The Hotness
Games|People|Company
Among the Stars
Mage Knight: Board Game
Dominion: Dark Ages
Targi
Mice and Mystics
Eclipse
Ace of Spies
The Big Bang Theory: The Party Game
Thunder Road
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
Lords of Waterdeep
Omen: A Reign of War
A Game of Thrones: The Board Game (Second Edition)
1984: Animal Farm
Android: Netrunner
Dominion
Agricola: All Creatures Big and Small
The Lord of the Rings: The Card Game
Village
Fantastiqa
Pirate Dice: Voyage on the Rolling Seas
Twilight Struggle
Eselsbrücke
The New Science
Hawaii
Nefarious
Kingdom Builder
1989: Dawn of Freedom
Vegas
Dungeon Command: Sting of Lolth
Agricola
7 Wonders
Arkham Horror
Ora et Labora
Quarriors! Quarmageddon
War of the Ring
Through the Ages: A Story of Civilization
Glory to Rome
Hemloch
K2
Trajan
Zombicide
Gladiatori
The Castles of Burgundy
Tammany Hall
Dominant Species
Terrain Game
Race for the Galaxy
Skyline

The Terrible Old Man (from Leng)

The Terrible Old Man(from Leng) is dedicated to Fantasy Flight's Arkham Horror boardgame. It features reviews, The Horror! The Horror! strategy articles and game reports. Follow me on Twitter @CameronJKennedy for updates about upcoming games and articles.
Recommend
8 
 Thumb up
 tip
 Thumb up

Game of the Week: Four fall to Abhoth

Cameron Kennedy
Canada
Red Deer
Alberta
mbmbmb
I recently bought the Curse of the Dark Pharaoh expansion. I recall playing a few games with the expansion's first edition years ago but don't remember them very well, because back then I tended to play with all the expansions I owned mixed together, which resulted in dilution.

This time around, I was determined to find out how well the expansion stood on its own, with an eye to writing a review of it down the road. I decided the best way to do that would be to mix it with the base game and play one match against each Ancient One with the Dark Pharaoh herald, and then several more against the expansion's 'featured' Ancient One, Nyarlathotep.

I'm about halfway through the Ancient Ones, and the games for the most part have been very close and entertaining. But I'll save my conclusions about the expansion for another post.

This week's feature game is the first from that series: Mark Harrigan, Amanda Sharpe, Hank Samson and Rex Murphy battle Abhoth. I've included a brief summary of the game below, followed by a (mostly) complete transcription of the game after the break for players who have the time, patience and interest in reading how it all went down.

A note about the game and my style of play: I play most of my Arkham Horror these days using a module I created for the Vassal Engine. The module allows me to avoid most of the game's lengthy setup and tear down, keeps my cards out the hands of my young children and enables me to transcribe my games. Transcription is a bit of a bear but ensures that I don't miss anything, an easy thing to do when playing a game with so many moving parts.

As for the games themselves, I play Akrham Horror solo, drawing four investigators at random from all of the investigators that have been released. The gate and location cards, items, allies and monsters are drawn from the base set and the Curse of the Dark Pharaoh (revised edition). The Mythos deck contains the cards from the base game, Curse of the Dark Pharaoh (revised edition) and the Miskatonic Horror expansion.

The Terrible Old Man (from Leng)
aka Cameron Kennedy (@CameronJKennedy on Twitter)

