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Game Preview: Santiago de Cuba

W. Eric Martin
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I just rewrote the game description for Michael Rieneck's Santiago de Cuba from eggertspiele, Pegasus Spiele and Gryphon Games based on an early look at the game rules – then realized that this description was effectively a preview of the game, so why not post it here as well. Let's have a look:

•••

Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars.

In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your "connections".

Some of the Cubans

At the start of the game, nine locals – the Cubans – are randomly arranged on a path around Santiago, with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g., give a player two tobacco, give a player a good of his choice, force opponents to give you something, give money or victory points (VPs), and seize a building or allow a player to use a previously seized building.

What are these buildings? At the start of the game, twelve buildings are randomly placed on the game board in four color-coded groups (white, yellow, etc.) of three. As with the Cubans, these buildings give players a special ability when used: convert tobacco to cigars, change VPs to money or vica versa, increase the value of goods delivered to the ship, render a Cuban inactive for the next round, and so on.

Some of the buildings

Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die.

All players share a car and travel around the island together. On a turn, the active player can move the car to the next location on the path (whether Cuban or port) for free, or pay one peso for each spot moved beyond that. After taking a Cuban action, the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else, that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.)

If a player moves to port, players take turns delivering all goods of one type to the ship to meet demand, adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes, the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP, in which case the ship sails. In this case, or when all the demand is met, a new ship comes into port with new demand values.

Part of the game board, showing buildings, Cubans, road and flags for goods demand

After seven ships have sailed, the players earn 1 VP for every three goods still on hand, then tally their VPs. The player with the most VPs wins, with ties broken by goods remaining, then money.

Each game poses new tactical challenges for the players, thanks to ever-changing combinations of buildings, Cuban inhabitants and demand for goods.

•••

Now, I don't aspire to be BGG's Ashton Kutcher and have more followers than everyone else, but if you care to be notified of such posts by yours truly wherever they happen to occur, I believe that you can subscribe to me and get updates on all my posts, Wiki edits, image uploads, and so on. Perhaps I'm wrong – I've never investigated how much one is notified of when subscribing to an individual. Maybe you can let me know?
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Lee Fisher
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Don't worry, stalking subscription works.
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  • Posted Wed Sep 14, 2011 5:40 pm
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Good timing, Eric, I just read the online rules. I like the looks of this, as it seems as if it will move fast, but still give you a good deal to think about. First impression is that it's a polished design. I think it could be a really nice super-filler and is one I'm planning on picking up.
 
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  • Posted Wed Sep 14, 2011 6:23 pm
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Larry Levy wrote:
Good timing, Eric, I just read the online rules.

Whoops, hadn't realized the rules were now live. I could have spent that time on other things. So much still to do!

Larry Levy wrote:
I like the looks of this, as it seems as if it will move fast, but still give you a good deal to think about. First impression is that it's a polished design. I think it could be a really nice super-filler and is one I'm planning on picking up.

Wolf Wittenstein at eggertspiele mentioned to me at some point that the company's specialty seems to be intensely tactical games, and Santiago de Cuba seems like a perfect example of that category as the demand is reset every 1-3 rounds. You're not shooting for a master plan that comes to fruitition in the third act, but squeezing an orange over and over again to make sure you get every drop of juice possible.
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  • Posted Wed Sep 14, 2011 6:37 pm
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After reading the rules it reminded me of Cuba if you remove 2/3 of the game...

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  • Posted Wed Sep 14, 2011 6:39 pm
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J Lacson
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I was sold at:

Quote:
your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials


I should probably check out Cuba too.
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  • Edited Wed Sep 14, 2011 6:53 pm
  • Posted Wed Sep 14, 2011 6:51 pm
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GeoMan wrote:
After reading the rules it reminded me of Cuba if you remove 2/3 of the game...


Same here
 
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  • Posted Wed Sep 14, 2011 7:24 pm
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Larry Levy wrote:
a really nice super-filler


Is "super-filler" a term for a filler that's just super fun? I don't understand the term.
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  • Posted Wed Sep 14, 2011 9:20 pm
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Lee Fisher
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TomVasel wrote:
Larry Levy wrote:
a really nice super-filler


Is "super-filler" a term for a filler that's just super fun? I don't understand the term.


