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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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My first (but not my last) rant about Analysis Paralysis

Lowell Kempf
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One of my sins as a gamer is that I don’t have the best tolerance for slow play. Analysis Paralysis is something that not everyone can help and I do try to be understanding about it. However, I feel that all games have a natural rhythm and tempo to them. When someone plays in a way that grinds that to a crawl, it’s frustrating for me.

Part of the problem, I know, is that I have to budget my gaming time and when someone starts chipping away at my game time, sometimes to the point where I have to seriously think about leaving before the game is over, it really aggravates me. I know that’s part of the problem because I play plenty of games by e-mail and I can wait days in between moves without a problem.

(People arriving chronically late when they know that people have to leave at a certain point is a rant for another time)

Another part of my problem with AP is that, in addition to the whole sense of game flow and time management thing, I feel that AP makes games more antisocial. If a game gets derailed because we’ve accidentally started a fun conversation, that doesn’t bother me. One of the reasons I game is to have a good time with my friends. However, if a player is trying to create a mental map of the next several moves, there’s not a lot of chatter going on. If everyone else starts talking, we start becoming one of the AP’s player’s pet peeves

It doesn’t help that I am one of those people who likes to learn a game by playing it fast and loose and worrying about playing well and winning after I’ve gotten some repetition under my belt. Some of my friends learn games by carefully going over each piece and turning it over in their minds.

Of course, not all game turns are created equal. Some games demand more concentration and will take more time. For instance, every time I have ever played Java, every turn took a long time for every player and was made with great deliberation. And that felt perfectly natural to me. That was the right kind of pacing for Java.

On the other hand, I also remember a game of Carcassonne where, in order to speed the game up, we would draw our next tile at the end of our turn so we would have time to plan out our next move. One player, who was not a newby at Carcassonne, took longer than everyone else combined. He would make a move and the other four of us would complete our moves in about the time it took for him to draw a new tile. Looking back, our impatience made us play faster but it was still ridiculous.

Many games do have a crucial point where you have to stop and make a critical decision. While I know AP players who will argue that every move is a critical decision, I don’t agree with that. In most games, you pick a path and it is not going to fork every single time. If you know what you want to do, you can usually narrow your viable choices down to a few options. Sometimes you make a crucial decision. Other times, you are just playing that decision out. There is a time and place to take your time and that time is not every time.

Go, a game that I don’t play nearly as often as I would like to, is a powerful example of this. In the course of a game, you will be forced to make decisions that will define the outcome of the game. One stone, in the right place, can become the deciding factor of the entire game. That being said, a lot of the other stones are just finishing what that one critical stone started.

Okay, so now that I’ve talked about it, what do I do about it?

Well, the first thing that I should ask if I am in a game that has actual AP or if someone is using gamesmanship. (See, I get to use a word I learned on this blog!) Are they really trying to figure out what move they want to make or are they just wasting my time in order to make me frustrated and play badly.

If the former is the case, then I need to be patient. Unintentional Analysis Paralysis isn’t intentionally rude. It’s just tragic. Intentionally being a jerk, though, is rude and I just need to keep my mind on the game. Either that or lose my temper and focus on crushing them, even it makes me lose the game in a childish temper tantrum. That works too.

Seriously, though, if you know you are dealing with probable AP players, you need to plan accordingly. Adjust your expectations about how many games you are going to get in on a game night. Instead of five games, you might only be playing one. Choose your games carefully. Does Le Havre cause his brain to melt down? Then you probably don’t want to put that on the table.

Most importantly, ask yourself this question: do I really want to play with this guy? If the answer is yes, then hopefully repetition will help him play faster.

Analysis Paralysis is a crime but hopefully we can find it in our heart to make it a pardonable one.
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Subscribe sub options Fri Nov 11, 2011 9:51 pm
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Ryan Full
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My kind of gamer. The first few times I play a game I much prefer to play it loose and make decisions quicker because I don't know enough about the game to really analyze and make a good decision.

I also play games for the social aspect first. I would rather play something lighter and be chatting and having fun than a brain enriching analytical game.
 
