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The Ross-on-Wye Boardgamers

Beer and Boardgames at the White Lion. "It's not F-ing Monopoly, alright?!"
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Friday September 30th - Dice to See You; To See You...Dice!

Ben Bateson
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Ben, Becky and Ian were interrupted in a quite game of Wooly Bully by an unusually prompt Tony. It wasn't too much effort for us to concede to Becky, in a move which questions the game's suitability as a Carcassonne replacement. I still think the sheep make for a better game; my copy of Carc got very expansion-bloated and was finally given away on the European Chain of Generosity. Wooly Bully isn't the perfect game by any means, but it is tight and full of screwage, which sets it apart from the crowd in my book.

We moved on to a good hefty session of Troyes, a game that everyone had been wanting to get to grips with. Tony and Ian's taking of the Archers early earned them opportunities to earn money elsewhere, although I thought I'd done some impact with a late sweep of Event cards. No luck, Tony had us well beat: 42-33-32-28.

We all really enjoyed Troyes, certainly enough that we all wanted more of it. It really does seem to strike all the right balances between worker-placement, trading and randomness, and there's more than enough going on to keep the brain involved. I can see this one getting a lot of table-time over the next few weeks, especially given its reasonable playing time.

It was frankly far too long since anyone had had a good game of Dominion, so out came my big treasure chest of fun, and a chance for all the lucky readers of this blog to see if they can play along and pick the winning strategy. Here's your layout, with Colonies and Platinums in play.

d10-2 Embargo
d10-2 Native Village
d10-2 Scrying Pool
d10-3 Loan
d10-4 Tournament
d10-4 Navigator
d10-5 Horn of Plenty
d10-5 Jester
d10-5 City
d10-6 Nobles

What would you do?

Naturally, Embargoes got bought up quickly, with tokens scattered around, including - notably - one placed early on Silver, a couple on Province and one each on Jester, Tournament, Nobles and Loan. At this point, strategies divided. Becky and Ian both tried to Jester the others out of winning; Tony tried a City + Nobles action-chain, which got scuppered when Nobles were Embargoed in early-midgame, whereas I went for the optimistic thinning methods of Native Village + Loan, with some of the +2 cards thrown in for money boosts.

So, which of these worked best?

It won't surprise anyone to learn that the game ended on 3 piles - City, Navigator and Duchy, and I felt justly proud of being able to pick up two Colonies to win a low-scoring affair 26-19-12-8. Tony used "I've been playing games a long time" logic by stating that his idea was correct and I was just lucky, but it should be pointed out that I could have taken five Curses (more than anyone else) before being caught. Moral of story: deck-trimming, even with pretty weak cards, is still the ultimate tool in Dominion. Tony managed to advance the Village Idiot to City Idiot (at one point he was threatened with elimination from all future games if he played City-City-City and bought another City); in this context, City was an over-rated card.

I could waffle on with Dominion analysis all day, but we finished with something much more fun after Tony had left (coincidental, honest). Out came another great dice-roller, the cartoonishly-brilliant Alea Iacta Est. Credit to whoever wrote the rulebook for the scoring demonstration on the back page, by the way: that cut the teaching time easily in half.

Becky got to grips with this dice throwing much quicker than anyone else, racking up several straights for control of the Sentatus cards. Ian played it straight down the middle, though, not undervaluing the key Province cards in pursuit of variety, like us other novices. Still, it was a tight-run thing until the very end; Ian's expensive provinces showing a clear head above our Senate-card confusedness. Another dice game which was much enjoyed by all, and another which might form a sweet double-bill with Troyes.

One win each tonight. I think that's very much honours shared. Bring on next week!
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8 Comments
Subscribe sub options Sat Oct 1, 2011 2:13 am
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Jesse Dean
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Orlando
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Pound for pound, the amoeba is the most vicious predator on Earth!
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How did the archers earn him cash? I thought they were used to take out event cards?
 
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  • Posted Sat Oct 1, 2011 5:31 am
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Tim Seitz
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Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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Robin Hood promo card. Archers in the forest steal from the rich and give to the poor.
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  • Posted Sat Oct 1, 2011 5:41 am
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Jesse Dean
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out4blood wrote:
Robin Hood promo card. Archers in the forest steal from the rich and give to the poor.


Ah! I am not familiar with the Troyes promos.
 
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  • Posted Sat Oct 1, 2011 5:42 am
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Tim Seitz
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Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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doubtofbuddha wrote:
out4blood wrote:
Robin Hood promo card. Archers in the forest steal from the rich and give to the poor.


Ah! I am not familiar with the Troyes promos.

You're not familiar with my sense of humor, you mean
 
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  • Posted Sat Oct 1, 2011 5:51 am
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Anthony Boydell
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I seem to be having a somewhat tetchy week...complaining about playtests, Quarriors and now having a whine at Dominion.

Ben's approach last night was absolutely correct given a reasonably poor set of cards (he won comfortably); he managed to make a silk-like purse out of a sow's ear...

I have tailed off playing Dominion for several reasons (not least that no-one else in my regular group seems interested in this anymore!); it feels too bloated and, as witnessed yesterday, you're most likely going to draw a rather dull 'set of 10' that offers half or, if you're lucky, one route to victory. Or else you just spend most of the game texting as you wait for someone to finish playing out over-wrought and tedious turns.

The Law Of Diminishing Returns applies.

I'd welcome the 'City Idiot' ban, to be honest.

 
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  • Posted Sat Oct 1, 2011 8:43 am
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Ben Bateson
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Pah, you miserable old sod!

Part of the beauty of Dominion is catering to allegedly 'dull' card sets. I'd much rather play that layout than something with Kings Court, Golem, Goons and lord-knows whatever else.

And no, the Archers weren't earning cash directly. That was a poor turn of phrase on my behalf.
 
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  • Posted Sat Oct 1, 2011 10:37 am
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Ian Millington
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Having never played Dominion beyond the basic set (and even then I've only played it with very light groups), I was completely screwed with the new stuff. I got the feeling that I got playing Magic: that the game was now too complex to allow anyone but an expert to grok a credible strategy.

Troyes I felt quite the opposite. I didn't win, but I could immediately see what I could have done better. I had no clue with Dominion.
 
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  • Posted Sun Oct 9, 2011 3:23 pm
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Ben Bateson
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I think the main problem with Dominion against experienced players is that you have to go in with a strategy from turn one and see it through. If you get to your third turn and try to change your mind then you're almost certainly screwed. Knowledge of the cards DOES help, but if you can envisage how your deck will turn out, you should be able to adopt new cards very quickly. This is possible even if you have just played the base game (20 or so plays does help).

It was an unlucky layout for anyone used to the base game because there weren't many tactics that were staples of that box: ie. +2 action cards and a powerful trashing card. Plus there were cards like Loan and Native Village whose strengths aren't clear until you've experimented with them.
 
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  • Posted Sun Oct 9, 2011 4:05 pm
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