Ancient One: Abhoth
Herald: The Dark Pharaoh
Investigators: Mark Harrigan, Amanda Sharpe, Hank Samson and Rex Murphy
Starting Equipment:
Mark Harrigan - Cultes Des Goules (losing 1 Sanity from Know, O Thief) and Marksman.
Amanda Sharpe - Dynamite, Sword of Glory (losing 1 Sanity from Know, O Thief), Mists of Releh, Speed, Lore and Bravery. She discards Bravery.
Hank Samson - .38 Revolver, Cross, Healing Stone (losing 1 Sanity from Know, O Thief) and Expert Occultist.
Rex Murphy - Tommy Gun, Nameless Cults, Powder of Ibn-Ghazi (losing 2 Sanity from Know, O Thief), Premonition, Red Sign of Shudde M'ell and Will.
Victory Conditions: Defeated
First Citizen: NA
Score: NA
Notable: Hank Samson armed with the Sword of Glory is a wrecking machine, but the investigators fell two doom tokens short of victory in the final battle. It seemed like it took the group a long time to get rolling in this game. Part of the problem was Murphy, who headed straight for South Church to remove his debilitating Curse. Fortunately for Murphy, Samson drew the Healing Stone in his starting equipment to keep him alive. Several early monster surges put a lot of pressure on the investigators. Samson was able to keep their numbers to a manageable level, but the monsters still slowed the investigators’ progress. Samson was key to passing The Terrible Experiment. Unfortunately, The Stars Are Right appeared a couple turns later. Amanda Sharpe was planning to sacrifice John Legrasse to pass it; however, it added a doom token to Abhoth’s doom track, waking the Ancient One before she could remove the rumour. The team made a valiant effort in the final battle but ran out of stuff to sacrifice. They might have been able to defeat Abhoth if Sharpe had passed The Stars Are Right, drawing eight Common Items between them. In hindsight, I probably forgot to move the Ancient Whispers Marker but neither it nor the Exhibit Items played a role in the game. My dismal record against Abhoth continues.

* Turn 0: Phase V: Mythos – Tourists Flock to Arkham
* A gate to The Dreamlands and a Warlock appear at the Silver Twilight Lodge. A doom token is added to Abhoth’s doom track
* Ancient Whispers Marker moves to the Miskatonic University Streets.
* Mark Harrigan acquires First Player Token.
* Turn 1: Phase I: Upkeep
* Rex Murphy loses 1 Stamina from Blood Will Boil.
* Turn 1: Phase II: Movement
* Mark Harrigan moves to the Silver Twilight Lodge and passes the Horror (-1) check against the Warlock. He exhausts Flamethrower and fails the Combat (-3) [2] check against the Warlock. He exhausts Marksman and and fails the Combat (-3) [2] check and the Warlock inflicts 1 Combat Damage on Mark Harrigan. Harrigan discards Molotov Cocktail, passes the Combat (-3) [2] check and returns the Warlock to the box to gain 2 Clue tokens.
* Amanda Sharpe moves to the Independence Square and gains 1 Clue token.
* Hank Samson moves to the Newspaper.
* Hank Samson trades Healing Stone, .38 Revolver and Cross to Rex Murphy.
* Rex Murphy trades Tommy Gun to Hank Samson.
* Turn 1: Phase III: Arkham Encounters
* Mark Harrigan moves to the first area of the Dreamlands.
* Amanda Sharpe spends 1 additional Clue token to roll and extra die to pass a Lore check. She gains 3 Clue tokens.
* Hank Samson passes the Luck (-1) check to find an article at the Newspaper that sheds light on the recent strange activities. He gains 1 Clue token.
* Rex Murphy earns $2 for a story and hitches a ride with Doyle Jefferies, the Newspaper editor, to South Church
* Turn 1: Phase IV: Other World Encounters
* Mark Harrigan passes the Luck (-1) check to discover a useful Enchanted Jewellery in the first area of the Dreamlands. He loses 1 Sanity from Know, O Thief.

* Turn 1: Phase V: Mythos – Murder in the Museum
* Two doom tokens are added to Abhoth's doom track.
* Rex Murphy acquires First Player Token from Mark Harrigan.
* Turn 2: Phase I: Upkeep
* Rex Murphy loses 1 Stamina from Blood Will Boil and gains 1 Stamina from Healing Stone.
* Mark Harrigan refreshes Marksman and Flamethrower.
* Turn 2: Phase II: Movement
* Mark Harrigan moves to the second area of the Dreamlands.
* Amanda Sharpe moves to the Unvisited Isle and gains 1 Clue token.
* Hank Samson moves to the Graveyard and gains 1 Clue token.
* Turn 2: Phase III: Arkham Encounters
* Noticing Rex Murphy eyeing the holy water at South Church, Father Michael tells him, "Take what you need my child." Murphy declines.
* Amanda Sharpe comes across a man examining some old bones on the Unvisited Isle. She passes the Sneak (-1) check, and John Legrasse joins her investigation.
* Hank Samson finds a man painting a picture of one of the horrible gargoyles lining the walls of the Graveyard. He introduces himself as Richard Upton Pickman, a painter visiting from Boston. No encounter.
* Turn 2: Phase IV: Other World Encounters
* A Dhole appears while Mark Harrigan is exploring the second area of the Dreamlands. He passes the Evade (-1) check.

