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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Hero Academy

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPhone and iPod Touch, iPad at 2x
Current Price: Free
Developer/Publisher: Robot Entertainment
Version: 1.0
Size: 46.1 MB
Multiplayer: Online Multiplayer
AI: None.
Itunes link:Hero Academy
 

The Good:
- The game has cohesive and thematic graphic design.
- The online system is well designed and features asynchronous play.
The Bad:
- The lack of a solo play mode may discourage some players.
- The game is simple and features a tutorial, but an easier way to learn the abilities of each unit in the army is needed.
 
Gameplay:
Hero Academy is the first iOS offering from Robot Entertainment, the makers of Orcs Must Die! and Age of Empires Online. Luckily for us iOS Board Gamers, their first project is a turn based tactical battle game with fantasy armies. It uses a polished yet humorous art style to portray a skirmish that is more like a rugby match than the assault on Helms Deep.

In Hero Academy players face off in one on one matches against other players. Each player controls an army with varying units and abilities. Currently there are two armies to choose from: Humans and Dark Elves. Similar to tactical games like Summoner Wars, players battle with a set army but must make strategic choices in how to deploy and manage that army. The two armies vary in unit abilities but generally there are ranged, magic, melee and healing units. Players receive a random hand of units and items from their supply, and it is up to them to decide how they will use them. Each turn players receive five actions per turn which they can use to move units, deploy units, attack other units or crystals, or use items. Turns are done asynchronously so players can try to use their actions in different ways, finally submitting their turn when they are confident with their move. Action management is the driving force in this game. Do you deploy more units or strengthen the units you already have out with items? Do you move forward and attack or protect your defensive line? Units in Hero Academy can move or attack as many times as they like in a turn (five action limit barring) so balancing and deciding what strategy to take is very engrossing. Players are attempting to attack and destroy their opponent’s crystals while protecting their own. The first player to lose all of their crystals or units first is the loser.

Hero Academy is quite a fun tactical game with more to it than can be seen from the surface. The armies are similar and balanced, but the variety comes in the way your units come up from your supply, and your skill in using them. It really has the makings of a “sport”.
 
Implementation:
There are many reasons to not like Hero Academy. Many will complain about its freemium style, while others will sight that it is not based on a board game and perhaps too light for a “board game geek”. I am here to tell you to give it a try despite your fears. Hero Academy is not a perfect app but it is one of the most engaging games I have played recently and its tactical gameplay and asynchronous online multiplayer make it a perfect fit for any geek’s collection.

All players should be impressed by the deliberate nature of this game. It knows what it is and what it is not and is not afraid to reject features that do not fit its nature. For example, Hero Academy is a purely multiplayer experience. Players can follow a brief yet effective tutorial and read over their army’s special abilities (this information can be accessed in-game as well but is cumbersome to access. The game needs an improvement in this area), however, in this tactical game the only way to really practice and learn tactics is to jump right in to online multiplayer. This can be a scary experience but is not too far outside the experience of playing an actual board game or a console multiplayer shooter. In these experiences players must struggle through a “n00b” period as they get a grasp on the game. Hero academy is turned based so the experience is not as a severe, but you will be grasping at basic tactics through your first few matches. AI players to learn and practice against would have been helpful, but the game is simple and you will quickly learn tactics as they are used against you. Also to aid players, an update has been launched which includes a strategy guide for each army. The folks at Robot Entertainment have managed to craft a very well done multiplayer system. It is entirely asynchronous and offers play back of the previous player’s turn so you can see exactly what happened. You can many games open at a time (I have about eight open and do not see a limit) and you can use social networking to find matches, search by username or join random matches. My one complaint so far with the online play system is that so many players will not take their turns. I have several games that I initiated that now lay dormant because players have not logged in to make their moves. It would be great to see a chess clock type system integrated into Hero Academy as was used in the recent Ascension update. This would make games move faster and also help keep their servers clean as the game launches in the US. Overall the system works well and seems to be well designed. In the future it would be great to see Game Center integration as well as some sort of record/rank tracking to make the multiplayer more competitive. For now the system is solid and there always seem to be plenty of matches to join.

