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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Gee, there's an awful lot of Cthulhu games out there

Lowell Kempf
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It seems like over the last ten years, there has been an incredible proliferation of games themed around the works of Howard P. Lovecraft. I mean, Lovecraft has always been with us. Call of Cthulhu is one of the hoary old RPGs of yore and the original version of Arkham Horror came out long before the current trend of cooperative games.

However, it now seems like Fantasy Flight has their own Lovecraft division and Steve Jackson Games and Twilight Creations aren’t far behind. There are new Lovecraft-themed role playing games for them that want a change of pace from Call of Cthulhu, like Cthulhu Tech or Trail of Chthulhu. You could play nothing but games that harken back to good old Lovecraft and still play a wide variety of different games.

So, what is it about Lovecraft?

Personally, I have bordered on being a lifelong Lovecraft fan. I read The Doom that Came to Sarnath when I was still in the single digits and I have read a hefty chunk of his work since then. (I hesitate to say all since I keep finding new bits and I have never actually read the volumes of his correspondence that is out there) Call of Cthulhu was one of my first role playing games after Dungeons and Dragons. I have plenty of novels and short stories that were influenced or inspired by Lovecraft’s writings.

So, I definitely approach the man as a fan and as someone who can see his appeal.

While Lovecraft pretty much codified eldritch abominations as we know them today (No offense to Robert Chambers or Ambrose Bierce), that is not the only thing that he did that makes his work still potent to this day.

Lovecraft had a real knack for projecting his own fears into his works. Lovecraft was known to have real issues with cold and body horror and that certainly comes across in several of his works. You also get the impression that he might have had serious problems with jello as well. The world of Lovecraft is not one of macho he-men who come equipped with fewer weaknesses than John Wayne. It is a world where your fears and weaknesses are going to catch up with you.

Which is probably the key to Lovecraft’s strength. Not that he could describe slimy tentacles well but that he created stories that didn’t have heroes. Instead, they had victims. Long before anti-hero meant a super-hero who was a jerk but still fought bad guys, Lovecraft showed us characters who lacked traditional heroic virtues and, to be brutally honest, tended not to rise above their failings.

Is that why there are so many different games that use Lovecraft as their theme and inspiration? Because he showed us a vision of a cold, uncaring universe where we were helpless to prevent forces we couldn’t understand from breaking and crushing us?

Eh, who I am kidding? The real reason is all his stuff is public domain so anyone can use it for free. (Which doesn't explain the absense of dozens of Jane Austen games)

That said, thank goodness Lovecraft (like bowties and fezzes) is cool.
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Subscribe sub options Tue Dec 20, 2011 2:56 pm
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Kevin B. Smith
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It's a real shame the copyright laws have been corrupted by corporate money. The world would be a better place if works passed into public domain after a reasonable amount of time, like they used to do.

One of these days, I'll try a Cthulhu game. Probably Witch of Salem or Elder Sign, since I'm a big fan of co-ops but not of really complex games.

Until I joined BGG, I had never heard of the mythos except through occasional internet posts about Cthulhu. It seems like it is a small niche of literature that has had a disproportionally large effect on gaming and nerd culture. I can't say that's a bad thing, since I remain uninformed on the topic.
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  • Posted Tue Dec 20, 2011 3:07 pm
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Patrick Carroll
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I wanted to love Lovecraft, but indifference was the best I could manage. I'd heard Arkham Horror was the bee's knees for solo gaming, and that's right up my alley. Unfortunately, I'm an old wargamer, and war has been my only "theme" in games, and I didn't cotton to this supernatural motif.

So, I popped into Barnes & Noble and picked up a Lovecraft anthology. (The clerk said it was great and it was a good time of year for it. That puzzled me for a moment, but then I realized Halloween was coming up.) I read it from cover to cover, hoping something would make me say, "Cool! This is great, and I've got to get that game."

But alas, I kept falling asleep. It was all I could do to get through the stories, and in the end it didn't seem like time well spent.

Oh, well. I wouldn't have the table space to set up Arkham Horror anyway.
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  • Posted Tue Dec 20, 2011 3:14 pm
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Peter J. Towns
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In my opinion, there are so many Cthulhu games coming out because the mythos universe is gaining steam as an interesting alternative to the dried up werewolf, vampires, and zombies universes. Thank God there are no IPs on Cthulhu stuff so that the tradition can continue and grow. Can you imagine if someone took out a copyright claim on Zombies when it first emerged as a pop culture word? Or Dracula?

