower
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Al Newman wrote:

Hardly. Read back for explanation. Thought it amusing that the error made it through a proofread (was there even one?) and I was not the only one who commented on that.


I was going to call you out on this, especially since I thought Soylent Green already posted sufficient explanation of what I meant, but on another read through I have to concur: I phrased it very badly, it was certainly potentially confusing, although many users managed to pick up my meaning.

And yes, it got proofread. You ever proofread your own material? Because you know in your head what it is you're trying to say, picking up on those sorts of errors can be difficult. For example, in your comment above I read it as meaning you were "not the only one who" commented on the solo/multiplayer error, whereas I suspect what you actually meant was that you weren't the only one to comment on the proofreading.

 
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  • Posted Wed Sep 21, 2011 4:22 pm
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Alan Newman
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Why are still on this? Over and done. No big deal. Moving on. Thanks.

(Btw, yes I have to proofread everything because it's part of my job)

Regards,

Alan
 
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  • Posted Wed Sep 21, 2011 5:52 pm
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Max Pfennighaus

Alexandria
Virginia
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Great review, thank you.

Has anyone played the updated version that came out in January yet? I'm curious if it addresses any of the shortcomings mentioned.
 
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  • Posted Tue Feb 7, 2012 1:49 pm
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