The graphic design in Hero Academy is also deliberate and manages to achieve parody without being obnoxious. Unlike Munchkin the jokes don’t get old because they are never shoved in your face. The game does reduce fantasy warfare into something of a sport, but this premise is enjoyable and a nice backdrop to some decent and balanced gameplay. Each unit and item in the game has a unique look so after the initial learning of abilities you will be able to identify units quickly. Everything in the game has a sheen of polish that you would expect from an A level developer. The interface is done well overall and most of it is clear from the get go. To use, move or deploy units or items dragging and dropping or clicking will get the job done. The other in-game buttons are also clear, such as the undo button which allows you to reassign your actions. I do wish there was a way to step back just one action, but from what I have seen you must start again with all five of your actions. Overall, the interface is sleek and easy to manage.

The freemium model is something that can be very annoying. It is often used as a trick to addict you and then charge for meaningless in game goods. For many gamers the freemium model gives a game an automatic pass. This is the correct reaction in many cases because the freemium model can be done in both annoying and incorrect ways. However, we gamers must come to grips with the fact that the freemium model is here to stay. Luckily, apps like Hero Academy know how to do freemium correctly. In your initial download you receive access to the full app with the human army and built in ads. For $.99 you receive access to the second army, the Dark Elves and all ads will be removed. So essentially, the app is $.99. They, wisely, do not just make you pay to only remove ads but also give you additional content. The other in app purchases do not affect gameplay at all but simply provide additional aesthetic add-ons for your army. I find that this is the proper way to introduce freemium elements in to an app and hope that apps that choose to use the freemium model will follow similar patterns. This purchase model ensures that upon its US release the app will have a large player base right at the start.


Conclusion:
Hero Academy is a great example of asynchronous tactical gameplay on iOS. Being developed by Robot Entertainment, it should attract a large audience very quickly. The app is not perfect and it could use more features to help it deliver on its multiplayer promises, but with a low cost of entry, it is a game that you shouldn’t miss. Boot it up, give it a try, and see if it becomes one of your staples.

Rating: 3/4 Good
 
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62 Comments
Subscribe sub options Wed Jan 11, 2012 2:00 pm
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Jon P
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I just logged on the App Store on my iPad and couldn't find it

Thx
jonpfl
 
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  • Posted Wed Jan 11, 2012 2:18 pm
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Christopher Taylor-Davies
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It sometimes takes a while before an app appears in the Search Results. I got there from a tweet by @HeroAcademy, which might be one way to find it.

Good review, Brad, it sums up the app nicely. I also agree that the IAP component is handled well - clearly labelled as either extra content or cosmetic vanity purchases.

I am Gleptoportus on their server, if you wish to hazard a match (anyone).
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  • Posted Wed Jan 11, 2012 2:32 pm
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David Boeren
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If it had an AI to play against (so you could avoid the stated problem of players abandoning games) then I'd be more excited about it.

I'll still download it and take a look though. Does it have local multiplayer? This is very useful to me as my wife and I can play games at restaurants, etc... that don't have wifi.
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  • Posted Wed Jan 11, 2012 2:47 pm
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Brad Cummings
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It does not seem to have a local multiplayer.

The abandoned games are a problem, but I think with this wider worldwide launch this will become less of a problem.

Also we will start a play matching forum over on the iOS Board Game Community with usernames of BGGers so you can have a good selection of solid players to choose from. (Edit: Forum Created)
 
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  • Edited Wed Jan 11, 2012 2:57 pm
  • Posted Wed Jan 11, 2012 2:53 pm
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Alan Newman
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Caveat: the Dark Elves have a character that single handedly destroyed my team, so if you want to win, I'm pretty sure you will have to spend the $0.99.

