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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: War on Terror the Application

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPhone and iPod Touch. iPad at 2x
Current Price: $4.99
Developer/Publisher: TerrorBull Games
Version: 1.0
Size: 36.0 MB
Multiplayer: None.
AI: Yes.
Itunes link: http://itunes.apple.com/us/app/war-on-terror/id421716803?mt=...



The Good:
- Appears to follow the board game very closely and will appeal to fans of the print version.
- Has a hint feature for the first turn that is very helpful when coupled with the rulebook.
The Bad:
- There are a few areas that could use polish and some limiting features that could be opened up.
- Seems like a hard fit on the small iPhone screen real-estate
- The theme and language used in the rulebook may not appeal to some people. This is not an app for children.
 
Gameplay:
War on Terror is a game more famous for its theme than mechanics. This is understandable as the game strives to be more of a satire than a strategic experience. It is a game that will tend to polarize and perhaps the polarization is the goal.

This is a game of area control. Players are using their funds, gained through oil, to wage war, “liberate” uncontrolled countries, and fund terrorists in enemy countries. Players start out with a randomly selected group of countries and will try to expand their territory to control entire continents. Controlling a continent rewards players with certain number of “liberation points” and once a player has a set number of “liberation points” they win. Players must defend themselves from other players from without and terrorists from within. To liberate a country players simply pay a preset cost. To set up a terrorist cell in a country players also must pay a cost. Once per round the terrorists will attack and can destabilize countries that have been liberated. Players can fight terrorists and get them out of their countries for a cost. Players can also wage war against other players. This is done by dice rolls and the attacking player must roll with in a certain range to have a successful attack depending on the strength of the defending player. Players take any or all of these actions in a turn and then pass to the next player. Play continues until one player has reached the set liberation point goal.
 
Implementation:
War on Terror the Application is my first experience with the game. I cannot accurately comment on the rule changes made but from researching online it appears that some elements have been removed such as the card deck and the ability for players to become solely terrorists. Experiencing this game in this way may not be the best experience. It appears from what I can gather that this game is best played with a rowdy group of friends that will laugh at the satire together. Sadly, I did not have this option.

War on Terror is a well designed app in most respects and I think it will appeal to fans of the game or gamers who have wanted to try the game but could not get their hands on it for one reason or another. Before I go into a more objective look at the app and its features I must be honest, this app does not appeal to me for several reasons. First, the whole theme has a too soon or too late feeling. The days of satirizing the war seem kind of past us now, it all feels very 2004 flash cartoon to me. The theme does not offend me, I just think its moment has passed. Second, a lot of the art as well as language in the rules is not done in good taste. I find a lot of elements in the game insulting to both the armed forces and the muslim people. I also find some of the words used in the rule book a little over the top. I know there are people that these things appeal to and I know that they make fun of everyone equally in the game, but it is just not my thing. The third reason, and perhaps the biggest, is that I do not find the game particularly interesting. To me it feels like a variant of Risk with the same problems (it is near impossible to stop a runaway leader) and mechanics that slow down the inevitable ending of the game (ie terrorist cells). It is for these reasons that War on Terror will probably not be an often used app in my iOS library.

The app in its current form is a solo experience. Players can play games with 3, 4, or 5 computer opponents. These opponents each have a color and an avatar but do not seem to be different in difficulty. Players also have the option to choose the color and avatar they wish to use in each game. The AI players do seem to make smart moves but I have yet to lose a game as a new player, so I am not sure how challenging the AI will be for experienced players. The game does offer a number of random variables that will keep the game challenging and interesting despite the skill of AI players.

The game does have quite several things to track at a given moment with terrorist cells, alliances, continent liberation points etc. and the game does a fine job of keeping all of these elements in check. The base view of the game hides a lot of the data but it is easy to access a breakdown of in game scores and other options by using some simple menus. The game is currently iPhone only which is an interesting choice considering the size of the board. The board is generally accessible and I had very few miss clicks but things do get tricky in some of the smaller areas (Antarctica I am looking at you). This game will be much easier to play in an eventual iPad version. The game also allows you to resume a game in progress which is very useful as games in War on Terror can take quite a bite of time.