From Mike Siggins Gamer's Notebook

"The Super Filler is really a subtype of game that I used to call The Middleweight. It is more than a 20 or 30 minute starter, but it does not amount to a main course in weight or play length. The game is ‘straight in’, has plenty of decisions, a fair amount of depth, but importantly it is very quick to play. Almost always under an hour, and leaving you feeling as if you have played for longer. In many ways it is an important species of German Game because it can avoid many of the traps – too light, too random, too boring – and appeals to most types of player. And those that don’t like it can see that it won’t last that long.

A typical Super Filler is Mykerinos. I would put Yspahan, Taluva and Gheos in the same group."

http://boardgamegeek.com/geeklist/17329/super-filler
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  • Posted Wed Sep 14, 2011 9:23 pm
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arcane220 wrote:
I should probably check out Cuba too.


Cuba is best with the President expansion. If you have the opportunity, definitely play with the expansion.
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  • Posted Wed Sep 14, 2011 9:54 pm
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TomVasel wrote:
Larry Levy wrote:
a really nice super-filler

Is "super-filler" a term for a filler that's just super fun? I don't understand the term.

Lee nailed it, Tom, and even quoted the person who AFAIK coined the term. Web of Power is perhaps the most notable example of a super-filler, but there's been quite a few good ones recently, including Peloponnes and The Speicherstadt. Roll Through the Ages might qualify, particularly with the expansion. Many people would put 7 Wonders in this category.
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  • Posted Wed Sep 14, 2011 9:58 pm
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Well, whoever coined it or not, it's a silly term. Does anyone really use it?

Why can't we just call it a filler?
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  • Posted Wed Sep 14, 2011 10:37 pm
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TomVasel wrote:
Well, whoever coined it or not, it's a silly term. Does anyone really use it?

Why can't we just call it a filler?


It is a bit silly, but when I hear "filler", I'm assuming I'll have to use two brain cells at most. This filler requires the use of a few more than that, so it IS a bit different. I'd never use the term though.
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  • Posted Wed Sep 14, 2011 10:42 pm
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TomVasel wrote:
Well, whoever coined it or not, it's a silly term. Does anyone really use it?

Why can't we just call it a filler?


I'm not advocating the use of super-filler (I understand the definition, but the term doesn't seem to evoke that meaning for me), but this game is pretty clearly not just a normal filler, therefore it would be nice if some type of term could be applied. Granted, some people don't like labeling games at all. But for those like me who do, a term like super-filler can be descriptive and helpful when browsing.
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  • Edited Wed Sep 14, 2011 10:52 pm
  • Posted Wed Sep 14, 2011 10:51 pm
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TomVasel wrote:
Well, whoever coined it or not, it's a silly term. Does anyone really use it?

Larry Levy? Mike Siggins?

TomVasel wrote:
Why can't we just call it a filler?

We could, but games like this are more involved than titles like No Thanks and Zirkus Flohcati, so "filler" doesn't seem like the right term for them.
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  • Posted Wed Sep 14, 2011 11:31 pm
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Shiny Blue Robot wrote:
arcane220 wrote:
I should probably check out Cuba too.


Cuba is best with the President expansion. If you have the opportunity, definitely play with the expansion.
will do!
 
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  • Posted Wed Sep 14, 2011 11:44 pm
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Well, someone is getting a lot of mileage out of Michael Menzel's cuban artwork...

How many games will they put out with these same images?
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  • Posted Thu Sep 15, 2011 1:05 am
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W Eric Martin wrote:


TomVasel wrote:
Why can't we just call it a filler?

We could, but games like this are more involved than titles like No Thanks and Zirkus Flohcati, so "filler" doesn't seem like the right term for them.


I agree. So why use the term "filler" at all? Just call it a short, meaty Eurogame.
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  • Posted Thu Sep 15, 2011 2:29 am
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TomVasel wrote:
So why use the term "filler" at all? Just call it a short, meaty Eurogame.

Not exactly snappy, Tom. But why utilize any term? Why do we call them hybrids or weuros or worker placement games? They communicate information and people like using them. If you wish to boycott the phrase "super filler", I'll absolutely understand. But I think it's useful and reserve the right to employ it from time to time.
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  • Posted Thu Sep 15, 2011 2:40 am
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Dave Kudzma
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Larry Levy wrote:
TomVasel wrote:
So why use the term "filler" at all? Just call it a short, meaty Eurogame.

