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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Titan HD

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPad.
Current Price: $7.99
Developer/Publisher: Valley Games Inc.
Version: 1.0
Size: 34.1 MB
Multiplayer: Local Multiplayer.
AI: Yes, multiple levels.
Itunes link: Titan HD
 
 
 

The Good:
This app turns a multiple hour war game into a 30 minute affair.
Overall the UI is impressive and does a good job of presenting the information in this complex game.
 The Bad:
The lack of tutorial and an app specific rule book make this game close to inaccessible to new players.
More transparency would be welcome with some functions of the UI.
 
Gameplay:
Titan is an epic fantasy war game from the 1980s. It is a game that still has a large fan base despite its age. There is no streamlining in this game, but rather a long drawn out brawl between competing fantasy armies.
 
For a more immersive look at Titan I would head to its BGG entry as I my explanation will be brief. I am a new player to Titan and do not feel qualified to explain every nook and cranny to you. In Titan each player controls a titan and some forces of mythical creatures. Each turn players will be moving their armies of mythical creatures around the board hoping to recruit new creatures. Players start with basic creatures but as they recruit creatures of the same type, they will be able to recruit stronger creatures. When the armies of two players meet on the board, they engage in a battle. Battles take place on separate battle boards. Players take turns placing their units on these boards and then move and battle with each other until either a number of rounds has passed or one army is defeated. Winning a battle will give the player points which they can use to make their titan stronger. The purpose of the game is to be the last titan standing. The game has quite a bit of depth and there is much that I did not cover, such movement rules, terrain advantage, summoning and much more. Titan is a large game that has really been opened up on iOS as the game will manage a lot of the weight for you.

Implementation:
Titan VG Edition can be summarized quite simply. If you are a veteran player of Titan, this is your dream come true. This is a portable version of Titan that can be played in 30 minutes or less. If you have played Titan before but not many times this app will work for you as well. The built in tip system will give you the refresher you need and the app will be both convenient and enjoyable. The app is very well designed and manages to compress a very complicated game in to a usable package. This is quite the accomplishment and should be respected.

Sadly, problems arise if you are a new player to Titan, the app in its current form is not very welcoming to you. In many respects it does not even feel like it was designed with new players in mind. Titan is a massive game with many rules and figuring out how to teach these rules well and efficiently is a challenge. The game offers a built in tip system, but it really serves only as brief reminders (which is great once you are more familiar with the app) and does not teach. During my first experience with the game these tips were confusing and felt out of context.

To make matters worse there is a lack of transparency throughout the app. The AI moves instantaneously not giving new players a chance to understand what is really happening in the game. Battles also happen quickly and only hits are registered. Before reading more about Titan online, I had no idea the combat had anything to do with dice. I would attack creatures and do 0 damage but did not know why. Was my power to weak? Do they have some sort of defense? Turns out I was just rolling poorly. There are many instances throughout the app where more explanation could be given. It feels as if veteran players designed this app and did not receive an outside opinion. I understand this and I see how the parts that trip up new players would go unnoticed by veterans.

In order to really begin to understand what is going on, a new player will need to read through the lengthy rulebook. This rulebook is a word for word copy of the board game rulebook, with such unnecessary sections as rules for dice that land on a slant. This unedited rulebook is not only annoying to read because of the unneeded parts but can also be confusing and convoluted in some instances because things are worded with a board game in mind rather than an app. In the very least this rulebook should have been edited and modified with the app in mind, rather than a simple copy and paste. What is really needed is a well done visual tutorial that can introduce new players. I personally find it baffling that someone would release an app without new players in mind. According to BGG 3,580 people own Titan, and of those how many own an iPad? According to Nielsen 5% of Americans own tablets. So if we take 5% of 3,580 (for the sake of argument assuming all Titan owners on BGG are American and all tablets owned by them are iPads...a best case scenario) that equals 179 people. Now there are more factors to consider (such as non-bgg users and those buying on a whim) but I think this serves to show that a key to a successful app is to create an app which your base likes (which Titan has done) and then make it accessible to new players to increase your potential audience.

Titan is, truly, a well designed app. The UI is very well done. Each army of each player is shown by a different symbol of their color to help you remember what may be in each stack. The app is great and is great at quickly showing you your options. Any unit that is at max size is shown in red so you know it can be split if you like. When moving units, every available spot is shown with a green highlight and if there is a monster you can recruit in a given spot, it is shown. This list is shows that a lot of care has been put in to creating a UI that preserves the classic game of Titan while automating much of it and increasing the speed and fun of the game.

The game is currently playable with up to 6 players and they can be a mix of human or AI players. The AI is very brash at the lowest level but the other two higher levels do seem to offer a challenge. This is of course from a newer player and I have heard from our forums that the AI may be a little simple for veteran players. This should not be as much of an issue as online multiplayer has been promised in a future update. The game is a fun solo experience once you comprehend the rules and it does offer an epic experience on iOS. There is really no game of this scale and quality on iOS at the moment.
 
Conclusion:
Titan is an impressive app. It manages to present a huge game on iPad with a sleek UI and many great features. This really is a great example of complex game done right on iOS. This great UI and management of data is tarnished by the like of a real entry point of new players. New players are key to an apps success and this game does not appear to be catering to them. For new players, there is a good game there if you can tackle the rules.
 
Rating: 3/4 Good
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94 Comments
Subscribe sub options Mon Jan 2, 2012 1:48 pm
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United States
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As someone familiar with Titan, lack of a tutorial doesn't bother me. What does, though, is 'instantaneous AI'. Colossus does this too, and I find it too difficult to follow what the AI players are doing. It's frustrating not to be able to slow down their moves. Obviously this would lengthen the game, but as long as it's kept as an option (and not the default) it would be great, for me. Until they implement that, no sale for me.
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  • Posted Mon Jan 2, 2012 2:00 pm
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Dave Seidner
United States
Willow Grove
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Count me as one of the many that have never played Titan and would gladly buy this app if it was newbie friendly. Until they update the app with a decent tutorial, updated rulebook and offer the option to slow down the AI turns to see what is occuring, my dollars will be spent on other apps. 3 out of 4 seems generous. It seems like 4/4 for Titan vets and 1/4 for newbies. 2/4 is probably a good overall rating since the app squanders it's potential to bring many new players to the game. A small percentage of their potential audience are actually purchasing this game, most likely.
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  • Posted Mon Jan 2, 2012 2:01 pm
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Patrick Bauer
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Colossus does have an option to show the AI die rolls, perhaps this option is also in the iPad app but not turned on. If not, the option should certainly be right behind bug fixes(if any) in the patch.

You can always come to BGG for rules answers and explanations.
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  • Posted Mon Jan 2, 2012 2:32 pm
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David Boeren
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I have to agree, the potential number of players who MIGHT be interested in Titan if the app could teach them to play and show them what was going on is surely much larger than the number of players who remember how to play from their past.

iOS boardgames need to assume that the person does not already know how to play the game.
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  • Posted Mon Jan 2, 2012 2:34 pm
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Craig Romero
United States

Texas
remus wrote:
Count me as one of the many that have never played Titan and would gladly buy this app if it was newbie friendly. Until they update the app with a decent tutorial, updated rulebook and offer the option to slow down the AI turns to see what is occuring, my dollars will be spent on other apps. 3 out of 4 seems generous. It seems like 4/4 for Titan vets and 1/4 for newbies. 2/4 is probably a good overall rating since the app squanders it's potential to bring many new players to the game. A small percentage of their potential audience are actually purchasing this game, most likely.



I also fall squarely in this category. I will buy this as soon as I find out there is a good tutorial. It really was short-sighted on the developer's part for not including an effective tutorial.
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  • Posted Mon Jan 2, 2012 2:54 pm
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M C
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I think I'll wait for an update unless there's a price drop. One of he nice things about Tigris and Euphrates for the iPad is that it teaches you the game and has embedded tips. There are about four features or usability elements that have become the de facto standard for iOs boardgames:

1. Online, turn-based play using Game Center. (Cyclades)
2. embedded help and tutorials (Titan)
3. Decent AI (too many to name)
4. non-pixelated, well-designed graphics, including animations that convey information about the actions and state of play. (Titan, Loot and Scoot)

All a developer has to do is look at recent iOs releases and the resulting comments for about 20 minutes to figure this out.
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  • Edited Mon Jan 2, 2012 3:46 pm
  • Posted Mon Jan 2, 2012 2:55 pm
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Frank M.
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dboeren wrote:
I have to agree, the potential number of players who MIGHT be interested in Titan if the app could teach them to play and show them what was going on is surely much larger than the number of players who remember how to play from their past.

iOS boardgames need to assume that the person does not already know how to play the game.