* Turn 2: Phase V: Mythos – Estate Sale
* A gate to The Abyss and a Shoggoth appear at the Witch House. A doom token is added to Abhoth’s doom track. The Black Cave gains 1 Clue token.
* Shoggoth moves to the French Hill Streets.
* Hank Samson acquires First Player Token from Rex Murphy.
* Turn 3: Phase I: Upkeep
* Rex Murphy loses 1 Stamina from Blood Will Boil and gains 1 Stamina from Healing Stone.
* Turn 3: Phase II: Movement
* Hank Samson moves to the Black Cave and gains 1 Clue token.
* Mark Harrigan moves to the Silver Twilight Lodge and places an explored marker on the gate to the Dreamlands.
* Amanda Sharpe moves to the Black Cave and gains 1 Clue tokens.
* Amanda Sharpe trades Sword of Glory to Hank Samson. He trades Tommy Gun to Amanda Sharpe.
* Turn 3: Phase III: Arkham Encounters
* Hank Samson spends 1 additional Clue token to pass the Luck check. He gains Wither and Wither from the Spell deck. He trades Wither to Amanda Sharpe.
* Noticing Rex Murphy eyeing the holy water at South Church, Father Michael tells him, "Take what you need my child." Murphy declines.
* Mark Harrigan passes the Fight check to close the gate to the Dreamlands and claim it as a trophy. He immediately spends 5 Clue token to seal the gate and places an elder sign token at Silver Twilight Lodge.
* Turn 3: Phase IV: Other World Encounters

* Turn 3: Phase V: Mythos – Rare Antiquities Up for Auction!
* A Witch, two Star Spawn, a Byahkee and a Child of Abhoth appear at the Witch House.
* Hank Samson gains 1 Clue token at the Black Cave.
* Hank Samson spends $2 to gain The King in Yellow from Rare Antiquities Up for Auction! He loses 1 Sanity from Know, O Thief. He passes the First Player Token to Amanda Sharpe..
* Turn 4: Phase I: Upkeep
* Turn 4: Phase II: Movement
* Amanda Sharpe moves to the Woods and gains 1 Clue token.
* Hank Samson moves to the French Hill Streets and passes the Combat (-1) [3] check against the Shoggoth to claim it as a trophy.
* Mark Harrigan moves to the French Hill Streets, acquires $1 from Hank Samson and moves to the General Store.
* Turn 4: Phase III: Arkham Encounters
* Amanda Sharpe finds a sleeping Sheldon Gang member near the still in the Woods, loses 2 Stamina and moves to the Uptown Streets.
* Rex Murphy passes the Will check. He gains 1 Sanity and 1 Stamina, Mark Harrigan gains 1 Sanity, Amanda Sharpe gains 1 Sanity and 1 Stamina and Hank Samson gains 1 Sanity. A doom token is added to
* Doom Token is added Abhoth's doom track.
* Mark Harrigan gains Old Journal, .18 Derringer and Rifle from Common Item Deck, spends $1 to buy Old Journal and discards .18 Derringer and Rifle.
* Turn 4: Phase IV: Other World Encounters

