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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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The Game Outside of the Game

Lowell Kempf
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Metagaming is ridiculously broad term used to refer to any time a player goes outside the strict rules of the game. It doesn’t refer to cheating, per se (although I suppose all forms of cheating would be considered metagaming) since it doesn’t necessarily mean you are breaking the rules. It means that there are aspects of your play that go beyond or outside the rules.

Like emergent gameplay (or emergent narrative), metagaming is one of those topics I’ll never be able to cover in one entry. Instead, I have a feeling that it’s a topic that I’ll revisit a number of times.

Some people view metagaming as a bad, even detrimental thing. Other people view it as an absolutely essential element of gaming. However, the truth of the matter is that we can never completely divorce our own feelings and experiences from a game. One some level, there is always going to be some level of metagaming.

Fortunately, like I said before, the term is so broad-based that we’re not comparing apples to apples but apples to bricks to uranium.

I first came across the idea in role playing games, where metagaming is used to describe your characters acting on knowledge that they have no way of knowing but you, the player do. My fourth-level fighter has no reason to know that you need silver to fight devils or even how to tell devils from demons. As the guy who’s read all the monsters books, I do know that and can have him act accordingly.

Generally speaking, that kind of metagaming tends to make the RPG experience a little weaker, at best. At worst, it can derail of the narrative that your group is developing. So, my first exposure to metagaming was as a bad thing.

On the other hand, as had been pointed out to me, poker is a game where the metagame is more important than the actual rules itself. Any game where real money is on the line is a game where there’s a lot more going on than what’s in the rule book. And, in the case of poker, that’s what makes it a tense and exciting experience.

In collectable card games like Magic, the metagame is all about understanding the environment. Certain cards or styles of play may be prevalent and knowing how to use them well or how to counter them well is important in playing the game. Indeed, the metagame can sometimes be more interesting than the actual game itself

What does this mean? It means that either metagaming doesn’t have to be a bad thing or the term is so contextual that it doesn’t have anything close to a specific meaning.

So, let’s narrow the focus a bit. What do I think about metagaming when it comes to my usual board gaming experience?

First of all, I think that every regular gaming group develops its own groupthink. Certain play styles tend to become prevalent. Just like Magic players either learn how to excel at a particular play style or learn how to counter it, I think that regular gaming groups tend to do that.

As an obvious example, I have played Dominion face-to-face with two different groups on a semi-regular basis. (One is in another state so I haven’t played as much with them) One group tends to focus on trashing and creating speed decks. The other group prefers to focus on attack decks, leading to longer but much more aggressive games. Neither group is married to their own play style to the point that they can’t adapt but I know what cards folks with gravitate towards.

A valuable lesson that the second group taught the first group is that Mint isn’t such a tasty card when Pirate Ship or Thief is in the mix

So one element of metagaming that I find myself experiencing a lot is just how the people I regularly play with think.

Another aspect of metagaming, one that I have not seen as much of lately, is people who intentionally play or act in a way to make other people play badly.

I used to play with a guy who would intentionally whine during games, particularly Settlers. He explicitly described it as an intentional strategy. If he was really lucky, people would feel sorry for him and give him favorable trades. At the very least, it would irritate and annoy people to the point where it might throw off their game. After all, it was nothing in the rules that said he couldn’t whine. There was at least one game where I got so fed up with it that I hit him with the robber every chance I could get, regardless of who was winning.

Needless to say, that is one form of metagaming I really don’t like.

In the end, a game is defined by its rules. The limitations of your actions and the options that are open to you are set in place by the rules. However, the experience of playing a game will go beyond the rules.
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Subscribe sub options Thu Oct 27, 2011 4:52 pm
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Kevin B. Smith
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In any bluffing game (like poker), the metagame is important, and could be considered part of the game.

Groupthink, and knowing your opponent, is surely metagaming as you point out, but seems pretty inevitable, and not that harmful.

A common complaint of metagaming is when couples behave differently with each other than with other players. Although the stereotype is that they are nicer to each other, I suspect it might be more common that they are actually meaner to each other. Either way, it doesn't bother me as long as it doesn't get out of hand.

"Bash the leader" is a common metagame behavior. I don't like it, so I try to avoid games that encourage (or even allow) bashing the leader. It is so common that it's almost impossible to avoid it entirely.

So yes, metagaming is contextual.
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  • Posted Thu Oct 27, 2011 6:37 pm
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Patrick Carroll
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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Many years ago, I played a postal game of Nuclear Destruction, by Richard Loomis (of Flying Buffalo, Inc. (FBI)). It's a game where each player runs a country and tries to make it the last country standing after nukes wipe out every other country. Toward the end of this particular game, one player sent out a message that included a personal note: he had been diagnosed with a terminal illness, and this would probably be his last game ever.

You can imagine the effect that had on other players. A friend of mine was one of the other players, and he and I both felt so sorry for the guy that we basically gave him the win.

After the game, the moderator revealed that it had been a trick. The winner of the game was actually in excellent health and expected to live a long life, now with a new feather in his cap.

* * *
That kind of thing, while it can be fun, sours me on social gaming to a large extent. Part of me believes that there shouldn't be a metagame, ever. The entire game ought to be confined to the rules and mechanics, and a player's skill in using the rules to his advantage should be the only factor that ever leads to a win.

Yet, the metagame goes on even in a game like chess, which at first glance seems to be just an interactive logic puzzle. Frank Marshall earned the nickname The Great Swindler by often making unsound moves that threw his opponent for a loop and caused him to make a mistake. Sometimes Marshall could then capitalize on the mistake he'd tricked his opponent into, snatching victory from the jaws of defeat.

Winning by a "swindle" is never satisfying to me. Losing to one, I suppose, is even worse. And since I play games to enjoy them, "swindling" never usually even crosses my mind.

But it crosses the mind of other players, so it's always something to watch out for. There's a psychological dimension to game play, even if it's limited to getting used to other players' styles, and it comes up in every gaming group.

My distaste for it is one reason I resort mainly to solitaire.
 
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  • Posted Thu Oct 27, 2011 6:40 pm
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Lowell Kempf
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A friend of mine likes to quote an article from Harvard's National Lampoon (an article I have never seen so I'm taking his word for it) describing a chess match by giving one player's actual moves and the other player doing things like blowing smoke in his face and singing annoying drinking songs.

There is definitely a pyschological element in any game that involved two or more people. In some games, it is the real game. As long as everyone gives the game the same weight and still respects polite behavior, I enjoy that part of gaming.

I think behavior like Frank Marshall's falls well under my comfort zone. On the other hand, the schmuck in the nuclear destruction game needs a good punch in the nose.
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  • Posted Thu Oct 27, 2011 7:40 pm
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Peter Darby
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Oh how soon they forget... https://secure.wikimedia.org/wikipedia/en/wiki/Gamesmanship
 
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  • Posted Fri Oct 28, 2011 9:28 am
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Jan Ozimek
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The meta gaming you describe in relation to role playing games is very different from games that are truly competitive. RPGs create an illusion of competition because the players battle monsters etc. but in reality they are doing so at the GM's mercy. As such winning in the traditional sense doesn't apply and meta gaming (and cheating for that matter) can only ruin the experience for one self.
 
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  • Posted Fri Oct 28, 2011 10:41 am
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Lowell Kempf
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pete_darby wrote:


Ah, there is a specific term for it!

I can see another blog entry developing.
 
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  • Posted Fri Oct 28, 2011 2:15 pm
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