I'll buy when these are added...
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  • Posted Mon Jan 2, 2012 2:56 pm
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Chris Miller
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I usually agree with your reviews, but giving this a 3 of 4 when it offers absolutely no way for the average person to figure out how to play? Your score is far too generous for a game that passes over the most basic requirement.
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  • Posted Mon Jan 2, 2012 3:12 pm
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C K
Greece

Happy new year to everybody!
Titan is a fantastic app (technically speaking) and it needs one or two corrections to be perfect (in my opinion).

Less automization in AI actions, dice rolling (with on/off option) in order to understand why you win/lose a battle and possibly a tutorial for newcomers.

Otherwise a very good boardgame for IOS!!!
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  • Posted Mon Jan 2, 2012 3:19 pm
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Vytautas Kubilius
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I never played the board game, but did try the iPad game. Though I took the time to read ALL rulebook, I must say that i'm still puzzled with the game - there are no dice rolls showed, no info displayed when moving your units on the battlelands, which makes the game too fast for me, I don't understand why one unit hit the other at some certain strength, thus I'm not getting better at this game. With a rather random movement on the main board and a fast, unclear tactical battles I lost interest in playing the game rather fast. I'm not giving up on it completely - if there would be an option to turn on dice roll display, have more info shown during battles (like "You get +1 on rolls couse of this terrain") - I would definitely love to play more
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  • Edited Mon Jan 2, 2012 3:28 pm
  • Posted Mon Jan 2, 2012 3:26 pm
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Michael Black
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The "AI moves instantly" bug is unacceptable. That's really lazy programming.
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  • Posted Mon Jan 2, 2012 3:32 pm
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Chris D'Andrea
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I have to agree with some of the others. I did purchase the app. I own Titan the board version by VG but never got a chance to play. The game needs a tutorial and transparency. I think 3/4 is too high a rating. The app overall is a 2/4 due to the reasons you mention above.
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  • Posted Mon Jan 2, 2012 3:36 pm
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David Hoffman
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Mark me down as another who'd like to know what the AI is doing and would REALLY like a tutorial to be added.

For an example of what I think are iOS games with great tutorials, check out Puerto Rico and Tigris & Euphrates.
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  • Posted Mon Jan 2, 2012 3:41 pm
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Nate Merchant
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ckolokotronis wrote:
Happy new year to everybody!
Titan is a fantastic app (technically speaking) and it needs one or two corrections to be perfect (in my opinion).

Less automization in AI actions, dice rolling (with on/off option) in order to understand why you win/lose a battle and possibly a tutorial for newcomers.

Otherwise a very good boardgame for IOS!!!


I always put tremendous faith into overly enthusiastic posters who have done next to nothing on this site before this post.
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  • Posted Mon Jan 2, 2012 4:28 pm
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Jeff Lingwall
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It's not that hard to learn from the rulebook, especially with the hyperlinks and easily referenced charts. I'd never played Titan but feel like I'm coming along quickly with the app.
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  • Posted Mon Jan 2, 2012 4:34 pm
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C K
Greece

To Nate

Hi friend

We can discuss it if you want but that is my opinion and it doesn't have to be liked by everybody. If you disagree please let us know.

Happy new year
Christos
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  • Edited Mon Jan 2, 2012 4:40 pm
  • Posted Mon Jan 2, 2012 4:38 pm
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Stefan Scheuermann
Germany

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Some words to the AI from a somehow experienced player (+ good old day titan player )

- AI is far too lazy with his titan in general (tactical battle+strategic move)
- Titan army attack me and he sends titan first (strength 7) in front! (=Easy Titan win for me)
- Titan Army attacks me, I build my defense and he stoped moving and let the fight timeouted (Auto win for defender!)
- I played 5 games (2-6 players) and in all games in mid/latgame I was able to outnumber them easily. In most cases the remaining (non-harakiri) AI has only 1 stack with his titan which is often crippled and 0-2 minor stacks with more or less non-imroving material inside.
- AI don't understand what to protect to get his stacks ready for mid/latgame
- AI not even tries to get something like Colossus - in fact I didn't see any in all my games in hands of the AI (I can't remember Giant/Dragon either but not sure here)
- AI don't try to prevent defender recruiting (stop moving/attack wrong stuff)
- AI often can't handle ranged opponents. He just stay in defense and can be easily shooted down.

Besides AI Titan on IOS isn't bad! In fact I really like the interface and the beast recruiting help with included availabitily numbers of each unit.

So hopefully there will some improvements AI wise and the multiplayer part will be released in a good way sooner or later.
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  • Edited Mon Jan 2, 2012 4:48 pm
  • Posted Mon Jan 2, 2012 4:41 pm
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Keith Woodman
United States

Minnesota
Natus wrote:
ckolokotronis wrote:
Happy new year to everybody!
Titan is a fantastic app (technically speaking) and it needs one or two corrections to be perfect (in my opinion).

Less automization in AI actions, dice rolling (with on/off option) in order to understand why you win/lose a battle and possibly a tutorial for newcomers.

Otherwise a very good boardgame for IOS!!!


I always put tremendous faith into overly enthusiastic posters who have done next to nothing on this site before this post.


Man you are l33t. For all you know he could be using all the time you put into this site to actually play board games. He may own and play more than you. Doing stuff on this site amounts to nothing. He is entitled to his opinion. Sounds like it lines up with a lot of the opinions of the l33t people here.

For me, who has never posted here before but enjoys boardgames, I am looking for iOS board games as I am unlucky and don't have an accessible gaming group. Since I have never played Titan I may not pick this one up unless a tutorial is added. With that said I have read rulebooks before and I still may buy it, at this time it is a solid maybe. The lack of transparent AI moves would be a big downer though and make it even tougher to learn.
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  • Posted Mon Jan 2, 2012 4:55 pm
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Cory Smith
United States
austin
Texas
Yes, at 8 bucks, i think no tutorial hurts the game, i am so glad i didn't buy it yet because i have been looking at it for a bit. I have gotten elder signs: omens, tigris and euphrates, loot and scoot, ascention, bang!, and cabals so far, so i am looking for more board game based stuff. i haven't played many board games, so things like tigris and euphrates with the great tutorial makes it inviting, and worth it to spend 5-10 bucks on it.
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  • Posted Mon Jan 2, 2012 4:56 pm
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Tony
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cannoneer wrote:
As someone familiar with Titan, lack of a tutorial doesn't bother me. What does, though, is 'instantaneous AI'. Colossus does this too, and I find it too difficult to follow what the AI players are doing. It's frustrating not to be able to slow down their moves. Obviously this would lengthen the game, but as long as it's kept as an option (and not the default) it would be great, for me. Until they implement that, no sale for me.


I've been playing Titan for over 20 years and consider myself a fairly decent player. But, the "instantaneous AI" is what kept me from enjoying Colossus and is a big disappointment with this app. I'm no programming expert, but I can't think it would be too complicated to include an option where the player could touch the screen when he's ready to advance through each portion of the AI's move. (ie. Roll Die, Move Legion, Muster Recruits, etc)
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  • Posted Mon Jan 2, 2012 5:22 pm
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William Baldwin
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No offense, Christos, but are you associated with the game? If so, you should say so. Otherwise, who is "us"?

Your "opinion" is only valid as a person not associated with the product. If you are involved, you should identify as such and not give an opinion.

ckolokotronis wrote:
To Nate

Hi friend

We can discuss it if you want but that is my opinion and it doesn't have to be liked by everybody. If you disagree please let us know.