* Turn 4: Phase V: Mythos – Southside Strangler Suspected!
* A gate to Yuggoth and a Byahkee appear at the Woods. A doom token is added to Abhoth's doom track. The Historical Society gains 1 Clue token.
* Byahkee moves to the Uptown Streets. Witch and Byahkee moves to the French Hill Streets.
* A Dark Young and a Cthonian appear at the Southside Streets.
* Mark Harrigan acquires First Player Token from Amanda Sharpe.
* Rex Murphy loses 1 Stamina from Blood Will Boil and gains 1 Stamina from Healing Stone.
* Turn 5: Phase I: Upkeep
* Turn 5: Phase II: Movement
* Mark Harrigan moves to the Uptown Streets and fails the Horror (-1) check against the Byahkee. It inflicts 1 Horror damage on him. Harrigan exhausts Flamethrower and passes the Combat (+0) [1] check to claim the Byahkee as a trophy.
* Amanda Sharpe moves to the Woods.
* Hank Samson passes the Combat (+0) [1] check against the Byahkee at French Hill Streets and claims it as a trophy.
* Hank Samson passes the Combat (-3) [1] check against the Witch at French Hill Streets and claims it as a trophy.
* Turn 5: Phase III: Arkham Encounters
* Amanda Sharpe moves to the first area of Yuggoth.
* Rex Murphy joins in the morning mass at South church. He spends 1 Clue token to ask for heavenly aid. He rolls 1D6 = 6. A doom token is removed from Abhoth’s doom track.
* Turn 5: Phase IV: Other World Encounters
* An Elder Thing appears while Amanda Sharpe is exploring the first area of Yuggoth. She passes the Horror (-3) check against the Elder Thing and discards Dynamite to pass the Combat (+0) [2] check and claim it as a trophy.

* Turn 5: Phase V: Mythos – Scientist Warns of Dimensional Rift!
* A gate to the Plateau of Leng and a Ghost appear at the Unvisited Isle. A doom token is added to Abhoth's doom track. The Science Building gains 1 Clue token.
* Tremors rock Arkham as the Cthonian moves. Mark Harrigan, Hank Samson and Rex Murphy each lose 1 Stamina.
* Rex Murphy acquires First Player Token from Mark Harrigan.
* Turn 6: Phase I: Upkeep
* Rex Murphy loses 1 Stamina from Blood Will Boil and gains 1 Stamina from Healing Stone.
* Mark Harrigan refreshes Flamethrower.
* Turn 6: Phase II: Movement
* Mark Harrigan moves to the Science Building and gains 2 Clue Tokens.
* Amanda Sharpe moves to the second area of Yuggoth.
* Hank Samson moves to the Southside Streets and passes the Combat (-1) [3] check against the Dark Young to claim it as a trophy. He passes the Combat (-3) [3] check against the Cthonian to claim it as a trophy.
* Turn 6: Phase III: Arkham Encounters
* An archaeology professor in the Science Building shows Mark Harrigan an item he recovered in an Egyptian pyramid. He moves to the Miskatonic University Streets. He gains Dragon's Eye, and loses 1 Sanity from Know, O Thief He is driven temporarily insane and moves to the Arkham Asylum, discarding Enchanted Jewellery, Cultes Des Goules, Dragon's Eye and 1 Clue Token.
* Turn 6: Phase IV: Other World Encounters
* Amanda Sharpe fails the Fight (-2) check to lever back the lid of the stone chest in Yuggoth. She loses 1 Stamina.

* Turn 6: Phase V: Mythos – A Sandstorm!?
* A gate to the Great Hall of Celeano and a Ghoul appear at the Independence Square. A doom token is added to Abhoth's doom track.
* Hank Samson acquires First Player Token from Rex Murphy.
* Turn 7: Phase I: Upkeep
* Turn 7: Phase II: Movement
* Hank Samson moves to the South Church and acquires .38 Revolver from Rex Murphy.
* Rex Murphy acquires Wither from Hank Samson and moves to the Historical Society and gains 2 Clue Tokens. He uses his Investigation ability to gain one extra Clue Token.
* Amanda Sharpe moves to the Woods and places and explored marker on the gate to Yuggoth.
* Turn 7: Phase III: Arkham Encounters
* Hank Samson returns Dark Young, Witch and Byahkee to the Monster Cup to Bless Rex Murphy.
* Rex Murphy acquires Lore and Tainted from an encounter at the Historical Society.
* Mark Harrigan spends $2 to restore himself to full Sanity.
* Amanda Sharpe passes the Fight check to close the gate to Yuggoth and claim it as a trophy. She immediately spends 5 Clue tokens to seal the gate and place an elder sign token at the Woods.
* Turn 7: Phase IV: Other World Encounters