As far as I know the tradition has continued. If you use most Great Old One names, even the post-Lovecraft ones, in your games or fiction, you need only give thanks to the creator in your acknowledgments.

Anyway, nice read!
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  • Posted Tue Dec 20, 2011 3:31 pm
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Jonathan Powell
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peakhope wrote:
Until I joined BGG, I had never heard of the mythos except through occasional internet posts about Cthulhu. It seems like it is a small niche of literature that has had a disproportionally large effect on gaming and nerd culture. I can't say that's a bad thing, since I remain uninformed on the topic.


I had never heard of it either until I joined BGG. I read a lot as a kid and played Dungeons and Dragons. Don't know how I never stumbled across it until recently.

Still have yet to read any of his books or play any of the games his books have inspired (Arkham Horror looks fun).

OP, what one book would you suggest I read?
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  • Posted Tue Dec 20, 2011 3:48 pm
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Peter J. Towns
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Shadow Over Innsmouth is one of my favorites. Rats in the Walls is good. The Dunwich Horror is also essential.
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  • Posted Tue Dec 20, 2011 4:00 pm
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Craig Truesdell
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I also never thought much about it until I saw it on BGG. After totally getting into Middle Earth Quest, I figured FFG was a pretty good publisher and that I liked wargames and theme games. I downloaded the anthology on my kindle (cheap!) and tried to get through them. Except for re-animator (I remember the movie which also scared the crap out of me), most of the stories were tough to get through. I did recently read "That Which Should Not Be" which is a derivative of Cthulhu and it was really good. I think that is the route I will take from now on, checking wikipedia entries now and then for a summary of the back story.

So I bought Arkham Horror and the game is great. Great theme and I like that era game wise. (tommy guns, private eyes, and snubnose revolvers!)

You can play it on VASSAL so space is not an issue. Download it, find some other PBEM players, and enjoy.
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  • Edited Tue Dec 20, 2011 6:12 pm
  • Posted Tue Dec 20, 2011 4:07 pm
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Lowell Kempf
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dashgalaxy86 wrote:
Shadow Over Innsmouth is one of my favorites. Rats in the Walls is good. The Dunwich Horror is also essential.


What would I recommend? Mister Towns has made some excellent suggestions. If you enjoy those stories, you will enjoy his other work. If you don't enjoy these, well, Lovecraft probably doesn't appeal to you.

http://en.wikisource.org/wiki/The_Dunwich_Horror

http://en.wikisource.org/wiki/The_Shadow_Over_Innsmouth

Hmmm... The link for the Rats in the Walls seems to be having some legal issues

Maybe my theory has some flaws in it!
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  • Posted Tue Dec 20, 2011 4:22 pm
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Jonathan Powell
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Gnomekin wrote:
dashgalaxy86 wrote:
Shadow Over Innsmouth is one of my favorites. Rats in the Walls is good. The Dunwich Horror is also essential.


What would I recommend? Mister Towns has made some excellent suggestions. If you enjoy those stories, you will enjoy his other work. If you don't enjoy these, well, Lovecraft probably doesn't appeal to you.

http://en.wikisource.org/wiki/The_Dunwich_Horror

http://en.wikisource.org/wiki/The_Shadow_Over_Innsmouth

Hmmm... The link for the Rats in the Walls seems to be having some legal issues

Maybe my theory has some flaws in it!


Thanks. Sorry for commandeering your thread and steering it in a different direction.
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  • Edited Tue Dec 20, 2011 4:57 pm
  • Posted Tue Dec 20, 2011 4:56 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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I confess I played Call of Cthulhu before I read any Lovecraft.

I thought Lovecraft's writing was merely OK, but the ideas behind it were very interesting. And that has inspired other writers to add to the Mythos expanding it and developing it. Thus we have references to the Great Old Ones in the original Star Trek and new takes on the Mythos from HPL and his contempories to people like Charles Stross writing today.
 
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  • Posted Tue Dec 20, 2011 5:44 pm
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I think personally that the ideas and such where just ideas and such, the game makers made them into some super games, you can play solo, you can involve others, you can play 2 each, they all work and it's very unbalanced so you will need to do well.