Happy new year
Christos
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  • Posted Mon Jan 2, 2012 5:48 pm
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w00dy101 wrote:
Natus wrote:
ckolokotronis wrote:
Happy new year to everybody!
Titan is a fantastic app (technically speaking) and it needs one or two corrections to be perfect (in my opinion).

Less automization in AI actions, dice rolling (with on/off option) in order to understand why you win/lose a battle and possibly a tutorial for newcomers.

Otherwise a very good boardgame for IOS!!!


I always put tremendous faith into overly enthusiastic posters who have done next to nothing on this site before this post.


Man you are l33t. For all you know he could be using all the time you put into this site to actually play board games. He may own and play more than you. Doing stuff on this site amounts to nothing. He is entitled to his opinion. Sounds like it lines up with a lot of the opinions of the l33t people here.

For me, who has never posted here before but enjoys boardgames, I am looking for iOS board games as I am unlucky and don't have an accessible gaming group. Since I have never played Titan I may not pick this one up unless a tutorial is added. With that said I have read rulebooks before and I still may buy it, at this time it is a solid maybe. The lack of transparent AI moves would be a big downer though and make it even tougher to learn.


What's l33t?
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  • Posted Mon Jan 2, 2012 6:44 pm
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Martin Gallo
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I have only been able to play the board game once in the last 15 years. When I saw that there was a iPad version I purchased it without even knowing the price. I have posted elsewhere about the bugs I found (that I am not alone in noting) and UI suggestions (also requested by several others).

I have been posting on BGG for a few years and gaming for longer than that.

I like the game.
 
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  • Posted Mon Jan 2, 2012 6:54 pm
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Doug Adams
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polychrotid wrote:
w00dy101 wrote:
Natus wrote:
ckolokotronis wrote:
Happy new year to everybody!
Titan is a fantastic app (technically speaking) and it needs one or two corrections to be perfect (in my opinion).

Less automization in AI actions, dice rolling (with on/off option) in order to understand why you win/lose a battle and possibly a tutorial for newcomers.

Otherwise a very good boardgame for IOS!!!


I always put tremendous faith into overly enthusiastic posters who have done next to nothing on this site before this post.


Man you are l33t. For all you know he could be using all the time you put into this site to actually play board games. He may own and play more than you. Doing stuff on this site amounts to nothing. He is entitled to his opinion. Sounds like it lines up with a lot of the opinions of the l33t people here.

For me, who has never posted here before but enjoys boardgames, I am looking for iOS board games as I am unlucky and don't have an accessible gaming group. Since I have never played Titan I may not pick this one up unless a tutorial is added. With that said I have read rulebooks before and I still may buy it, at this time it is a solid maybe. The lack of transparent AI moves would be a big downer though and make it even tougher to learn.


What's l33t?


L33t speak for "elite" I think.
 
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  • Posted Mon Jan 2, 2012 6:55 pm
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The Gray Dog Passes Go
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polychrotid wrote:
What's l33t?

"Elite," in vid-speak.
 
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  • Posted Mon Jan 2, 2012 7:01 pm
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remus wrote:
It seems like 4/4 for Titan vets and 1/4 for newbies.

This sums it up nicely for me.

I'd actually change the grade for newcomers to "incomplete," since the vertical barrier the game puts in front of new players makes me suspect that very, very few of them have completed a game whilst having the slightest idea of what was going on.

Titan VG, as it stands, is proof that you can't just literally move a boardgame onto an iDevice in 1:1 fashion and have it work well. You have to adjust for the new environment, take advantage of iOS strengths, take out all of the unnecessary physical boardgaming stuff, and keep in mind that you're designing for mobile devices. And, of course, you have to make the necessary allowances for new players and/or potential impulse purchasers.
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  • Posted Mon Jan 2, 2012 7:15 pm
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C K
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To William

No problem for asking William but I am a simple board gamer from Greece. "us" meant that dear Nate could share with all of us posters his opinion on the game which doesn't have to agree with my or the other opinions.

I guess that it is not a bigdeal when a newcomer in these forums shares his thoughts on a specific issue. I personaly like Titan which is not perfect but with some changes it can be really classic.


Thanks for mentioning though and hope you don't misunderstand me.

Rgds
Christos
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  • Edited Mon Jan 2, 2012 7:31 pm
  • Posted Mon Jan 2, 2012 7:29 pm
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CaptainCosmic wrote:


Titan VG, as it stands, is proof that you can't just literally move a board game onto an iDevice in 1:1 fashion and have it work well. You have to adjust for the new environment, take advantage of iOS strengths, take out all of the unnecessary physical boardgaming stuff, and keep in mind that you're designing for mobile devices. And, of course, you have to make the necessary allowances for new players and/or potential impulse purchasers.


I would love to buy Titan but will almost certainly have to wait for a few updates.
I buy board games for my iPad because it is the only option I have to discover and play these classic games.
As I have never played many of these games before I look for:
- a good tutorial which explains the game basics and ideally even includes a sample game - like Tigris and Euphrates
- a reasonable and realistic AI challenge which enables me to learn the game and prepare me for .....
- the ultimate challenge, of playing on-line.

Now, from reading these (and other) posts Titan offers none of these options. It has no tutorial, the AI seems to need a lot of work (see post from Calmon70) plus the "instantaneous" issue and the game offers no multi-player.

I truly hope that the developers take note of these posts (particularly The Dukester's and Calmon70's comments) and update the game to provide the features that many players are requesting.
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lordunborn wrote:
I think 3/4 is too high a rating. The app overall is a 2/4 due to the reasons you mention above.

I'd agree. Not only for the reasons above, but also because of the uninspired implementation. Little or no effort went into thinking through how best to present the components in an iOS embodiment. Unlike the iOS versions of, say, Carcassonne or even Zooloretto or Bang, this is little more than some scans of the board game version, glued together Vassal style. 2/4 is about right.
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ckolokotronis wrote:
To William

No problem for asking William but I am a simple board gamer from Greece. "us" meant that dear Nate could share with all of us posters his opinion on the game which doesn't have to agree with my or the other opinions.

I guess that it is not a bigdeal when a newcomer in these forums shares his thoughts on a specific issue. I personaly like Titan which is not perfect but with some changes it can be really classic.


Thanks for mentioning though and hope you don't misunderstand me.

Rgds
Christos


Thanks for your clarification. When someone is a new user, it always looks suspicious when they only comment on one thread, especially when the review isn't 100% stellar.

I do find that Titan isn't user friendly as a board game. I was hoping that the ios was going to be better... maybe they can give a tutorial.

I've always had the opinion that the board movement system should have been represented better than it was and I feel that the terrain combat system should have a practice mode. Reading the rules never gives you a "feel" for that terrain combat and it is always a steep learning curve when you take on experienced players.
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C K
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Willi B wrote:
ckolokotronis wrote:
To William

No problem for asking William but I am a simple board gamer from Greece. "us" meant that dear Nate could share with all of us posters his opinion on the game which doesn't have to agree with my or the other opinions.

I guess that it is not a bigdeal when a newcomer in these forums shares his thoughts on a specific issue. I personaly like Titan which is not perfect but with some changes it can be really classic.


Thanks for mentioning though and hope you don't misunderstand me.

Rgds
Christos


Thanks for your clarification. When someone is a new user, it always looks suspicious when they only comment on one thread, especially when the review isn't 100% stellar.

I do find that Titan isn't user friendly as a board game. I was hoping that the ios was going to be better... maybe they can give a tutorial.

I've always had the opinion that the board movement system should have been represented better than it was and I feel that the terrain combat system should have a practice mode. Reading the rules never gives you a "feel" for that terrain combat and it is always a steep learning curve when you take on experienced players.


Thanks for the tip and I hope the developers read this discussion and improve Titan.
 
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I'm not associated with VGI. I had never played Titan before but I'd always wanted to play it since I read about it in old The General issues.

I bought the app and after reading the manual I was winning against the AI. The UI is fantastic and bringing such a complex game as Titan into the iOS world has a lot of merit.

The app needs more work for all the things mentioned above, but if you can read a manual you can play the game.
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  • Posted Mon Jan 2, 2012 8:59 pm
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marticabre I am interested in this game. What manual did you read?
 
