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Game Preview: Memoir '44 Campaign Book Volume 2

Mark Jackson
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I love movie previews, so much so that I refuse to buy a ticket to a film unless I know I'm going to get to see the trailers before it starts. And that's my function here today, to act as a movie trailer for the upcoming release of Memoir '44: Campaign Book Volume Two from Days of Wonder.

Previews have targeted audiences, one excellent current example being the differences between the first American trailer for The Adventures of Tintin (which pretty much keeps Tintin hidden throughout) and the European trailer for the same film, which both has a different name (The Adventures of Tintin: The Secret of the Unicorn, which sounds like a typical Tintin graphic novel) and manages to highlight Snowy, Archibald Haddock and Dupont & Dumond (all classic Tintin characters). The people promoting the film know their jobs...

...and I know mine. Obviously, the audience for a preview of an expansion for a game system with the words "Campaign Book" and "Volume Two" in the title is going to be limited to those who already own Memoir '44 (and some or all of the numerous expansions) – or, hopefully, some of you who are wondering whether it's worth jumping in based on this addition to the franchise. Let's answer some questions you might have:

What is a campaign?

The Campaign Books (along with the additional web-released campaigns, The Vercors Campaign and Audie Murphy's Campaign) offer a way to chain Memoir '44 scenarios together in order to experience a series of battles or, well, a campaign. Two added game mechanisms – Reserves and Victory Rolls – combine with scenario and campaign specific effects to give a unique feel to each series of battles and reward the victor with some "spoils of war" to enhance his chances in the next battle.

Campaigns vary in length, usually consisting of 4-6 battles, but Grand Campaigns exist as well, tying together multiple campaigns to cover larger sections of World War II.

Which expansions do I need to use this book?

Obviously, you need a copy of the Memoir '44 base game. Beyond that:

• The Island Hoppers Grand Campaign (which consists of four campaigns: Guadalcanal, Marshall Islands, Marianas & Palau Islands and Home Islands) requires a copy of the Pacific Theater expansion.

• The Bicycle Blitzkrieg & Fall of Poland campaigns require tiles from the Terrain Pack expansion (although you could do without those in a pinch).


• The Breakthrough Normandy Grand Campaign requires the Breakthrough map boards (which could also be the paper Breakthrough map from the Campaign Bag) as well as tiles from the Terrain Pack (in such quantity that faking your way through would be tough). Though not required, it would also be great to have a copy of the Winter Wars expansion for the Breakthrough command card deck; the extra fluidity of movement makes the Breakthrough scenarios flow better.

• The Air Aces campaign requires the Air Pack expansion.

Wait a minute, I thought Air Pack was out of print. Why did Days of Wonder include a campaign in a new book for something that's difficult to acquire?!

DoW's Eric Hautemont explains what's going on in the Memoir '44 forums on the Days of Wonder website:

Quote:
No, we have no plans to reprint the Air Pack (in this form or any other), as the costs to do so would be prohibitive.

The reason we went ahead and included this (small) Air Aces campaign at the end of Volume 2 is because the other campaigns in the book ran longer than initially planned, so we had to increase the page count in this volume from 112 pages to 128 pages (due to the way pages are bound, the page count in a book like this go up in 16 pages increments).

The Air Aces campaign was short enough to fit in the few remaining pages we had, so we added it in as a bonus for people that own the Air Pack.

For those of you that were not able to acquire the Air Pack while in print, we will post a free PDF of the Air Rules on our web site at the same time the Campaign Book Volume 2 ships.


Do I need Campaign Book Volume One in order to use this one?

Nope – the Campaign and Grand Campaign rules work the same way in both books. What you're getting is 46 new scenarios tied together into eleven different campaigns.

So, what do you think?

I'll be writing a full review for The Opinionated Gamers in the next couple of weeks, but so far we've played the first three Breakthrough Normandy scenarios – a hint based on my son's mistakes: the 82nd & 101st Airborne need to secure the area before attempting to grab objectives – and the first two Bicycle Blitzkrieg scenarios (where my younger son is trampling over my pathetic British defenses), and we're having a great time!

The scenarios are all top-notch, I love the variety of theaters of operation, and I especially appreciate the suggestions in the rules for "making do" if you don't have a particular expansion. (Example: The paratroop drop scenarios both use the Night rules, but offer an alternate way to have the same effect if you don't own the Night rules board.)

A review copy was provided by Days of Wonder to this reviewer.