I'm staying on the board game front here, and not the books, but I find that the games are always tough, always engaging and always not just one person telling the others what to do.

Others may hate it, I understand that, but to be honest this must be near the top of games created in the 20th century, must be
 
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  • Posted Tue Dec 20, 2011 6:19 pm
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Lovecraft may just have to be added to my list of geek requisites that have passed me by, along with Lord of the Rings, Star Wars, and the whole panoply of ninja, pirates, and superheroes.
 
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  • Posted Tue Dec 20, 2011 7:03 pm
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garygarison wrote:
Lovecraft may just have to be added to my list of geek requisites that have passed me by, along with Lord of the Rings, Star Wars, and the whole panoply of ninja, pirates, and superheroes.

And zombies?
 
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  • Posted Tue Dec 20, 2011 7:26 pm
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I'm ok with zombies. But not tongue-in-cheek zombies. Love Dawn of the Dead, despise Shaun of the Dead.
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  • Posted Tue Dec 20, 2011 7:30 pm
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garygarison wrote:
Lovecraft may just have to be added to my list of geek requisites that have passed me by, along with Lord of the Rings, Star Wars, and the whole panoply of ninja, pirates, and superheroes.

What about monkeys?
 
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  • Posted Tue Dec 20, 2011 10:05 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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How can you love zombies but hate Shaun of the Dead? It is an homage to the genre.
 
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  • Edited Tue Dec 20, 2011 10:47 pm
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In the same way that I can love Michael Jackson but hate Weird Al Yankovic.
 
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  • Posted Tue Dec 20, 2011 11:01 pm
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russ wrote:
What about monkeys?

Nope. Nor the Beatles, really. I'm more a Velvet Underground guy.
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  • Posted Tue Dec 20, 2011 11:10 pm
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First I had heard of Cthulhu was in the D&D Deities and Demigods book. The whole set of Cthulhu Mythos monsters were just way cool and very different from the rest. I stumbled on a paperback of Tales of the Cthulhu Mythos (various authors) in my high school library. Read "The Call of Cthulhu" and loved it ever since.

Sometimes it seems very trendy to call Lovecraft a poor writer. I disagree, I love his writing. I love that he invited everyone to play along in his insane sandbox.

It's cool to see that it kind of simmers just under the radar in pop culture. A reference in South Park, an episode of Supernatural, just little things to let other Cult members know they're not alone.

Someday the stars will be right...
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  • Posted Wed Dec 21, 2011 2:28 am
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I often find books written in different eras are tough to read. My attention span is pretty much nil compared to what people must have had even 50 years ago (look at some of those old Russian books, wow!). Also, his writing was mostly for magazines so they had to stand alone and be short. Compare to Tolkien which is the other end of the spectrum. He wrote 2 books and went to extremes to fit everything together both in current book time and the distant past.

I am surprised more of his work has not been made into major motion pictures. I don't buy for a minute that his stories don't translate. Reanimator is a good example but more could be done. There is a lot out there that was inspired by him so that probably counts. Prince of Darkness comes to mind (differential equations no less!) and more recently Fringe and Haven.

Ancient Cities, other dimensions, aliens, really big (but sleepy) old gods, cults, mad scientists, odd locals, old books, what's not to like?

Stephen King has made creepy New England towns cool again...

 
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  • Posted Wed Dec 21, 2011 4:04 am
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Peter J. Towns
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Dagon and In the Mouth of Madness are both awesome Lovecraft inspired films. From Beyond is pretty cool too, but it's not a top ten film by any means.
 
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  • Posted Wed Dec 21, 2011 4:48 am
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I read a fair bit of Lovecraft's work before I happened upon BGG and picked up Elder Sign (which I enjoy greatly, along with Arkham Horror). I actually find Lovecraft to be spookier than modern offerings like Stephen King precisely because of Lovecraft's use of an older style of English. My only issue is that he tends to go on a bit too much: I don't know if I'll ever finish At The Mountains Of Madness due to the excess of description.

Getting back to the games: I think Elder Sign and Arkham Horror give me enough of a Lovecraft fix; though I might get the Cthulhu LCG from Fantasy Flight some day.
 
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