* Turn 7: Phase V: Mythos – The Terrible Experiment
* Monsters surge from the Unvisited Isle. A Dark Young appears at the Witch House, a Byahkee appears at the Unvisited Isle, a Dimensional Shambler appears at Independence Square, a Gug appears at the Outskirts.
* A Child of Abhoth appears at the Unvisited Isle.
* Ghoul moves to the Downtown Streets.
* A Fire Vampire, Warlock, Witch, Hound of Tindalos and Cthonian are placed on The Terrible Experiment.
* Amanda Sharpe acquires First Player Token from Hank Samson.
* Turn 8: Phase I: Upkeep
* Rex Murphy gains 1 Sanity from the Healing Stone.
* Turn 8: Phase II: Movement
* Amanda Sharpe moves to the Unnamable and gains 1 Clue token.
* Hank Samson moves to the Miskatonic University Streets.
* Rex Murphy moves to the Black Cave.
* Mark Harrigan moves to the Downtown Streets.
* Mark Harrigan passes the Horror (+0) check against the Ghoul at Downtown Streets. He exhausts Flamethrower and passes the Combat (-1) [1] check to claim the Ghoul as a trophy.
* Turn 8: Phase III: Arkham Encounters
* Amanda Sharpe fails a Sneak check and a Gug appears at The Unnamable. She casts and exhausts Mists of Releh, pays 0 Sanity and passes the Spell (-2) check to evade the Gug.
* Hank Samson attempts to deal with The Terrible Experiment. He spends 1 Clue token to roll an additional die to pass the Combat (-3) [2] check against the Warlock and returns it to the box to gain 2 Clue tokens. He passes the Combat (-3) [1] check against the Witch to claim it as a trophy. He passes the Combat (-2) [1] check against the Fire Vampire to claim it as a trophy.
* Hank Samson spends 5 Clue tokens for 5 additional dice but fails the Combat (-3) [3] check against the Cthonian, which inflicts 3 Combat damage on him. He discards Food to reduce the Stamina loss by 2. Samson fails the Horror (-2) check, and the Cthonian inflicts 2 Horror damage on him. He fails the Combat (-3) [3] check against the Cthonian, which knocks Hank Samson unconscious. He moves to the St. Mary's Hospital and discards The King in Yellow, .38 Revolver.
* Rex Murphy gains Research Materials from Common Item Deck.
* Turn 8: Phase IV: Other World Encounters

* Turn 8: Phase V: Mythos – R'lyeh Rising
* An elder sign prevents a gate from opening at Woods. The Historical Society gains 1 Clue token. A Ghoul is placed on The Terrible Experiment.
* Mark Harrigan acquires First Player Token from Amanda Sharpe.
* Turn 9: Phase I: Upkeep
* Mark Harrigan refreshes Flamethrower. Amanda Sharpe refreshes Mists of Releh.
* Rex Murphy gains 1 Stamina from the Healing Stone.
* Turn 9: Phase II: Movement
* Mark Harrigan exhausts Old Journal, spends 1 movement point but fails the Lore (-1) check. He moves to the Hibb's Roadhouse and gains 1 Clue token.
* Amanda Sharpe moves to the Unvisited Isle. She casts and exhausts Mists of Releh, pays 0 Sanity and spends 1 Clue token to roll two addition dice to passes the Spell (+1) check.
* Amanda Sharpe fails the Horror (-2) check against the Ghost at Unvisited Isle. It inflicts 2 Horror damage on her. She exhausts Wither and pays 0 Sanity to pass the Spell (+0) check. She passes the Combat (-3) [1] check against the Ghost to claim it as a trophy.
* Amanda Sharpe fails the Horror (-1) check against the Byahkee at Unvisited Isle. It inflicts 1 Horror damage on her. She passes the Combat (+0) [1] check against the Byahkee to claim it as a trophy.
* Hank Samson moves to the Science Building.
* Rex Murphy moves to the Independence Square and fails the Horror (-2) check against the Dimensional Shambler. It inflicts 1 Horror damage on him.
* Rex Murphy exhausts Wither, pays 0 Sanity and passes the Spell (+0) check. He spends 1 Clue token to roll an extra die but fails a Combat (-2) [1] check against the Dimensional Shambler. He is Lost in Time & Space.
* Turn 9: Phase III: Arkham Encounters
* Mark Harrigan passes the Speed check.
* Amanda Sharpe moves to the first area of the Plateau of Leng.
* Hank Samson returns Cthonian, Witch and Fire Vampire to the Monster Cup to gain 2 Clue Tokens.
* Turn 9: Phase IV: Other World Encounters
* A vast stirring rumbles through the Plateau of Leng. Amanda Sharpe passes the Sneak (+0) check to avoid finding out what that rumbling is.

