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Still 100% loyal to loyalty system based games!!

Jason Miceli


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So yesterday was my birthday man-day gaming-day - as always we had an amazing time! We tried out a couple new games yesterday that are well worth quickly reviewing.

First, we began with a standard but thoroughly enjoyable game of Puerto Rico - 5 players as we waited for others to arrive. I'll blog separately about how strongly I feel this game is one of the best *truly* strategic games on the planet. Suffice to say it was a great beginning to an awesome day.

More folks arrived, and something I had hoped would happen did - more people came that were interested in playing than our typical large-scale go-to game, Battlestar Galactica, would support. We had 10 people, with mixed company and gaming skill-levels, and so this was a perfect opportunity to finally try out The Resistance. Thank god we did!! I had already known that this game, as well as its ancestor games Mafia and Werewolf, were essentially stripped down versions of the same form of loyalty system that BSG prides itself on (and I presume BSG's loyalty system was also inspired by Mafia and Werewolf). Well, I must now say I feel that The Resistance succeeds in creating even deeper situations of tension and intrigue than BSG does! Certainly it doesn't have the game depth that BSG boasts, nor the rich theme and atmosphere, but it does create a pure inter-human interaction and dynamic that is extremely fun and memorable. We played about 6 games in a row, and then came back to it again later on for another 3 or 4 games - everyone was loving it! I remain confident that the added human dynamic of a loyalty system based game enables it to transcend straight-forward rules and "calculable" tactics, and provide an immensely rewarding game experience.

With that all said, it is not perfect. We played several games with the plot cards and several without. At first we weren't sure if we really liked the plot cards, but in the end all agreed they were necessary to avoid the game being too predictable, even with the uncertainty of the human element. I read on the forums quite a bit, and it seems like the community is 50/50 in terms of whether the leader gets to see and read the plot cards before handing them out to other players. Again we tried this both ways, and concluded that at least for our group we liked the randomness of simply drawing and handing them out without looking at them first. This also reduced the time it would take for each round to commence. If there was one complaint we had it was that the games can be so short that, especially in a 9 or 10 player game, often was the case that some players never got to play - they were never the leader nor were chosen to be part of a team. Ultimately I don't consider this a huge drawback, since the games are so short that we could just fire up the next game which would more than likely involve new people. Have you run into this issue with your game group, and if so how did you handle it?

We did end up playing a couple great games of BSG after dinner, and as always that was the highlight of the day in terms of gaming depth and enjoyment. Then from 1am to 3am we ended up trying out Quarriors! - this was surprisingly similar to Dominion, just with dice instead of cards. I believe I like Dominion better, but Quarriors! was indeed a fun game to play and I will look forward to trying it out again soon. More on those two games in a later blog.

Thanks for reading, and I look forward to hearing your thoughts on The Resistance and loyalty system based games in general!!

Gaming rules!
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14 Comments
Subscribe sub options Sun Oct 16, 2011 4:22 pm
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Adam
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Great article. You should try Galactic Emperor some day. It's like playing Puerto Rico IN SPACE !! Just in case you're wondering, I love space games.

I also love The Resistance. My gaming group frequently plays it, and rarely catches me as the saboteur. What do I think of loyalty system based games in general? I personally enjoy the gratification of being able to "read" my fellow gamers. Not everyone has a talent for it though. whistle
 
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  • Edited Sun Oct 16, 2011 5:46 pm
  • Posted Sun Oct 16, 2011 5:43 pm
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Jason Miceli


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I had stumbled upon Galactic Emperor before, but never tried it. Given this endorsement I will raise it up on the priority list I would definitely enjoy it if it plays similar to PR - after just checking it out a bit I can see how that's the case.

Interestingly I found PR by way of Race For The Galaxy. I was looking for the highest rated 2 player games, so my wife and I had some good options for when we were alone. RTFG was among the highest rated, and seemed right up our alley. When we first got it we definitely enjoyed a few games, but we were not thrilled with the iconography. After one or two of the expansions we ceased playing altogether - regardless of the great depth of gameplay and rich atmosphere it offered, it seemed like more of a chore to get into.