Not exactly snappy, Tom. But why utilize any term?


I always liked the term "Game" =P
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  • Posted Thu Sep 15, 2011 2:58 am
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locusshifter wrote:
Larry Levy wrote:
TomVasel wrote:
So why use the term "filler" at all? Just call it a short, meaty Eurogame.

Not exactly snappy, Tom. But why utilize any term?

I always liked the term "Game" =P

Luddite!
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  • Posted Thu Sep 15, 2011 3:03 am
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Eggertspiele, set collection, worker placement and fast play? surprise

Sounds like another game that we love and is now a big Yucata.de online play hit - Pergamon


I'll be giving this game a try
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  • Posted Thu Sep 15, 2011 3:59 am
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Spiller - super filler
half-cab euro
hour or less filler.
Opener
Brunch
lunch-weight meal
the Chorus
a Bridger - bridging the appetiser and entre' of the night.

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  • Posted Thu Sep 15, 2011 4:14 am
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ropearoni4 wrote:
Spiller - super filler
half-cab euro
hour or less filler.
Opener
Brunch
lunch-weight meal
the Chorus
a Bridger - bridging the appetiser and entre' of the night.



Brunch game actually makes a ton of sense. I like that.
 
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  • Posted Thu Sep 15, 2011 4:31 am
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"Deep Filler"
 
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  • Posted Thu Sep 15, 2011 4:44 am
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chris1nd wrote:
"Deep Filler"


Note to all; do NOT google that term.
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  • Posted Thu Sep 15, 2011 8:21 am
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Larry Levy wrote:
TomVasel wrote:
So why use the term "filler" at all? Just call it a short, meaty Eurogame.

Not exactly snappy, Tom. But why utilize any term? Why do we call them hybrids or weuros or worker placement games? They communicate information and people like using them. If you wish to boycott the phrase "super filler", I'll absolutely understand. But I think it's useful and reserve the right to employ it from time to time.


Oh, I agree. And you can use whatever terms you want! But at the same time, these terms have to be useful to people, and super filler just sounds like something you'd get at 7-11 for $2.99. Too many terms are going to make this hobby more confusing to people coming in for the first time.
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  • Posted Thu Sep 15, 2011 11:35 am
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TomVasel wrote:
Larry Levy wrote:
a really nice super-filler


Is "super-filler" a term for a filler that's just super fun? I don't understand the term.

We could call it an "Uber-filler" to match the publishing origins, but since it is about Cuba - perhaps "Mejor-filler"?

Maybe we could have a term for each one? We should call this a "Uber-Mejor-filler" since it is a game about a Spanish speaking country made by a German publisher?

It would be fun to catagorize everything like that....snore

Nah, I think I'll just play.

Cool game though.
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  • Posted Thu Sep 15, 2011 12:26 pm
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lfisher wrote:
"The Super Filler is really a subtype of game that I used to call The Middleweight. It is more than a 20 or 30 minute starter, but it does not amount to a main course in weight or play length. The game is ‘straight in’, has plenty of decisions, a fair amount of depth, but importantly it is very quick to play. Almost always under an hour, and leaving you feeling as if you have played for longer. In many ways it is an important species of German Game because it can avoid many of the traps – too light, too random, too boring – and appeals to most types of player. And those that don’t like it can see that it won’t last that long.

A typical Super Filler is Mykerinos. I would put Yspahan, Taluva and Gheos in the same group."

http://boardgamegeek.com/geeklist/17329/super-filler


Assuming that a "main course" shoulde be long and heavy, I can agree.
But most of the time I like more light main courses, and take two or more of them, and then finish the meal with a (in Dutch) so called "brick"-dessert.meeple
 
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  • Posted Thu Sep 15, 2011 1:40 pm
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dshortdesign wrote:
ropearoni4 wrote:
Spiller - super filler
half-cab euro
hour or less filler.
Opener
Brunch
lunch-weight meal
the Chorus
a Bridger - bridging the appetiser and entre' of the night.

Brunch game actually makes a ton of sense. I like that.

