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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Fillers: Are we filling in time or our minds?

Lowell Kempf
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What exactly is a filler? It’s a term that gets used a lot in gaming circles but what exactly does it mean? Where does filler end and filled begin?

Generally, speaking a filler seems to mean a game that both takes less time and less thought than other games. The name comes from the idea that the game is being used to fill time, perhaps while waiting for other players to arrive if you’ve gotten to the gaming table early or waiting for the waiter to get to your table with food.

Personally, I tend to set the time mark for a filler at a half hour, preferably less. I think of fifteen minutes as the real bench mark for a filler. I also think of it as a game where you can hold a conversation about something else entirely and still be able to play well.

However, I know that not everyone agrees with that. There are people out there who consider Settlers of Catan or Puerto Rico as fillers after all. I had one friend who’s response to my showing him Memoir 44 and explaining how you could play out a battle in about an hour was “Just an hour? So what’s the point?” Mind you, he’s now married and gone back to school so he might have an easier time seeing the point now

I think that the question of the filler is “Is time or depth the factor that defines the term for someone and what is more important?” I know that for me, time is a scarce commodity and brevity in a game is a virtue, particularly if there is depth of play but for some people, a shorter playing time is clearly a negative factor.

(And, in some cases, I can appreciate that. If you have taken the effort to carve out some time to plays games, you do want to make full use of that time.)

Somewhere in my head, there is a formula that is something like Decisions/Random Elements * Time for me to decide if I want to play a game and a legitimate filler for me needs to come out with a short playing time, particularly if luck is the biggest deciding factor. I guess what it really comes down to is “Did I feel like I just wasted my time?”

For instance, while Zombie Dice or We Didn’t Play Test This At All are games that are almost entirely determined by luck but they take less than five minutes so I don’t mind having them around. On the other hand, Munchkin is also very luck driven but can take over an hour, even if you’re trying to throw the game in someone else’s favor.

One of my ideals is a game that plays in a filler length of time but feels like it has enough real meat to it to make me feel like my decisions make a difference and that skillful play will win the day. High Society is a good example of just such a game. If it lasts more than fifteen minutes, you must have stopped to make a sandwich but the game is full of tight decisions and you need to keep track of everything that everyone else does.

I think it is in the gray areas where you really have to ask if a game is a filler or not. Is Dominion a filler? How about 7 Wonders? I have seen arguments that go both ways. I suppose the answer, which has to be a personal one, depends on whether or not you felt like you had to think.

Hopefully, if you took the time to play, filler or non-filler, you had fun.
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Subscribe sub options Thu Sep 8, 2011 6:20 pm
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For me, a filler is any game that you play between games while players are re-energizing with drinks and snacks, or before your gaming crew has arrived, and that curtailing the game won't bring angst to the table once the "real" game is ready to be played. It can be anywhere from 10 minutes to 30 minutes long.

 
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  • Posted Thu Sep 8, 2011 6:43 pm
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Paul Leoncavallo
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Yep, that pretty much describes my feeling as well markgravitygood. 30 minutes or less and it's filler.
 
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  • Posted Thu Sep 8, 2011 7:17 pm
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Kyle W.
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I've always viewed "filler" games as ones that can be set up, taught, and played in a relatively short amount of time (no more than an hour or so, collectively). There tends to be lot of overlap between those and games I'd consider "gateway" games, but that's a good thing. "Filler" and "gateway" are by no means synonymous with "bad", "boring", or "not worth the effort", even though that often seems to be the implication when those terms are thrown around here at BGG.


More recently, with a two-year-old toddler and a two-month old baby in the house, the new definition for filler games has become "games that are short enough that they might actually get played", while the non-fillers are "all of those great games sitting on the shelf that you stare at longingly, hoping that someday there will be enough free time to get them back to table".


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  • Posted Thu Sep 8, 2011 7:19 pm
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Patrick Carroll
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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I don't like the word "filler." Never have. It presupposes that numerous games are going to be played in the course of a game night or some such thing, when actually most games are probably played in a one-off manner among family members.

A lot of solitaire also gets played, though it's rarely mentioned (except by oddballs like me).

So, I just think of and speak of the games you're referring to as short games. Seems simple enough to me.
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  • Posted Thu Sep 8, 2011 8:21 pm
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Guido Gloor
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Ostermundigen
Bern
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I agree, I've never played a game as a filler between other games, or while waiting for people to arrive. With all the gamers I've met to date we'd rather talk in situations like that. That I play games with gamers that I don't love to talk with (even when we have different opinions on things, that actually makes talking interesting) is somewhat rare. And that I play with only people I don't love to talk with does not happen...
 
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  • Posted Thu Sep 8, 2011 8:59 pm
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Charles Bame
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I also have really come to dislike the term "filler." Here's another vote for "Short Game."
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  • Posted Fri Sep 9, 2011 1:16 am
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George Husted
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Short game...

I usually play these in a series with my kids at home, so we get lots of different games in or after a long game with my gaming buddies that ends before the evening ends. Say we finished Commands & Colors Ancients or Napoleon at Waterloo 1815 and we still have about an hour before everyone has to run home for the evening...SHORT game time!!! Lots of games fit the bill and they are an absolute blast to play. We recently played an old MB game called Dogfight after playing another long game for about 3 hours. I don't even remember the other game's name, but we had a blast with the little WWI biplanes and super simple mechanics. We actually played 3 games of the Dogfight after the "main" game of the evening...and EVERYONE had an absolute blast playing it.
 
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  • Posted Fri Sep 9, 2011 1:46 am
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Abner Niedermayer
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I don't think of short games as fillers but rather "icebreakers". It helps if newbies can feel that they understand a game well enough to have a chance at winning. Also, it lets you learn how much someone is willing to take risks, how aggressive or defensive someone is in a short time. Also it's nice to prove to newbies that these sorts of games can be finished.
 
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  • Posted Fri Sep 9, 2011 1:59 am
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Kevin B. Smith
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I'm ok with the term "filler", as long as we can all agree that we will never actually agree what it means.

For me, it has to be short, like 30 minutes or less (ideally less). But it also has to be light, like under 2.0 weight (ideally under 1.7 ish).

So for me, Survive: Escape from Atlantis! is not a filler, because it is way too long. On the other hand, San Juan and 7 Wonders are not fillers, because they are (fairly) meaty games, with real decisions and not much randomness.

I'm ok playing a heavier "short game" at the beginning of the evening, while waiting for others. Later, in the rare event that I would need to fill some time (as opposed to just going home), I would want something lighter--a true "filler" by my definition above.

[Edited: typo]
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  • Edited Fri Sep 9, 2011 4:19 am
  • Posted Fri Sep 9, 2011 3:05 am
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Corey Douglas


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I'd say that a filler is one with little to no setup time and a one time play leading up to or bridging the gap between the games the whole group is excited aboutplaying. In my group that would be say,Ascension, which we will play one round of between Dominion and setting up Dominant Species to finish the night.
7 Wonders has become the "New Game" at the table and refuses to be a "filler game" because we will play 5 or 6 games back to back.
So I guess what I'm saying are our filler games are the short playtime one and done games. Ascension,Zombies, Fluxx, etc.
 
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  • Edited Fri Sep 9, 2011 3:48 am
  • Posted Fri Sep 9, 2011 3:48 am
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Victor Garcia
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Filler for me has a completely different meaning:

Is the game we play once the BIG game is finished, the night is still young, and several of us can still stay for more game.

Bang, Guillotine, Munchkins, mile bornes...
 
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  • Posted Fri Sep 9, 2011 4:56 pm
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