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  • Posted Sat Nov 12, 2011 2:19 am
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Patrick Carroll
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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miyu wrote:
My kind of gamer. The first few times I play a game I much prefer to play it loose and make decisions quicker because I don't know enough about the game to really analyze and make a good decision.

I'm like that the first few times too--and then it usually turns out that I don't get past those first few times. So, anytime I come back to that game, I'm still doing the same thing. It's rare that I play a given game often enough to start analyzing moves carefully.

Quote:
I also play games for the social aspect first. I would rather play something lighter and be chatting and having fun than a brain enriching analytical game.

Now, that's not me. There are times when a light game happens to fit into a social situation, and I'm fine with that. But I love games too much to want to treat them that lightly. When I find a game I like, I want to mentally take it apart and explore every facet of it. I'm no engineer, but if I were, what I do with games might be "reverse engineering." My approach is much more aesthetic and much less scientific. I'm like an artist appreciating someone else's work of art. I guess I'm a closet game designer who "reverse designs" every game that catches his fancy.

Socializing doesn't require games. In my experience, games can even get in the way of socializing (though at other times they can also be good ice-breakers).

What I look for in an ideal gaming situation is an opponent who's as willing as I am to forgo socializing for a couple hours and play, say, Napoleon at Waterloo. You be Napoleon for this little while, and I'll be Wellington, and let's concentrate fully on maneuvering our armies on this historical battlefield. Forget 2011; it's 1815 again now. And we're not just game players; we're the commanders of two great armies.

In practice, we'll have snacks and take bathroom breaks and make a few side remarks. But immersing ourselves in the game is where it's at.
Still, for me, there's no AP in the sense of mentally crunching numbers or meticulously evaluating options. If I'm slow, it's either because I'm taking my time to savor the game or because I'm worried. In the latter case, I'm probably thinking something like, "Oh no; it's a critical point in the game, and if I make a mistake here, I'll probably lose. But I'm not smart enough to make the right move, yet I don't dare take a chance on making the wrong one. So, God help me."

That lasts about ten seconds in some games, which is about how long it takes for my wife to say, "C'mon--play already. I'm getting bored waiting for you."
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  • Posted Sat Nov 12, 2011 3:08 pm
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Grace S
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Quote:
I am one of those people who likes to learn a game by playing it fast and loose and worrying about playing well and winning after I’ve gotten some repetition under my belt.


Ditto. I'm also incredibly impatient and want to get as much game time in as possible, which means let's just play and see what happens so we can play again.
 
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  • Posted Sat Nov 12, 2011 3:41 pm
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Martin Lyven


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Quote:
Go, a game that I don’t play nearly as often as I would like to, is a powerful example of this. In the course of a game, you will be forced to make decisions that will define the outcome of the game. One stone, in the right place, can become the deciding factor of the entire game. That being said, a lot of the other stones are just finishing what that one critical stone started.


problem is: you don't know which those critical stone are.. and mistakes at any stage can be more or less punished.

Though I agree that some moves are natural and forced, but nature of moves depends a lot of your level of play.
 
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  • Posted Sat Nov 12, 2011 6:13 pm
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Eveline Mat
Belgium

This weekend i played a 2 player game of Big Shot with a friend that tends to think a while before making a move. This time, there was a really sweet cat, and i enjoyed myself petting the cat when i had to wait. This helped me keep my patience...
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  • Posted Mon Nov 14, 2011 4:14 pm
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Oliver Kiley
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Nice post, and hit home for me this weekend.

I playtested Hegemonic with my usual group, who was collectively being more AP prone than usual. It unfortunetly makes it really hard to get a good feel for the pacing of the game (which is still under development) when a player takes upwards of 10 minutes to complete their turn. This is in a game that features simultaneous action selection no less!

What's more frustrating is that I can solo play a 4 or 5 player game myself and get it done in half the time!

I also have a lot of time committments (7 month old baby, wife I want to spend time with, busy work + home life, etc...) and what should take about 2-3 hours from arrival to depature ends up taking 5 or 6.
 
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  • Posted Thu Nov 17, 2011 2:19 pm
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