The Hotness
Games|People|Company
Among the Stars
Mage Knight: Board Game
Dominion: Dark Ages
Targi
Mice and Mystics
Eclipse
Ace of Spies
The Big Bang Theory: The Party Game
Thunder Road
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
Lords of Waterdeep
Omen: A Reign of War
A Game of Thrones: The Board Game (Second Edition)
1984: Animal Farm
Android: Netrunner
Dominion
Agricola: All Creatures Big and Small
The Lord of the Rings: The Card Game
Village
Fantastiqa
Pirate Dice: Voyage on the Rolling Seas
Twilight Struggle
Eselsbrücke
The New Science
Hawaii
Nefarious
Kingdom Builder
1989: Dawn of Freedom
Vegas
Dungeon Command: Sting of Lolth
Agricola
7 Wonders
Arkham Horror
Ora et Labora
Quarriors! Quarmageddon
War of the Ring
Through the Ages: A Story of Civilization
Glory to Rome
Hemloch
K2
Trajan
Zombicide
Gladiatori
The Castles of Burgundy
Tammany Hall
Dominant Species
Terrain Game
Race for the Galaxy
Skyline

Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.
Recommend
9 
 Thumb up
 tip
 Thumb up

Tuesday Evening Gamers - November 8th - Urban Sprawl

Gary Heidenreich
United States
Milwaukee
Wisconsin
designer
Avatar
mbmbmbmbmb


November 8, 2011


Three today. Chris, Timm and myself. On Sunday, I decided to set up and work on learning my newest game, Urban Sprawl. I had been waiting for this one since I first heard about it before it was P500'ed (is that a word? ). So, I had the huge board set up and everything ready to play on Tuesday. I just needed the players.

I had went through the rules once, slowly, on Tuesday. I understood that game so when I started explaining it was getting right through it. The rules are well done, I thought. It took us a little time to go through as there is a lot (but really, not an overly hard game to learn). We got started and things moved slowly as we refered to the rule book, and frankly, the uncertainity of what to do to win the game. Yes, most points, but how do you do it. Chris, very early in the game, took points over money (which would do him well). The mistake with Timm and I is that we did not keep up nor did we try to stop him.

The game is a city building game. You get permits to build contracts and build somewhere on the city grid. Depending on the contract (building) was the size of the building you could build (and where you could build it). The buildings usually had some kind of benefit for the building or players in the game. Every turn, you were moving along the point track or collecting money. I screwed up and shuffled a deck that I should not have shuffled. This made the game go on an hour longer than it should have (and I'm sure the scores reflect it). You draft contracts and permits by using action points. As the game moves along, the lots become more expensive, the town turns into a city then a metropolis. There are event cards that come up in both the permit and contract deck that usually have some sort of payout. Money isn't very tight, thankfully, you can go from broke to flush in the matter of a turn or two. Many people say it's chaotic, and I have to agree. But, I think after the first game when you know what cards there are and how the game is played, you know how to manage the chaos. (personally, I enjoy that). I also think the game starts becoming cutthroat and mean by the half way mark. Using urban renewal is just mean. But, it is a way to make gains against your opponents. We were talking and the game would be awesome if there was a way to mark the buildings on the board with what they were when you built them. As it is, it has a feel of a city, but if you know where the school was, or the gas station, that could be more fun.

Oh yeah, can't forget about the elected officials. They add end game bonus if you manage to have them in your pocket at that time. Otherwise, they give you bonus stuff throughout the game. This part felt like Tammany Hall (great game). Actually, the game had that sort of feel.

Despite it being chaotic, I really enjoyed this one. I know Timm dug it and Chris liked it too. I'm a geek for city games and this one scratches the itch for me, I think. You feel like you're building and has some meat to it. It has area control, tile laying, and with the buildings, it felt like Le Havre to me (slightly) Our scores are a bit high as we screwed up mid-game triggers (like I noted). Chris had 265, I had 203, Timm had 165.

I know this would be pretty awesome with two and I know the game can move faster than it did last night. I'm so looking forward to getting this to the table again, soon.

Note: I have written 40 blog posts. Damn.

#157
Twitter Facebook
4 Comments
Subscribe sub options Wed Nov 9, 2011 2:08 pm
Post Comment
Jesse Dean
United States
Orlando
Florida
Pound for pound, the amoeba is the most vicious predator on Earth!
Avatar
mbmbmbmbmb
Could you please not tag a game unless you actually discuss it? Simply mentioning a game does not mean it is worth tagging.

Thanks.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 2:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
Avatar
mbmbmbmbmb
I wish there was a way to block these.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 3:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tim Myers
United States
Salem
Wisconsin
Avatar
mbmbmbmbmb
I played a partial 2 player solo run through last week of Urban Sprawl and then at RockCon played a 4 player game. We only got part way through the City phase and ran out of time.

I agree that is seems very chaotic but in the latter part of the 2nd game it was starting to click. I think that with more plays it will be a manageable chaos and the player that manages the chaos best while scoring prestige will be the winner. The other players were serious gamers also and they also thought that Urban Sprawl was pretty chaotic but they all liked Dominant Species so are willing to give it another try.

In the beginning of your first game there is a "what do I do now" to the game since you know you need prestige but are not really sure how to make some kind of engine to generate it. I did tell the other new players that getting the media marker was a good idea since that player with it got some prestige and wealth whenever events made news headlines.

I like Urban Sprawl and want to play it again.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 3:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gary Heidenreich
United States
Milwaukee
Wisconsin
designer
Avatar
mbmbmbmbmb
Macao was like that a bit. With so many cards and randomness it was hard in the beginning to figure out a direction. But now, after nearly 20 plays, Macao is one you develop plans as you go along. Not all tactical, though. You know what cards will probably come up, you can plan for things with appropriate card picking and cube selection. I see USprawl similar in that way. You know what cards are in the Planning deck and with the contracts, you have a good idea on what is in there and will possibly see that. You can plan but can't be afraid to break out of plan.

I had dreams of playing this one last night after I was done. I'm pretty certain with two or three we can get the time down to 2.5 hours or so.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 9, 2011 8:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.