I can how this develops. Then they release the Wacky Wizards with stronger characters and you'll need them to win. And then they will release the Fantastic Faeries, and you'll need them, etc., etc.

The game is cute. But that's about it. There's no real depth here. Of course, you can't go wrong for free and it's probably worth $0.99 but more? Not at all sure about that!

In case you're wondering, it's on the Canadian store and I have a Canadian iTunes card and picked it up but have already deleted it after resigning against a Dark Elves crew. Meh.

Regards,

Alan
 
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  • Posted Wed Jan 11, 2012 3:07 pm
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Chris G
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No AI, no local player, Freemium pricing model. No thanks.
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  • Posted Wed Jan 11, 2012 3:11 pm
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Alan Newman
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Ok, it seems to be active in the US store now. After seeing 22 five star ratings ad nothng lower, I wonder if I have missed something and am downloading again.

I'll be on as "Kingpooaarrgghh"

Regards,

Alan
 
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  • Posted Wed Jan 11, 2012 3:13 pm
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kennfusion Q


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how does it look on the ipad at 2x?
 
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  • Posted Wed Jan 11, 2012 3:50 pm
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Mike Collins
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You lost me at "no solo play." I like people and all, but more often I want to play with myself goo
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  • Posted Wed Jan 11, 2012 3:53 pm
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Alan Newman
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kennfusion wrote:
how does it look on the ipad at 2x?


Not wonderful. The cartoony graphics translate alright but the text is way too fuzzy. This really needs to be HD but I can cope with it.

Regards,

Alan
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  • Edited Wed Jan 11, 2012 4:17 pm
  • Posted Wed Jan 11, 2012 4:17 pm
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Gregory Swarthout
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Al Newman wrote:
Ok, it seems to be active in the US store now. After seeing 22 five star ratings ad nothng lower, I wonder if I have missed something and am downloading again.

I'll be on as "Kingpooaarrgghh"

Regards,

Alan


Half of the reviews on the first page (I didn't look any deeper) are from people for whom this is their first and only review. Mostly likely these are sock puppets/shills/friends of the devs. Some of the others are from those who only give out 5-star reviews, but it's harder to speculate about those. Just sayin'.

Greg
 
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  • Posted Wed Jan 11, 2012 5:11 pm
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The Gray Dog Passes Go
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No AI to practice against? iPhone only? No player matching via GameCenter? Freemium model? I'm not seeing the appeal.

One of my resolutions for the year could be summed up as "stop downloading everything." I think it will start here.
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  • Posted Wed Jan 11, 2012 5:11 pm
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Jon P
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CaptainCosmic wrote:
No AI to practice against? iPhone only? No player matching via GameCenter? Freemium model? I'm not seeing the appeal.

One of my resolutions for the year could be summed up as "stop downloading everything." I think it will start here.


Yup, I agree with you. I will keep an eye on this for future upgrades

Thx
jonpfl
 
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  • Posted Wed Jan 11, 2012 6:02 pm
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Alan Newman
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I agree with not downloading everything, especially with 1.7gb remaining.

I've already matched against a few people I know, and one who left his moniker above from BGG. As for practice, seriously? It's a mindless diversion and you can redo your turn over and over until satisfied before you press the confirm.

Yes, freemium will eventually suck because the teams will get better and better and those who stick with it will wind up spending $5-$10 before getting tired of it.

I suspect I'll leave before that point but for now, it has some attraction for silliness and cuteness.

As for shills and sock puppets, might very well be but for $0.00, I don't have much to lose. If I spend the extra $0.99, I'll definitely let you know if it was worth it.

Regards,

Alan
 
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  • Posted Wed Jan 11, 2012 6:28 pm
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Gregory Smith
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Quote:
The first player to lose all of their crystals or units first is the winner.


Is this a typo? Seems backwards.
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  • Posted Wed Jan 11, 2012 6:32 pm
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Brad Cummings
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JaggedTech wrote:
Quote:
The first player to lose all of their crystals or units first is the winner.


Is this a typo? Seems backwards.

