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My 2011 in Review: Party Games

Ender Wiggins


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This is the fifth installment of a series of articles, in which I take a look back at some of the new games I've played and explored in the past year. Party Games isn't a category that is the first preference for most gamers, but I'm sure nearly all of us find ourselves in a party context with non-gamers at some point, so then we may as well try to make sure that if we are going to play a party game it's a good one. Fortunately for us, there are some fantastic ones out there, as is evident from the great choices highlighted on this list.

Are there more? I'm sure there are, because I certainly haven't played all the party games that have emerged in the last year or two, so if there are candidates that are at least as good as the ones on the list, let's hear about them!


Crappy Birthday



Crappy Birthday is a very simple but incredibly fun new party game released in late 2011, and features cards picturing all kinds of wild and crazy gifts (e.g. a year's supply of used soap, a 150-pound hamburger, or a monster truck weekend). Everyone chooses a card from their hand and gives it to the player whose turn it is as a birthday gift. He then chooses which one he thinks is the `crappiest' or `worst' to receive, and the giver of that particular gift earns a point. First to three points wins!

The key mechanic is familiar from Apples to Apples, and the theme/concept is familiar from GiftTRAP, but the whole idea works really well here, and is so simple you could introduce it to a group in less than 30 seconds and be playing right out of the box. The crazy gifts are sometimes more cool than crappy, and will generate good discussion and laughs. I strongly recommend the publisher's official variant, which has players choose a crappy and a cool gift on their turn - this makes it even more entertaining!

The simple rules and cool gifts combine well for a highly interactive and social game experience. The only down side is that the gifts are most fun the first time you see them, so the game can lose some of its initial charm after several plays with the same group. But it wouldn't be fair to criticize the game for that, because it's intended to be used much like a disposable camera or a bottle of wine: take it to a party, give it as a gift and enjoy it there and then. For its price point it's still good value, and we've thoroughly enjoyed playing it multiple times in different groups already. Recommended!

Want to know more? See my full review: mb Ender's Comprehensive Pictorial Overview: A not-so-crappy birthday!


The Resistance



The Resistance is a social deduction game designed by Don Eskridge, in the style of the ever-popular Werewolf. I was first introduced to it at the end of last year, and it's been a source of entertainment on many occasions ever since throughout the past twelve months.

In the game, players assume the role of either a Resistance freedom fighter, or a spy for a repressive government that is trying to thwart the efforts of the Resistance rebels. The fun part is that these roles are assigned secretly. Players must then together vote on which of them goes on a mission, which will either pass or fail - the outcome depends on the secret votes cast by those who go on the mission. But this is where the heart of the game kicks in: players will use discussion, deception and intuition in an attempt to identify the members of the opposing force and ensure victory for their team.

It comes in a small pocket-sized box and consists largely of cards, but if ever there was potential to pack an incredible social game experience in a small box, this is it! This social party game may prove to become one of the most popular and one of the best. It's very similar in feel to the well-known Mafia or Werewolf - but arguably better, because there's no player elimination. There's also room for more deduction, because players have more data to work with, based on how players vote and the outcome of various missions. It also handles smaller groups, from as few as five or six players. If you enjoy social games with hidden roles and are a fan of Werewolf in particular, The Resistance is essential!

Want to know more? See my full review: mb A Comprehensive Pictorial Overview: Potential winner of the next Golden Geek Award for Best Party Game


Say Anything Family Edition



Since its release in 2008, the award-winning Say Anything has proved to be a big party game hit from North Star Games. This successful game has now made the transition to the family crowd with the new 2011 release, Say Anything Family Edition.

In the game, players write answers to a question asked by another player, and score points by trying to guess which of the answers they think he'll pick. Think: Apples to Apples meets Balderdash meets Wits & Wagers. Questions are ones like these: "What would be the weirdest thing to collect?" "What's the most important quality a person can have?" Now comes the fun part: Write down an answer that the person whose turn it is might pick as the best one. When everyone has written their answers, you can guess which one you think he'll pick from the available choices. This bidding/guessing mechanic keeps everyone in the game, and is what makes the game fun for gamers and non-gamers alike, because you can earn points even if you didn't come up with the best answer yourself.