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cannoneer Is Colossus an iOS game? I searched the iTunes App Store for it but couldn't find it.
 
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Colossus is a Java Web Start app for playing Titan online against others or a selection of AI opponents. Available here: http://colossus.sourceforge.net
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Thank you JoelCFC25.
 
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While I agree with most of the comments that the game should provide a more intuitive tutorial, I don't necessarily think it should be the deal-breaker for potential non-Titan-familiar buyers. I bought the app when it released and have no previous Titan experience. I am an avid board gamer, and I'm usually the one who teaches new games to my group, so reading through the rules weren't that big of a deal for me. My first few plays were abysmal. I didn't understand how the combat system worked and had a hard time tracking the movement, not to mention having no idea how to strategize decent moves or stack splitting. But the game is fascinating, and after reading up on the areas that confused me, I was able to win a couple of rounds on the easy setting. Since that point, I've played at least once a day, often more. So I think three stars is a very accurate rating -- sure, the implementation can be improved, but as it stands, it is a good board game implementation. I think it's important to remember that learning a new game can be tough whether it's served up via iOS or on a table. As a port, though, this is a great one.
 
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TheOctagonTheory wrote:
marticabre I am interested in this game. What manual did you read?


Well, there is a manual in the iOS version, but if you want to read it before buying, to see if it's a game you might like, check here:

http://www.milwaukeerumble.com/colossus/TitanRules.pdf

It's just a straight scan.
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Hi Brad,

Thank you for this balanced, well-thought-out review. You are absolutely correct that we did not adequately address new players in the first release. To be honest, we did not anticipate that people not already familiar with Titan would even find the app. Mea culpa!

We are working on a tutorial right now, and with it some improvements to the UI. More improvements are coming. There has been so much great feedback about the app, that I want to implement it all! But we're trying to prioritize so that the most important improvements make it to the players fast.

Best regards,

- Kris
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  • Posted Mon Jan 2, 2012 10:37 pm
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One more thought.

Many have said they are holding out on purchasing the game until we make some improvements in various areas. I think that's a perfectly valid perspective, and the best thing about an in-depth review like this one is that it gives people enough information to make that decision. I'd much rather have people not buy the app, than buy it and be disappointed or frustrated!

We're working on improving the game's current weak areas, and it's our job to win you over with those improvements. I hope that if you're interested in Titan but don't think the current version suits your tastes, that you'll keep track of our progress and look again when we've issued some updates.

Best,

- Kris
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kgiesing wrote:
One more thought.

Many have said they are holding out on purchasing the game until we make some improvements in various areas. I think that's a perfectly valid perspective, and the best thing about an in-depth review like this one is that it gives people enough information to make that decision. I'd much rather have people not buy the app, than buy it and be disappointed or frustrated!

We're working on improving the game's current weak areas, and it's our job to win you over with those improvements. I hope that if you're interested in Titan but don't think the current version suits your tastes, that you'll keep track of our progress and look again when we've issued some updates.

Best,

- Kris


Thanks for the update Kris. I shall certainly be monitoring any updates to Titan and will buy as soon as a tutorial and AI improvements are implemented.
 
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Teamgoatchris wrote:
I think it's important to remember that learning a new game can be tough whether it's served up via iOS or on a table.

Chris, I think you offered a fair and valid assessment here. I'd add only one thing: learning a physical game usually involves a constant feedback loop. Veterans can teach new players, everyone can pass the rules back and forth, and there's actual physical components you can reach out and touch. Those can be huge factors when learning a new game.

None of that is present with iOS purchases. Even if the buyer's goal is to eventually reach out and play others online, the initial purchase and the learning stages are done alone. There's usually no one around to help out; it's all up to the player and the developer to discover some common ground.

I'd argue that iOS developers really need to keep this in mind when they consider items such as tutorials, sample turns, etc. These are the sorts of things that help people learn when they are alone; a full rulebook is nice, but that's not how most people want to learn a new game on their mobile devices.
 
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Keith Woodman
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dougadamsau wrote:
polychrotid wrote:


What's l33t?


L33t speak for "elite" I think.


Yes, sorry that is what it is. I don't normally use this spelling or term but I thought it added a little extra ribbing to my post replying to Nate. Especially since he has ELITE in one of his user tags. I had concerns using it on bgg as this is more a video game term but, I figured there would be enough people who got it.

As for the subject at hand I am glad to hear from Teamgoatchris that a Titan newcomer willing to read the rules can work their way in to this game without a fleshed out tutorial.
 
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  • Posted Mon Jan 2, 2012 11:41 pm
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I'm also a person who had never played the game before and tried to learn it using the app. It's quite hard to do, so I definitely sympathize with those that are in a similar situation.

However...

I have a hard time agreeing with anyone that feels justified giving 1 out of 4 based on the quality of the tutorial. If the iOS implementation of a very complicated game is well done, then an app should rate highly. If it sucks, the rating should be low. If an app is buggy, it should also get a low score. I would prefer if a game's rating did not try to encompass presence of tutorial, or presence of onlinE capability, etc. An experienced player could miss out on a great app if it gets a bad rating because of a missing tutorial.

Ideally, ratings would break these things apart.

Quality of implementation (ui/ stability) (1-4)
Quality of AI (1-4)
Quality of tutorial (1-4)
Presence of online multiplayer
Presence of other features (in app expansion purchases, special modes, etc)

Just my two cents. Please note that I'm not saying this is a good implementation. It might be, but I'm still too baffled to know.

 
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I'm far from a Titan expert, having played the board game maybe 3 times and Colossus a bunch, but I had no trouble figuring out the app. It's not perfect, but I've already had well of $8 worth of fun and am happy with the app.

Honestly I am a little perplexed at how confusing the app apparently is. Not seeing it. Yeah, it'd be nice, I guess, to have the dice rolls broken down, but you don't need to know it to play - just remember that higher skill creatures hit more often. Maybe if you're the type who likes to calculate out the odds for everything, then it's frustrating? But I don't need to do that to have fun.
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  • Posted Tue Jan 3, 2012 2:45 am
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I have also never played the board game before so am put off by the lack of a tutorial. It does sound like they did a good job with it, so I'm happy to wait for the tutorial to be added before buying.

I guess most of you know this already, but just in case - to track future updates to this and any other app, I use Appshopper, a free app (and website). You just add the apps that you're interested to your Appshopper wish list and it will alert you of any updates (or price drops etc). Just thought I'd mention it...

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...

 
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Right on target, Brad. I've got some Titan boardgame experience, but only a few games a long time ago. I've played Colossus many more times but found the game hides a lot of critical information from you in a concession to game speed. Titan VG reminds me of the Colossus approach in a lot of ways. I'm already in my second game of T:VG and I'm getting whupped like a rented mule. It would be nice to have some strategy or tutorial layer to this game. Also, it plays way to much like a boardgame transposed to an Ipad and doesn't take advantage of some of the platform's strengths.

My suggestions:

1. the ability to zoom in on group moves so they are a little easier to see.
2. Ditto for combats.
3. Some popouts or some helpful text to clarify what's going on to game newcomers.
4. Tutorial scenarios.. guided so you understand the game better.
5. As many people have requested, an app specific rulebook.

This is probably a rehash of many comments, but that's my .02, worth what you paid for it.

Walt
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dysjunct wrote:
I guess, to have the dice rolls broken down, but you don't need to know it to play - just remember that higher skill creatures hit more often. Maybe if you're the type who likes to calculate out the odds for everything, then it's frustrating? But I don't need to do that to have fun.


One of my special preference to buy an app to play instead of the physical boardgame is the speed of play. But not that "speed" at which all things instantaneously performed back to the old days in Panzer General. I pretty much think that the app should be evolved to have an essential feature where combat odds should have been calculated for you before you press that attack button. I remember Norm Kroger's The Operational Art of War, Vol. 1, 1939-1955 did that for the players and it was back in 1995, more than 16 years ago.
 
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  • Edited Wed Jan 4, 2012 1:36 am
  • Posted Wed Jan 4, 2012 1:34 am
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I'm getting ready to post the tutorial we've developed to YouTube. I'd like to have a few people who are not experts on the game take a look so that I can iron out any confusing areas before making the video public. (Rolling it into the game will take a little bit of time after that since we have to go through our internal release process.)