Thank you, Fixed.
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  • Posted Wed Jan 11, 2012 7:25 pm
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Kevin Seachrist
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Gotta say, this just looks like a light appetizer while I'm waiting for Summoner Wars as my main course. I might give it a try for $.99 though.
 
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  • Posted Wed Jan 11, 2012 7:53 pm
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The Gray Dog Passes Go
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Rykaar wrote:
... waiting for Summoner Wars ...

I'll admit, this is the biggest temptation for me. This is the sort of turn-based, move-and-cast-a-spell, now-it's-your-turn game that might serve as a light snack before SW hits.
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  • Posted Wed Jan 11, 2012 7:59 pm
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Keith Burgun
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OMG THIS LOOKS AWESOME

*Tries to download*

*This app is incompatible with this iPod Touch*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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  • Posted Wed Jan 11, 2012 9:10 pm
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Chris Miller
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Having a bit of fun with this one. It really sucks that there is NO documentation of what the classes or items do but a few games of experimentation and it's easy to figure out.
 
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  • Posted Wed Jan 11, 2012 9:56 pm
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Gary Weis
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MillertimeRC wrote:
Having a bit of fun with this one. It really sucks that there is NO documentation of what the classes or items do but a few games of experimentation and it's easy to figure out.


If you click on the exclamation mark in the upper left corner, this will take you to a news feed. The first news item has a link to the Game Guide, which explains everything (except how to find the Game Guide). I started doing much better once I figured out how "Stomping" worked.
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  • Posted Wed Jan 11, 2012 10:34 pm
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Kevin J
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Al Newman wrote:
Yes, freemium will eventually suck because the teams will get better and better and those who stick with it will wind up spending $5-$10 before getting tired of it.


I've spent more on less entertaining games. If I only enjoy it for one hour, I'd say that's still worth ninety-nine cents. If it holds my attention long enough to see more playable factions, then I'll be happy to shell out a few dollars.
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  • Posted Wed Jan 11, 2012 10:57 pm
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Ben Stanley
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I actually think this game is awesome and tons of fun so far. Highly recommended. The armies seem balanced to me (though I will reserve judgment until I have played more) as each has one super unit that you have to correctly counter. I would love to have an AI opponent option, but as is the game is really polished and impressive and just plain fun in a somewhat Summoners War sort of way: less factions and no dice, but a lot of fun ideas. My advice is to stick with it.
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  • Posted Thu Jan 12, 2012 12:03 am
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Matthew Rooks
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Anyone else getting an error message when trying to buy the Dark Elves?
 
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  • Posted Thu Jan 12, 2012 12:38 am
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Superhawk
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I am not sure this horse is dead yet so....

No AI - STRIKE ONE
iPad at x2 only - STRIKE TWO
Freemium - STRIKE THREE

OK, who am I kidding - they lost me at "No AI" and there was no turning back at "Freemium". x2 can be forgivable if the game is a super-fantasic title I need, but it still counts for something.
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  • Posted Thu Jan 12, 2012 1:19 am
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Keith Burgun
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Quote:
iPad at x2 only - STRIKE TWO


Why the hell does that matter?

OH NO I CAN SEE PIXELS AHHHHHHHHHH
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  • Posted Thu Jan 12, 2012 2:26 am
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Alan Newman
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Main game board = ok
Explanatory text = fuzzy, almost unreadable
 
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  • Posted Thu Jan 12, 2012 2:31 am
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Chris Miller
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I'm playing it on an iPad 2 with no issues. Actually the more I play it the more I like it and I think it might be a diamond in the rough. I have 9 games going right now and am having a ton of fun.

Bought the dark elf for .99 and so I have less than a buck into a really interesting game. I don't know how long it will hold my attention but I've been playing pretty solid for a few hours now I'm happy.

Sorry gotta run... My turn is ready ninja
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  • Posted Thu Jan 12, 2012 3:40 am
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Ben Stanley
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MillertimeRC wrote:
I'm playing it on an iPad 2 with no issues. Actually the more I play it the more I like it and I think it might be a diamond in the rough. I have 9 games going right now and am having a ton of fun.