I loved the general approach of RTFG so much that I checked into other games of its type that might have been stylized differently (simpler), and found San Juan. While San Juan has significantly less depth to it, we immediately fell in love with how accessible and intuitive it was to play. Then of course I started reading about Puerto Rico, and could tell it would be something amazing - not readily a 2 player game (although we do enjoy 2 player games using several of the popular variants out there), but still a fantastic game that we would enjoy.

That's my long way of saying I'm a big fan of these type of role-selection games, and of course a devout lover of sci-fi themed games - I will definitely want to give Galactic Emperor a try!
 
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  • Edited Sun Oct 16, 2011 7:07 pm
  • Posted Sun Oct 16, 2011 6:58 pm
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James Cheng
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The plot cards' information is public. That's what the rule indicated.
Plot cards were meant to be a way to give more information to the resistance. You see how the leader handed out those cards to whom.
If you pass it face-down, then you are just randomly giving people powers, without much information to the resistance.
 
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  • Posted Mon Oct 17, 2011 6:04 am
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Philip Migas
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Resistance: The leader should always read the plot cards before distribution. The cards are only public after played. A card with a 1 may remain hidden the entire game after distribution. If not done this way, the spies have an advantage.
 
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  • Posted Mon Oct 17, 2011 12:47 pm
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Jason Miceli


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LOL - case in point! The community seems split 50/50 on the topic. In response to James, I really like the idea that other players will be able to see what types of cards the leader gave to which players - indeed that's another data point that could be useful in the deduction process. With that said, we have generally found that the resistance wins more commonly. We'll definitely try it to see which method we prefer though!

Thanks all for your comments!
 
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  • Posted Mon Oct 17, 2011 1:54 pm
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Jay LaFountain
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The rules, which I have read in the rulebook of The Resistance, state that the cards are public, Philip, as soon as they are drawn.

Feel free to play however you like, though.

One should play all games of the Resistance, but playing does NOT mean you are on a mission team. Also, if it goes to the last mission, the Resistance must be perfect or one member out, which means everyone needs to be involved or you'll get left out and lose. Also, people should always be in on the discussions, and if someone is left out, you should bring them back in by asking them questions - maybe they will give themselves up as a spy by their answers, and then you wouldn't WANT them on a mission anyway!

 
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  • Posted Thu Oct 27, 2011 5:26 pm
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Jason Miceli


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All great points Jay, thanks! We will be playing a bunch of games soon (a couple gaming days lined up), and we'll definitely be playing with "known" plot cards that everyone can see where the leader sends them. We did not play it this way last time, by mistake, and so this will definitely make a difference next time around.
 
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  • Posted Fri Oct 28, 2011 1:40 am
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Darren Nakamura
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Thanks for turning me onto the Resistance. I caught this blog because it was linked to Battlestar Galactica, which is my favorite board game. I have since purchased and played the Resistance, and it's like BSG, but with a much shorter play time. Not quite as thematic, but with all of the delicious deception and deduction.
 
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  • Posted Thu Nov 10, 2011 5:59 am
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Jason Miceli


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Indeed! Glad you liked it Darren. One thing I love about The Resistance is that it has that whole deception and deduction system, but quicker and simpler gameplay that can actually serve as a gateway game for less skilled gamers. It also supports up to 10 players, so it's become our defacto game of choice when we have more than 7 and can't play BSG!

My next quest is to find other games that play well with groups larger than 7, but not ones that are just typical party games - I still want some amount of depth and intrigue
 
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  • Posted Thu Nov 10, 2011 12:54 pm
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Clyde Wright
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pmigas wrote:
Resistance: The leader should always read the plot cards before distribution. The cards are only public after played. A card with a 1 may remain hidden the entire game after distribution. If not done this way, the spies have an advantage.
Er, ...I don't think this is right. The leader draws plot cards one at a time, reads them aloud, and then the table may discuss who should get the card. The leader then gives the plot card to a player, who places it face up in front of him (or resolves it immediately, as indicated on the card). Then the next plot card is drawn and given out in the same manner.

