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Board games that tell stories

This is BGG copy of my blog on Blogger, where I write about playing and designing games that are important for me.
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Never before in my life I was so close to a heart attack...

Ignacy Trzewiczek
Poland
Gliwice
Slask
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Talks with National Bank of Poland have lasted for months. We knew there was a NBP department of education that finances educational projects. We knew that board games were a great tool for the postulated learning by playing and we knew we could make a fabulous economic board game that would teach players how to manage finances. There were offers, talks and first prototype versions. All this took us more than a year. During this time we have repeatedly visited Warsaw presenting draft stages of the game and reporting which economic mechanisms had been included and how they worked. Each time it was a journey into a different world for us. A world of adults. In the world of National Bank of Poland, there are people who dress in suits. They can tie neckties. At 7 AM they come to work with briefcases in their hands. They have lunch time during the day and vacation once a year which they spend in exclusive resorts abroad. And they use language such as could be heard on the business channel.
Each time I was there, dressed in my flannel shirt and combat trousers, with a rucksack containing a broken laptop that accompanied me on more than one incursion outside the city on my back, I felt I entered the world of adult human beings. The ones who live in the capital, who have serious jobs, the ones discussed on TV.

Oh yes, I always felt huge anxiety and dread before these expeditions.


***


Finally, in early September, our Pret-a-Porter was ready. The final, finished prototype. We had received a number of postulates concerning financial and market mechanisms to appear and changes we had to make in the game during those long months of discussions and consultations with representatives of NBP’s Board of Experts. Some of these demands had been included, some rejected, as they made the game less interesting and playable, and those had been our top priorities. Above all, we wanted to make an interesting game that would smuggle in the meantime a bit of knowledge about the world of finance.

There came a time of the final meeting. I’m going there. I’m going to present the game and justify myself from its existing and nonexistent elements and pieces.

I have never felt such dread in my whole life. The fate of the project depended on this presentation - NBP wanted to subsidize the game’s production and the sum was large, allowing us to publish this game at the highest level.

And so I’m going to Warsaw with a box under my arm and whole time I’m just a step away from retreat. I’m terrified.

***


Finally there - as it is typical there - a lot of suits, guard at the entrance, passes, phone calls, ya know, the capital. National Bank of Poland. I’m being led into a conference room, I prepare the game’s setup. There comes the project supervisor, the man who finally decides whether to give the game a green light or to pause the entire project, and one of the experts board.

“Have you met all the experts’ demands posed during our past meetings?” they ask bluntly.

“No, not all.” I answer.

"And why is that?"

The conversation heads in an absolutely wrong direction. I have the feeling that there lacks oxygen in the room. When I entered here it seemed to me that there was an air conditioning. Apparently, it just broke.

“Maybe we should play first and I will show you how the game works and then I will explain what we haven’t done - with your knowledge about the course of the game then."

“Great, then we should play.”

OK, the execution postponed.

***


And so we play. I analyze what is important during the first fashion show, what comes later on, how to plan whole this play. I'm awfully stressed, there’s emptiness in my head. I see only that the Quality will be most important now, yet from my experience I know that opting for expensive high-quality materials strategy in the first quarter is very risky. I watch the first opponents’ moves. One seems to go for the Quality, the other was lucky with designs and will probably exhibit three. I will try to win Trends and PR, and hope it will work out somehow. We play. One move, two, three, boom, the first maintenance phase. I can see that one of NBP employees, the one responsible for this project, practically spent everything he had. The second player, the invited expert, plays without hurry. I play chaotically, I cannot help it, I’m devoured by stress.

February. The first and the second move. I glance that the project manager is on his way to bankruptcy, he bought what he wanted, yet he doesn’t have enough for the maintenance. Damn. He will just get a loan and get mad. The expert did what he wanted to, he calmly took Credit, bought the materials in the Warehouse and he will go for the shows with three Designs absolutely undisturbed.

And I, I don’t even know what I’m doing. Chaos.

***


The second maintenance phase comes, the project leader (guy who now has to accept the game for its production and accept the NBP grant) is in trouble, the company is going through a rough time with no money for employees’ salaries. I explain to him this massacre, that he will get an expensive loan, that it is a terrible start, that he overinvested. “Hard luck”, he says. Meanwhile, the expert paid all the salaries ending up with 2 $ in cash. He cut it fine. Either he is very lucky or it was very carefully calculated. I bet on the latter.

