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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.
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Tuesday Evening Gamers (TEG) - Wed. Jan 18th - Somerset, Thurn and Taxis, Luna

Gary Heidenreich
United States
Milwaukee
Wisconsin
designer
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January 18, 2012



Yes, I know it's Wednesday. It has been a hectic beginning of the New Year so the days have been all off. A spur of the moment make up day for this Tuesday happened. It was Chris, Timm, Kevin and myself yesterday. With four, I wanted to teach Chris and Kevin, Luna, my hot game of the moment. I managed to acquire a copy relatively cheap ($50) and since I'm a Stefan Feld fanboy, it was one I had been trying to get at a reasonable price for awhile. Anyhoo, I got it about two weeks ago and had played two two-player games of it. It was time to play a four player game. So, we got the game set up, rules explained and off we went. If you haven't played it, it is basically a worker placement game. A different type. Every turn you have your choice of 14 or so actions you can do. Each action is very quick but to get something done it might take three actions to get to do it. The isles are the actions where you have your novices placed to be able to do a few things. Then, you can promote your novices to the temple where there is a whole other place you can work and play to get points for placing in the temple and each round you have novices in the temple. Of course, there is the "Feld Wall" to work for points, as well. I call this a "head rubbing" game. You have a ton you want to do and since the players drive how long or short the round is, you aren't sure if you are going to be able to do what you need to do before it ends. Very tense.

This game, Chris and Kevin both picked up on it quickly as they had the highest scores. Chris got 87, Kevin had 84 (in a very tight finish, obviously), Timm had 69 and I scraped up 63 (as I did not get involved in a few of the early scoring situations). I read about bad AP with this game and how it takes some very long. We can be somewhat bad with that but the game, each time I've played it, has clocked in right at the 25 minute per person time (as noted on the box).

Thurn and Taxis was pulled off the shelf. I suck at this game. I like it but for some reason I get slaugtered at it. This game was no different. It started out ok as the cards that were availble to me allowed me to get a seven route right away, with dropping five into the middle section. Cool. But, I had to abort a route after that immediately. Ouch. Everyone else seemed to be moving right along, filling areas, etc. It felt like I had my turn skipped about six times with as much as everyone else did compared to me. I didn't but man, it felt like it. Kevin forced the end game (and I was the start player) and won the game. Everyone had bunches of houses left. Kevin scored 21, Chris had 14, Timm had 9 and I had 2. Two! I have a feeling when I go back to look at my last game I got the same amount of points.shake

We then broke into teams, Kevin and I versus Chris and Timm for a game of Some'R'Set. First hand I won the bid with 15. Came up with fourteen points. Big ouch to start the game. Then the bad guys won a bid and earned five sandbags. Okay, we can bounce back. Down 37 to -2. We did and won the next two if three hands to bring the score to 47 to 32. Timm and Chris dominated the last hand, scoring 20 (after dropping points for their sandbags) to earn the win.

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Subscribe sub options Thu Jan 19, 2012 2:15 pm
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Gary Heidenreich
United States
Milwaukee
Wisconsin
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Nope, last time I played I got 11 points in a three player game. The time before I got 4 points in a four player game. Oy!
 
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  • Posted Thu Jan 19, 2012 6:30 pm
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Skip Maloney
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North Carolina
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Practice, practice, practice. . .
Took me at least three or four games of Thurn and Taxis before I could score positive points, so you're not alone.
Strategy tips aside, and there are a few one could offer to newbies, the game necessitates more than just a few plays to cement a broader picture of long and short-term goals. It is a very difficult game with four players, decent with three, and actually pretty easy with just two. In each case, your card options are either lessened or increased, depending on which way you look at it; less players, more options.
The thing is you need to be sitting down to the game with a strong sense of the whole board, and how routes will play out; knowing, for example, that Kempton is key to connecting Zurich with Innsbruck and Salzburg. Recognizing when you see two cards of a key city that you better grab one, because it means there's only one left in the deck until re-shuffle time. Being aware of how close, or far away that re-shuffle is going to happen is significant, as well. There's a tendency in this game to think that one has fewer opportunities to collect the single-color cities (Sigmaringen, Innsbruck, Lodz), and that when it comes to the neutral, center color cities (Ingolstadt, Munchen, Passau, etc.), there are a lot more of them. While it's true that there are a lot more of the central color cities, in general, every city has three cards in the deck. Your chances of getting the single color Sigmaringen are just as good as getting Ingolstadt. This sounds elementary and obvious, but the existence of only one dark green city works on your head in a way that almost makes you believe that it's rarer in the deck than any of the neutral color cities.
One should never, ever be in a position where one is forced to abandon a route. It is almost always a circumstance that will cost you the game. Thus, one shouldn't speculate. Always be sure that there's at least one city in your hand that will connect to a route on the table. (This is not a problem in the expansion to the game that includes the use of 'horses,' which allows you to play a card into a separate area. You are never forced to abandon a route in this expansion).
Anyway, I recommend that you keep at this. I think, once you (or anyone) develops the above-mentioned 'sense of the whole board,' you'll find it to be a rich and competitive experience with like-minded players.
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  • Posted Thu Mar 1, 2012 3:14 am
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