War on Terror is not an extremely complex game and most players experienced with hobby games will be familiar with its mechanics. It does offer a brief rulebook that players can reference to get a grasp of the game. There is also a built in guidance system for players during the first round of a new game. With these aids I found myself pretty clear on the game rules after the first few turns of the first game. It does not feature a full blown tutorial but their are these helps that will teach new players the game. If players are not scared off by the theme, they should be able to tackle the game rules without too much of a challenge.

The app itself functions well but is lacking the social element that it seems to thrive on. It really is in many ways a stab your neighbor affair and it seems to lose a lot of that meta-game in a solo package. I am really surprised the game launched without any multiplayer options. Even pass and play would have been a welcome addition. However, according to Terror Bull Games an update featuring online multiplayer is on the way as well as other additions. It is currently a quality solo experience but it will have more longevity with increased features.

Conclusion:
War on Terror is a must buy for fans of the game or those who have always wanted to try it out. It is not a perfect app and could use some additions as well as a little more polish in some areas. While the game does not appeal to me for several reasons, there is a quality app in there if it is what you are looking for. It is currently a decent offering that I think will improve with future updates.

Rating: 2/4 Decent
 
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29 Comments
Subscribe sub options Wed Nov 30, 2011 2:00 pm
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Zé Mário
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iPad at 2x

Ok, bye!
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  • Posted Wed Nov 30, 2011 2:18 pm
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Edmund Hon
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Quote:
iPad at 2x


yuk
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  • Posted Wed Nov 30, 2011 2:45 pm
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Giles Pritchard
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There're applications for War on Terror these days? What happened to when it was a sense of national duty. Bureaucracy is the America of administration - it's invading everything.
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  • Posted Wed Nov 30, 2011 2:59 pm
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Andy S
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Thanks for the thorough review, Brad. One thing, you write:

"The Bad - There are a few bugs and functions that are not properly working. "

This gives a very bad signal, right up front at the top of the review, but you don't explain what the few bugs are, nor the functions that aren't properly working. We are no strangers to testing and this game is no exception. It was a year in development and had a rigorous test regime. To state vaguely that there are a "few bugs and functions not working" make it sound like an app that was cobbled together rather hastily, which is far from the reality of things. If you could clarify, it would be very useful to me and others. Any bugs that are there will of course be fixed as a priority.

Otherwise, I respect your personal position on the game and I also respect that you declared it as such. It's a shame because its clearly coloured your experience heavily and elsewhere it's had glowing reviews (so far). But it's clearly not to everyone's taste and I think you gave it a fair crack of the whip, so for that I'm grateful.

Regarding too soon/ too late - everyone loves to surf the zeitgeist. When the boardgame came out, it was timely but people slammed it as such. The war on terror is, however, lest we forget, still going on and has been enlarged and extended under Obama's administration. So the theme is highly relevant to us, even if the terminology dates it.
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  • Posted Wed Nov 30, 2011 4:24 pm
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Brad Cummings
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TerrorBull Games wrote:
Thanks for the thorough review, Brad. One thing, you write:

"The Bad - There are a few bugs and functions that are not properly working. "

This gives a very bad signal, right up front at the top of the review, but you don't explain what the few bugs are, nor the functions that aren't properly working. We are no strangers to testing and this game is no exception. It was a year in development and had a rigorous test regime. To state vaguely that there are a "few bugs and functions not working" make it sound like an app that was cobbled together rather hastily, which is far from the reality of things. If you could clarify, it would be very useful to me and others. Any bugs that are there will of course be fixed as a priority.

Otherwise, I respect your personal position on the game and I also respect that you declared it as such. It's a shame because its clearly coloured your experience heavily and elsewhere it's had glowing reviews (so far). But it's clearly not to everyone's taste and I think you gave it a fair crack of the whip, so for that I'm grateful.

Regarding too soon/ too late - everyone loves to surf the zeitgeist. When the boardgame came out, it was timely but people slammed it as such. The war on terror is, however, lest we forget, still going on and has been enlarged and extended under Obama's administration. So the theme is highly relevant to us, even if the terminology dates it.



