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Ranting, memories and theories from a lone gamer
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Assmbling the Great Powers Pt 1

Tyler Swan
Canada
Bedford
Nova Scotia
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As some of you might have read in the past I have been waiting for my chance to get a full, and much improved, game of Here I Stand going. Readers might remember, but I cannot see that being the case, that my last outing with this game, while fun, turned into a horror show of epic proportions.

Looking back on it now I see that the two main issues were the choice in players and the amount of time that was spend on the rules. I think that I have solved one of these issue and I know that I have solved the other.

First the player issue, well chalk that one up to a combination of poor judgment and a small player pool. Working shift work and not really knowing a lot of people in the city makes players hard to come by and, in a time of desperation, you will take anyone you can get. This time I have had time to think over the people that I know and have switched out two players (with one player left to find). We have 4 players, including me, that will be back for another game, 4 people that have a basic grip on the rules, but there is always room for improvement.

Hence I have been working on a condensed rule 'cheat sheet' for each of the powers, giving a basic summary of the ways that each gets extra VPs and rule that would pertain to that power, such as Theological Debates for the Papacy and the Protestant. This was no easy task, GMT does a great job of writing rules and making things very clear, but there is always room for little tweaks to make things a little easier for the guy that read the rulebook.

However after going over the different rules for each power and then thinking about the other aspects of the game I think that the Hardest power to play (in terms of governing rules) would have to be the English. You need to balance wars on the mainland with the reformation, you have Scotland just waiting for you, the new world needs to be taken and you have to get that male heir. I realize that the book say that the Hapsburg player will be the one that has the most taxing game play but at this point I am unsure if they would be so hard to handle.

Seems that the French would have the simplest time with it, they don't care about the religious battles, they are only interested in the new world, wars and building pretty Château's, seems simple enough?

My next item to prepare for this epic game (aside from finding another player) is drawing up a simple and quick run of the rules to start the game off with. I figure that if I can get 30 minutes of teaching the rules most people should either remember or pick them up.
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Subscribe sub options Wed Jan 18, 2012 3:24 am
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Joel K
United States
St Louis Park
Minnesota
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Consider giving the Here I Stand in 20 Minutes document to all players at a minimum. If the other players are willing, have everyone read at least the first paragraph or two of each rules section that's applicable to their power. Nobody likes homework, but I really feel you get the best results when new players spend some time up front as opposed to sitting through a rules explanation (however well condensed it might be) and then diving into play.

Others will probably disagree, but I still find the Hapsburgs the hardest to play. You have war in the East with the Ottomans, war in the west with England and/or France, and eventually war in the center with the Protestants--on top of all the CP you'll need to plow into the New World and into defense against Ottoman piracy. My pick for 2nd hardest would be France. It's been awhile since I've seen stats, but I think I remember that they have a very low win rate in competitive games.

England always seems to be on the cusp of victory. The 5VP for Edward is arguably a bit too easy to get (still have yet to see anyone fail at this), Scotland can be bargained for or captured with patience, and if they snatch some New World VPs they'll be so close that the Protestant will often delay doing much reforming in England.
 
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  • Posted Thu Jan 19, 2012 5:31 pm
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