Anyone interested in reviewing the tutorial before it goes public can send me a BGG message and I'll invite you (I believe you'll need a YouTube account for this).

Thanks,

- Kris
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  • Posted Wed Jan 4, 2012 4:27 am
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I feel the need to go against the tide. I was part of the beta test for this app. I have played Titan in the dim past a few times and vaguely remember the rules. True, a tutorial would be very nice, but come on, the game rules are part of the app: you can read them and figure them out as you would have to do when you had bought the boardgame.

I realise we are spoiled with good tutorials for several games, but try to keep in mind you don't have tutorials (at least not many) with the actual boardgames.
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  • Posted Wed Jan 4, 2012 8:28 am
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C K
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FreeHansje wrote:
I feel the need to go against the tide. I was part of the beta test for this app. I have played Titan in the dim past a few times and vaguely remember the rules. True, a tutorial would be very nice, but come on, the game rules are part of the app: you can read them and figure them out as you would have to do when you had bought the boardgame.

I realise we are spoiled with good tutorials for several games, but try to keep in mind you don't have tutorials (at least not many) with the actual boardgames.


I agree with you Hans. It is a really good game. I think rules are not that hard to understand and the game plays well. I am just missing the dice sound and look....

Rgds
Christos - Greece
 
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How can the tablet version be played in 30 minutes or less? Or does that mean that it can be played in bite-sized sessions rather than a single one?
 
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Why are people saying there is no tutorial? The tips system built into the app gives you all the tutorial you need and is perfectly fine for explaining all you need to know to play your first few games, for the minutiae the full rulebook is included. This is a gripe with no basis in fact.
 
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Darke wrote:
Why are people saying there is no tutorial? The tips system built into the app gives you all the tutorial you need and is perfectly fine for explaining all you need to know to play your first few games, for the minutiae the full rulebook is included. This is a gripe with no basis in fact.


The tips system may be a nice feature, but it's not a full blown iOS app tutorial that teaches all the ins and outs of the game. No one is saying that the game cannot be learned from the tips plus the rulebook. What people are saying is that for an iOS app, they want a tutorial that teaches the game. There's something about it being an app, that I just want to pick it up and play! I don't want to read a lengthy rulebook.

It's different with a physical boardgame. When I get a new game, I love setting the board up, checking out all the pieces, reading the rulebook, playing out a few turns to learn the game. There is a tactile element that makes all of that enjoyable. With an app, I don't want to read a lengthy rulebook to learn to play the game on a device. I want the device to lure me into the game with a shiny tutorial that teaches the game, step by step in a fun and easy way. What's enjoyable about physical table top games and what's enjoyable about boardgame ports on a tablet device are very different things.

Edit: I'd like to add that I didn't get this app yet, so my statements are based on what's been reported about the game, not what I've experienced. That said, the reports are that the tips system is nice, but not a complete tutorial. Also, the AI moves are hidden, so it makes it very difficult for a newbie to understand what is going on. The app designer even admitted that they didn't initially design the app with new players in mind.
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  • Edited Wed Jan 4, 2012 11:06 pm
  • Posted Wed Jan 4, 2012 11:00 pm
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Kris Giesing
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Darke wrote:
Why are people saying there is no tutorial? The tips system built into the app gives you all the tutorial you need and is perfectly fine for explaining all you need to know to play your first few games, for the minutiae the full rulebook is included. This is a gripe with no basis in fact.


I think what people are saying is that the tip system by itself doesn't give enough context for new players to orient themselves. For example, I think the first mention of Legions happens when you have to split your first Legion - but what are they, and how do they figure into the game? If you contrast this to (say) the tutorial for Carcassonne, where even the table beneath the tiles is called out and explained ("The table is your friend!"), there's a pretty big difference.

I've posted a video tutorial on YouTube that I plan to integrate into the game. So far the response has been pretty positive. I tried to structure the tutorial in such a way that once you get past the general game overview, you can jump right in and start playing, and the Tips system should give you enough information about game-play details when they happen that you'll have a smooth ride. Or you can keep going through the video tutorial and see a full turn played out, with most important situations illustrated in an actual game.

In addition I'm working on enhancements that will hopefully make the action more clear. There's nothing like trying to tell a story about the action in a real game to show the rough spots in the UI's inherent storytelling I don't want to go into too much detail here because there are still decisions to be made, but I'm definitely listening to these threads for ideas.

Best,

- Kris
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  • Posted Thu Jan 5, 2012 1:25 am
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Kris Giesing
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kgiesing wrote:
I've posted a video tutorial on YouTube ...


Forgot to mention the URL to that video:

http://youtu.be/J-I-5BJy7UU

Be sure to view in 720p for best effect; note that the YouTube video
is slightly lower quality than what would ship in the game.

Let me know what you think!

- Kris
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  • Posted Thu Jan 5, 2012 1:27 am
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Dave Seidner
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Willow Grove
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kgiesing wrote:
kgiesing wrote:
I've posted a video tutorial on YouTube ...


Forgot to mention the URL to that video:

http://youtu.be/J-I-5BJy7UU

Be sure to view in 720p for best effect; note that the YouTube video
is slightly lower quality than what would ship in the game.

Let me know what you think!

- Kris


Nice tutorial. IMO, this should be added as a BGG video on the Titan page.
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  • Posted Thu Jan 5, 2012 1:00 pm
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Josh Luub
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Quote:
The Good:
Overall the UI is impressive and does a good job of presenting the information in this complex game.

Um, no. The UI is not impressive, and it does a terrible job of presenting information.

I agree that the UI looks nice, but it is rather hard to use. In particular, to move a stack, you have to tap and hold on it, which means you are waggling your arm around trying to see where you can legally move it; which leads eventually to you just dragging it to the edge of the map so you can see where you can move it, which is just silly. To make things worse, if you want to see what is in a stack, you have to tap and hold without moving your finger for a rather long time; so we have two features (move and inspect stack) which use the same interface (tap and hold). Crazy.

The main map of Titan is incredibly confusing (one of my main complaints of Titan in general), and the app really doesn't help, and in fact makes it worse. The icons between the spaces are tiny, and there's no legend at all that I could find. The highlighting that happens while you're moving is almost invisible. And it isn't easy enough to see which stacks you haven't moved yet (a tiny highlight which is green instead of blue).

On the battle boards, there is no way at all that I could find to tell you what the effects of the terrain are. It's nice that they included a list of the native creatures (are those on the valley games version of the battle maps?), but without knowing what the terrains do, that information isn't terribly helpful.

Overall, the implementation seems solid, I haven't seen any bugs, rules errors, crashes, etc. It's almost certainly worth the money if you are a Titan fan. But the praise heaped on the UI in this review (and elsewhere) is totally undeserved.
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  • Edited Thu Jan 5, 2012 5:49 pm
  • Posted Thu Jan 5, 2012 5:49 pm
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Robert Patton
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LEET ... Elite geek speak ...
 
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  • Posted Fri Jan 6, 2012 2:46 am
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Jim bo
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squonk wrote:
Quote:
The Good:
Overall the UI is impressive and does a good job of presenting the information in this complex game.

Um, no. The UI is not impressive, and it does a terrible job of presenting information...the praise heaped on the UI in this review (and elsewhere) is totally undeserved.

It may not be impressive but it's certainly not terrible either.

The points you mention are valid and have been raised previously so you're not alone in recognising that there is room for improvement but generally speaking I would say the UI is pretty good considering the complexity of the game.

I'm not suggesting reviews should pull any punches but I also think whilst ports of wargames are in their infancy we should cut the developers some slack. There's more to be considered here than a relatively less complex port of a game where you simply place tiles.
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  • Posted Fri Jan 6, 2012 10:37 am
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Nick
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kgiesing wrote:
kgiesing wrote:
I've posted a video tutorial on YouTube ...


Forgot to mention the URL to that video:

http://youtu.be/J-I-5BJy7UU

Be sure to view in 720p for best effect; note that the YouTube video
is slightly lower quality than what would ship in the game.

Let me know what you think!