Fair point. I will make the change at the top of the review.
 
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  • Posted Wed Nov 30, 2011 4:31 pm
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Zé Mário
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And the bugs are?
 
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  • Posted Wed Nov 30, 2011 4:35 pm
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Brad Cummings
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Asur wrote:
And the bugs are?


Initially I was having trouble with the resume game function. I had games disappear several times in the middle of playing them. I have also had the app freeze occasionally. I ended up not finding them common enough to include in the review but forgot to remove the comment from the top of the review.

As always we at iOS Board Games are happy to receive reader contributions. If you are a fan of this game and would like to submit a review of this app please geekmail me.
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  • Posted Wed Nov 30, 2011 4:43 pm
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The Gray Dog Passes Go
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You lost me at "iPad 2X."

I'm through with squinting at the tiny little iPhone screen while I try to read a map that would look really, really good on the iPad.

In late 2011, how could a Risk clone not be released as either universal or iPad-only? It's just baffling.

I'd be on the fence about purchasing if the game went universal — frankly, the "theme" and the "humor" aren't really grabbing me — but the percentage chance of me spending money on this game, as-is, rests at exactly zero.
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  • Posted Wed Nov 30, 2011 4:43 pm
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Andy S
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thequietpunk wrote:
TerrorBull Games wrote:
Thanks for the thorough review, Brad. One thing, you write:

"The Bad - There are a few bugs and functions that are not properly working. "

This gives a very bad signal, right up front at the top of the review, but you don't explain what the few bugs are, nor the functions that aren't properly working. We are no strangers to testing and this game is no exception. It was a year in development and had a rigorous test regime. To state vaguely that there are a "few bugs and functions not working" make it sound like an app that was cobbled together rather hastily, which is far from the reality of things. If you could clarify, it would be very useful to me and others. Any bugs that are there will of course be fixed as a priority.



Fair point. I will make the change at the top of the review.


Err, so you mean there are no bugs and all functions work correctly? Wow! Why did you say the exact opposite?

Also which areas "lacked polish" for you? I know it's not an EA Games release, but I think we did pretty well for a two man team on our first video game.

Lastly (sorry to be picky) I read "limiting features" as a bit negative. Why not just say "shame there's no multiplayer", since I assume that's what you're referring to. Your own study just showed that 50% of board game ports in the iOS store are only single player, so it feels a bit harsh. I'm not saying don't mention it - it's clearly a feature that the game would benefit from but "limiting feature" sounds like a flaw in an existing component, not the absence of something cool. Is that fair?
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  • Posted Wed Nov 30, 2011 4:46 pm
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Andy S
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thequietpunk wrote:
Asur wrote:
And the bugs are?


Initially I was having trouble with the resume game function. I had games disappear several times in the middle of playing them. I have also had the app freeze occasionally. I ended up not finding them common enough to include in the review but forgot to remove the comment from the top of the review.

As always we at iOS Board Games are happy to receive reader contributions. If you are a fan of this game and would like to submit a review of this app please geekmail me.


Wow, you're the first person, literally, to report either of these. But I think both are serious issues. Could you tell me device and OS version? When you say "game disappear in the middle of playing them" - is that while you play? Or if you minimise the game? Or going out and back into the game?
 
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  • Posted Wed Nov 30, 2011 4:53 pm
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Brad Cummings
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Quote:
Err, so you mean there are no bugs and all functions work correctly? Wow! Why did you say the exact opposite?

Also which areas "lacked polish" for you? I know it's not an EA Games release, but I think we did pretty well for a two man team on our first video game.

Lastly (sorry to be picky) I read "limiting features" as a bit negative. Why not just say "shame there's no multiplayer", since I assume that's what you're referring to. Your own study just showed that 50% of board game ports in the iOS store are only single player, so it feels a bit harsh. I'm not saying don't mention it - it's clearly a feature that the game would benefit from but "limiting feature" sounds like a flaw in an existing component, not the absence of something cool. Is that fair?


