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The Terrible Old Man (from Leng)

The Terrible Old Man(from Leng) is dedicated to Fantasy Flight's Arkham Horror boardgame. It features reviews, The Horror! The Horror! strategy articles and game reports. Follow me on Twitter @CameronJKennedy for updates about upcoming games and articles.
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Game of the Week: Who's Afraid of Patrice Hathaway?

Cameron Kennedy
Canada
Red Deer
Alberta
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Fantasy Flight Games has tried hard over the years to ensure all Arkham Horror investigators are created equal, but some are created more equal than others.

And one investigators in particular stands head and shoulders above the select few who were blessed by their designers with abilities that put them slightly ahead of their counterparts on the power curve.

Patrice Hathaway is Arkham Horror’s Hester Prynne, the most alluring of violinists from the Innsmouth Horror expansion who should have a scarlet ‘B’ for broken stamped prominently on her investigator sheet.

I don’t play Hathaway that often because I select my investigators at random. But when I do play her, she runs roughshod over the Ancient One because she breaks one of Arkham Horror’s cardinal rules: no Clue trading.

Normally, investigators may not trade Clues, and for good reason. Clues are the most important resource in the game. They are spent to seal gates, one of the game’s paths to victory; and they are spent to gain extra die rolls during skill checks. The decision whether to spend a Clue token to roll an extra die or save the token in the hope of sealing a gate down the road can be an agonizing one. Sometimes a game hinges on it.

To the best of my knowledge, there is only one card in the game, Gossip Runs Wild! from the Dunwich Horror expansion, that allows investigators to trade Clue tokens, and then only until the end of the turn. The trades are also subject to normal trading rules, that is, the investigators must be in the same location.

Hathaway’s Inspiring ability is better in every conceivable way. While her ability does not permit Clue trading in a technical sense, it does allow other investigators to spend her Clue tokens as if they were their own, even if they are not in the same location or world. As long as Hathaway is in play, every investigator, regardless of which location or Other World they may be in at the time, may spend her Clue tokens to seal gates and roll extra dice to get them out of jams. And they get to do it as many times as they like every turn. Vincent Lee and Carolyn Fern can only dream of having such power to aid their fellow investigators in times of need.

If Inspiring was Hathaway’s only ability, she would still be broken. But Hathaway likes to dream big. Speaking of dreams, Hathaway’s Ominous Dreams ability gives her one Clue token each time a gate opens, and then she gets five more when the ninth space on the Ancient One’s doom track is filled. Hathaway not only allows other investigators to spend her Clue tokens, she also replenishes those tokens almost every turn without having to lift a finger from her strings.

Rex Murphy's Investigation ability is similar to Hathaway’s in that it grants him extra Clue tokens, but he starts the game Cursed for the privilege. That Hathaway has two amazing abilities and no such downside is a gross oversight by the designers.

This week’s Game of the Week against Glaaki is a perfect example of the way in which Hathaway tilts the game in the investigators’ favour. Kate Winthrop may have been proclaimed First Citizen for acquiring three Gate trophies, but this game was all Hathaway from the start. Armed with the Sword of Glory, she cleared the streets of monsters to prevent the Terror Level from rising, collected Clues and enabled her fellow investigators to seal gates that would have been closed and pass skill checks they probably should have failed. Glaaki didn’t stand a chance.

I've included a brief summary of the game below, followed by a transcription of the game after the break for players who have the time, patience and interest in reading how it all went down.

A note about the game and my style of play: I play Arkham Horror solo using a module I developed for the Vassal Engine. I play four investigators drawn at random from all of the investigators that Fantasy Flight has released. I prefer to win by sealing or closing the gates, if at all possible. For this game, the gate and location cards, items, allies and monsters were drawn from the base set and the Curse of the Dark Pharaoh (Revised edition). The Mythos deck contains the cards from the base game, Curse of the Dark Pharaoh (Revised Edition) and Miskatonic Horror expansions.

