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Doctor Who: Solitaire Story Game - Designer Blog

Updates on how the DWSSG is progressing, thoughts on game design, updates on expansions and new ideas plus random musings and TV repisodes reviewed too!
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"God, it's Complex!"

simon cogan
United Kingdom

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Time for a little bit more musings on game design in a week where I've just been rushed off my feet.

I've just invested in buying 'Fortune and Glory' from Flying Frog and I have to say what a fantastic game it is. It certainly recreates the pulp era in grand style and does what it sets out to do. There are loads of high quality components and the game is fast, fun and straight forward to pick up. Only, in my opinion, does the CD soundtrack disappoint which is a pity since I felt that FF normally does a good job there. Still, I can always listen to some Indiana Jones soundtracks!

Where FF have been clever is making their games similar in approach so that if you play one, then certain elements are caried over so it's fairly easy to pick up. The rulebooks are also well written in that they are layered nicely with a 'basic game' followed by several more advanced rules that add more layers to the game when you feel you can cope with them. Handily, each advanced element can be introduced on their own so you're not overwhelmed at once by a slew of new rules in one go.

Certainly, when a game is deigned, the balance between 'simple' and 'complex' is crucial. Too simple and players quickly become bored. Too complex and players feel crushed and overwhelmed by the rules and might never actually start to play!

Having had some bad experiences in the past with rulebooks ('Magic Realm' I'm looking at you!) I was determined when writing the DWSSG to get it right. Of course, the design borrows from 'Barbarian Prince' in execution so I followed the trend in writing the rules, hopefully laying them out in a logical order and adding some examples to illustrate them where I could. An omission from the rulebook would be an example of play and with hindsight, this should definitely be included at the back of the rulebook.

Where I think I DID do it right however was to add appendices at the end of the book with more rules that, just like FF games, could be added in when a player wants to if they are happy with the basic gameplay. This way it gives a player choice on complexity and allows them to play a game but also add more layers when this 'basic' game starts to go a bit stale.

There's a new expansion coming out in November called 'The Companion' too where even more rules - including exciting new Actions to vary the game even more, rules for Resorts and options there and increased complexity in certain situations. All the rules are optional - ther efor the palyers to add in when they choose.

In balance, I think the complexity of DWSG is just about right and too many more rules might slow play down too much. I'll be very careful not to 'overegg the pudding'.

What makes a game too complex or too easy - your views please!

And so to 'The God Complex'. Another fine story but again in my mind not too remarkable. The scenario was clever but a little ambiguous again (like Night Terrors) when the writer had to justify things. The minotaur was an impressive creation but David Walliams' Gibbis turned out to be a bit of a non-event. I thought the leaving of Amy and Rory was nice (although it seems ike Rory is happy not to see his daughter again now he has a new car...) but of course it will be undermined by their almost immediate return in 2 weeks! I did think though that Confidential was good this week (it's normally a programme I'm not keen on) and helped to explain the rationale behind the story. I'm still going for a 7 (but more of a 6.5) out of 10.

What did you think?
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Subscribe sub options Wed Sep 21, 2011 8:10 pm
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Sean Franco
United States
Hammond
Louisiana
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We must operate on opposite wave-lengths, you and I. I thought The God Complex was easily the best story of series 6. It still had its problems (the needless tease about what's behind the Doctor's door; Rita being portrayed as a good Muslim instead of just Muslim; the silly wrap-up that led to yet another monster being just a victim), but the good did out-shine the bad here. I did like the way that the minotaur was set up in a shifting labyrinth, and the Doctor shaking Amy's faith in him was a solid scene (though not as good as the similar scene with the Doctor and Ace in "Curse of Fenric.") Overall, not too bad at all, and I'm looking forward to a story without Amy next week.
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  • Posted Wed Sep 21, 2011 10:41 pm
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Steve Mackenzie
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I think I would have enjoyed God Complex more if I hadn't perceived it to be a blatant rip-off of a brilliant book called The World House by Guy Adams. The sequel, Reconstruction, is out now and I can't wait to get into it. Seek them both out forthwith if you haven't heard of Guy (he's written several Who/Torchwood books).

The premise and plotting seem near identical (with a few minor tweaks) and I couldn't get round the fact the writer of the Who episode had read the book and thought - "hey, here's a good idea no one else would have read."

Once again the tension and emotion of the episode were crushed under the over-bearing weight of Murray Gold's music. When will they learn to turn it down a bit and mellow just a tad?!


Apart from that I look forward to 'The Companion' and I promise to post reviews as soon as work relents a bit. Heigh-ho!!
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  • Posted Wed Sep 21, 2011 11:00 pm
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David Bate
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FANG does indeed look and feel impressive. I haven't tried out my copy yet as I'm looking for 300+ ccg sleeves and no-one in mid Staffordshire has any clear double sided ones. I want the cards safely protected before letting them loose.

If you can get a hold of the original PS1 Tomb Raider disc, pop it into any CD drive and you can listen to the soundtrack. It fits FANG quite nicely too. (some are partial sound effects or chimes) The TR Anniversary special edition had a new CD version of the soundtrack recorded with a full orchestral.

God complex did smack a bit of Scooby Doo meets The Shinning. An interesting episode but not a great one. Hoping for a good one Saturday with the 'you know whats'.

@ Steve, I agree somewhat with the over use of music. There doesn't need to constant stream of music in a scene. Silence can be just as effective, something Disney missed the point of when they rescored Laputa with music over the important quiet parts. But Murray puts music where he's told.


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  • Edited Thu Sep 22, 2011 12:23 am
  • Posted Thu Sep 22, 2011 12:23 am
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James Hébert
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After all the loose ends tied up by Let's Kill Hitler, God Mode and Night Terrors both disappoint.

In the sense that this falls in place as part of the Doctor's "fall" after his dangerously powerful response in When a Good Man Goes to War, it fits. I think the writer are looking at ways of showing their audience that the Doctor, like anyone else, is fallible, and God Mode is an attempt to humanize him.

However, like you, I agree that it was a story searching for more material to fill out an hour. It could have been a half-hour episode, frankly, and even then it may have overstayed its welcome. I was unable to catch the original airing, and I found myself hitting the DVR fast-forward button. My son was of the same mindset and agreed!

If the season continues in this vein, it will be a weak ending to what was their best first half ever.
 
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  • Posted Thu Sep 22, 2011 8:49 am
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David Brain
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jhebert wrote:
If the season continues in this vein, it will be a weak ending to what was their best first half ever.
And I couldn't disagree with you more. I think that every story in this half has been stronger than pretty much any story in the first half. Which just goes to show that if we all liked the same things it would be a dull world.

I certainly think that Walliams' character was somewhat superfluous except that he was needed to provide a specific character trait that it would be hard to paint onto a "human" plausibly, and it would have been difficult to have had three "alien" characters and still justify their emotional responses to the hotel rooms.
But the essential idea was very strong (and I particularly liked the nonjudgemental way that "faith" was used - it was actually perceived to be a strength, albeit also a danger.) And I didn't find the story to be padded out; if anything it was a bit rushed towards the end (same problem with Night Terrors) in order to get the final scene in as well.

As for "knowing" that the Williams' will be back in two weeks - well, I'm not sure that's a given at all. But we shall see.
 
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  • Posted Thu Sep 22, 2011 10:23 am
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