Hi Andy,

It is probably best to continue this discussion in private as it is just turning in to a back and forth.

Thanks,
Brad
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  • Posted Wed Nov 30, 2011 4:55 pm
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Soylent Green
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TerrorBull Games wrote:
but I think we did pretty well for a two man team on our first video game.


It is encouraging to see what looks to be a good quality app from a two person team.

Since you are on the thread here and one of the developers - can you share with us any future plans for the app?

Do you see it becoming universal at some point so there is no 2X? Adding multiplayer?
 
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  • Posted Wed Nov 30, 2011 5:11 pm
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Andy S
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SoylentRed wrote:
TerrorBull Games wrote:
but I think we did pretty well for a two man team on our first video game.


It is encouraging to see what looks to be a good quality app from a two person team.

Since you are on the thread here and one of the developers - can you share with us any future plans for the app?

Do you see it becoming universal at some point so there is no 2X? Adding multiplayer?


Sure! I'd really like to do a dedicated iPad version and make use of all that lovely extra room for some ideas that we couldn't fit on an iPhone screen. But I'm torn because this will take longer than simply updating all the graphics and releasing as a direct copy.

Incidentally, iPad would have been there at launch if I wasn't completely convinced of the game's functioning on an iPhone screen. I play zoomed out the whole time and never have a problem. While it will look gorgeous on the iPad, it's actually not needed right now IMHO.

Multiplayer via Game Centre (with a raft of achievements to unlock special play modes etc.) is also high up our priority list.

However, the cold-hearted businessman inside of me says that it might be wisest to port the game to Android first and widen our reach - and then update with new features. That way we don't get stuck in version hell where different platforms are out of synch etc.

Also, despite Brad's slightly underwhelming impression of the game, it is being exceedingly well received by just about everyone else and extra features at this stage are not (I feel) going to massively impact on sales.

So our to-do list looks a bit like this: Android > iPad > Game Centre > Multiplayer







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  • Posted Wed Nov 30, 2011 5:31 pm
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Good on ya for supporting the iphone/touch. Most developers don't even try and make it work now.
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  • Posted Wed Nov 30, 2011 5:36 pm
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No included Baclava of Evil straight from Apple headquarters was the deal breaker for me.

Good review! thumbsup
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  • Posted Wed Nov 30, 2011 6:24 pm
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TerrorBull Games wrote:
Also, despite Brad's slightly underwhelming impression of the game, it is being exceedingly well received by just about everyone else and extra features at this stage are not (I feel) going to massively impact on sales.

So our to-do list looks a bit like this: Android > iPad > Game Centre > Multiplayer


Thanks for the reply - and I personally am inclined to disagree with you some on the order of the to-do list and the priorities... there are MANY for whom the selling point is Multiplayer. Like myself - I won't even look at buying it until it is included most likely. My wife doesn't play many board games with me - and this one would not make the cut - my iPad and iPhone fill that gaming gap for me with the online multiplayer.

BUT HEY - I'm not the developer on this one! When I'm out of the QA roll on my current project(s) and my group starts with our own iOS products we will have to make some of the same choices you are making.

I will be curious to hear your experience with Android. We are currently not looking at all to Android development (neither group I am working with...) - until some of the major issues are worked out... piracy control being a major one.

Anyway - thanks for the reply!
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  • Posted Wed Nov 30, 2011 6:28 pm
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SoylentRed wrote:
TerrorBull Games wrote:

So our to-do list looks a bit like this: Android > iPad > Game Centre > Multiplayer


Thanks for the reply - and I personally am inclined to disagree with you some on the order of the to-do list and the priorities... there are MANY for whom the selling point is Multiplayer.


Yes, you could be right. We're very much feeling our way at the moment and this to-do list might have completely swapped round come this time next month; things are developing quickly here.

I didn't mean to downplay the importance of multiplayer. For me, it's a development I'm really looking forward to. The introduction of anonymous terrorist funding will hopefully bring a new level of paranoia and intrigue to playing with your mates. However, there are these difficult choices to make when resources and time are limited. My gut tells me we'll pick up more people by going to Android (piracy doesn't bother me) than we will by introducing multiplayer or ipad.