The Terrible Old Man (from Leng)
aka Cameron Kennedy (@CameronJKennedy on Twitter)

Ancient One: Glaaki
Herald: The Dark Pharaoh
Investigators: Kate Winthrop, Patrice Hathaway, Rex Murphy, Akachi Onyele
Victory Conditions: Seal the Gates
First Citizen: Kate Winthrop (3 Gate trophies)
Score:
12 Glaaki
+0 Terror Level
-1 Elder Sign
+7 Unspent Gate Trophies
+2 Unspent Monster Trophies
+4 Surviving Investigators
24 Final Score

Notable: This is the tenth game in my series focusing on the Curse of the Dark Pharaoh (Revised Edition) and the first in which Patrice Hathaway makes an appearance. I was pretty confident that Hathaway would inspire the investigators to a victory, but the cards kept the game interesting at the start. A Hound of Tindalos ambushed Hathaway at the Curiositie Shoppe right out of the opening gate. Hathaway cast Dread Curse of Azathoth but failed to score a single success on the first 9D6 check. She passed the second and spent the next several turns recovering her Sanity at Arkham Asylum.

Onyele also suffered an early setback when she plunged into the gate to the Great Hall of Celeano only to get caught by a Shoggoth, which forced her to discard her Spells to hang onto her Elder Sign. Once she recovered, magic lessons at Ye Olde Magick Shoppe gave her a choice between Enchant Weapon and Premonition, neither of which are going to jumpstart a floundering investigator.

On the flip side, David Packard joined Kate Winthrop’s investigation, and Rex Murphy was blessed on the first turn at the Bank of Arkham.

Two key plays propelled the investigators to victory. The first was on Turn 6. Onyele moved to the Woods and traded her Elder Sign to Winthrop, who discarded Astral Travel to enter the first area of R’lyeh. Next turn, she cast Find Gate to return to the Witch House, discarded the Elder Sign to seal the gate and return two annoying Star Spawn that were clogging up the streets to the Monster Cup.

The second key play came a turn later. Onyele passed a tough Sneak (-3) check to slip into the temple area of Silver Twilight Lodge and find a Knife and a Cross. The Cross enabled her to take out the Ghost lurking at the Science Building and enter the gate to the Great Hall of Celeano. Two monster surges gave Onyele enough time to get through the Great Hall, cast Premonition to maximize her Lore, return to Arkham and use her special abilities - and a few of Hathaway's Clue tokens - to seal the final gate for the victory.

SETUP
● Duke, Professor Armitage, Dr. Ali Kafour, Ryan Dean, The Messenger, Anna Kaslow and Ruby Standish are returned to the box.
● Kate Winthrop gains .45 Automatic, Holy Water, Find Gate, Astral Travel and Stealth. She loses 1 Sanity for Know, O Thief.
● Patrice Hathaway gains Bull Whip, Sword of Glory, Enchanted Blade, Dread Curse of Azathoth and Sneak. She loses 2 Sanity for Know, O Thief.
● Rex Murphy gains .18 Derringer, Powder of Ibn-Ghazi, Holy Water, Mists of Releh, Shrivelling and Will. He loses 2 Sanity for Know, O Thief.
● Akachi Onyele gains Elder Sign, Revelation of Script, Mists of Releh, a gate to the Abyss and Marksman. She loses 1 Sanity for Know, O Thief.

