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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.
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Games Played in December 2011

Bobby Warren
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Happy New Year!

I played 30 games a total of 68 times and three expansions a total of 14 times. Six of the games and one of the expansions were new to me in December. I played 11 of the games in November.

The construction on house is almost done, so I will be able to break a majority of the games out of storage purgatory and, after another trip to hell (a.k.a., IKEA), I will have new shelves to display most of the games.

The one the thing I have come to realize is I should cull some of the games. We'll see if I actually manage to do that this year.

So here is how I ended the year in gaming.

7 Wonders
Times Played: 2
Last Month Played: 11/11

Rob hadn't played this (nor anything new in a long, long time) so we played a couple of games without the Leaders expansion.

Ascension: Chronicle of the Godslayer
Times Played: 1
Last Month Played: 6/11

We played a three-player game while Michael was making gumbo on Boxing Day. Kevin brought his newly-sleeved copy and we broke it in.

It is sooooo slow compared to playing on the iPhone. Heck, Michael played two games on his iPad while we finished up our game.

Ascension: Storm of Souls
Times Played: 2
Last Month Played: New to me

After not playing the game system in person for months, I played the this weekend after playing the original. Nico picked it up and we broke it out and got in a couple of games. I like the trophy effects and the addition of the Fanatic to beat on when there is not monster in the center row. I'm still not a fan of the art but it doesn't detract from the game play, so it not a real issue. I still won't buy another game in the series, but if I was going to buy one of them it would likely be this set because it has the most variety.

Circus Flohcati
Times Played: 1
Last Month Played: 11/09

This was a game played with simplified scoring rules for the little kids. They will get the real scoring rules explained to them the next time they play it.

Cribbage
Times Played: 1
Last Month Played: 7/11

Mike and I played a game while waiting on Hilary to either come home or decompress after coming home before she joined us in some games.

Einfach Genial
Times Played: 1
Last Month Played: 8/10

A two-player game. I need to take my copy with me some Saturday to try and get in some four-player team games.

Elder Sign
Times Played: 4
Last Month Played: 11/11

My first time being part of a losing game. I spent much of the game one point away from going insane and the last half of the game being one stamina shy of dying, but I survived until the battle at the end, where I went first and had two turns at trying to smack the bad guy before dying.

Game two was a close one, which we won on the last roll (because you can never win on the first roll). If the roll had failed, we would have had to go to the final battle against that devilish Yog-Sothoth.

Game 3 was a meat grinder as Mike and I each had multiple characters die, with my last one being just as Shub-Niggurath woke, leaving Mike and Hilary to be slaughtered by the old goat without me.

Finally, we ended the year defining why Hastur was the King in Yellow. That was the color of the stain on his robes when he saw how powerful we were!

Eminent Domain
Times Played: 4
Last Month Played: 11/11

The first two were four-player games broken up by the gumbo making mentioned above. It's hard for a couple of parents to play a game quickly when passing a squirmy baby between them, so these took a little longer than maybe they should have, but that is still okay with me.

I also played a couple of two-player games with Nico. I like the game best with two players, a little less with three, and a little less with four, because it ends just as you can get a strategy rolling.

Flash Point: Fire Rescue
Times Played: 9
Last Month Played: New to me

I thought it was an okay game after our first playing, probably because it didn't flow well. I was willing to play it again, and I was back at Mike and Hilary's the next night and I liked the game much better because it flowed so much better because we knew the rules. And we played three more times the next time I was there, and it was then that Hilary became known as "Hot Spot" because she always hits the hot spots when it is her time to spread the fire.

The last chance we had to play it was New Year's Eve, when someone should have come up with a nickname for me because I kept spreading the fire onto the people we were supposed to be saving.

If you're looking for a Pandemic-like cooperative game, this will likely be a good choice.

Hanging Gardens
Times Played: 1
Last Month Played: 4/11

Neither Nico nor Rob had played this before, so I gave a quick overview and we played. I managed to collect four of the gates (25 points) and both sets of the queen (15 points each) and won the game. I suspect both the guys would do better next game.

King of Tokyo
Times Played: 1
Last Month Played: 11/11

Eight players! (Well, two of them were younger kids teaming up with their dads.)

This was one of those "the dice love me" games as I rolled at least three points every turn over five turns and won without going into Tokyo. Normally, you would expect to see more bloodshed in a six player game, but sometimes the winner is just that much better than the rest of the rabble.

Kingdom Builder
Times Played: 10
Last Month Played: New to me

This has some similarities to Through the Desert in that you are placing pieces on the board, trying to connect to certain areas. The real difference for me is the way you score changes every game, as does the board set-up.