- Kris


Thanks for the video. It really helped me understand a few things I was confused about!
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  • Edited Fri Jan 6, 2012 2:37 pm
  • Posted Fri Jan 6, 2012 2:37 pm
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Kris Giesing
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Hi all,

Quick note that we're planning on changing the name of the app in the app store from "Titan VG Edition" (which is kind of a mouthful) to "Titan HD". I hope you all agree that the new name is simpler and I'd like to do the name change sooner rather than later to minimize confusion.

Best,

- Kris
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  • Posted Sat Jan 7, 2012 7:35 am
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Kris Giesing
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remus wrote:

Nice tutorial. IMO, this should be added as a BGG video on the Titan page.


How do I go about doing that? I'm a relative newb on BGG... do I need to contact a site admin?

- Kris
 
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  • Posted Sat Jan 7, 2012 7:43 am
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Dave Seidner
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I can do it for you, if you want, but I don't want to steal your thumbs

It's easy though.

1. Go to the Titan BGG page.
2. Scroll down to Videos
3. Click Add>>
4. Select YouTube
5. Paste in the Video ID (In your case I believe it is J-I-5BJy7UU But it might be 5BJy7UU Try both and see which works - there's a Preview button.
6. Give the video a Title.
7. Select Instructional under Category
8. Add an optional Description
9. Preview
10. Submit
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  • Posted Sat Jan 7, 2012 1:54 pm
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Miguel
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It's a very good video that gives a nice overview, allowing players to understand how to game works overall. There is enough detail to understand many of the specifics as well. Having watched it and then tried playing it again, I felt much more comfortable. I still didn't understand everything, but it was better.

Miguel
 
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  • Posted Sat Jan 7, 2012 4:19 pm
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Stan Sunny


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Kubilius wrote:
I never played the board game, but did try the iPad game. Though I took the time to read ALL rulebook, I must say that i'm still puzzled with the game - there are no dice rolls showed, no info displayed when moving your units on the battlelands, which makes the game too fast for me, I don't understand why one unit hit the other at some certain strength, thus I'm not getting better at this game. With a rather random movement on the main board and a fast, unclear tactical battles I lost interest in playing the game rather fast. I'm not giving up on it completely - if there would be an option to turn on dice roll display, have more info shown during battles (like "You get +1 on rolls couse of this terrain") - I would definitely love to play more


I fully agree with this, and I do believe that this game has a great potential.

I know that there is a long list of to-dos for the next update, may I ask at least adding the one button access to the rules from the tactical battle interface, so that I can figure out some information if I really need to? Please tell me if this is possible already.

Right now I have printed out a hardcopy of the rules, and put it aside when playing the ipad game. As I am a hardcore boardgame fan, this might be not a major issue (for now). But I cannot image that this will continue, or for other more casual players.

Last but not leaset, good game! Keep up the good work with more hints and tutorials.
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  • Posted Sun Jan 8, 2012 10:18 am
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Kris Giesing
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stansunny wrote:
I know that there is a long list of to-dos for the next update, may I ask at least adding the one button access to the rules from the tactical battle interface, so that I can figure out some information if I really need to? Please tell me if this is possible already.


You can return to the main board using the "Main" button (the compass in the upper left), and then access the rules from there.

I'm working on adding a lot more contextual help on object by touch-holding: Lands on the Masterboard (which will show a Battleland overview, Mustering chain, etc), Hazards on the Battlelands (to show what effect that Hazard has on play), and deployed Characters (to show their current state as well as any bonuses or penalties that might apply to them due to their current location in or beside a Hazard). I'd also like to show die rolls, probably configurable on/off since presenting them will likely slow play. Hopefully these improvements will go a long way toward circumventing the need to consult the rulebook during battle.

Cheers,

- Kris
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  • Posted Mon Jan 9, 2012 6:34 am
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Kris Giesing
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remus wrote:
I can do it for you, if you want, but I don't want to steal your thumbs

It's easy though.

1. Go to the Titan BGG page.
2. Scroll down to Videos
3. Click Add>>
4. Select YouTube
5. Paste in the Video ID (In your case I believe it is J-I-5BJy7UU But it might be 5BJy7UU Try both and see which works - there's a Preview button.
6. Give the video a Title.
7. Select Instructional under Category
8. Add an optional Description
9. Preview
10. Submit


Thanks for the information. Is there a way to edit posted videos? I think I need to do one more pass over the tutorial to incorporate some feedback, and uploading it again will change the YouTube URL. If there's no way to edit then I guess I'll wait until I've posted the final video.

- Kris
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  • Posted Mon Jan 9, 2012 6:37 am
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Dave Seidner
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Willow Grove
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In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
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kgiesing wrote:
remus wrote:
I can do it for you, if you want, but I don't want to steal your thumbs

It's easy though.

1. Go to the Titan BGG page.
2. Scroll down to Videos
3. Click Add>>
4. Select YouTube
5. Paste in the Video ID (In your case I believe it is J-I-5BJy7UU But it might be 5BJy7UU Try both and see which works - there's a Preview button.
6. Give the video a Title.
7. Select Instructional under Category
8. Add an optional Description
9. Preview
10. Submit


Thanks for the information. Is there a way to edit posted videos? I think I need to do one more pass over the tutorial to incorporate some feedback, and uploading it again will change the YouTube URL. If there's no way to edit then I guess I'll wait until I've posted the final video.

- Kris


Yeah, you might as well wait then. You can edit the category and description, but I don't think there's an option to change the youtube ID.
 
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  • Posted Mon Jan 9, 2012 1:52 pm
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Michael Black
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kgiesing wrote:
We're working on improving the game's current weak areas


That puts you light years ahead of other iOS developers. Most have a fire and forget mentality so it's refreshing to see a developer that cares.
 
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  • Posted Fri Jan 13, 2012 2:58 am
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Michael Black
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w00dy101 wrote:
Man you are l33t.


I can only thumb a post once, so i'm quoting you for indirect thumb ownage. Well done!
 
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  • Posted Fri Jan 13, 2012 3:03 am
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Kris Giesing
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Titan HD version 1.0.1 "Centaur" has been released on the Apple App Store. This update fixes the Angel summoning bug, the Titan teleport bug, and a handful of cosmetic issues, as well as introducing a "Legion finder" gesture to help locate Legions on the Masterboard. Finally, the name has now been officially changed to "Titan HD".

Enjoy!
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  • Posted Tue Jan 17, 2012 6:19 pm
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Mutton Curry


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Bought the game after the update. What will be the next move?

Some one mentioned great iOS board game should have, I have a few:

* Interactive, step-by-step tutorial with clear explanations (Ascension, Carcassonne, I am a bit confused after following the one in Tigris, it is just me)

* Smooth graphics (many)

* Embedded help and tips (many)

* Async mulitplayer (Carcassonne)

* Game Center integration with friend invitation (many)

* Timely and correct push notification (Carcassonne, Samurai)

* In-game chat (Carcassonne, Words with Friends)

* Rating and matching system (Carcassonne)

(Pardon or may be we should start another discussion elsewhere on this)
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  • Edited Thu Jan 19, 2012 6:30 am
  • Posted Thu Jan 19, 2012 6:30 am
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Jamie Pollock
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Calmon70 wrote:
Some words to the AI from a somehow experienced player (+ good old day titan player )

- AI is far too lazy with his titan in general (tactical battle+strategic move)
- Titan army attack me and he sends titan first (strength 7) in front! (=Easy Titan win for me)
- Titan Army attacks me, I build my defense and he stoped moving and let the fight timeouted (Auto win for defender!)
- I played 5 games (2-6 players) and in all games in mid/latgame I was able to outnumber them easily. In most cases the remaining (non-harakiri) AI has only 1 stack with his titan which is often crippled and 0-2 minor stacks with more or less non-imroving material inside.
- AI don't understand what to protect to get his stacks ready for mid/latgame
- AI not even tries to get something like Colossus - in fact I didn't see any in all my games in hands of the AI (I can't remember Giant/Dragon either but not sure here)
- AI don't try to prevent defender recruiting (stop moving/attack wrong stuff)
- AI often can't handle ranged opponents. He just stay in defense and can be easily shooted down.