Turn 0: Phase V: Mythos – Darke's Carnival Arrives
● A doom token is added to Glaaki's doom track. A gate to the Great Hall of Celeano opens at the Unnamable and a Hound of Tindalos appears. A Clue appears at the Woods. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Hound of Tindalos moves to the Curiositie Shoppe.
● Kate Winthrop gains First Player Marker.
● Turn 1: Phase II: Movement
● Kate Winthrop moves to the Woods and gains 2 Clue tokens.
● Patrice Hathaway passes the Horror (-2) check against the Hound of Tindalos at the Curiositie Shoppe. She exhausts Dread Curse of Azathoth, spends 2 Sanity and passes the Spell (-2) check to gain +9 to Combat checks until the end of this combat. She fails the Combat (-1) [2] check. The Hound of Tindalos inflicts 3 Combat Damage on her. She passes the Combat (-1) [2] check to defeat Hound of Tindalos and claim it as a trophy.
● Rex Murphy moves to the Bank of Arkham.
● Akachi Onyele moves to the Unnamable.
● Turn 1: Phase III: Arkham Encounters
● Kate Winthrop sees a man being pursued through the Woods by hideous, half-human, half-bestial creatures. She helps him fight them off and loses 3 Stamina. David Packard joins her investigation. She gains Speed from the Skill deck.
● Jackpot! Patrice Hathaway finds just what she has been looking for at the Curiositie Shoppe. She searches the Common Item deck and spends $1 to buy Old Journal.
● A dirty, bedraggled man in Egyptian robes stops Rex Murphy on his way into the Bank of Arkham and intones, “It is easier for a camel to pass through the eye of a needle than it is for a rich man to enter heaven!” Rex Murphy discards $3 and is Blessed. He discards a Curse.
● Akachi Onyele moves to the first area of the Great Hall of Celeano.
● Turn 1: Phase IV: Other World Encounters
● A Shoggoth appears before Akachi Onyele in the Great Hall of Celeano! She exhausts Mists of Releh and spends 1 Clue token to roll an extra die but fails the Spell (-1) check to Evade the Shoggoth. It inflicts 3 Combat Damage on her.
● Akachi Onyele is knocked unconscious, moves to Lost in Time & Space and is delayed. She discards Revelation of Script and Mists of Releh. Shoggoth returned to the Monster Cup.

Turn 1: Phase V: Mythos – Bizarre Dreams Plague Citizens!
● Kate Winthrop adds a doom token to Glaaki's doom track. A gate to the Great Hall of Celeano opens at the Science Building and a Star Spawn appears. A Clue appears at the Witch House. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Kate Winthrop passes First Player Marker to Akachi Onyele.
● Turn 2: Phase I: Upkeep
● Patrice Hathaway refreshes Dread Curse of Azathoth.
● Turn 2: Phase II: Movement
● Kate Winthrop moves to the St. Mary's Hospital. Patrice Hathaway moves to the Arkham Asylum. Rex Murphy moves to the Unnamable.
● Turn 2: Phase III: Arkham Encounters
● Kate Winthrop receives medical care at St. Mary's Hospital, paying $2 to restore her Stamina to its maximum value.
● Patrice Hathaway receives psychiatric care at Arkham Asylum, regaining 1 Sanity for free.
● Rex Murphy moves to the first area of the Great Hall of Celeano.
● Turn 2: Phase IV: Other World Encounters
● Rex Murphy wanders endless rows of tables, scrolls and tomes in the Great Hall of Celeano. He has no encounter.

Turn 2: Phase V: Mythos – Blood Magic
● Akachi Onyele adds a doom token to Glaaki's doom track. A gate to the Plateau of Leng opens at the Independence Square and a Gug appears. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Rex Murphy passes First Player Marker to Patrice Hathaway.
● Turn 3: Phase I: Upkeep
● Akachi Onyele moves to the St. Mary's Hospital and gains $4 from the Kate Winthrop.
● Turn 3: Phase II: Movement
● Rex Murphy moves to the second area of the Great Hall of Celeano.
● Kate Winthrop moves to the Witch House and gains 2 Clue tokens.
● Patrice Hathaway spends 1 movement point and passes the Lore (-1) check to gain 3 Clue tokens and discard Old Journal.
● Turn 3: Phase III: Arkham Encounters
● Akachi Onyele receives medical care at St. Mary's Hospital, regaining 1 Stamina for free.
● Kate Winthrop sees a prim and proper girl in puritanical attire in the Witch House, but there is something hungry in her eyes. “Would you like to see?” she asks, demurely. Kate Winthrop gains 2 Clue tokens.
● Patrice Hathaway receives psychiatric care at Arkham Asylum, regaining 1 Sanity for free.
● Turn 3: Phase IV: Other World Encounters
● A Ghost appears while Rex Murphy is exploring the second area of the Great Hall of Celeano. He passes the Horror (-2) check against the Ghost, discards Holy Water to add +6 to a Combat check and passes the Combat (-3) [1] check to defeat it and claim it as a trophy.