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16 Comments
Subscribe sub options Tue Dec 13, 2011 4:37 pm
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Phil McDonald
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No Overlord format campaigns again makes this a no-buy for me
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  • Posted Tue Dec 13, 2011 5:06 pm
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Mark Jackson
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philmcd wrote:
No Overlord format campaigns again makes this a no-buy for me


Think it's a lousy reason to miss out on other good stuff... but I do like it as an idea for Volume 3! :-)

Note: I am not an employee of DoW. I have NO IDEA whether there will be a Volume 3.
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  • Posted Tue Dec 13, 2011 5:11 pm
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Stefaan Henderickx
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A breaktrough campaign is a great idea. I guess this will become the ... 13th expansion I cannot resist buying.
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  • Edited Tue Dec 13, 2011 5:56 pm
  • Posted Tue Dec 13, 2011 5:55 pm
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Rick Baptist
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I guess I better buy this before it goes out of print like Volume 1 ... wish they would reprint that again. I'm sick about missing out on it.
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  • Posted Tue Dec 13, 2011 6:30 pm
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Mark Jackson
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SlikkRikk wrote:
I guess I better buy this before it goes out of print like Volume 1 ... wish they would reprint that again. I'm sick about missing out on it.


Rick... keep your eyes peeled. There are copies sitting in FLGS shelves.
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  • Posted Tue Dec 13, 2011 6:59 pm
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Grigg Lumbermanson
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the first volume was crap, the scenarios are ok but the book just fell apart after a few days.
 
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  • Posted Tue Dec 13, 2011 7:01 pm
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Mark Jackson
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Grigg wrote:
the first volume was crap, the scenarios are ok but the book just fell apart after a few days.


While my Volume One is showing some signs of wear (particularly w/the binding), we've played through all of the campaigns w/out it falling apart.
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  • Posted Tue Dec 13, 2011 7:05 pm
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Brian Sherry

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Great review, thanks!

Can you tell us a little bit more about the Air Aces campaign and what it entails?
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  • Posted Tue Dec 13, 2011 7:27 pm
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Marcel Wapstra
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Black Knight wrote:
Great review, thanks!

Can you tell us a little bit more about the Air Aces campaign and what it entails?


Yes, please more about the Air Campaign
 
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  • Posted Tue Dec 13, 2011 7:36 pm
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Mark Jackson
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MAWA wrote:
Black Knight wrote:
Great review, thanks!

Can you tell us a little bit more about the Air Aces campaign and what it entails?


Yes, please more about the Air Campaign


I'll be writing a review for the Opinionated Gamers in a week or so... I'll make sure to give more info about the Air Aces campaign there.
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  • Posted Tue Dec 13, 2011 8:21 pm
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Marcus Zielinski
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Great preview, Thanks!

I'll be looking to pick this up soon, especially after spending bloody ages finding Vol. 1. With regards to the airpack situation, I wonder if a kickstarter might help a reprint? Failing that, I'd be happy with a reprint of just the summary cards...
 
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  • Posted Tue Dec 13, 2011 10:34 pm
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Joe the Sith Lord
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philmcd wrote:
No Overlord format campaigns again makes this a no-buy for me


I'm getting it just to complete my collection but it won't get used much without Overlord. Once again we Overlord users get the short end of the deal. An Overlord Campaign book would be awesome!cool
 
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  • Edited Tue Dec 13, 2011 10:59 pm
  • Posted Tue Dec 13, 2011 10:58 pm
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Steve Bullock
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Grigg wrote:
the first volume was crap, the scenarios are ok but the book just fell apart after a few days.


I always wonder when someone says that about a book. I have owned a few game books (including this one), and they never fall apart. If you go by what you read, the books that are printed for game board use fall apart after a few readings... yet I have not seen this.

Perhaps it simply has something to do with the way the book is handled? Or an occasional bad copy slipping through?
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  • Edited Wed Dec 14, 2011 11:58 am
  • Posted Wed Dec 14, 2011 11:57 am
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Nordiska wrote:
philmcd wrote:
No Overlord format campaigns again makes this a no-buy for me


I'm getting it just to complete my collection but it won't get used much without Overlord. Once again we Overlord users get the short end of the deal. An Overlord Campaign book would be awesome!cool


I see the point in getting an overlord campaign, but problem is u need two base games to set up. In other words pay 50 euro for another box plus 30 for the 3rd (?) campaign book. With 80 there are plenty of other games I'd like to try...
 
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  • Posted Thu Dec 15, 2011 10:54 am
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Joe the Sith Lord
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james_bond wrote:
Nordiska wrote:
philmcd wrote:
No Overlord format campaigns again makes this a no-buy for me


I'm getting it just to complete my collection but it won't get used much without Overlord. Once again we Overlord users get the short end of the deal. An Overlord Campaign book would be awesome!cool


I see the point in getting an overlord campaign, but problem is u need two base games to set up. In other words pay 50 euro for another box plus 30 for the 3rd (?) campaign book. With 80 there are plenty of other games I'd like to try...


Could just about say the same thing about the Breakthrough Campaign, have to buy the extra maps$30 and the Winter Wars $30 to play that, plus the 3rd campaign book $30 that gives you $90 just to play that one.
 
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  • Posted Thu Dec 15, 2011 12:23 pm
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Andrea Ligabue
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There is just an overlord scenario in one of the pacific campaigns ...

good play
Liga
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  • Posted Tue Dec 27, 2011 10:52 pm
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