The Hotness
Games|People|Company
Among the Stars
Mage Knight: Board Game
Dominion: Dark Ages
Targi
Mice and Mystics
Eclipse
Ace of Spies
The Big Bang Theory: The Party Game
Thunder Road
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
Lords of Waterdeep
Omen: A Reign of War
A Game of Thrones: The Board Game (Second Edition)
1984: Animal Farm
Android: Netrunner
Dominion
Agricola: All Creatures Big and Small
The Lord of the Rings: The Card Game
Village
Fantastiqa
Pirate Dice: Voyage on the Rolling Seas
Twilight Struggle
Eselsbrücke
The New Science
Hawaii
Nefarious
Kingdom Builder
1989: Dawn of Freedom
Vegas
Dungeon Command: Sting of Lolth
Agricola
7 Wonders
Arkham Horror
Ora et Labora
Quarriors! Quarmageddon
War of the Ring
Through the Ages: A Story of Civilization
Glory to Rome
Hemloch
K2
Trajan
Zombicide
Gladiatori
The Castles of Burgundy
Tammany Hall
Dominant Species
Terrain Game
Race for the Galaxy
Skyline

Game Design Notes (and other random thoughts)

A simple place to collect random thoughts with a focus on game design
Recommend
7 
 Thumb up
 tip
 Thumb up

Nightfall Promos, Just in Time and Life in General

David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Nightfall Promos
First up: The Nightfall promos for the first 3 sets have all (except Zombie Horde) been put up for sale on the AEG website in a single pack. Seems the international shipping is really high for some reason though, which they're discussing on the forums, so might want to wait a bit to see if that's an error somewhere before ordering to ship outside the US.

Just in Time
Had some ideas to try out in tweaking the action point system and thought I'd go ahead and share with you guys. Currently, when you spend an action you place a cube/meeple/whatever on your current day and it is tied up until that day is shifted off the timeline to be moved to the front again. I'm thinking that instead of that, I can either have just 1 or 2 return to you with the rest cycling back around (punishing doing too much at once) or I can have them always cycle around to you and only return when they are shifted onto the day you're currently on.

Example of that 2nd idea: Lets say you are on Day 4 and spend a couple actions there. You could then time travel back to Day 3 (assuming you're able to). When the timeline shifts, your action points on Day 4 will be moved over to Day 3, realigning with where you currently are and thus being returned to you. This encourages time travel and prevents abuse from spending a ton of actions in the past just to have them return to you quickly.

Currently I'm really liking the sound of that 2nd system and at that point I could say that your actions represent your very essence or w/e in time and that as you do things around town you are basically investing yourself in that point of time. Though it does goofy things with tasks since those rely on the end of the timeline as to when the rewards actually get handed out, but I could always allow a task to be considered complete when the essence is returned, as a sort of: place essence on task to show you've begun to work on it and take it back off to complete the work.

Hmm... That means I could let tasks cycle too if I really wanted, perhaps letting them build up and/or "time out" to actually cause their destruction. That would really require a lot of careful planning and seriously encourage time travel. Yep, gonna have to try that out for sure.



Gym
Headed over to the gym with my BFF again Tuesday. Was good times. I intend to get a membership once my budget adjusts to the new pay rate, but that'll be another month or so. For the curious: we worked the upper body (chest and arms) and then walked the treadmill for a while.

Agricola
Got in a murderous game of Agricola with my younger daughter. I focused on an early house addon so I could work on kids ASAP, using extra actions on plowing / sowing. Awna worked toward early fence / stables, but then never built up her house, so I was dominating all game long in number of actions to take. In the end I managed to have a 4 room house with a 5 person family, 5 plowed fields (3 grain, 2 veggie) and the rest fenced in with plenty of sheep, boar and cattle. Check the detailed report for the specific stats.
Twitter Facebook
2 Comments
Subscribe sub options Thu Jan 26, 2012 5:45 pm
Post Comment
Kevin Gordon
United States
Meridian
Idaho
Avatar
mbmbmbmbmb
Thanks for the Just in Time update! Sounds very interesting. I like the new ideas you're tossing around.

My wife and I just had our first child 6 months ago, and reading about your gaming with your kids makes me excited for when my daughter is old enough to play games!
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jan 26, 2012 6:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
kevster wrote:
Thanks for the Just in Time update! Sounds very interesting. I like the new ideas you're tossing around.

I just hope the tweaks play as well as I think they will ninja

kevster wrote:
My wife and I just had our first child 6 months ago, and reading about your gaming with your kids makes me excited for when my daughter is old enough to play games!

Sooo awesome when your kids starting coming to you and requesting a game (like Awna did last night) and even more awesome when they start requesting the deeper ones (like Agricola). Keep in mind that games can make for great teaching tools too. I use a simple dice game to get my girls to compete a bit using basic math, with each round being worth 1 cookie and play for some rounds (until a proper snack level is reached).

I also adjust the difficulty between the two so that its fair and they end up with similar sized snacks. zombie

Go makes for a fantastic game for pattern recognition (use the 9x9 board until they can handle larger).

There's tons of other examples, but I'm sure you can find plenty just searching around on the geek
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jan 26, 2012 7:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.