Say Anything Family has more kid-centric questions (which work fine for adults in a group too) than the original game, and also introduces family-friendly meeples on the reverse of the answer boards. One down side is that it only caters up to 6 players instead of 8, but overall the successful formula that made Say Anything fun is retained. It's a flexible, very interactive, highly social, and very fun game, and makes an ideal choice for families and groups with children.

Want to know more? See my full review: mb A Comprehensive Pictorial Overview: A brand new party game for families from the guy who brought us Wits & Wagers


Wits & Wagers



I know I'm quite late to the party, since Wits & Wagers came out already in 2005. But I only got to play it for the first time in the past year, and I've quickly jumped on the bandwagon with many other enthusiastic fans! Arguably the biggest success yet for publisher North Star Games, this game put a whole new spin on the trivia genre by not making the trivia element play a lead role. How does it work? After all teams have submitted their answer to a particular trivia question, you may bid on an answer that another player/team guessed. This is a great concept, because it means that you stand a chance of earning points even if you don't much idea about the real answer. Is Aunt Joan a history buff? Then let's see what her answer was to this question about the date of this battle, because she's the one most likely to get it right.

Skill and knowledge is still rewarded, but the questions have been designed with just the right level of difficulty to keep the playing field more level, and inject an element of tension and excitement that is not present in most trivia games. Being able to bid chips can increase the risk as well as the rewards, so there's room for both high risk and low risk players to have a great time - and perhaps eek out a win! This bidding/betting mechanic that really makes the game shine, and gives it a game-show feel. As a result, Wits & Wagers rises beyond the mundane that we have come to expect from a trivia game.

It's also ideal for large groups, because players can team up. The essence of gameplay is so easy to explain, making it ideal for getting new players on board and helping them enjoy themselves from the get-go. It's quick to play (under 30 minutes), and perhaps best of all, it's buckets full of fun! "Fun" isn't usually the adjective of choice that most people associate with trivia, but it certainly is true of Wits & Wagers! For a version more suited to families, consider Wits & Wagers Family.

Want to know more? See my full review: mb A Comprehensive Pictorial Overview: The Most Award Winning Party Game in History - not just a trivia game, but a game show in a box!


Reverse Charades



I've always enjoyed games where teams of players try to guess words that one team member is acting out, such as Charades and Guesstures. But now along comes a party game that turns this idea somewhat on its head. Instead of one person acting and the rest of the team guessing, the entire team acts and one person guesses! That's the simple but successful concept behind Reverse Charades. Bryce and Scott Porter came up with the idea during a holiday weekend in 2008, and it proved to be such a big hit that they decided to bring it to the masses by getting it published. Reverse Charades is also available in a family edition (Reverse Charades Junior Edition), and has been released for iOS and as an Android app.

And Reverse Charades really works, because this small twist to the classic game somehow successfully turns a good game into an even better one! It's funnier than traditional Charades, because it's much more entertaining to have an entire group acting out something like "changing a diaper" or "mouse-trap" than just one person! It's also more user-friendly, because it doesn't put one person on the spot to do all the acting, which means that even those who are more self-conscious will find it easier to join in the fun.

It's true that the success of games like this often depend a lot on the group you're with. But the simple rule change to regular Charades is a good one, and in my estimation helps make it an enormous amount of fun, and perhaps more importantly it also makes it more likely to succeed even with less extrovert personalities. Recommended!

Want to know more? See my full review: mb Ender's Comprehensive Pictorial Overview: An award-winning party game - why have just one person look silly, when it can be the whole group?


Why Did the Chicken...?



You've probably all heard the cliched "Why did the chicken cross the road?" joke. It's an old classic that has spawned all kinds of imitations, and if you like that kind of humor, Why Did the Chicken...? is for you.

