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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Somewhat to my surprise, I actually enjoy Roll Through the Ages

Lowell Kempf
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Civilization Building is one of my favorite themes. There is just something about starting out with a handful of resources and building up to a great empire that just really works for me. I think that part of the appeal is the idea of creating an infrastructure that gives more options and more oomph to do things as the game progresses.

The game that really gives me that feel is, unsurprisingly Advanced Civilization (I have yet to play regular Civilization) It’s a roller coaster of disaster management where the advancements you buy steadily give you more and more control and power. Unfortunately, it is also long enough that even getting in one play a year is a struggle.

That being said, Roll Through the Ages is just about as far from Advanced Civilization as you can get and still even vaguely call it a Civilization game. I am sure there are quite a few people who would argue most vigorously that it is not a Civilization game.

However, it is a game that uses a tech tree and resource management, as well as trade and disaster management. It arguably even has elements of building up an infrastructure as you add cities to get more dice to roll. So, even if you are firmly on the side of the “This ain’t no Civ Game”, you got to admit it does have Civilization elements.

On the other hand, the scope of the game feels fairly small. Your empire is never going to get out of the bronze age, will never have more than six cities and never develop more than five advancements. That’s a far cry from going from the stone age to the age of computers.

On top of that, the engine of the game is yahtzee dice rolling. And, to be honest, you get about half the number of turns that you do in yahtzee so there is less of a chance for luck to even out. You may be trying to develop a culture that will give the archeologists something to talk about but the random number generator gods could bring all your hopes and dreams crashing down on your head.

Yeah, between rerolls and some advances, you do get some influence over your destiny but the die roll is still pretty huge.

Honestly, going into Roll Through the Ages for the first time, I honestly did not expect to like it very much. While I like dice games, I just did not see enough that was different or deep to make think I would enjoy it.

Much to my surprise, I actually do like it quite a bit.

Now, to be perfectly honest, I’m not sure myself if I really consider this a Civilization game. I can’t see myself ever saying “Well, since we have fifteen minutes instead of eight hours, let’s play Roll Through the Ages instead.” And I think the game ending conditions are such that the game ends just as you are actually starting to get your personal culture up and running. You build your engine and the game ends before you get to start it up.

At the same time, though, the theme and flavor of the game definitely come through. While it is really as abstract as a game of checkers, all the pieces fit together in a way that makes sense and fit the idea that you are trying to put together a tiny little empire. And while the resources you get are blessed by the dice, how you use them does determine how you will play out the game. Random number generation bludgeons free will but it doesn’t wipe it out.

Roll Through the Ages is one of those games that seemed like it would be boring on paper. However, when the rubber hits the pavement, it ended up being a surprisingly tense and fun game. The arrogant Civilization lover in me wanted to bury it in scorn but the gamer in me ended up having fun.
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Subscribe sub options Tue Nov 29, 2011 8:23 pm
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Sir Halden of FTL
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I quite like Roll. It is quick and fun.
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  • Posted Tue Nov 29, 2011 8:45 pm
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Patrick Carroll
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Halden wrote:
I quite like Roll. It is quick and fun.

Craps is even quicker.
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  • Posted Tue Nov 29, 2011 8:49 pm
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Sir Halden of FTL
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Patrick Carroll wrote:
Craps is even quicker.


Yeah but the theme stinks.
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  • Posted Tue Nov 29, 2011 8:50 pm
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Patrick Carroll
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Speaking of dice games (a bit of a stretch, but ...), I heartily recommend Knizia's Dice Games Properly Explained--to anyone who likes dice games without a theme. It's very clearly written and full of games worth playing. Also has a readable chapter on calculating odds.

It only includes public-domain games, and some popular variants are missing. But the book is uncluttered with dubious historical info; it gets right down to telling how to play.
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  • Posted Tue Nov 29, 2011 8:57 pm
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Lowell Kempf
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I have a copy waiting on my bookshelf for me to read. I do enjoy dice games.
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  • Posted Tue Nov 29, 2011 9:00 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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Your complaint about Roll's end conditions are common. Indeed it prompted the designer to put out a downloadable expansion: Roll Through the Ages: The Late Bronze Age. You still don't get out of the Bronze Age (so nearly!) but you get to play to 7 developments and there are a few more developments which make it a more satisfying game, albeit not quite as quick as the basic version.
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  • Posted Tue Nov 29, 2011 11:20 pm
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Paul LastName
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+1 for The Late Bronze Age. Really puts just a bit of polish on the game and makes a good game even better.
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  • Posted Wed Nov 30, 2011 8:46 am
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Kevin B. Smith
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I was also pleasantly surprised by RTtA, although coming at it from an entirely different perspective. I think it is the second MOST complex "civ" game I have played (Peloponnes being the heaviest, and yes I know it's also considered ultra-light). I think those are the only 2 civ games I have played (and I have no interest in any truly heavy civ games).

I was disappointed by Knizia's Dice Games book, because it only covered abstracts, and (perhaps not surprisingly) didn't have anything remotely like the novel uses of dice we have seen in the last...what...8 years, starting with Yspahan.
 
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  • Posted Wed Nov 30, 2011 5:05 pm
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Patrick Carroll
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peakhope wrote:
I was disappointed by Knizia's Dice Games book, because it only covered abstracts, and (perhaps not surprisingly) didn't have anything remotely like the novel uses of dice we have seen in the last...what...8 years, starting with Yspahan.

It's definitely not a book for anyone looking for novelty or innovation. It's all about the many ordinary dice games that people have been playing for a long time (many of which I'd never heard of myself).
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  • Posted Wed Nov 30, 2011 6:00 pm
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Randy Brown
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I had a very similar reaction to the OP. I'm a sucker for Civ-style games, and I own a bunch. I expected not to like RttA, especially since Through the Ages is one of my favorite games. However, it does condense some of the same feelings into a quick and light game. I also wish it went a little bit longer, but then again it's quickness keeps it in a niche where it really shines against the competition.

If it did go longer, it might feel even more like Yahtzee. Also, it would have to compete with better Civ-lite games like Antike and Tempus, which take around an hour apiece.

R
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  • Posted Fri Dec 2, 2011 4:11 pm
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