Yeah, but it's not a diamond in the rough at all: it's a highly polished gemstone. Maybe an unappreciated gem, but a gem from what I see so far. If they keep adding new factions with strong balance and varied strategies, I will gladly pay $0.99 (or more) or each of them.

As the original review stated, this is freemium done right: no effort to milk successive payments out of people, just a free game to try and a buck for each extra faction you want to unlock (presumably they will all be priced like that, but even if the price is higher in the future, it strikes me as very fair) and then you can spend a little extra for custom avatars and colors if you want to distinguish yourself but you certainly get no benefit for that.

This kind of freemium is not an issue, I am having no problems with readability at 2x on an iPad 2, and the AI would be fun, but it isn't mandatory in a game like this. So rather than three strikes and an out, I see this as one strike that could be redeemed (AI) followed by a home run on the next pitch!
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  • Edited Thu Jan 12, 2012 4:02 am
  • Posted Thu Jan 12, 2012 4:00 am
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Chris Miller
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Well by diamond in the rough I meant that at first glance this looked overly simple and basic, but after a short time I can see some real depth.
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  • Posted Thu Jan 12, 2012 4:18 am
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Alan Newman
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MillertimeRC wrote:
Well by diamond in the rough I meant that at first glance this looked overly simple and basic, but after a short time I can see some real depth.


Depth? I can't take this game too seriously. It's fun but I wouldn't call it a battle of wits. There's also the element of the draw.

Ascension has depth. Cabals has immense depth. Assassin's Creed Recollected has phenomenal depth.

Hero Academy is a fun time out from thinking too hard.

Regards,

Alan
 
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  • Posted Thu Jan 12, 2012 5:20 am
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Alan Newman
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Al Newman wrote:
MillertimeRC wrote:
Well by diamond in the rough I meant that at first glance this looked overly simple and basic, but after a short time I can see some real depth.


Depth? I can't take this game too seriously. It's fun but I wouldn't call it a battle of wits. There's also the element of the draw.

Ascension has depth. Cabals has immense depth. Assassin's Creed Recollected has phenomenal depth.

Hero Academy is a fun time out from thinking too hard.

Regards,

Alan


Note: I should also mention that Assassin's Creed Recollected, while fantastic, is so ridiculously expensive that it is possibly beyond any redemption. HA is pretty durn cheap.
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  • Posted Thu Jan 12, 2012 6:13 am
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Kevin C
Canada
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While I wait for the truly game of the year on my iDevice; Summoner Wars

I guess I can try this sorta clone for the time being while I wait

EDIT: wth! Just downloaded the game. There is no AI??? Deleting the game now.
 
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  • Edited Thu Jan 12, 2012 9:15 am
  • Posted Thu Jan 12, 2012 8:07 am
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Steven Wyman
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Freenium!
No A.I.!
No Local multiplayer!
Non-universal App!

so it's Words with Friends?

I'm getting a kick outta it; play me - Squidopus
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  • Posted Thu Jan 12, 2012 1:50 pm
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steven riola

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Characters are weighted unevenly. If the opposing player gets out the 'ninja' first few rounds and levels up, it's unstoppable.
 
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  • Posted Thu Jan 12, 2012 5:11 pm
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Chris Miller
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Rock Hill
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Is anyone noticing higher than normal battery consumption for this app? I'm on an iPad 2 and my battery is draining really quick while playing this, much quicker than any other online game app I've tried.
 
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  • Posted Thu Jan 12, 2012 8:46 pm
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Peter G
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Thanks for the review. Loving the game so far.
 
