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A Man of Limited Talent

One player's quest to learn the ropes of Magic: The Gathering's Limited formats. The discussion is focused on Sealed Deck strategy, with asides into rules issues and related formats.
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Tournament Report: A Change of Plans

B Smith
United States
Boston
Massachusetts
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Sometimes when I look at a sealed pool, I see at least two strategies that seem equally viable. They both have reasonable curves, creature counts, mana bases, and other solid fundamentals. When this happens, the decision to maindeck one strategy over another seems to be less about choosing a superior deck in isolation, and more about considering the metagame.

While I think there's a metagame at all levels of Magic, I think it's difficult to say what the metagame is at the sort of small local tournaments where I play. With only about twenty people in attendance any given week, the metagame can depend on factors as simple as who shows up. I think the best metagame clues you can get at tournaments like these come from the people who like to chat about what they opened while they're deckbuilding.

Still, whatever happens in the local metagame, it's always true that when you're in this sort of situation, it's often worthwhile to switch to plan B if you end up struggling with a bad matchup. That's what I did in this tournament, and it served me very well; I went 2-1 with a bye, only facing a tough loss in the tournament finals. Two decklists—and the story of their evolution—below.


Here's my original list, and complete pool:

Creatures

Avacynian Priest          
Doomed Traveler          
Elder Cathar x2          
Grizzled Outcasts          
Mentor of the Meek          
Mikaeus, the Lunarch          
Orchard Spirit x2          
Somberwald Spider          
Spectral Rider x2          
Thraben Sentry          
Village Bell-Ringer          
Woodland Sleuth          
Other Spells

Blazing Torch          
Feeling of Dread          
Inquisitor's Flail          
Midnight Haunting          
Prey Upon x2          
Spare from Evil          
Travel Preparations          

Land

Forest x8          
Gavony Township          
Plains x8          

















Sideboard - by color

Moment of Heroism          
Thraben Purebloods          

Battleground Geist x2          
Civilized Scholar          
Curse of the Bloody Tome          
Deranged Assistant          
Dissipate          
Dream Twist x3          
Fortress Crab          
Frightful Delusion          
Hysterical Blindness          
Lantern Spirit          
Lost in the Mist x2          
Moon Heron          
Selhoff Occultist          
Snapcaster Mage          

Brain Weevil x2          
Endless Ranks of the Dead          
Ghoulraiser          
Rotting Fensnake x2          
Screeching Bat          
Vampire Interloper x2          


Ashmouth Hound          
Bloodcrazed Neonate          
Brimstone Volley          
Burning Vengeance          
Crossway Vampire          
Desperate Ravings          
Falkenrath Marauders          
Furor of the Bitten x2          
Into the Maw of Hell          
Kessig Wolf          
Pitchburn Devils          
Riot Devils          
Tormented Pariah          
Traitorous Blood          
Village Ironsmith          

Darkthicket Wolf x2          
Gnaw to the Bone          
Grave Bramble x2          
Kindercatch          
Moonmist          
Spider Spawning          

Cellar Door          
Demonmail Hauberk          
Graveyard Shovel          
Mask of Avacyn          
Silver-Inlaid Dagger          
Trepanation Blade          


































Opening this pool was a blast. I got several Innistrad rares I wanted for my Ghave, Guru of Spores Commander deck: Mikaeus, the Lunarch, Gavony Township, and Mentor of the Meek. Then, to top that off, I found a nice money rare in Snapcaster Mage. Even before I played a single game, I knew I was going to go home happy.

Seeing those cards, I was strongly tempted to relive my Ghave experiences in Limited by building a GW "tokens with +1/+1 counters" deck. I tried to keep my mind open, though. Black was easy enough to rule out, and red has some decent cards but nothing to really suggest it. Blue gave me a much tougher problem. It has several good fliers with Moon Heron and two Battleground Geist, plus several potent counterspells keep my opponent's threats under control. And then there's Snapcaster Mage—I had my suspicions that it wouldn't be an amazing card in Limited, but it had to be good, and I was curious to play it just to see how good. After having so much luck with a synergistic deck last time, I gave the edge to the GW build, and started with this deck.

For the very first round of the tournament, I got a bye—and it drove me crazy. First and foremost, I had a fun deck, and I wasn't getting to play with it! And to top that off, I would go into the second round of the tournament without any experience playing my deck, facing off against an opponent who just won. I consoled myself by buying a few singles for Commander, using the store credit I earned from the last tournament.

My first match was against another GW deck that had more focus on evasion, with cards like Orchard Spirit and white fliers. My rares powered me through to victories. In one game, Gavony Township came online right on schedule, giving out counters to four different creatures to help overwhelm the opponent. In another, I struggled a bit with mana, but Mentor of the Meek gave me the card advantage I needed to have the edge in an otherwise scrappy game.

After that, I faced off against a UB fliers deck. It started hitting early with Vampire Interloper and Lantern Spirit, and then kept those cards effective in the midgame with buffs like Skeletal Grimace and counterspells. We raced a bit, but he won the first game without much trouble.

When it came time to sideboard, I didn't see any way to help my GW deck deal with such aggressive fliers. So I switched tracks completely, and boarded out all of my green for blue:

Creatures

Avacynian Priest          
Battleground Geist          
Doomed Traveler          
Elder Cathar x2          
Lantern Spirit          
Mentor of the Meek          
Mikaeus, the Lunarch          
Moon Heron          
Snapcaster Mage          
Spectral Rider x2          
Thraben Sentry          
Village Bell-Ringer          
Other Spells

Blazing Torch          
Dissipate          
Feeling of Dread          
Inquisitor's Flail          
Lost in the Mist x2          
Midnight Haunting          
Spare from Evil          
Think Twice          

Land

Island x8          
Plains x9          


















Suddenly, the match took on a completely different feel. Now instead of racing, I was looking to overpower him as we transitioned in the mid- to late-game. Our next two games were long slogs, but that's how they ultimately played out; the board would largely stall in the midgame until I found a way to power through. In one, Mikaeus finished things off by buffing a large army of fliers. In the other, Lost in the Mist countered his Skirsdag High Priest and bounced the Vampire Interloper enchanted with Skeletal Grimace to clear a safe opening to attack.

I decided to keep this build going into the last round, and the result was a crazy mirror match. My opponent's deck also included Mikaeus, the Lunarch and Snapcaster Mage, as well as a similar complement of counterspells. The back-and-forth was fierce; things got so stupid, I once cast Mikaeus for 0—to trigger Mentor of the Meek and kill the 3/3 Mikaeus my opponent just summoned. Usually when I make a play that's too clever by half, I end up regretting it later, but in this case I still think that was the right move. My opponent had fewer little white dorks and more fliers, so by the time we both started running out of gas, he would have one or two more fliers to keep hitting at me and take me down. I lost both games and the match that way.

Should I have brought back the GW deck for game two to try to win by racing? I still go back and forth on that, but ultimately I think the answer is no. It would've been a different matchup, but I expect the end result would've been about the same as it was against my UB opponent. Instead, given the way our games went so long, I think I should've sideboarded to play an even slower game. Doomed Traveler could probably come out in favor of the second Battleground Geist, and replacing Inquisitor's Flail with Hysterical Blindness seems like a net win in this specific matchup.
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