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Gamer in Withdrawl

I spend more time designing games, bagging bits and reading rules than I actually get to PLAY boardgames these days. When video games wont do... now I can blog too!
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Scripted Opening Moves

Brian Cherry
Canada
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I was playing A Castle for All Seasons with the Happy Wife yesterday, and noticed something that I hadnt before. Every time we play, our starting 2 cards is the Messenger and the Trader. Both of us, in every game. Why? Because you dont start with enough Resources to build, or enough money to buy a spot at the beginning. So the Stonemason and Bricklayer dont provide much benefit. We could have started Messenger for money and a Worker for the resources, but it makes more sense to us to start with a helper at the carts right away.

This is a similar situation to the beginning of Navegador I discovered with my friend Bill. With 2 players, each player navigates to one of the 2 open zones in order to colonize the next turn. Player 3 has more options, but essentially the first 2 have a very clear optimal move.

These are both games I really enjoy, but each time I play I feel like I would like to skip the first few turns and get to the "real" game.

Luna is similar, in that there are certain moves at the beginning that make sense, and ones that have no purpose in the opening round of the game, but this is compensated by the fact that there are many choices.

I think that ACFAS could have avaoided the opening problem by providing more resources, and money at the starting. While I realize that this may have given starting players and advantage, it could be offset by providing more to the later players.

The map is Navegadors weakness. There is only enough room for a certain number of ships. There are other points in the game where I have very few options because if I do explore a territory that starts Act 2 or 3, then an opponent in a good position can sweep into the lead very quickly. But this is less apparent than the opening moves. It just comes down to "ok, Bill. Which one are you going to?"

Its not a big thing. Just something I noticed. Have you noticed any others? Please comment.

thanks for reading.
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Subscribe sub options Mon Oct 31, 2011 2:49 pm
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Lloyd B
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I actually tend to find that a worker is a pretty good first card to play in aCfaS as basically no-one is willing to try their luck with a stonemason on the first turn and so it is the one 'safe' time in the entire game to do so.

That then potentially allows you to build on your next turn with the bricklayer.

If playing 2 player, you could also try playing trader and master builder, allowing you to play your trader again on the next round...
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  • Posted Mon Oct 31, 2011 3:17 pm
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Curt Carpenter
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I've seen all actions in Luna used on the first round. But certain a few that are used less than others.
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  • Posted Mon Oct 31, 2011 3:18 pm
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Brian Cherry
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curtc wrote:
I've seen all actions in Luna used on the first round. But certain a few that are used less than others.


If youve read my earlier Blogs, you know I had problems with this game. The reason this game came to mind with this topic was because of the back of the rules where it lists which actions "Make Sense" in the first round. It helped.
 
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  • Posted Mon Oct 31, 2011 3:30 pm
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Brian Cherry
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sweetsweetdoughnuts wrote:
I actually tend to find that a worker is a pretty good first card to play in aCfaS as basically no-one is willing to try their luck with a stonemason on the first turn and so it is the one 'safe' time in the entire game to do so.

That then potentially allows you to build on your next turn with the bricklayer.

If playing 2 player, you could also try playing trader and master builder, allowing you to play your trader again on the next round...


Since I was beaten by 4-5 points both games, I will purposely be trying out some new strategies.
 
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  • Posted Mon Oct 31, 2011 3:31 pm
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Walther Gerdts
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Starting options are manyfold. Why not start Navegador with the following:
- build 1 or 2 new ships. After that, your sailing will become much more efficient, because you move more ships per turn. Your opponent cannot explore more regions soon, because he has only 1 ship available.
- buy 1 worker. In combination with the navegador card, you may found 2 colonies in your next turn (depends on the colonies which are revealed by your opponent). And/or you would be the first to be able to buy a shipyard.
- buy 1 factory, after that 1 or 2 workers, then privilege (choose factory, which means 2x30 = 60,- bonus), then a third factory...
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  • Edited Mon Oct 31, 2011 3:37 pm
  • Posted Mon Oct 31, 2011 3:36 pm
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Carl Garber
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First round in Puerto Rico usually seems pretty scripted.
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  • Posted Mon Oct 31, 2011 3:42 pm
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Brian Cherry
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MacGerdts wrote:
Starting options are manyfold. Why not start Navegador with the following:
- build 1 or 2 new ships. After that, your sailing will become much more efficient, because you move more ships per turn. Your opponent cannot explore more regions soon, because he has only 1 ship available.
- buy 1 worker. In combination with the navegador card, you may found 2 colonies in your next turn (depends on the colonies which are revealed by your opponent). And/or you would be the first to be able to buy a shipyard.
- buy 1 factory, after that 1 or 2 workers, then privilege (choose factory, which means 2x30 = 60,- bonus), then a third factory...


Wow. Thanks for stopping by and taking the time to offer some deeper insight.

I was concerned about building 2 ships in the first turn, because with only 50 coins left, I may have problems buying colonies in the next few rounds. Honestly, I guess that this is a strategy I had not considered; kind of a come-from-behind-with-more-ships type.

Again, I really appreciate your time. I really love your games, and Navegador is no exception. I think it's fantastic. Perhaps the beginning is not as scripted as I thought, and it would help for me to try some different starting strategies.

I just have trouble turning down those 4 explorer points staring me in the face...
 
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  • Posted Mon Oct 31, 2011 3:46 pm
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Brian Cherry
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CarlG wrote:
First round in Puerto Rico usually seems pretty scripted.


I hadn't noticed, but in role selection it often feels like there is an "optimum" move.

What have you noticed?
 
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  • Posted Mon Oct 31, 2011 3:53 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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the1jugg wrote:
CarlG wrote:
First round in Puerto Rico usually seems pretty scripted.


I hadn't noticed, but in role selection it often feels like there is an "optimum" move.

What have you noticed?

There's a whole strategy article on the opening moves in PR. There is a definite 'main line'. But that is not to say that once you get passed those opening few moves, the space opens up. Just play through that quickly and get to the meat.
 
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  • Posted Tue Nov 1, 2011 3:29 pm
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