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  • Posted Fri Jan 13, 2012 3:20 am
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Steven Wyman
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there's only one ninja in a person's 'deck' though and if you kill it and squash the body (not hard to do if they've over extended it) then no more ninja maddness. Also, killing crystals wins you the game, let them bog down their ninja in combat; then he's not being used to slingshot knights into position.
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  • Posted Fri Jan 13, 2012 1:33 pm
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Travis Bryant
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Hillsborough
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Paid the buck for the dark elves. Thus far the people I've been playing against have all been human teams. My elves die fast, but if they don't their life-draining talent is a nasty retribution.

If someone would like to play, my handle for HA is tensider. I can guarantee about at least two turns per day, but probably more
 
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  • Posted Fri Jan 13, 2012 2:36 pm
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Alan Newman
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Wantagh
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Paid the buck to get rid of the ads and am happy with the Elves. Can't say either team is better yet, both have decent advantages.

The one thing I really did not like about the Knight, that he always knocks back opponents, turned to my favor recently. I'll keep the reason a secret for now.

Fun game!

Tauntingly yours,

KingPooaarrgghh
 
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  • Posted Fri Jan 13, 2012 3:33 pm
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The Gray Dog Passes Go
United States
Reno
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I almost downloaded, then remembered that to actually play the game would be literally 100 percent dependent on other people taking their turns.

It's utterly ridiculous that there's not even a skirmish mode in an Igo-Hugo game made for a mobile device. I refuse to support this sort of short-sighted thinking, even with a free download.

I'll wait for Summoner Wars. Better game by a better developer. And I'll actually be able to play it without begging total strangers to make a move.
 
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  • Posted Fri Jan 13, 2012 5:12 pm
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Chris Miller
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I have a dozen games going right now, some players are slower but there is no lack of active players.
 
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  • Posted Fri Jan 13, 2012 5:43 pm
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Alan Newman
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Wantagh
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CaptainCosmic wrote:
And I'll actually be able to play it without begging total strangers to make a move.


C'mon, Duke. You know you'd never have to beg me! I promise.

Regards,

Alan
 
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  • Posted Fri Jan 13, 2012 5:57 pm
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Alan Newman
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Wantagh
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MillertimeRC wrote:
I have a dozen games going right now, some players are slower but there is no lack of active players.


Of six games, I have two inactives. Two finished, one I resigned, the other the other player apparently resigned at the start but it didn't give me a victory. The one I resigned, I asked for a rematch, was declined and somehow got the message "you were defeated." I contacted the developers about that.

Of the four active games, two players are slow. I can deal with this. Frankly, I have so much else to game with on the iPad that I don't think I can afford to keep on creating games in HA.

Regards,

KingPooaarrgghh - "I want to kick your butt"
 
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  • Posted Fri Jan 13, 2012 6:03 pm
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Elliott


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Thanks for bringing this game to light. I've been looking for a good replacement for Uniwar and it appears I've finally found it. All they need to do is integrate stat tracking, and a way to customize time limits, and I'll be a happy gamer.

If anyone is up for a game, my user name is UnusualOddity.
 
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  • Edited Sat Jan 14, 2012 3:11 am
  • Posted Sat Jan 14, 2012 3:09 am
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Mayfield
United States

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since this isn't a port of a boardgame this belongs on VGG
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  • Posted Sat Jan 14, 2012 9:15 pm
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Chris Miller
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Nothing says that only ports of boardgames can be discussed here. This plays like many board/strategy games that I've played.
 
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  • Posted Sat Jan 14, 2012 10:29 pm
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Alan Newman
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Wantagh
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Omg, this is a complete hoot, win or lose. Who cares? The banter back and forth and trash talking with some folks is worth the price of admission. I've gone bonkers and signed up for a custom avatar and uniform colors.

It's like Disc Drivin' but no dexterity required. Only a sense of humor.

- KingPooaarrgghh ("I want to kick your butt")
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  • Posted Sun Jan 15, 2012 3:58 am
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David Rapp
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You had me at "It's like Disc Drivin'..."

epoverb1 if you want to take me on with that, by the way...laugh
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  • Posted Mon Jan 16, 2012 10:12 pm
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Alan Newman
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epoverb1 wrote:
You had me at "It's like Disc Drivin'..."

epoverb1 if you want to take me on with that, by the way...laugh


Mwaaahaha. devil

Trouble is I am overwhelmed now. Too much good stuff, too little time!