After Mike, Hilary and I played it, I ended up buying it at the store the next time I was there to play. I looked into getting the Capitol promo tile, but the rules can be used by placing anything in the appropriate cities, so I wasn't willing to spend too much to get it, but I arranged a trade for one. It will also be available from the Geek store sometime soon.

The game also was a hit with the guys at the store, so it might see a bit of play in the near future. Whether or not it has staying power is another question.

Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 5/11

Mike and I played this. I had forgotten how danged stiff the cards are and picked up all of them and tried to shuffle them. Yikes!

The Mystery Rummy family of games is still one of the best card game series going. I keep hoping that this and the first one are reprinted with a more normal card stock.

Notre Dame
Times Played: 1
Last Month Played: 11/11

Two months in a row! This time, only Michael had played before, Nico owns it and hadn't played it, and Kevin and Anne were new to it. I had a bad feeling the entire game that things were not going my way. Nico won the game and it seemed like everyone enjoyed playing it.

Pastiche
Times Played: 1
Last Month Played: 7/16

I was in the mood to play and the people who owned it weren't around, so I bought a copy. Of course, we didn't play it, but I did get to break in my copy the next day.

I got the new International Edition and the new palette layout is better. I like the easels, but don't think they were a necessary addition.

Power Grid
Times Played: 1
Last Month Played: 10/11

A five-player game on the Germany map. David had never played before, so we didn't use the expansion cards.

Quarriors!
Times Played: 8
Last Month Played: 11/11

Expansion Played: Rise of the Demons for all games.

My strategy for giving Corrupted Quiddity to others is to give it to someone who has no creatures ready to score, preferably someone with most of his dice in the discard pile so they get tossed in the bag before they can cull them. The negative to this is that the player which is about to score gets stronger. If that is the case, then give them the die so they have to cull it instead of something else, hopefully slowing them down.

I did end up ditching the Plano storage solution and am now keeping the dice in three different bags. One is for the basic dice (including the Corrupted Quiddity), one has all the spells, and the other has all the creatures. The bags and other components are in a "Really Useful Boxes" plastic box which is simple to open up and seal safely. I'll probably keep it in there until the expansion comes out this summer which is supposed to be a storage box for everything to date.

Race for the Galaxy
Times Played: 4
Last Month Played: 11/11

Expansion Played: The Gathering Storm for all games.

This game is actually starting to be not that fun to play. When Michael and I play it really feels more like whomever is drawing the cards they need is going to win and not the best player. Maybe we are too evenly matched? I also notice this less with three players, which could be because each player is selecting only one role a turn and that mitigates some of the runaway feelings the lucky card draws can cause.

Road to Canterbury, The
Times Played: 2
Last Month Played: New to me

Wow, the rulebook is pretty big for what appears to be a simple card game. It has a similar feel to Web of Power in that you are playing cards for influence and then choose from face-up cards for your hand. It was also a fairly quick game and I spent too much time trying to set up big scores while Mike looked to score as often as possible, which worked better and he easily won.

The production values for the game are really nice and it appears to be well-worth the cost for the components . The game is fun, though I'm not sold on buying it for myself. It worked really well as a two-player game.

A couple of weeks later we played a three-player game and Mike had no fun at all. He went the entire game without seeing a Gluttony sin card. They would either come up when he took a card from the display, or were taken before it was his turn or drawn blind by Hilary and I. He was almost ready to sell the game after we played the second time. We spent a lot of time having to search the rules for what seemed like simple questions, and they weren't easy to find and Hilary said she wasn't paying attention the latter half of the game because no one really seemed to know how to play. Sometimes I wish all games came with a simple flow chart.

Roll Through the Ages
Times Played: 2
Last Month Played: 10/11

The first game was very low scoring, as was the second time we played when the scores were bunched together. Mike and I tied at 19 and Hilary had 18. Yeah, Mike won, by the tiebreaker, but the dice still love me.

Snow Tails
Times Played: 1
Last Month Played: 11/11

A brutal race which saw Michael running for a short time with four dents and Nico falling so far behind he might not finish until the next race is completed.

Stone Age
Times Played: 1
Last Month Played: 1/11

Not a good game for me. I was playing against three people who have played it a lot more than I have and they were working more on strategies, while I was being tactical. I ended up in dead last, which is okay since I do like the game a lot.

Super Dungeon Explore
Times Played: 1
Last Month Played: 11/11

Mike and I played. He's played once and I played a few times and we both had only played the bad guys. He let me play the heroes and I chose the Paladin, the Ember Mage, and the Barbarian. I probably lost the game when I decided to place the starting point in the center square, but it still made it to the final fight with the dragon and he had to go into time out before he finished off the heroes.

Tanto Cuore
Times Played: 2
Last Month Played: 8/11

We played a couple of four-player games and the new player, Ben, proved to be the King of the Maids both times. The pervy bastich!