Turn 3: Phase V: Mythos – R'lyeh Rising
● Patrice Hathway adds a doom token to Glaaki's doom track. A gate to Yuggoth opens at the Woods and a Maniac appears. A Clue appears at the Historical Society. She uses her Ominous Dreams ability to gain 1 Clue token.
● Gug moves to the Downtown Streets.
● Patrice Hathaway passes First Player Marker to Kate Winthrop.
● Turn 4: Phase I: Upkeep
● Turn 4: Phase II: Movement
● Patrice Hathaway moves to the Downtown Streets and fails the Horror (-1) check against the Gug, which inflicts 2 Horror Damage on her. She passes the Combat (-2) [3] check to defeat Gug and claim it as a trophy.
● Rex Murphy moves to the Unnamable and places an Explored marker on the gate to the Great Hall of Celeano.
● Akachi Onyele moves to the Ye Olde Magick Shoppe.
● Kate Winthrop moves to the Woods and passes the Combat (+1) [2] check to defeat Maniac and claim it as a trophy.
● Turn 4: Phase III: Arkham Encounters
● Rex Murphy passes the Lore (-1) check to close the gate to the Great Hall of Celeano and claim it as a trophy. He immediately spends 5 Clue tokens to permanently seal it and places an elder sign token on Unnamable. Patrice Hathaway uses her Inspiring ability to allow Rex Murphy to spend her Clue tokens.
● Akachi Onyele signs up for magic lessons at Ye Olde Magick Shoppe. She pays $5 to draw Enchant Weapon and Premonition, keeping Premonition and discarding Enchant Weapon.
● Kate Winthrop moves to the first area of Yuggoth.
● Turn 4: Phase IV: Other World Encounters
● Kate Winthrop fails the Luck (-1) check to discover a cache of ancient papers containing valuable information about the Mythos hidden on Yuggoth.

Turn 4: Phase V: Mythos – A New Dawn!
● Kate Winthrop adds a doom token to Glaaki's doom track. A gate to R'lyeh opens at the Witch House and a Dimensional Shambler appears. A Clue appears at the Black Cave. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Dimensional Shambler moves to the Rivertown Streets.
● Patrice Hathaway gains 1 Sanity and 1 Stamina from A New Dawn!
● Akachi Onyele gains 1 Stamina from A New Dawn!.
● Kate Winthrop passes First Player Marker to Akachi Onyele.
● Turn 5: Phase I: Upkeep
● Turn 5: Phase II: Movement
● Kate Winthrop exhausts Find Gate, spends 1 Sanity and passes the Spell (-1) check to immediately return to the Woods and place an Explored marker on the gate to Yuggoth.
● Patrice Hathaway moves to the Rivertown Streets and fails the Horror (-2) check. The Dimensional Shambler, which inflicts 1 Horror Damage on her. She passes the Combat (-2) [1] check to defeat the Dimensional Shambler and claim it as a trophy.
● Rex Murphy moves to the Rivertown Streets. Patrice Hathaway trades the Enchanted Blade to him. He moves to the Black Cave and gains 2 Clue tokens. He uses his Investigation ability to gain one extra Clue token.
● Akachi Onyele moves to the Historical Society and gains 2 Clue tokens.
● Turn 5: Phase III: Arkham Encounters
● Kate Winthrop passes the Lore (-2) check to close the gate to Yuggoth and claim it as a trophy. She immediately spends 5 Clue tokens to permanently seal it and places an elder sign token on Woods.
● In the darkness of the Black Cave, Rex Murphy happens upon the remains of a previous spelunker. He fails the Luck (+0) check and loses 1 Sanity.
● A Hound of Tindalos appears at Black Cave. Rex Murphy exhausts Mists of Releh, spends 0 Sanity and passes the Spell (-1) check to pass the Evade check against it. Hound of Tindalos returned to the Monster Cup.
● Akachi Onyele fails the Luck (-1) [2] check to gain insight into a skill while studying the old volumes of books at the Historical Society.
● Turn 5: Phase IV: Other World Encounters