Of course, our aim is to do everything, but the order it happens in is hard to figure out.
 
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  • Posted Wed Nov 30, 2011 6:52 pm
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Old Man Jim
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iPad at 2x cry

No thanks!
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  • Posted Wed Nov 30, 2011 9:08 pm
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I think it's good that developers are able to comment on reviews of their games, but Andy I think you need to be careful not to come across as taking it personally. I'm a software developer as well and criticism of your product can be difficult but your responses seem a little confrontational, especially this last one about bugs.

Brad writes some great reviews and is often pretty forgiving, or at least tempers criticism, so I think going after him a bit might give a bad impression of your company...to me anyway.

Good luck on this and your future apps.
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  • Posted Wed Nov 30, 2011 10:00 pm
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Juan Luis Lorenzo
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Another one waiting for the Ipad's version.
 
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  • Posted Wed Nov 30, 2011 10:15 pm
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I enjoyed playing on the iPad at 2x. It was especially satisfying playing it on a plane.

 
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  • Posted Wed Nov 30, 2011 10:59 pm
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There is no problem with iPad x2 it's fine. The problem I have with the game (owning the original) is that it loses the cards, the evil empire and the ability to turn terrorist. As such it loses much of it's satirical bite which was so satisfying in the original cardboard version, and which also inspired much trash and table talk whenever I played it.

It is very much a super stripped down version of the original game. As a result of this is does end up like a risk clone. As such it is fine but is nothing exceptional. I m also disappointed that (as yet) it doesn't have a multiplayer version which would really elevate the game above its peers.

On the plus side I enjoyed the artwork. The ability to plant terrorists in other people empires adds a twist to the usual risk like game play. The variability in where the rich oil spots are seeded means that in different games there are different hot spots or rich areas which adds to the replability. No point in hunkering down in Australia if all the oil is in Europe. Overall a fair effort but would be better if it was closer to the original version.
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  • Posted Wed Nov 30, 2011 11:42 pm
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FunPolice wrote:
I think it's good that developers are able to comment on reviews of their games, but Andy I think you need to be careful not to come across as taking it personally. I'm a software developer as well and criticism of your product can be difficult but your responses seem a little confrontational, especially this last one about bugs.

Brad writes some great reviews and is often pretty forgiving, or at least tempers criticism, so I think going after him a bit might give a bad impression of your company...to me anyway.

Good luck on this and your future apps.


Yes, thanks, duly noted. I think that's very sage advice. I did react a bit snarkily (sorry Brad) and I know how ugly it looks when a creative can't take well-placed criticism of their work.

I'm actually pretty thick-skinned; as you can imagine, criticism is something that we have got well used to in the 6 years we've been running TBG. But because of that I'm also finely attuned to others' preconceptions (and misconceptions) about what we do and what our games are and aren't. I spotted a few of these signposts in Brad's review and I think those things need pointing out. But it's a hard job to pull a journalist up when it concerns your own work and to keep a balanced perspective and tone at the same time.

Sorry if I failed in this instance; I'll keep your advice in mind next time I want to comment in the heat of the moment.

(Edit: are/our schoolboy error)
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  • Edited Thu Dec 1, 2011 12:53 am
  • Posted Thu Dec 1, 2011 12:50 am
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bluekingzog wrote:
There is no problem with iPad x2 it's fine.


I just don't get all the cries of "2x mode only, not buying" that seems to be tacked on every review where there isn't a dedicated ipad version. I've bought several games that are 2x only and they look great zoomed, it didn't impact the gameplay at all, and I wouldn't have known it was a "limitation" if it hadn't been called out so much.