Thunderstone
Times Played: 1
Last Month Played: 11/11

Just one game this month. It was still my most-played game of the year.

Ticket to Ride: Legendary Asia
Times Played: 1
Last Month Played: New to me

We played a three-player game on the Legendary Asia map. Mike and I also looked of the team map and suspect it will play well with two or three players instead of using teams, which I can't see ever doing. Mike thought he and Hilary might play teams with their kids at some point to teach them the game, which sounds pretty cool.

I did end up picking the map pack up and hope to start playing some flavors of the game a little more in the next year.

To Court the King
Times Played: 1
Last Month Played: 11/11

When defending the crown, I ended up with 10 sixes. Getting both the Noblewoman and the Nobleman can be really powerful in the end game.

I wish the expansion had been done for this. I heard it was a lot of fun. Maybe someone will reprint the game at some point and include the expansion in it?

Vikings
Times Played: 1
Last Month Played: 10/08

I hadn't played this in a while and kept missing little things about the game that we discovered as we were playing, mostly thanks to the player aide cards which were included. Ben really liked the game and I think Nico and Michael would like to play it again, so I probably should add it to the list of games I bring along.

I've also never played the advanced game. I like the basic rules as they are and enjoy the game enough that I see no need to modify the game.

Warhammer: Invasion
Times Played: 1
Last Month Played: New to me

Mike played the Orcs and I played the victorious stunties.

It's an okay game, though I am finding myself less and less interested in playing CCG-type games, even these LCGs. But as long as Mike wants to set up the decks, I'll play.

Witch of Salem
Times Played: 1
Last Month Played: 7/11

We played a bunch of cooperative games, and since we were in the mood to lose something, we played this.
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Subscribe sub options Mon Jan 2, 2012 3:51 pm
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Mike Gingold
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I think I have one more try for Road to Canterbury in me. I think it may play better 2 players and we should try it one more time that way. So far, it has been very disappointing. Also, while the components are nicely, they are grossly overproduced and overpriced. To top it off, the rules book is a piece of shit. You can learn how to play by reading it a few times but it is about 6 pages too long.



 
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  • Posted Tue Jan 3, 2012 1:36 am
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Alf Seegert
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Might I suggest checking out the video tutorial for The Road to Canterbury if you haven't already? It's a helpful way to learn the major rules.

http://www.theroadtocanterbury.com

I myself prefer playing with two players.
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  • Edited Sun Jan 8, 2012 5:09 pm
  • Posted Sun Jan 8, 2012 3:33 pm
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Bobby Warren
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alfseegert wrote:
Might I suggest checking out the video tutorial for The Road to Canterbury if you haven't already? It's a helpful way to learn the major rules.

http://www.theroadtocanterbury.com

I myself prefer playing with two players.

Alf,

I wouldn't call that a high recommendation for the rule book, which should be easily decipherable to players. I'm also not prone to watching videos online. Call me old fashioned, or just old, but that's how I roll.

I hope it does play best with two and Mike and I end up playing it often. I do know it was really difficult to find answers when we picked the game up for the second play.
 
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  • Posted Mon Jan 9, 2012 7:04 am
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Mike Gingold
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alfseegert wrote:
Might I suggest checking out the video tutorial for The Road to Canterbury if you haven't already? It's a helpful way to learn the major rules.

http://www.theroadtocanterbury.com

I myself prefer playing with two players.


I ended up watching the video and I would say it was ok. However, I have to agree with Bobby that you should be able to learn the game by reading the rules and not by having to watch the video. Moreover, the video is not too helpful when it tells you that the it does not go over the complete rules and that you need to refer to the rulebook.

I will definitely give the game another chance but it is going to have to wow me to get me to dedicate gaming time towards it. It was really frustrating trying to work through the rules.
 
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  • Posted Mon Jan 9, 2012 7:11 am
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Alf Seegert
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I'm sorry that you found the rules frustrating. Alas, I did my best with them, but I will try to do better in future. I had much better luck with the ruleset for Trollhalla, but it's also a simpler game. There is a lot to cover in The Road to Canterbury, and I'd be open to any suggestion on your part for how it might be made more clear and accessible. (I suggested the video because some people seem to prefer being "shown" rather than "told," and I'm one of them. Not everybody learns the same way.)

My goal here is not to justify the quality (or lack thereof) in the rules, but to help you in any way I can to enjoy the game. Thanks for playing, and I hope your two-player experience is more fun than your 3-player was. All answers should be there in the rules, but feel free to contact me about any questions if you have trouble.
 
