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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Lessons from a Recovering Assassin

Lowell Kempf
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Chicago
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Lately, I have been writing about the elements of gaming that are actually outside of the game itself. Meta gaming and gamesmanship, the parts of a game that don’t involve the rules or the pieces but the behavior and intentions of the players.

The nature of these elements that exist out of the game could be described as what we put into the game and what we get out of the game.

Over the weekend, I talked to an old friend who used to play The Assassin Game. In this particular case, this refers to a live action role playing game where a group of people agree to a play a full time game of last man standing. Using a set of rules that are designed to keep from anyone actually getting hurt (spoons for stabbing, nerf for shooting, etc), the players are open to getting eliminated from the game 24-7 until one person is left.

Now, I’ve never actually played a game like that, which means I really don’t know the rules or the system. I do understand that there is a referee system so there is some organization and adjudication going on. Beyond that, as far as I can tell, it’s just a bunch of nuts pretending to kill each other in the streets.

To be honest, I don’t think I’d ever want to play a game like that. Too much stress and too much time commitment. And, while my friend looks back upon his time of playing the game fondly, his stories make me even less inclined to ever want to play.

I’ll call him Mr. A because I think confidentiality is really needed in this case. Mr. A when played the Assassin Game was apparently someone who was willing to go to ridiculous lengths to eliminate other players. People who were involved in his games told me stories, like how he hid spoons in people’s lawns during the night so he could look unarmed or hid under someone’s porch overnight. I do know he snuck into someone’s office and sent them a ‘bomb’ note (just a piece of paper that says If you are reading this, you have been assassinated) in their inner office mail. He even apparently took to learning how to talk with a miniature spoon in his mouth so he could have someone pat him down and still get them.

In fact, when he heard about how, in a current game, a player had been transferred to Prague for two weeks, his comment was “If I was still playing, I’d be pricing plane tickets right now.”

Needless to say, he had to quit playing the Assassination Game because he got too wrapped up in it. When he was playing, he was willing to things like trespass and aggravate a lot of people who weren’t in the game just to make one kill. When he lectured me about how to play the game, he said that you had to realize that your actions had consequences and then you had to accept those consequences if you wanted to win.

So what does this have to do with my own gaming experiences? While Mr. A is a good friend and I like him a lot, I still think that the game drove him a little crazy and that he is better off never going anywhere near it again.

It’s because this was his final word on the subject: “At the end of the day, what I got out of it was a lot of great stories, stories that I would never be able to tell if I hadn’t played.”

And, while I am never planning on sneaking into someone’s office in the name of a game or spending eight hours under their porch, I do have to admit that the stories that I get from gaming are sometimes one of the biggest rewards.

No, I don’t have any stories like Mr’s A’s. I have never had to risk getting arrested for a game of Settlers, although I have probably come close to getting a punch in the nose. However, I did meet the woman who I’m going to marry over a game of Settlers.

And there are certain games that you play because the overall experience of the play is going to stay with you for years to come. Advanced Civilization is one that stands out for me. While the number of players you need and the time it takes to play means that I am lucky to get in one play a year, every game becomes a story that you talk about for years to come.

Games become part of the story of our lives. Hopefully they don’t become the entire story or the most interesting part but they can certainly become something to remember and to talk about.
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8 Comments
Subscribe sub options Mon Oct 31, 2011 5:05 pm
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Patrick Carroll
United States
Carver
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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The Assassination Game sounds similar to the ARG (alternate-reality game).

I just learned about such things in an article I read several weeks ago. Would not be my cup of tea.
 
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  • Edited Mon Oct 31, 2011 5:40 pm
  • Posted Mon Oct 31, 2011 5:39 pm
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Todd Woodward
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Steve Jackson did a commercial version of this called Assassin.
 
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  • Posted Mon Oct 31, 2011 6:04 pm
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Lowell Kempf
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Patrick Carroll wrote:
The Assassination Game sounds similar to the ARG (alternate-reality game).

I just learned about such things in an article I read several weeks ago. Would not be my cup of tea.


As is often the case, I learn far more from people's responses than they probably learned from my original post.

Interesting. And, likewise, not my cup of tea. Among other things, I think that living my actual life is a better use of my time.

I should reiterate that I think that the stories and experiences that Mr. A got from The Assassin Game are far cooler than anything I will ever get from my more prosaic gaming experiences and that I think he was risking his sanity doing them.
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  • Posted Mon Oct 31, 2011 6:10 pm
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Beer be with you.
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Northlake
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Last Ten Games I've Played: IGEL ARGERN, Glen More, PHASE 10 DICE, Phase 10, TANK CHARTS, Mexican Train, BLOKUS, TTR: Europe, RUMMY, Merchant of Venus
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twood1972 wrote:
Steve Jackson did a commercial version of this called Assassin.


I think it's called Killer.
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  • Posted Mon Oct 31, 2011 6:17 pm
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Beer be with you.
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Northlake
Illinois
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Last Ten Games I've Played: IGEL ARGERN, Glen More, PHASE 10 DICE, Phase 10, TANK CHARTS, Mexican Train, BLOKUS, TTR: Europe, RUMMY, Merchant of Venus
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Just a few thoughts:

I think the SJG version of Killer actually states that you may not break any laws playing the game (probaby a CYA thing on their part).

I agree with you wholeheartedly about games/stories and how they become a part of your life but you are also correct, they shouldn't become your entire life.

Also, I just played a full game of Civilization this past weekend. It certainly will become a story to tell (but it will also be the last Civilization story of mine !!!)
 
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  • Posted Mon Oct 31, 2011 6:20 pm
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Kevin B. Smith
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I played a game of Assassin in college. Once. Don't need to do that again. Each player was given the name of another player, at random. This created a chain of "hits", so whenever you killed someone, you took over their hit name. Whoever was left at the end would win. To kill someone, you had to touch them and say "You're dead".

This was in a fraternity, so the rule was that you couldn't "kill" anyone inside the house. You also couldn't do it when anyone not playing the game could see the kill. My approach was simply to not leave the house. I skipped class for a few days, for example.

I did occasionally drive to my parents' house (a couple miles from the university) to visit them. When I did, I would park a block away, and would make sure I hadn't been followed.

But one day I got complacent and parked at my parents' house, but up in the driveway, off the street. When I was finished visiting, I got back into my car, and saw my friend sprinting up the driveway toward me. He was just about the only person who knew where my parents lived, so I knew he was going to try to kill me. Unfortunately, it was a warm day, so I had left the car windows down. I scrambled to roll them up, but was just a bit too late.

My friend hadn't followed me. He was out of the house and just randomly decided to check my parents' house. It was so frustrating knowing that his great luck combined with the warm day and my complacency did me in.

On the other hand, I didn't mind at all being out of the game. Silly thing, that was.
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  • Posted Mon Oct 31, 2011 7:01 pm
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Russ Williams
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I also played it once in college. I think we were not as obsessive/extreme as Mr. A was. It was OK, but I don't feel compelled to play again.
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  • Posted Mon Oct 31, 2011 7:41 pm
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tim Tim TIm TIM TIMMY!!
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great read. I came on when I saw the Gnome heading - then I see it is the picture taker for Gnome Crystal - and as a bonus he has interesting stuff to read about - you gotta love the Geek.

Hendal the Dwarf

Never played a game like that, I am sure in College I would have been like Mr. A. -- So I am thankful I did not get the chance to play it. Of course I am even more thankful I did not see fight club when I was in my teens
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  • Posted Tue Nov 1, 2011 12:20 am
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