***


Finally, the fashion show comes, our supervisor wins in Quality, the expert is a leader in Quantity and we have a tie in Trends. I get the scraps in the form of winning PR. We count our profits after the first show. My outcome is poor, the expert has earned quite well, after credit’s repayment he gets a nice profit. My project supervisor, the guy who has the right to decide whether the game gets green light, earns a lot from winning the most important feature, but after repaying the private loan he barely makes a profit, he’s earned, but not much.

“Well, I think we have seen enough to assess the project, we can stop playing now.”, he says pushing his cards, money and the board to the further part of the table. Never before in my life I was so close to a heart attack as in that very moment. The guy played only the first round, lost it completely and now he just stops the game. I could have advised him not to go for the damn Quality in the first quarter.

“I do not know about you, Marek” he says to the expert, “but I'm delighted!"

My body doesn’t know what to do. Whether to die from this heart attack or to faint from joy?

“It is a very good game." The expert answers.

“I intentionally risked too high costs to see whether the game reacts. As you well know, Mr. Ignacy, above all this game has to be educational, has to show young people the consequences of certain actions. I have overinvested, I didn’t take care of a credit line and it ended up with my company being barely on plus even though my clothes collection was the best. In turn, as I have seen, Marek played very calmly, when he needed to push forward he took credit and ended the first part of the game with the best result, right?"

“Yes, I wanted to see to what degree taking the credit and obtaining additional funds would allow me to invest in larger purchases of materials and exhibiting larger collection. The return rate seems to be very well balanced. "

I hear what they say, but little reaches my brain. They begin to talk about numbers, whether private loan has an appropriate handling fee, whether employees’ salaries are well balanced and whether the dependence of credit value on the investment size – that is the size of collection – is a suitable solution.

At some point I realize that they are talking to me.

“I congratulate you, Mr. Ignacy. You have made a very good game in Portal. I am glad that we have trusted you and undertook this project. The project has my full acceptance and Pret-a-Porter can move to production stage. "

I have worked for months in order to hear those words. It was absolutely worth it.

“I’ll accompany Mark out and get back to you in a minute, we have a few formalities to determine." he says and leaves. After a moment the door open again and I can see Mr. Marek.

'When this game is published, I could count on a copy for NBP here, yes? I would like to play with our team here. I like it a lot." He says with a conspiratorial tone.

'Yes, by all means."I answer.

I’m left alone. The feeling is amazing. I'm here, in the heart of National Bank of Poland. Yes, the National Bank of Poland. I have just played a game with Bank’s experts. And they are delighted.

This is it. Still, I think I might faint.
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18 Comments
Subscribe sub options Fri Oct 7, 2011 8:29 am
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Filip Miłuński
Poland

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Ignacy you have missed your destiny. Stop designing and publishing games and start writing novels.
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  • Posted Fri Oct 7, 2011 9:03 am
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Krisztina Csikós= X-ta=
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Congrats to your success! I was totally nervous as well, while I was just reading your lines.
It's such a pity, that the game is so language-dependent. It wouldn't mean a problem to me, but I couldn't play it with a lot of people in my gaming group. Otherwise it would be an instant buy. Especially because it's a "Trzewiczek". (I already have Stronghold, Stronghold Undead and 51st State, and this year I will definitely buy The New Era, too.)
Keep up the good work!
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  • Posted Fri Oct 7, 2011 9:20 am
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Marcin Krupiński
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The new version of Pret-a-Porter which will debut in Essen this year has icons instead of text so it's not language dependent any more.
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  • Posted Fri Oct 7, 2011 9:24 am
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Krisztina Csikós= X-ta=
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yosz wrote:
The new version of Pret-a-Porter which will debut in Essen this year has icons instead of text so it's not language dependent any more.


Wooow, great news!!! Thanks! You made my day! :-)
 
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  • Posted Fri Oct 7, 2011 9:26 am
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Enrique Carro
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Great post. Best suspense tale I've read in ages! thumbsup
And congratulations on the outcome of the project!
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  • Posted Fri Oct 7, 2011 10:49 am
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Meow San

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love the story such suspense and achievement in the end! really inspired to play the game. I've already booked a copy to be picked up at essen! i can't wait! and again congrats! now u can scratch off 'Having the most Important meeting at the most important bank in poland with high ranked execs' on yer list of to-do. Woot! laughlaughlaughlaughlaughlaugh

will u sign my copy please? pre-order #110 modest
 
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  • Edited Fri Oct 7, 2011 12:37 pm
  • Posted Fri Oct 7, 2011 11:57 am
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tom moughan
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ahh....I love the smell of a stack of sketchily placed animals in the morning!
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excellent. A great read and congratulations on pulling a coup for all of the board gaming community. Look forward to playing it.
 