Besides AI Titan on IOS isn't bad! In fact I really like the interface and the beast recruiting help with included availabitily numbers of each unit.

So hopefully there will some improvements AI wise and the multiplayer part will be released in a good way sooner or later.


This is a good summation. Having never played Titan before I'm a little alarmed that I can beat the AI in my first couple of goes! Here is hoping or some significant enhancements to the AI.
 
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  • Posted Sun Feb 5, 2012 2:14 pm
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Jim bo
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Jambo wrote:
Having never played Titan before I'm a little alarmed that I can beat the AI in my first couple of goes! Here is hoping or some significant enhancements to the AI.

Well if your Titan play is anything like your T&E then it doesn't come as a great surprise

But in terms of the AI yes it'd be great if it was strengthened however I'm really hankering for the Multiplayer functionality as that is where the real challenge starts. Fingers crossed that's not far off the horizon.
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  • Posted Sun Feb 5, 2012 8:49 pm
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David Spangler
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Washington
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Kris, I'm impressed with the care with which you're listening to your fan base (and potential customers) and working to improve the app. Fantastic.

I'm one of those who gave up trying to play it for all the reasons mentioned. I was a Titan fan back when it first came out but haven't played it for thirty years or more, so in a way I'm like a newbie all ovr again. I found it too difficult to ease back in, but not for lack of a tutorial (though I'm glad you're making one). Mainly, it's a problem with the board for me. At 67 my eyes are not what they were, and it's just too hard to make out the icons between the squares and figure out how to move my Legion. If there were an ability to expand the board (a zoom in feature) or some way to make what was happening more visually accessible for those with less than hawk eyes, it would be great.

By the way, I did watch the tutorial on YouTube. My comment is that you need to say something more about the board and movement and the icons that govern movement. I just found playing was more difficult than I would have expected from an iPad app.

Otherwise, it's great to see this game out in this fashion, and I'm thrilled to read of the work you're doing to make it better. I feel now like my money hasn't been wasted. Thanks!
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  • Posted Sat Feb 25, 2012 5:42 am
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Kris Giesing
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TItan HD 1.1 "Ranger" is now released on the App Store. The feature set in 1.1 - which focuses on making the game more accessible and transparent - is largely driven by the feedback in this and similar threads, as well as player suggestions sent through in-game or App Store channels, so I thank everyone who took the time to write out their thoughts.

The one feature I wanted to get in to 1.1, but didn't, is a zoom feature on the Masterboard. It's still on the list of features to implement, but it turned out to be surprisingly involved, and the release had already slipped quite a bit beyond its original scope. On the plus side, I did lay the groundwork for zooming by allowing gestural control of markers without dragging (thus making it easier to control Legion placement on a zoomed-in board), so it should be easier to implement when we get to it.

Up next is Titan HD 1.2 "Hydra", which will feature online multiplayer. Given the volume of feedback about the AI's weaknesses, I will likely try to improve it as well, although anything I do will need to be relatively unintrusive - the full rewrite the AI deserves will wait until a future release.

Best regards,

- Kris
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  • Posted Wed Mar 28, 2012 8:02 am
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Jim bo
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Kris, you've made my day.
 
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  • Posted Wed Mar 28, 2012 9:48 am
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Andrew L
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Kris: any plans for an iPad Retina graphic upgrade on the horizon?
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  • Posted Wed Mar 28, 2012 5:33 pm
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Dave Seidner
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Willow Grove
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Also it's on sale until April 2 (I think) - Currently $4.99
 
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  • Posted Wed Mar 28, 2012 5:42 pm
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Kris Giesing
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remus wrote:
Also it's on sale until April 2 (I think) - Currently $4.99


Yes! I meant to mention that in the note above.

Cheers,

- Kris
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  • Posted Thu Mar 29, 2012 1:33 am
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Kris Giesing
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acey wrote:
Kris: any plans for an iPad Retina graphic upgrade on the horizon?


That's currently unscheduled. The work involved overlaps considerably with zoom, inasmuch as both require higher-fidelity graphics, so they'd probably be part of the same release. I need to do more investigation to determine what else might be required to make the game retina-compatible. I'll try to let people know what the plan is as soon as we have one

Cheers,

- Kris
 
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  • Posted Thu Mar 29, 2012 1:36 am
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I know it's a long shot, but is there any chance of this being ported to Android tablets some day?
 
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  • Posted Thu Mar 29, 2012 8:43 am
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Jim bo
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Love the changes, nice work and thanks for listening to the feedback!
 
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  • Posted Thu Mar 29, 2012 1:55 pm
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Kris Giesing
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elmyra wrote:
I know it's a long shot, but is there any chance of this being ported to Android tablets some day?


A port to Android is planned, although the amount of work required to get the iOS version completed has set the schedule back. There's no ETA. When we have some idea of a schedule, we'll let people know.
 
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  • Posted Thu Mar 29, 2012 2:08 pm
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St. Petersburg
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kgiesing wrote:
elmyra wrote:
I know it's a long shot, but is there any chance of this being ported to Android tablets some day?


A port to Android is planned, although the amount of work required to get the iOS version completed has set the schedule back. There's no ETA. When we have some idea of a schedule, we'll let people know.


I don't mind waiting, I'm just happy to know it'll be coming. Thanks for the quick reply!
 
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  • Posted Thu Mar 29, 2012 5:11 pm
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Mack Knife


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Quote:
given the volume of feedback about the AI's weaknesses


please do not make the "easy AI" any tougher, in fact, make it a little weaker. easy should be just that, EASY! after game 3 i should win 4 out of 6 times but i don't now. let the EASY level be for someone like me who wants to learn the game but really just wants to have fun. 1.2 is coming, if people want a harder AI they can play online. paying $8 to consistently lose sucks. make easy mode EASY!
 
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  • Posted Fri Mar 30, 2012 3:58 am
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Kris Giesing
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Mack the Knife wrote:
Quote:
given the volume of feedback about the AI's weaknesses


please do not make the "easy AI" any tougher, in fact, make it a little weaker. easy should be just that, EASY! after game 3 i should win 4 out of 6 times but i don't now. let the EASY level be for someone like me who wants to learn the game but really just wants to have fun. 1.2 is coming, if people want a harder AI they can play online. paying $8 to consistently lose sucks. make easy mode EASY!


The specific complaint is that the weaker AIs tend to suicide their Titans in battle, which makes for a pretty unsatisfying play experience. All the AIs tend to have issues reaching opponents with slow attackers on complex maps (e.g. Cyclopes in the Jungle) due to pathing complexities.

Generally I would like to make the AIs play more like humans. The weaker AIs should understand that their Titans shouldn't attack without backup, but they should also make lots of mistakes on the Masterboard due to mis-understandings of movement or mustering details. Right now, their Masterboard play is too strong, while their battle skills are (at least in some circumstances) outrageously weak.

The other unsatisfying thing is having the AIs attack your Titan stack before the game really has a chance to get going. This actually happens in real life games too (there's always someone eager to give Battle a try, even if it weakens them in the overall game). But I'd like to restrain the weaker AIs because the whole point of playing against them is to get stronger across the whole game experience, and getting knocked out very early by what seems like random chance doesn't really aid that goal.

So I will definitely keep the easy AIs easy; the goal is to make them more fun and useful, not harder.

Best,

- Kris
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  • Posted Fri Mar 30, 2012 4:58 pm
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Mack Knife


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thanks kris! great game and I (we) appreciate you being here to provide feedback. i'm getting up there in years and even though i enjoy the challenge of a game like this, i just play on easy to have fun and let the other guys play cutthroat on the harder levels. sounds like you're spot on with the AI tweaks. i DO get attacked too early in the game. another thing i've noticed is I roll lots of 2's while the AI rolls LOTS of 6's. also, "he" ALWAYS (every turn!) seems to muster recruits while i don't seem to (probably cuz i roll all those 2's!

thanks again Kris, nice talking to you and great support!
 
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  • Posted Fri Mar 30, 2012 5:10 pm
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Bruce Monson
United States

Colorado
kgiesing wrote:
One more thought.