Turn 5: Phase V: Mythos - Strange Sightings!
● A monster surge occurs. A Ghost appears at Science Building, a Fire Vampire appears and a Formless Spawn appear at Independence Square, a Star Spawn appears at Witch House.
● Formless Spawn moves to the Downtown Streets. Star Spawn moves to the French Hill Streets. Star Spawn moves to the Miskatonic University Streets. Ancient Whispers marker moves to the Merchant District Streets. Fire Vampire moves to the Sky.
● Kate Winthrop gains 1 Clue token.
● Akachi Onyele passes First Player Marker to Rex Murphy.
● Turn 6: Phase I: Upkeep
● Kate Winthrop refreshes Find Gate.
● Rex Murphy refreshes Mists of Releh.
● Turn 6: Phase II: Movement
● Akachi Onyele moves to the Woods. Akachi Onyele trades Elder Sign to Kate Winthrop.
● Patrice Hathaway moves to the Downtown Streets and passes the Horror (-1) check and the Combat (-2) check to defeat the Formless Spawn at the Downtown Streets and claims it as a trophy.
● Rex Murphy moves to the Independence Square.
● Turn 6: Phase III: Arkham Encounters
● Akachi Onyele trips over a bloodstained ax that lay hidden beneath a tangle of brush in the Woods. It isn’t too badly rusted. She gains Axe from the Common Item Deck.
● Kate Winthrop discards Astral Travel and passes the Spell (-2) check to move to the first area of R'lyeh instead of having an encounter.
● Rex Murphy moves to the first area of the Plateau of Leng.
● Turn 6: Phase IV: Other World Encounters
● A glimmer of gold catches Kate Winthrop's eye on R’lyeh. She gains $2.
● The mad scientist cackles as he pulls down the lever of his machine in on the Plateau of Leng. Rex Murphy passes the Speed (+1) check to reach the giant gem that power it in time and gains $4.

Turn 6: Phase V: Mythos – City Gripped by Blackouts!
● Rex Murphy adds a doom token to Glaaki's doom track. A gate to Yuggoth opens at the Unvisited Isle and a Cthonian appears. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Tremors rattle Arkham. Akachi Onyele and Patrice Hathaway lose 1 Stamina each.
● Fire Vampire moves to the Downtown Streets.
● Rex Murphy passes First Player Marker to Kate Winthrop.
● Turn 7: Phase I: Upkeep
● Turn 7: Phase II: Movement
● Rex Murphy moves to the second area of the Plateau of Leng.
● Akachi Onyele moves to the Ma's Boarding House.
● Patrice Hathaway uses her Inspiring ability to allow Kate Winthrop to spend her Clue tokens.
● Kate Winthrop exhausts Find Gate, spends 1 Sanity and spends 9 Clue tokens to roll 9 additional dice and passes the Spell (-1) check to immediately return to the Witch House and place an Explored marker on the gate to R'lyeh.
● Patrice Hathaway passes the Combat (-2) [1] check to defeat Fire Vampire at Downtown Streets and claim it as a trophy.
● Turn 7: Phase III: Arkham Encounters
● Ma Mathison offers board as well as room at Ma’s Boarding House; the bigger the boarder, the bigger the lunch. Akachi Onyele fails the Fight (-1) check, and she gains Food from the Common Item Deck.
● Kate Winthrop loses 1 Sanity and 1 Stamina and returns an Elder Sign card to the box to permanently seal the gate to R'lyeh and claim it as a trophy. She immediately removes a doom token from Glaaki’s doom track and places an elder sign token on the Witch House.
● Two Star Spawn are returned to the Monster Cup.
● Turn 7: Phase IV: Other World Encounters
● The primitives of the Plateau of Leng are entranced by Rex Murphy's equipment. He discards .18 Derringer.