Now your variant, where the leader reads the card and gives it to a player and no one else knows what the game is, well, that is certainly an interesting way to play that I would love to try out. But I believe the rules are fairly clear that you must read the card text aloud...no?
 
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  • Edited Sat Nov 12, 2011 6:04 pm
  • Posted Sat Nov 12, 2011 6:01 pm
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Philip Migas
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Here it is word for word:

From Rules wrote:

An Explanation for the Resistance
The "Plot Thickens" introduces Plot Cards. These cards provide additional opportunity for Character affiliation to be identified or concealed, The Plot cards are marked to indicate which cards are included in the game for the number of players present. Games of 5-6 players use 7 Plot cards; games with 7+ players use all 15 plot cards. Plot Cards are not secret and must remain face up as soon as they're in play.

Distributing Plot Cards:
At the beginning of each Round the leader draws Plot Cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players) and distributes the drawn Plot cards to the other players (not himself). Remember there are only 5 rounds in the game.

Playing Plot Cards:
There are three types of Plot cards. Cards with the Leader symbol (Star) on them are used immediately then discarded, those with a "one" icon (1) are held until used, and one card with a square icon (square) which remains in play for the entire game. If a situation arises in which multiple plot cards could be used, precedence and order is determine by proximity to the leader (starting with the leader in a clockwise manner). Each player gets one chance to play any applicable cards, a player may not pass and then subsequently elect to play cards later in the same opportunity.

Information gained by the use of a plot card can be discussed, but a player's Character or Mission cards may never be shown to the other players.


I don't see anywhere it states that the cards are drawn face up. Traditional draw a card usually means face down. Again it does not state to distribute the cards face-up. Once a card is "Played" it becomes revealed. See the section about "Playing Plot Cards" for when cards become "played". Of course it also does not tell the leader to read the card either. But it would be pointless to have the leader draw cards and the distribute them with no information on the cards use.

I think the rules could be tightened up.
 
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  • Edited Sat Nov 12, 2011 7:15 pm
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Travis Worthington
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2010 Releases ........................................ The Resistance, Haggis & Triumvirate ..................................... Now accepting submissions for 2011 releases ........................................ www.IndieBoardsandCards.com
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the cards are in play as soon as they are drawn and thus public information when distributed.
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  • Posted Sat Nov 12, 2011 7:39 pm
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Jason Miceli


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Certainly the rules could be tightened up, but I have come to agree with the notion that the cards are drawn, read aloud to everyone, and then distributed (face up). This means the distribution process itself becomes yet another source of deductive information.

The one plot card I don't quite get is the one that must be played immediately and it just says (I believe - don't have it in front of me right now) that the leader must show his loyalty card to another player. Since it must be played immediately I don't see why it needs to be distributed at all - regardless of who it was distributed to the leader can choose ANY player he wishes to show his loyalty card to. Am I missing something?
 
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  • Posted Sun Nov 13, 2011 4:27 pm
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Travis Worthington
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2010 Releases ........................................ The Resistance, Haggis & Triumvirate ..................................... Now accepting submissions for 2011 releases ........................................ www.IndieBoardsandCards.com
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jasonmiceli wrote:

The one plot card I don't quite get is the one that must be played immediately and it just says (I believe - don't have it in front of me right now) that the leader must show his loyalty card to another player. Since it must be played immediately I don't see why it needs to be distributed at all - regardless of who it was distributed to the leader can choose ANY player he wishes to show his loyalty card to. Am I missing something?


yes, the leader chooses who looks at the leaders card - the player that the leader gives that card.
 
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  • Posted Sun Nov 13, 2011 4:31 pm
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