Still on turn 1 for Caylus!
 
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  • Posted Mon Jan 16, 2012 10:32 pm
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V L
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edit: Excellent OK game.


Here's when I REALLY started to figure out what I was doing:

I saw the question mark button in the upper right. Tap that and then tap anything else in the interface that has a question mark. Brilliant system.


edit: I love the question mark system though I would love to be able to lock the question mark in and learn about everything with one tap.

edit: regarding the game. I get a little fed up with the luck of the draw. I like this game more than neuroshima hex or samurai but I feel they all have a similar "wow my hand really sucks right now" problem. CCGs can have that too but at least you can tweak your deck between games. Hero Academy does let you cycle cards but I feel like it's not enough. Not only that, Hero Academy lets the players build combos that feel unbeatable. Someone can put a bunch of boosts on a dude and just rofl stomp the other players units without challenge. Or how about when a player has two healers out. Good luck. In any case, I'm moving on to other stuff in my async games. For those that enjoy Hero Academy, keep having fun. I just don't see the need to keep playing it anymore myself.
 
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  • Edited Tue Feb 21, 2012 8:45 pm
  • Posted Tue Jan 17, 2012 5:53 pm
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Rob Ehlers
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Phoenix
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I won't even download any Freemium titles, as I hate that pricing model. I did download this game and I don't really consider it too freemium. You can fully play the game for free, and additional army types will cost you $, but then you can fully play them and do not need to spend any more $ to fully experience the game. The majority of the pay stuff is to change your avatar and team colors, junk like that, not important at all to game play.
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  • Posted Tue Jan 17, 2012 6:52 pm
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steven riola

joliet
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It's initial draw for me is slowly wearing off. Possibly because I'm fairly terrible at it, but more likely because I have so many games that haven't been active in a long time. I've had two games started where only one move has been taken, that was nearly 5 days ago. While I consider myself patient, I'm losing interest.

 
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  • Posted Wed Jan 18, 2012 5:11 am
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Steven Wyman
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The trick to this game seems to be in finding oppents of near equal skill and enough to have moves when you grab your device. A few people from here have been great to play with and that's been enough to keep me going on this game.

If you're looking for any takers my name is Squidopus.
 
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  • Posted Wed Jan 18, 2012 2:23 pm
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Mr Woods
Canada

publisher
The game looks overly simple due to the polished graphics and excellent usability. But with 5 actions points, ability to repeat attacks, moves or deployments and add permanent power ups to units the game has incredible depth. Combine that with 2 ways to win, and excellent animations designed to really emphasize your various units states and you have a power struggle of serious strategy combined with serious fun and the async thing lets you play when your too busy to play anything else. It's like game glue that you can fit in the little cracks of your life.

I have been waiting for a solid async game like this for ages. And they nailed it better than I could have imagined. Watch the new masters video to get a 'real' sense of depth of this game.

http://www.youtube.com/watch?v=nox2dk0_aSA

Complaining that you can buy yellow aviators or a new team is just childish. I hate freemium most of the time, but they actually got it right here. This is word with friends combined with an excellent board game fully animated. How can it get better than that?

There is not a single iOS board game that I like half as much as this one. Seriously.

It was a mistake to release without the current enhanced help though. The video and rules now make the game complete. (well no local pass'n play is now my only major gripe.. but that is just a side feature).

AI would have helped if you have no one to play, and your afraid of losing to strangers. But the game is so strong at what it's core purpose is, that it gets a 5 out of 5 just for that focus. AI and local pass'n'play would just make it 7 out of 5.. which would simply be too excessive for a free game.

disclaimer: I'll admit the game is dramatically better if you have a good buddy or two to play and grow with. And I paid 2 bucks for the dark elves (which also removes the ad's).. but so far not regretting a penny obviously.
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  • Posted Sat Jan 21, 2012 1:45 am
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Gabe Alvaro
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Been playing this a little bit over the past couple days. Think I'm in the thumbsup camp for this one.