To build on the food theme, how about "tapas game" as you'll likely sample several of them in the same evening, ending with a "filler" for dessert?
 
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  • Posted Thu Sep 15, 2011 3:53 pm
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it has to be catchy, and I don't see myself sitting down for brunch, speaking of games. "Hey, guys, while we're waiting an hour for Jeff to show, let's try this brunch game I got in the mail called: Suefpiechtorchseif". 9hope that doesn't mean something for real.
 
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  • Posted Thu Sep 15, 2011 5:17 pm
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Amiral wrote:

Well, someone is getting a lot of mileage out of Michael Menzel's cuban artwork...

How many games will they put out with these same images?


Well, the Volkswagen beetle was produced from 1938-2003...
Michael Menzel is a great illustrator, his artwork is very popular in the old world, he is a delightful chap to have around and to work with, he is a good friend of the family and he was sponsored a trip to Cuba by eggertspiele a long time ago (one of these statements is not true).
 
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  • Posted Thu Sep 15, 2011 6:08 pm
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ropearoni4 wrote:
it has to be catchy, and I don't see myself sitting down for brunch, speaking of games. "Hey, guys, while we're waiting an hour for Jeff to show, let's try this brunch game I got in the mail called: Suefpiechtorchseif".

True, but most folks don't say, "Hey, want to go see a rom com?" when planning for a movie, or "You have to read this gothic thriller!" when suggesting a book. The categorizations useful in one aspect of a hobby/artistic medium don't translate to every situation.
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  • Posted Thu Sep 15, 2011 6:31 pm
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Thomas Staudt
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Rutesheim
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Amiral wrote:

Well, someone is getting a lot of mileage out of Michael Menzel's cuban artwork...

How many games will they put out with these same images?


Probably none I won't buy.
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  • Posted Thu Sep 15, 2011 8:48 pm
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Clive Lovett
Canada
Kamloops
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TomVasel wrote:
Larry Levy wrote:
a really nice super-filler


Is "super-filler" a term for a filler that's just super fun? I don't understand the term.


While I understand where the term super filler derives from, I don't like it. Sorry, if it takes longer than 30 minutes, it is not a filler - whether is be super or not

Let's leave the term filler for what it is - something that we play when we only have a short amount of time. If we have medium weight game that lasts an hour then let's call it a short Euro
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  • Posted Thu Sep 15, 2011 9:36 pm
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Ralph T
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TomVasel wrote:
Well, whoever coined it or not, it's a silly term. Does anyone really use it?

Why can't we just call it a filler?


You know, I had never seen that definition of super filler, but I used the term super filler and knew exactly what it meant.

A game that's between filler and a main game, consistently under 1 hour, short teaching time, but depth and strategy and usually multiple paths to victory. See Witches Brew.

So I think it's a great term.
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  • Posted Fri Sep 16, 2011 6:52 am
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Ralph T
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marshduck wrote:
Amiral wrote:

Well, someone is getting a lot of mileage out of Michael Menzel's cuban artwork...

How many games will they put out with these same images?


Well, the Volkswagen beetle was produced from 1938-2003...
Michael Menzel is a great illustrator, his artwork is very popular in the old world, he is a delightful chap to have around and to work with, he is a good friend of the family and he was sponsored a trip to Cuba by eggertspiele a long time ago (one of these statements is not true).


I'd like to see new pictures of Cuba's citizens. Fidel must be up to no good if we can find exact clones of people in Havana and Santiago running around.
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  • Posted Fri Sep 16, 2011 6:57 am
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Maaike
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Nijmegen
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pete_darby wrote:
chris1nd wrote:
"Deep Filler"


Note to all; do NOT google that term.


Of course I had to google it

But I was so disappointed when I only saw links about wrinkle filling injections
 
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  • Posted Wed Sep 21, 2011 11:58 am
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Peter Darby
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Welshpool
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maaikefest wrote:
pete_darby wrote:
chris1nd wrote:
"Deep Filler"


Note to all; do NOT google that term.


Of course I had to google it

But I was so disappointed when I only saw links about wrinkle filling injections


Life is a parade of disappointments sometimes, isn't it?
 
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  • Posted Wed Sep 21, 2011 2:07 pm
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