Turn 7: Phase V: Mythos – Sunny And Clear
● Kate Winthrop adds a doom token to Glaaki's doom track. A gate to The Dreamlands opens at the Black Cave and a Dark Young appears. A Clue appears at the Hibb's Roadhouse. Patrice Hathaway uses her Ominous Dreams ability to gain 1 Clue token.
● Kate Winthrop passes First Player Marker to Akachi Onyele.
● Turn 8: Phase I: Upkeep
● Kate Winthrop refreshes Find Gate.
● Turn 8: Phase II: Movement
● Patrice Hathaway moves to the Hibb's Roadhouse and gains 2 Clue tokens.
● Rex Murphy moves to the Independence Square and places an Explored marker on the gate to the Plateau of Leng.
● Akachi Onyele moves to the Silver Twilight Lodge and gains 1 Clue token.
● Kate Winthrop moves to the Black Cave, exhausts Stealth and passes the Evade (-3) check to elude the Dark Young at the Black Cave.
● Turn 8: Phase III: Arkham Encounters
● A pickpocket at Hibb's Roadhouse cleans out Patrice Hathaway after she fails the Luck (-1) check. She discards $1.
● Rex Murphy passes the Lore (-1) check to close the gate to the Plateau of Leng and claim it as a trophy. He immediately spends 5 Clue tokens to permanently seal it and places an elder sign token on Independence Square. Patrice Hathaway uses her Inspiring ability to allow Rex Murphy to spend her Clue tokens.
● Akachi Onyele makes a Sneak (-3) check. If she passes, she slips into the temple area of Silver Twilight Lodge and gains Knife and Cross from the Common Item Deck.
● Kate Winthrop moves to the first area of The Dreamlands.
● Turn 8: Phase IV: Other World Encounters
● Nephren-Ka places Kate Winthrop’s soul upon the Balance of Thoth in the first area of the Dreamlands, and finds her lacking. She loses 1 Stamina and then a Shoggoth appears. She passes the Evade (-1) check to elude the Shoggoth and returns it to the Monster Cup.

Turn 8: Phase V: Mythos – A Strange Plague
● An elder sign prevents a gate from opening at Independence Square. The Unnamable gains 1 Clue token.
● Akachi Onyele passes the First Player Marker to Rex Murphy.
● Turn 9: Phase I: Upkeep
● Kate Winthrop refreshes Stealth.
● Turn 9: Phase II: Movement
● Kate Winthrop exhausts Find Gate, spends 1 Sanity and passes the Spell (-1) check to immediately return to the Black Cave and place an Explored marker on the gate to The Dreamlands.
● Patrice Hathaway moves to the Arkham Asylum.
● Rex Murphy moves to the Arkham Asylum and gives $2 to Patrice Hathaway.
● Akachi Onyele moves to the Science Building and passes the Horror (-2) check and the Combat (-3) check to defeat the Ghost and claim it as a trophy.
● Turn 9: Phase III: Arkham Encounters
● Kate Winthrop passes the Lore (-1) check to close the gate to The Dreamlands and claim it as a trophy. She immediately spends 5 Clue tokens to permanently seal it and places an elder sign token on Black Cave. Patrice Hathaway uses her Inspiring ability to allow Kate Winthrop to spend her Clue tokens.
● Patrice Hathaway receives psychiatric care at Arkham Asylum, paying $2 to restore her Sanity to its maximum value.
● Rex Murphy receives psychiatric care at Arkham Asylum, regaining 1Sanity for free.
● Akachi Onyele moves to the first area of the Great Hall of Celeano.
● Turn 9: Phase IV: Other World Encounters
● Akachi Onyele passes the Luck (-1) check to avoid the book in the Great Hall of Celeano that is a prison.