The basic concept is that cards with random nouns will determine an unusual riddle, e.g. "What do a turkey and an electric guitar have in common?" or "Why is a marshmallow better than a barber?" Players are then given time to come up with witty answers, which are then voted on. Think Balderdash - but with a good sense of humour added.

This is not going to work with everyone, but we love it, and when played with the right people, it can be a real blast! You need some creativity plus a good dash of humour, perhaps even to the point of zaniness, but if you can find a group like that, Why Did the Chicken...? is going to bring out their very best. If you and your friends or family find this kind of wacky humor appealing, then you definitely need to consider whether this is the kind of party game that might be for you.

Want to know more? See my full review: mb A Comprehensive Pictorial Overview: What happens when you cross Balderdash with Apples-to-Apples, and actually make it funny?


Bunny Bunny Moose Moose



It's hard to take a game seriously if it has a title like Bunny Bunny Moose Moose. This zany party game from versatile designer Vlaada Chvatil is indeed full of silliness, and if ever you wondered whether the guy who designed the civilization heavy-weight Through the Ages had a lighter side to his personality, this game sure proves it.

Basically the concept is that a changing set of cards is on the table, which earn points when players match the pictures on the cards with actions like making antlers or rabbit ears, or poking out their tongue. Yes it's that crazy, and can make for some incredibly hilarious scenes. One player reads a poem and turns over cards as he does so, forcing other players to adapt their chosen hand signals in an effort to earn as many points as possible. When he stops, you score points according to how many matches you have.

There's certainly room for clever play, and the person who can think quickly and adjust their actions accordingly is going to have the best chance of winning. The real challenge with Bunny Bunny Moose Moose is the entry point needed to understand the rules and enjoy it, although fortunately there are ways to simplify the game for new players by eliminating certain cards or adjusting some rules. There’s no doubt that Bunny Bunny Moose Moose is a fun game, and you only have to look at title of the game, the artwork on the components, and the diagrams in the rulebook to see that! Watching others play the game can be particularly hilarious.

Want to know more? See my full review: mb Ender's Comprehensive Pictorial Overview: Rabbit-eeples, moose-eeples, and more silliness for smart people!


Join the discussion: What is the best new party game that you learned in the past year? And if you have played any of above mentioned games, what did you think of them?

Read the whole series: My 2011 in Review: A look back at some new games
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Subscribe sub options Sun Dec 11, 2011 2:00 pm
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Randy Cox
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It's no secret that I adore "party games." Though I almost never play such games at parties or in party environments--I play them almost exclusively with family or, most often, at game conventions where others are sitting around draining their brains with the likes of Die Macher two tables away.

I can't say I agree with many of your selections (of those I've played). I have never liked Why Did the Chicken. Every time we play, it's just a poor experience and the most we can hope for it to have a single moment where people get tickled over something that really isn't funny and makes for an odd "inside joke" years later.

Say Anything Family was OK. I disliked the original solely because of the tiebreaker rule...well, that's not completely true...I didn't care for the fact that everyone knew what was your submission, unlike great games like, say, Balderdash.

I own, but can't imagine playing Crappy Birthday because most of the presents are just so bad and because (at least in the prototypes I rated) they were too vague (Opera Lessons for three hours a week for the summer...does that mean you could go once in awhile because it's already paid for or are you stuck doing something every Wednesday for three months? etc).

I am intrigued by The Resistance but two things keeps me from even trying it. The font on the box and the artwork. It makes it look like some sort of sci-fi thingie. If that's the genre, I would not be interested. If it were the Resistance set in World War II, I'd think it could be incredibly exciting.

On to party games I tried out this year...

Fictionaire was, hands down, the greatest disappointment of all party games I tried. I read about it and thought it sounded like streamlined Balderdash (the aforementioned perfect party game). But it just doesn't work at all.