The only ios device I own is an iPad2, so my personal preference would be for every game ever released to be aimed at that, however it hasn't stopped me from making purchases and likely won't in the future.
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  • Posted Thu Dec 1, 2011 3:52 am
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Frank La Terra
Australia

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TerrorBull Games wrote:
thequietpunk wrote:
TerrorBull Games wrote:
Thanks for the thorough review, Brad. One thing, you write:

"The Bad - There are a few bugs and functions that are not properly working. "

This gives a very bad signal, right up front at the top of the review, but you don't explain what the few bugs are, nor the functions that aren't properly working. We are no strangers to testing and this game is no exception. It was a year in development and had a rigorous test regime. To state vaguely that there are a "few bugs and functions not working" make it sound like an app that was cobbled together rather hastily, which is far from the reality of things. If you could clarify, it would be very useful to me and others. Any bugs that are there will of course be fixed as a priority.



Fair point. I will make the change at the top of the review.


Err, so you mean there are no bugs and all functions work correctly? Wow! Why did you say the exact opposite?

Also which areas "lacked polish" for you? I know it's not an EA Games release, but I think we did pretty well for a two man team on our first video game.

Lastly (sorry to be picky) I read "limiting features" as a bit negative. Why not just say "shame there's no multiplayer", since I assume that's what you're referring to. Your own study just showed that 50% of board game ports in the iOS store are only single player, so it feels a bit harsh. I'm not saying don't mention it - it's clearly a feature that the game would benefit from but "limiting feature" sounds like a flaw in an existing component, not the absence of something cool. Is that fair?


Why don't you just rewrite the whole review for him and be done with it?
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  • Posted Thu Dec 1, 2011 6:08 am
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Sverre
Norway
Oslo
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Quote:
- Appears to follow the board game very closely and will appeal to fans of the print version.


I was excited about this comment, as I own the board game and like it a lot. Unfortunately, I found it to be completely false.

Yes, the board game is the same, and some of the concepts, but the mechanics are actually quite different. Mostly, they seem to be a lot simpler.

The board fame has two decks of cards - an empire deck for the empires and a terrorist deck for the terrorists. Empires have some access to the terrorist deck. The two decks are quite different, but both contain a lot of interesting things that can affect the flow of the game.

Importantly, War and Terrorist Attack are two (fairly common) cards. In the board game, you must have a card to perform these actions.

The app has abstracted this away to a simple cost - for 40$, you can go to war. With enough money, you can attack over and over until you have taken over the world. This is not possible in the board game.

Terrorists also work completely differently. As in the app, you can place terrorists on other's territory, but the app seems to have a computer player doing attacks with all terrorists every turn. Remember the terrorist cards I mentioned? In the board game, a player (even an Empire) plays a terrorist card to make a terrorist attack, as well as lots of other fun and destructive game effects.

In the board game, there is no terrrorist player until a player is eliminated. All eliminated players go together to play the terrorist turn.

There is also a spinner (the Axis of Evil) that occasionally determines an evil empire. This empire gets access to terrorist cards, but other empires get bonuses for attacking it.

As a fan of the board game, I find that the app does not play like the real game at all - it is much more like a themed risk than resembling the board game.

I suggest changing that particular line of the review, as it can fool other fans of the board game into getting it on false premises.
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  • Posted Thu Dec 1, 2011 7:16 pm
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Sweden

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Nice little game and a decent review. I haven't played the boardgame, but after reading the comments I'd be very interested in an Ipad version with more features.

The Iphone version is still a lot of fun, and the rework seems to make sense (like the simplified Ticket to Ride Iphone version). Polish and, especially, graphics are very good. Playabilitywise the only big problem is that a leader is near impossible to stop, as noted in the review.The nukes really kill (sic) you here.

Overall I give it 4/5. Looking forward to more from the developer.
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  • Posted Sun Dec 4, 2011 2:47 pm
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E D
United States
wilton
New York
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funny to lack of multiplayer is criticized here but defended (and praised) in op's t2r review....
 
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  • Posted Mon Dec 5, 2011 1:40 am
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Laughing Cow Cheese

Spokane
Washington
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I think when multiplayer option is added this game will rise to greatness, because unlike the boardgame, the terrorists are placed and set to attack as hidden information between players. You don't know which of your allies or enemies is attacking you.
 
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  • Posted Mon Dec 5, 2011 9:39 pm
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