Many have said they are holding out on purchasing the game until we make some improvements in various areas. I think that's a perfectly valid perspective, and the best thing about an in-depth review like this one is that it gives people enough information to make that decision. I'd much rather have people not buy the app, than buy it and be disappointed or frustrated!

We're working on improving the game's current weak areas, and it's our job to win you over with those improvements. I hope that if you're interested in Titan but don't think the current version suits your tastes, that you'll keep track of our progress and look again when we've issued some updates.

Best,

- Kris


Hi Kris!

I actually bought the app and have played probably 15-20 games so far. It really is a remarkable game that deserves better billing.

Prior to this I had played the original game three times, but the color schemes were so horrible I always felt like I was on the verge of having a seizure! So, although the game itself is great, the aesthetic were enough to keep me away.

THE GAME BOARD:

That has been resolved with the new release of the physical board game by Valley Games, which utilized some truly beautiful artwork by Mike Doyle, which is also utilized in the iOS app.

Unfortunately, the game designers DID NOT USE the best artwork that Mike Doyle had done on the board. His version #2 which showed a clearer delineation of the track pathways on the game board (see Mike's blog here: http://mdoyle.blogspot.com/2007/11/valley-games-titan-ii.htm...) was a home run. HOW COULD YOU GUYS HAVE PASSED ON THIS? shake

It seems the Titan designers did not want to use this version becuase they thought (mistakenly IMO) it was too much of a change from the original board and would be offputting to veteran players, when in fact they should have been looking at it from the view of making it more palatable to NEW players. It would seem this would have been especially important with the ipad version.

One of the biggest drawbacks to Titan has always been the confusing board. It almost seems as if the designers intentionally made it confusing and cryptic. Even playing with and watching experienced players I know that at least an hour of a typical four hour game was spent trying to figure out where your stacks COULD move, let alone strategizing about where they should move, if at all.

RECRUITING CREATURES

While the iOS game resolves the "where CAN I move" problem with the hilighted tiles and directional arrows, it doesn't resolve the problem for trying to plan your moves ahead, or figuring out where you have to go to get on the 'right track' for that Hydra or Dragon.

As a training exercise I'd like to see one or two step-by-step examples showing how 'Player X' maneuvered his legion to a particular terrain location with the knowledge that 'this spot' gives him the best odds at reaching his desired recruiting location.

Granted, this is getting into the subjective area of strategy and tactics that may differ depending on whom you're talking with. But providing one or two generic examples would be very helpful for the biginner trying to grasp this critical concept.

BATTLES & TERRAIN:

The battles are also very confusing and difficult to grasp by new players, even after reading the rules multiple times.

In the latest update to the iOS the speed playthrough of the AI battles has been resolved. THAT IS A BIG HELP! THANK YOU FOR THAT!

However, the whole fighting system really needs a thorough move-by-move tutorial showing how the various terrain tiles affect battles. One possibility would be to have 'attacker' and 'defender' buttons that, when pressed, show the +/- numbers each unit has for the tile it is sitting on.

Another option would be for the selected 'attacking' unit to show a green (+1), (+2), or red (-1), (-2), etc. for each legal creature it can attack on that turn.

Just some sugestions. Thanks for listening and thanks for helping to bring this great game to the ipad!
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  • Posted Thu Apr 5, 2012 7:40 am
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Jim bo
United Kingdom

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bamonson wrote:
Unfortunately, the game designers DID NOT USE the best artwork that Mike Doyle had done on the board. His version #2 which showed a clearer delineation of the track pathways on the game board (see Mike's blog here: http://mdoyle.blogspot.com/2007/11/valley-games-titan-ii.htm...) was a home run. HOW COULD YOU GUYS HAVE PASSED ON THIS? shake

It seems the Titan designers did not want to use this version becuase they thought (mistakenly IMO) it was too much of a change from the original board and would be offputting to veteran players, when in fact they should have been looking at it from the view of making it more palatable to NEW players. It would seem this would have been especially important with the ipad version.

I think which board design is more palatable is down to personal preference. I really don't like the version #2 because I find the contrasting colours used too bold for my liking. If I found myself staring at that board for more than an hour or so I'd likely end up with a migraine.

The board design eventually chosen for the iPad with its softer colours is easier on my eyes whilst offering enough differentiation for gaming purposes.

That's just my opinion but I don't think what veteran vs new Titan players would prefer really comes into it.
 
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  • Edited Fri Apr 6, 2012 6:44 am
  • Posted Fri Apr 6, 2012 6:42 am
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Bruce Monson
United States

Colorado
Yojimbo252 wrote:
bamonson wrote:
Unfortunately, the game designers DID NOT USE the best artwork that Mike Doyle had done on the board. His version #2 which showed a clearer delineation of the track pathways on the game board (see Mike's blog here: http://mdoyle.blogspot.com/2007/11/valley-games-titan-ii.htm...) was a home run. HOW COULD YOU GUYS HAVE PASSED ON THIS? shake

It seems the Titan designers did not want to use this version becuase they thought (mistakenly IMO) it was too much of a change from the original board and would be offputting to veteran players, when in fact they should have been looking at it from the view of making it more palatable to NEW players. It would seem this would have been especially important with the ipad version.

I think which board design is more palatable is down to personal preference. I really don't like the version #2 because I find the contrasting colours used too bold for my liking. If I found myself staring at that board for more than an hour or so I'd likely end up with a migraine.

The board design eventually chosen for the iPad with its softer colours is easier on my eyes whilst offering enough differentiation for gaming purposes.

That's just my opinion but I don't think what veteran vs new Titan players would prefer really comes into it.


The board used in the ipad game (and the recently reissued board game) have IDENTICAL COLORS!!! The only difference in the board I was referring to was space added between with a thin outline showing the directional flow. This makes 'seeing' the board much easier on both the eyes and the mind! The color schemes are the same. It was the original board that caused migraines.
 
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  • Posted Sun Apr 8, 2012 5:54 am
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Jim bo
United Kingdom

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bamonson wrote:
Yojimbo252 wrote:
bamonson wrote:
Unfortunately, the game designers DID NOT USE the best artwork that Mike Doyle had done on the board. His version #2 which showed a clearer delineation of the track pathways on the game board (see Mike's blog here: http://mdoyle.blogspot.com/2007/11/valley-games-titan-ii.htm...) was a home run. HOW COULD YOU GUYS HAVE PASSED ON THIS? shake

It seems the Titan designers did not want to use this version becuase they thought (mistakenly IMO) it was too much of a change from the original board and would be offputting to veteran players, when in fact they should have been looking at it from the view of making it more palatable to NEW players. It would seem this would have been especially important with the ipad version.

I think which board design is more palatable is down to personal preference. I really don't like the version #2 because I find the contrasting colours used too bold for my liking. If I found myself staring at that board for more than an hour or so I'd likely end up with a migraine.

The board design eventually chosen for the iPad with its softer colours is easier on my eyes whilst offering enough differentiation for gaming purposes.

That's just my opinion but I don't think what veteran vs new Titan players would prefer really comes into it.


The board used in the ipad game (and the recently reissued board game) have IDENTICAL COLORS!!! The only difference in the board I was referring to was space added between with a thin outline showing the directional flow. This makes 'seeing' the board much easier on both the eyes and the mind! The color schemes are the same. It was the original board that caused migraines.

I was simply going by the images shown in the blog you linked where the colours are more saturated to give greater contrast and are not identical to the iPad version. I can't comment on the recently reissued board game version because I don't own a copy nor have I seen it.
 
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  • Posted Mon Apr 16, 2012 1:45 pm
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Anthony Gambatese
United States
Mentor
Ohio
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I personally feel the score is right on target. I have never played Titan but have always wanted to. For me I usually go to BGG anyway to find out the rules of the game when I purchase an IPAD app ... its a much easier read then the Ipad and more complete then a tutorial. And it seems to me this game is too complex for a complete demo of every aspect of the game anyway. If you want to know how to play the game just read the rules or since your reading this ... check BGG ... whats the problem??

Although I must admit I would like to see the AI slow down for his turn .., or at least have the option to do that.
 
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  • Posted Sat May 12, 2012 4:34 pm
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