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Here I Want

Tyler Swan
Canada
Bedford
Nova Scotia
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In my mind there is a class of games that are epic, games that you can spend a whole day (and most of the night) playing just once. A game that you can get right into and for a few hours you really think that your friend across the table is out to get you.

Out of the games in my collection I like to think of a few of them as epic, including Twilight Imperium and Diplomacy, but the one that I value beyond all the others is Here I Stand.

This is the game that has it all, factional objectives, hidden deal making, alliances and wars, just epic on another level. But there in lies the problem, with a game with so many things to deal with you need a set of players that understand the rules and how each player works towards their goals.

The last time I had set up a game, and in fact it was the only time to date, we had the full 6 players (which I feel is the best way to play an epic game like HIS, go full or not at all) and it did not go well.

First issue was that while two of us had gone over the rules and knew them rather well (we still made some mistakes) while the other 4 didn't read them, I had sent them the links to the rule book before the game day.

Second issue we had was time frame, we started way to late in the day, 3pm is NOT a good time to start an epic game.

Third issue was that we had one guy coming in late, as a sub in for another player that had to bow out.

But what I feel was the biggest issue was that no one was using Diplomacy, no alliances and no card trading took place.
Well that and the one player that decided that the Pope (myself) was the biggest military threat to his (Habsburg) empire. I have already made my point about this player in another post long ago and have already decided that he will not be invited back due to his seemingly vindictive behavior towards myself.

So now Here I Stand waiting for the perfect game of HIS, or at least another kick at the can. The game, with a good group of people, is one of my geek wishes. But for now I am left wanting and waiting.
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Subscribe sub options Sun Sep 25, 2011 4:42 am
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Jim O'Neill (Established 1949)
Scotland
Motherwell
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Tyler,

I sympathise with you. To find six players who know the intricacies of this game is a nigh-on impossible task. So much so that it has graduated to my bucket list.

Regards,


Jim
Est. 1949

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  • Posted Sun Sep 25, 2011 7:24 am
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Philip Thomas
United Kingdom
London
London
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Play by email is the way to go...
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  • Posted Sun Sep 25, 2011 11:00 am
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Joel K
United States
St Louis Park
Minnesota
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Quote:
But what I feel was the biggest issue was that no one was using Diplomacy, no alliances and no card trading took place.

This is a potential issue with inexperienced players. They are too reluctant to part with cards in their hand or do event trading ("I'll play this for you if you play X in return"). It's also initially hard to divine what deals are possible, desirable, and what they're worth.
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  • Posted Mon Sep 26, 2011 6:47 pm
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Jon Getty
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Goleta
California
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One thing that helps with dealmaking is to point out while teaching:
- Most events are worth 1.5x to 2x their value in CP's, so making deals helps both players. Players who trade the most, benefit the most
- It's hard to arrange a direct card-for-card trade. Instead:
- Mercenaries are the small change of trading
- You can trade a cardplay now for non-specific help next turn, especially with natural allies who can't afford to cross you
- You can offer your services in beating down the leader in exchange for cardplays or draws.
- Be creative in what you trade. The English can offer an alliance (that prevents them from sneak-attacking their ally with their home card). The Haps and French can build troops on the religious front to hold back the Reformation. The Papacy can aim the counter-reformation at England, France, or Germany, depending who's paying. The Protestants will pay for an early play of Printing Press, so they can pick it up with their home card. And just about everyone can loan fleets strategically.
 
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  • Edited Wed Sep 28, 2011 8:30 pm
  • Posted Wed Sep 28, 2011 8:28 pm
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William Bentley
United States
Nashville
Tennessee
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Finding this a bit late, but I understand your travail. My several attempts at building a local pool of players has met some success, but getting the last 2 or so players with the time and inclination to master this epic game has always proved the undoing of F2F play.

I learned the game via PBEM and moderate noobs from time to time to continue building the audience for HIS. Given the reach of the internet, finding competent players is much less an issue. Furthermore, PBEM opens the diplomacy phase up to its ideal richness, giving plenty of time to explore possibilities and negotiate back and forth.

The only downside is speed. A quick game will take months, and a long one risks creaking to an end or taking nearly two years. My solution to that downside has been to run many games simultaneously and weed out players who disappear mid-game from list of potential players. Only occasionally do I get multiple negotiation phases coming all at once.
 
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  • Posted Sat Feb 11, 2012 7:29 pm
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