Hollywood Shuffle is just another in the "creative" party game experiences where you're set up with a random scenario for a movie and you write something. Typically, it's actors and a plot and you write the last line or title or, more fun, you know the title and actors and you write the plot. Still, nothing to measure up to Balderdash's "Movie" category.

It Takes Two was apparently a TV game show in the late 1960s and I've owned a copy for years. I finally go to play it this past September and, as expected, I loved it. It's essentially partnership Wits & Wagers before there was such a thing as W&W.

Last Word is another "categories in a box" game where you flip a card and everyone yells out real-time answers of dubious validity until time runs out. It is somewhat like Pass the Bomb in that respect--with a ticking time bomb, you can't really argue about whether or not the answers are legit, as you just move on and that makes for silliness.

Loaded Questions is really just a "getting to now you" exercise. Not really a game, even though you can keep score. Meh.

Oodles of Doodles turned out to be a little better than I expected, though some teams just have trouble following the rules of drawing each image in the appropriate box. I thought you'd be able to abuse the rules by just drawing a dot in each of the drawing grids and having you partner(s) scream out answers to the category, but to their credit, the developers must have playtested enough to weed out such easy categories. Decent enough game.

The Origin Of Expressions is Balderdash without secret voting and without the restriction of voting for your own bluff answer. It's not bad but as is often the case with all these bluff-the-answer games, why go with a new one when Balderdash is still around. Sort of like playing Bananagrams when Scrabble is already available.

And one I had been itching to play, Spinergy turned out to be little more than a spiffy three-random-words generator. The device is certainly clever, but the gameplay isn't. It is new and has tweaks not found in other of the creative genre of party games [games where you have to produce something from scratch], such as the verbotten word list that the on-turn player gets to secretly select. But it just wasn't all that engaging.

And, of course, the best new-to-me party game was also in the creative party game genre and I've mentioned it before. Check out Cyrano.
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  • Edited Mon Dec 12, 2011 3:00 am
  • Posted Mon Dec 12, 2011 2:58 am
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James 3
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Randy Cox wrote:


I am intrigued by The Resistance but two things keeps me from even trying it. The font on the box and the artwork. It makes it look like some sort of sci-fi thingie. If that's the genre, I would not be interested. If it were the Resistance set in World War II, I'd think it could be incredibly exciting.


I suggest you try it out despite your misgivings on art direction. its a fantastic game, and the theme has absolutely ZERO to do with the gameplay. NOTHING. the art is vaguely futuristic looking, but the game is PURE social interaction, with no heavy referencing of the bladerunner-looking art on the cover. the game could easily be set in ww2 if you want to imagine it that way. the "game" is mostly talking at each other; its freedom fighters with spies amongst them. This is the definition of a pasted on theme, and isnt even themed heavily at all.

that said, you have a "CURMUDGEON" microbadge, so your mileage may vary. srsly, you decided you never wanted to play this because of the FONT??
shake

it IS the most refined and elegant hidden roles deduction social game out there, plays fast, and supports alot of folks, AND its cheap...so I'd say this one belongs in most people's collections since it fulfills its niche so well.
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  • Edited Mon Dec 12, 2011 10:55 pm
  • Posted Mon Dec 12, 2011 10:42 pm
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Travis Worthington
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2010 Releases ........................................ The Resistance, Haggis & Triumvirate ..................................... Now accepting submissions for 2011 releases ........................................ www.IndieBoardsandCards.com
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flamejuggler wrote:
the theme has absolutely ZERO to do with the gameplay. NOTHING.


I know where you are coming from, but I beg to differ - the game is very thematic, you do feel as though you are a under cover spy trying not to be discovered, or as a resistance fighter knowing that anyone of our fellow fighters could be ready to betray you. I know as the publisher I am potenitally biased, but this game gets my heart racing. That feeling that you are living the game is more than bright and shiny flavor disguised as theme, its theme mainlined.

What The Resistance doesn't have is a lot of chrome and/or back story, its doesn't limit your imagination to a predefined conflict or flavor text to crowd out the social interaction that is the core of the game.