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  • Posted Fri Oct 7, 2011 1:25 pm
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Dominic Crapuchettes
United States
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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I don't think I've ever been so excited to try a game! I'm sure it's partly because I have my own business, and I'm curious to see what I can learn from the game play, but it is also partly because you roped me in with a GREAT story! Cheers.

---EDIT---
Is it possible to get an English edition? If so, where do I get it? It is not listed on FunAgain.com or Amazon.com.
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  • Edited Fri Oct 7, 2011 1:53 pm
  • Posted Fri Oct 7, 2011 1:49 pm
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Rafal Szczepkowski
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domcrap wrote:

Is it possible to get an English edition? If so, where do I get it?


HERE
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  • Posted Fri Oct 7, 2011 2:08 pm
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jefF, There are some who call me... DuneKitteh
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domcrap wrote:
I don't think I've ever been so excited to try a game! I'm sure it's partly because I have my own business, and I'm curious to see what I can learn from the game play, but it is also partly because you roped me in with a GREAT story! Cheers.

---EDIT---
Is it possible to get an English edition? If so, where do I get it? It is not listed on FunAgain.com or Amazon.com.


It sure is listed at FunAgain ---> HERE

ETA; Don't know why it killed the rest of my comment

Thanks for the insights into the game and how it plays and came about to be made. Definitely on my list (it already was, but this helps too)
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  • Edited Fri Oct 7, 2011 6:43 pm
  • Posted Fri Oct 7, 2011 6:41 pm
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Adam O'Brien
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Raleigh
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Even Cleverer Overtext
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The Hellfish Bonanza!!!
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I'm still wrapping my brain around the idea of having to demo the game for a couple bankers. Were they gamers? I can't imagine there is a "appraising boardgames" class in the typical accounting/financial degree program.

By the way, the guy that intentionally mis-played to try and break the game his first time playing is bad-ass.
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  • Posted Fri Oct 7, 2011 6:59 pm
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tom moughan
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ahh....I love the smell of a stack of sketchily placed animals in the morning!
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3dicebombers wrote:


By the way, the guy that intentionally mis-played to try and break the game his first time playing is bad-ass.


I have a few people like that in my game group...but they like to try to break the game because they are total jerks : P You should invite those guys out to a game night...it would rock their world.
 
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  • Posted Fri Oct 7, 2011 7:01 pm
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WAN CHIU
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Ok the game is on my want list now.
 
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  • Posted Tue Oct 11, 2011 5:05 am
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Dominic Crapuchettes
United States
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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I just pre-ordered it on FunAgain. I'm looking forward to playing. Cheers!
 
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  • Posted Tue Oct 11, 2011 6:48 pm
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Łukasz Piechaczek
Poland

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Great story!
 
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  • Posted Wed Oct 12, 2011 8:35 am
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Melissa
Australia
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Best wishes to you all for 2011. xxx
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Ignacy, I just heard you tell this story on the live video stream from Essen and it was wonderful - thank you and congratulations! Do you have a distributor in Australia? This has shot up my must-buy list.
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  • Posted Thu Oct 20, 2011 11:28 am
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Warren Smith
Canada
Calgary
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"And the dragon was wroth with the woman, and went to make war with the remnant of her seed"
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melissa wrote:
Ignacy, I just heard you tell this story on the live video stream from Essen and it was wonderful - thank you and congratulations!
Agreed. The story is terrific and the game looks great! Must. Have.
http://www.ustream.tv/recorded/17990023
 
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  • Posted Thu Oct 20, 2011 11:51 pm
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Rob van Wijngaarden
Netherlands
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yosz wrote:
The new version of Pret-a-Porter which will debut in Essen this year has icons instead of text so it's not language dependent any more.


I like the game but I do not agree that the icons make the game "not language dependant". I feel that the game is unplayable if you cannot read the info cards, there is still much info on those. Just a translation of the rules would not work for me.
 
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  • Posted Sat Dec 3, 2011 3:17 pm
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