* Turn 9: Phase V: Mythos – A Dark Wind Covers Arkham
* Monsters surge from the gate at the Unvisited Isle. A Formless Spawn appears at the Witch House. A Nightgaunt appears at the Unvisited Isle. A Nightgaunt appears at the Independence Square. A Cultist and an Elder Thing appear at the Outskirts.
* Dimensional Shambler moves to the Easttown Streets.
* Terror Marker moves to the Terror Track - 1.Anna Kaslow is returned to the box.
* A Zombie is placed on The Terrible Experiment.
* Rex Murphy acquires First Player Token from Mark Harrigan.
* Turn 10: Phase I: Upkeep
* Rex Murphy uses the Healing Stone to gain 1 Sanity.
* Mark Harrigan refreshes Old Journal.
* Amanda Sharpe refreshes Mists of Releh and Wither.
* Turn 10: Phase II: Movement
* Mark Harrigan moves to the Easttown Streets and fails the Horror (-4) check against the Dimensional Shambler. It inflicts 1 Horror damage on him.
* Mark Harrigan exhausts Flamethrower and Marksman to pass the Combat (-2) [1] check to claim the Dimensional Shambler as a trophy.
* Mark Harrigan exhausts Old Journal and spends 1 movement points but fails the Lore (-1) check.
* Amanda Sharpe moves to the second area of the Plateau of Leng.
* Hank Samson moves to the Miskatonic University Streets.
* Turn 10: Phase III: Arkham Encounters
* Hank Samson attempts to deal with The Terrible Experiment. He passes the Combat (-1) [1] check against the Zombie and claims it as a trophy. He passes the Combat (-1) [1] check against the Ghoul to claim it as a trophy. He passes the Combat (-1) [2] check against the Hound of Tindalos to claim it as a trophy. He passes the Combat (-3) [3] check against the Cthonian to claim it as a trophy.
* The Investigators pass The Terrible Experiment. Rex Murphy acquires Expert Occultist from Skill Deck. Mark Harrigan acquires Luck from Skill Deck. Amanda Sharpe acquires Stealth and Fight from Skill Deck. She discards Stealth. Hank Samson acquires Sneak from Skill Deck.
* Hank Samson draws A Curse on Thieves from the Exhibit Encounters deck. The Ancient Whispers Marker moves to the Uptown Streets.
* Turn 10: Phase IV: Other World Encounters
* A Fire Vampire appears from the shadows on the second area of the Plateau of Leng! Amanda Sharpe exhausts Wither, pays 0 Sanity and passes the Spell (+0) check. She passes the Combat (-2) [1] check to claim the Fire Vampire as a trophy.