You get 28 "cards" in your "deck".
Deck includes 5 different unit-types, 3 different buff types (better damage, better defense, resistance), 2 instant effects (damage, healing). Not sure what the manifest numbers are though. Anybody?

The units (at least the Council team's) abilities are somewhat patterned on the now classic tactical roles of Defender, Striker, Leader, Controller that you've seen in various RPGs both print and digital. I find this system very tactically satisfying, even if it is somewhat highly simplified in this app.

You get 5 actions per turn to play any of the face-up "cards" from your "hand" of 6 or move your units. Strategic locations on the random board provide focal points for effective tactical maneuvering.

There are quite a number of decisions to make on a given turn. I'm tempted to call it abstract, but the variation in the teams (and of course in the teams to come in the future) will provide for lots of interesting variety and counter-tactics once there are more teams available.

Really digging this little app.
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  • Edited Sat Jan 21, 2012 7:23 pm
  • Posted Sat Jan 21, 2012 6:47 am
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Brad Cummings
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digitalfun wrote:


One cool part abut this video is that they show the next team at the end. Appears to be Dwarves!
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  • Edited Sat Jan 21, 2012 1:22 pm
  • Posted Sat Jan 21, 2012 1:22 pm
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Brad Cummings
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mayfield703 wrote:
since this isn't a port of a boardgame this belongs on VGG


And I would've gotten away with it too if it weren't for those meddling kids!
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  • Posted Sat Jan 21, 2012 2:58 pm
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Mr Woods
Canada

publisher
oohh.. I like Dwarves!

I think this may also be a gateway game for card deck games. Because I haven't really been curious enough about card games. (Haven't really tried them.. although iOS game 'Samurai Bloodshow' is almost similar but actually more static like plants vs zombies). Now that I have played this 'card game' that doesn't look or feel like a card game.. I have new found interest in trying something like maybe Ascension.

Or maybe even 'sucks in breath' buy a real physical card game to try out?
 
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  • Posted Sat Jan 21, 2012 7:57 pm
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Alan Newman
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Still having great fun with this, win or lose makes no difference at all. Luck of the draw is meaningful but can be overcome with good play if your opponent plays less than optimally. Definitely not a brain burner, just wonderful mayhem.

Regards,

Alan a/k/a KingPooaarrgghh
 
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  • Posted Fri Jan 27, 2012 6:17 am
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Ben F
Australia
Melbourne
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This game is awesome, adictive and loads of fun.

At first I thought it was too simplistic, and rightly I got creamed in my first game. I had no idea about the tactics, but anyone with some intelligence will pick up the strategies fairly quickly. There is actually a lot of depth to the strategy with many decisions to make each turn. I find each turn to be a real emotional roller coaster ride, with the thrill of taking the initiative and making a good play, then followed with the 'sigh' of making a mistake. I guess this is why we like gaming! Well at least I do.

With different teams, boards and 'real' players to challenge the depth keeps on increasing. It's kind of like chess with the added benifit of magic! I've been playing for weeks, have about 5 games open and and am still looking forward to my next turn. That's bang for your buck in my world! Can't wait for the dwarves and discovering the new strategies they will bring.

Ping "Benlore" if you want to be challenged.
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  • Posted Sat Feb 18, 2012 6:28 am
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John Wiser
United States
Carlinville
Illinois
I tried this one myself and have to agree that they need to add AI. Sorry, but waiting for days for someone to take their turn is not what I want in a game nor what I will be willing to play.

Happy to hear this has its fans as it looks fun. I just wish they could have done an AI as this would be the type of game I could get into. On that note, should they ever do an AI for this game then I will give this a second look.
 
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  • Posted Mon Feb 27, 2012 5:05 pm
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