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  • Edited Mon Jan 9, 2012 4:31 pm
  • Posted Mon Jan 9, 2012 4:11 pm
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Bobby Warren
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alfseegert wrote:
I'm sorry that you found the rules frustrating. Alas, I did my best with them, but I will try to do better in future. I had much better luck with the ruleset for Trollhalla, but it's also a simpler game. There is a lot to cover in The Road to Canterbury, and I'd be open to any suggestion on your part for how it might be made more clear and accessible. (I suggested the video because some people seem to prefer being "shown" rather than "told," and I'm one of them. Not everybody learns the same way.)

My goal here is not to justify the quality (or lack thereof) in the rules, but to help you in any way I can to enjoy the game. Thanks for playing, and I hope your two-player experience is more fun than your 3-player was. All answers should be there in the rules, but feel free to contact me about any questions if you have trouble.

I'm stubborn. Videos bad, rules good.

I didn't take it as a 'should" read the videos and I completely agree that we learn differently.

If I was to blame someone for the rules, I would blame Rick, because I see him once in every blue moon, or so. devil

For you, I will try to read the rules myself and make any suggestions. I'm used to writing writing directions for Microsoft products for completely clueless people, so I think I am pretty good at breaking things down step by step. Now organizing it, that's not my forte.

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  • Posted Mon Jan 9, 2012 5:53 pm
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Alf Seegert
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Bobby4th wrote:

I'm stubborn. Videos bad, rules good.

I didn't take it as a 'should" read the videos and I completely agree that we learn differently.

If I was to blame someone for the rules, I would blame Rick, because I see him once in every blue moon, or so. devil

For you, I will try to read the rules myself and make any suggestions. I'm used to writing writing directions for Microsoft products for completely clueless people, so I think I am pretty good at breaking things down step by step. Now organizing it, that's not my forte.



Thanks, Bobby!
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  • Edited Mon Jan 9, 2012 6:11 pm
  • Posted Mon Jan 9, 2012 6:10 pm
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Mike Gingold
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alfseegert wrote:
I'm sorry that you found the rules frustrating. Alas, I did my best with them, but I will try to do better in future. I had much better luck with the ruleset for Trollhalla, but it's also a simpler game. There is a lot to cover in The Road to Canterbury, and I'd be open to any suggestion on your part for how it might be made more clear and accessible. (I suggested the video because some people seem to prefer being "shown" rather than "told," and I'm one of them. Not everybody learns the same way.)

My goal here is not to justify the quality (or lack thereof) in the rules, but to help you in any way I can to enjoy the game. Thanks for playing, and I hope your two-player experience is more fun than your 3-player was. All answers should be there in the rules, but feel free to contact me about any questions if you have trouble.


Hi Alf. Thanks for your suggestions.

As far as rules go, I would suggest trying to be as concise as possible. The rules are 8 pages. They are very wordy and that in part makes it difficult to find things. I agree that all of the answers are in there but it is a bit of work to find them. I think the rules could be laid out in a simple manner and would take no more than 4 pages.

I always thought that a good way to see how the rules are is to give them to someone who does not play games along with the game and see if they can play without your help. I know this is not always feasible, but just a thought.
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  • Edited Mon Jan 9, 2012 6:38 pm
  • Posted Mon Jan 9, 2012 6:37 pm
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The root of all evil... but you can call me cookie.
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alfseegert wrote:
My goal here is not to justify the quality (or lack thereof) in the rules


Lemme do that for you then. devil

Personally I found the rules well done and I was pleased with them. Everything you need is in the book. I do see what you mean about them possibly being verbose. In our first game we did come to a point where we weren't 100% positive how to make a rule calling but we read the rules and applied them to the letter of the law. We then posted and asked if we did things correctly and in fact we did. I think if you have tricky rules, read the book and then confirm you did things right it means you have a good rule book on your hands.

I think we are a bit spoiled these days though. In years past you would read rulebooks and hope you were playing it right. After playing said game as you thought was right you'd just grow accustomed to your version of the game and it WOULD be right for your table. Then you'd get an official update, find out you were playing said game wrong and now don't like the game with the right rules! LOL

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  • Posted Mon Jan 9, 2012 9:43 pm
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I don't remember what we were looking for that was the big frustration for Mike, but I know he looked in what appeared to be all the right places and couldn't find it. I pulled the rules up on my iPhone and did a search foe the word and came up with the reference and thought it was hidden. It is something we caught the first time we played the game, but when looking for it a couple of weeks later it wasn't easy to find.

As I recall it, we had an easier time with the game from a cold reading than we did trying to reference the rules a second time.

I will say it is a lot easier than the Super Dungeon Explore rules to play out of the box, and it is a gazillion times easier to reference. Plus, Alf answers questions, so that's a good thing.
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  • Posted Mon Jan 9, 2012 10:07 pm
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