But lots of people have been asking for more backstory, so have been working to build that out. So look for The Resistance graphic novel to hit kickstarter sometime next year. It will be near future (ie, like blade runner, or the excellent graphic novel/comic series DMZ) so going to provide a lot of backstory for the game, and be a great read.

With enough interest just might have to make a WWII themed version of the game, its a perfect setting with powerful visual images to fit the games very strong theme.
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  • Edited Wed Dec 14, 2011 9:59 pm
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Randy Cox
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Well, let me know when the WWII themed one is ready. I have no taste at all for that "near future" world. I fell asleep twice trying to watch Bladerunner.
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  • Posted Fri Dec 16, 2011 2:31 am
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I'll back up James 3 - just try The Resistance and ignore the artwork. The game is amazing for small groups of 5 to 10 (I've played at each quantity and it scales great).

Personally I despise war theme, but if this were set in that genre I would like it just as much as I do now - the theme has nothing to do with the game.

As a party game enthusiast, you owe it to yourself to at least give it a try - I have not enjoyed any other party game more!

My .02

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  • Posted Tue Dec 20, 2011 1:31 pm
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In fact, it's easy to retheme as well - many of us felt that The Resistance was so close to BSG without actually going there, so we just printed alternate cards showing BSG characters and slid them into the sleeves with the originals. Complete retheme - done.

There are so few cards that this is very easy to accomplish.
 
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  • Posted Tue Dec 20, 2011 1:33 pm
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Many dexterity games can also qualify as party games. Over the last week or two we've had an immensely entertaining time while enjoying Toc Toc Woodman, a new release that's been very popular in Korea, and now is making its way to the wider market with the help of MayDay Games. Players use an actual axe to try to knock bark off a plastic tree - terrific fun, and ideal for parties as well as for a whole range of settings!

Also highly recommended is Caveman Curling, an excellent dexterity game using Crokinole style flicking but with a curling theme. Unlike Crokinole, judging your distance is more important, and the board has just the right traction to enable considerable accuracy. It has wonderful components and gameplay, and has the big advantage of being portable.

Check out my review for Toc Toc Woodman and my review for Caveman Curling if you're interested in learning more, or the synopsis for both games that I've added in this article.

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  • Edited Thu Dec 29, 2011 2:34 pm
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James 3
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T Worthington wrote:
flamejuggler wrote:
the theme has absolutely ZERO to do with the gameplay. NOTHING.


I know where you are coming from, but I beg to differ - the game is very thematic, you do feel as though you are a under cover spy trying not to be discovered, or as a resistance fighter knowing that anyone of our fellow fighters could be ready to betray you. I know as the publisher I am potenitally biased, but this game gets my heart racing. That feeling that you are living the game is more than bright and shiny flavor disguised as theme, its theme mainlined.


I think I'm agreeing with you. The spy paranoia DOES impact gameplay and is the essence of the game. But the "near future" aspect is the 'theme' Im implying that is invisible and meaningless. I personally prefer the neo-future spy look to a WW2 setting myself, but the spy paranoia vibe is so pure that the setting is irrelevant, which is my way of saying that the WW2 junkie that hates scifi should just try the game out, as it doesnt reek of futurism whatsoever. imagine any spy paranoia setup you want Yes, a retheme would be easy, but in this case, the game is so pure that its VERY easy to get past the art (which is pretty general purpose anyway) and focus on gameplay. there are hardly any bits anyway to sell the "theme"! most of the game is simply talking...
 
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  • Posted Tue Jan 10, 2012 7:38 pm
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On the topic of party games, I believe Off Your Rocker will almost certainly be on the list for 2012. It's gotten amazing reviews so far from Tom Vasel, Giant Fire Breathing Robot, On Board Games, Meople's Magazine, and Cartrunk Entertainment. Tom called it "the most fun party game I've played in years!"

It's currently up on Kickstarter, so take a look!
 
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  • Posted Thu May 3, 2012 4:08 am
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