* Turn 10: Phase V: Mythos – The Stars Are Right
* A gate to Another Dimension and a Maniac appear at the Science Building. A doom token is added to Abhoth's doom track.
* Formless Spawn moves to the French Hill Streets. Nightgaunt moves to the Sky. Nightgaunt moves to the Sky.
* Hank Samson acquires First Player Token from Rex Murphy.
* Turn 11: Phase I: Upkeep
* Rex Murphy uses Healing Stone to gain 1 Sanity.
* Amanda Sharpe refreshes Wither.
* Rex Murphy exhausts Premonition, pays 1 Sanity and passes the Spell (-1) check.
* Mark Harrigan refreshes Marksman and Old Journal.
* Turn 11: Phase II: Movement
* Hank Samson moves to the French Hill Streets and passes the Combat (-2) [2] check against the Formless Spawn to claim it as a trophy.
* Rex Murphy moves to the Witch House and passes the Evade (-2) check against the Dark Young at Witch House.
* Mark Harrigan exhausts Old Journal, spends 1 movement points and passes the Lore (-1) check to gain 3 Clue tokens. He moves to the Independence Square.
* Turn 11: Phase III: Arkham Encounters
* Rex Murphy moves to the first area of the Abyss.
* Amanda Sharpe moves to the Unvisited Isle and places an explored marker on the gate to the Plateau of Leng.
* Mark Harrigan moves to the first area of the Great Hall of Celeano.
* Amanda Sharpe fails the Fight check to close the gate to the Plateau of Leng at the Unvisited Isle.
* Turn 11: Phase IV: Other World Encounters
* Rex Murphy acquires Anointed.
* Mark Harrigan spends 1 Clue token to roll an extra die and passes a Luck check to gain Visions.

* Turn 11: Phase V: Mythos – Disturbing the Dead
* A gate to The City of the Great Race and a Shoggoth appear at the Black Cave. A doom token is added to Abhoth's doom track.
* Two Nightgaunts move to the French Hill Streets.
* Roll 1D6 Skill = 5 for The Stars are Right.
* Amanda Sharpe acquires First Player Token from Hank Samson.
* Turn 12: Phase I: Upkeep
* Rex Murphy gains 1 Sanity from the Healing Stone and refreshes Premonition.
* Turn 12: Phase II: Movement
* Amanda Sharpe passes two Sneak checks at the Unvisited Isle.
* Hank Samson passes two Combat (-2) [2] checks against the Nightgaunts at the French Hill Streets and claims them as trophies.
* Rex Murphy moves to the second area of the Abyss.
* Mark Harrigan moves to the second area of the Great Hall of Celeano.
* Turn 12: Phase III: Arkham Encounters
* Amanda Sharpe passes the Fight check to close the gate to the Plateau of Leng at the Unvisited Isle and claim it as a trophy. A Shoggoth and an Elder Thing return to the Monster Cup.
* Turn 12: Phase IV: Other World Encounters
* Rex Murphy stumbles on a cache of Dynamite in the Abyss.
* Mark Harrigan passes the Luck (-1) check to discover a vital document. He gains 2 Clue tokens.

* Turn 12: Phase V: Mythos – Bank Targeted by Grifters
* A gate to The Abyss and a Ghoul appear at the Hibb's Roadhouse. A doom token is added to Abhoth’s doom track.
* Ghoul moves to the Easttown Streets.
* Roll 1D6 Skill = 2 for The Stars are Right. A doom token is added to Abhoth’s doom track. Abhoth awakens! Preprare for the Final Battle.
* Investigators devoured in Final Battle. Abhoth’s doom track is at 2.
Twitter Facebook
1 Comment
Subscribe sub options Sat Dec 3, 2011 6:31 pm
Post Comment
Brian Mc Cabe
United States

Arizona
Avatar
mbmbmbmbmb
Before I read the turn-by-turn sequence, Amanda draws three skills and keeps two. Miskatonic Horror has really made CoftheDP and Lurker at the Threshold a lot tougher. Those extra gate bursts and double doomers are killers.

As I read, since you hadn't played in a while, I'll make a comment, from time to time, about things that may have been misrembered during your hiatus.

When Rex moved to South Church, as a result of Editor Jeffries driving him there, he should have had an encounter.

Turn 2: Shoggoth moves two, red border.

Nice write-up. Those gates were opening up left and right.

Brian
1 
 Thumb up
 tip
 Thumb up
  • Edited Sun Dec 4, 2011 6:56 pm
  • Posted Sun Dec 4, 2011 6:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.