Turn 9: Phase V: Mythos – Taxes Come Due!
● Monsters surge from the gate to Yuggoth at the Unvisited Isle. A Star Spawn and a Dark Young appear at the Unvisited Isle. A Witch appears at Science Building. A Dark Young appears at Unvisited Isle. A Byakhee appears at Science Building.
● Byakhee moves to the Sky. Witch moves to the Miskatonic University Streets.
● Kate Winthrop discards $2 for Taxes Come Due!
● Rex Murphy discards $1 for Taxes Come Due!
● Akachi Onyele discards $1 for Taxes Come Due!
● Rex Murphy passes First Player Marker to Kate Winthrop.
● Turn 10: Phase I: Upkeep
● Kate Winthrop refreshes Find Gate.
● Turn 10: Phase II: Movement
● Akachi Onyele moves to the second area of the Great Hall of Celeano.
● Kate Winthrop moves to the General Store.
● Patrice Hathaway moves to the Unnamable and gains 1 Clue token.
● Rex Murphy moves to the Graveyard and gains 1 Clue token. He uses his Investigation ability to gain one extra Clue token.
● Turn 10: Phase III: Arkham Encounters
● Mail order at the General Store! Kate Winthrop declines to participate.
● Patrice Hathaway sees a warped mirror in the Unnamable. She looks into it, she sees herself in another time and place, holding an ankh in one hand a sacrificial blade in the other. She gains 2 Clue tokens.
● A Formless Spawn surprises Rex Murphy at the Graveyard! He fails the Horror (-1) check and it inflicts 2 Horror Damage on him. He fails two Combat (-2) [2] checks and is knocked unconscious.
● Rex Murphy moves to St. Mary’s Hospital and discards Shrivelling and Powder of Ibn-Ghazi.
● Turn 10: Phase IV: Other World Encounters
● Akachi Onyele fails the Luck (-2) check to find a book in the Great Hall of Celeano that is small enough to carry.

Turn 10: Phase V: Mythos – The Chill Of The Grave
● Monsters surge from the gate to Yuggoth at the Unvisited Isle. A Vampire appears at Unvisited Isle. A Dark Young, a Flying Polyp and a Maniac are placed at the Outskirts.
● Star Spawn and Vampire move to the Merchant District Streets. Ancient Whispers marker moves to the Miskatonic University Streets.
● Kate Winthrop passes First Player Marker to Akachi Onyele.
● Turn 11: Phase I: Upkeep
● Akachi Onyele exhausts Premonition, spends 1 Sanity and passes the Spell (-1) check to move one of your skill sliders up to 2 stops.
● Turn 11: Phase II: Movement
● Akachi Onyele moves to the Science Building and places an Explored marker on the gate to the Great Hall of Celeano.
● Turn 11: Phase III: Arkham Encounters
● Rex Murphy receives medical care at St. Mary's Hospital, regaining 1 Stamina for free.
● Akachi Onyele uses her Secret Rites ability to gain a +1 bonus to a skill check to close or seal a gate. She passes the Lore (-1) check to close the gate to the Great Hall of Celeano and claim it as a trophy. She uses her Guardian of the Veil ability to spend 1 less Clue token to seal a gate. Patrice Hathaway uses her Inspiring ability to allow Akachi Onyele to spend her Clue tokens. She immediately spends 4 Clue tokens to permanently seal it and places an elder sign token on Science Building.
● The Investigators Seal the Gates for the win!
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