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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
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Links: China in Venice, Fresh Blood for Red November, Adam Sandler in Candy Land & a Top Prize for Poop

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• Designer Michael Schacht continues his "12 months of China" project on his online gaming website with implementations of the China gaming system in the Soviet Union (which debuted in January 2012) and in Venice (which goes live in February 2012). What's more, Schacht has now made these new China game boards available for download via the China page of his website. (Click "expansions" under the Downloads header, then arrow right to the second page. A ton of stuff awaits the curious!)

• Schacht has also posted downloadable versions of the Ferris Wheel for Coney Island (here), the promotional scoring card for Gold! (here) and board #20 for Valdora (here).

• Designer Fredric Moyersoen has published new cumulative sales totals for Saboteur, noting that 130,000 copies of the game sold in 2011 – twice as much as in 2010 – bringing the cumulative sales tally up to 480,000. (Moyersoen includes sales of Saboteur 2 in this total, which is somewhat justified given that some versions of that title include the entire game, despite others having only expansion cards.) The game is available in 21 languages, and the top-selling countries/regions are France, Germany, Benelux(!), the U.S. and the Baltic States(!!). Lots of love for the game in those smaller countries...

• Designer Bruno Faidutti has posted approvingly of twenty special characters for Red November, each with a unique special ability, that blogger Dylan Brooks created and posted (PDF) on his personal blog. Says Faidutti, "They are really well designed."

WizKids is looking for game designers and developers who, if selected, would be willing to pitch a game concept for a licensed property or work to develop and balance someone else's game. Details at the link above.

• Publisher AMIGO Spiel is profiled in the German-language op-online. Interesting details from the article: Wizard has sold more than one million copies; the average time from concept to finished product is two years; and AMIGO reviews roughly one thousand concepts each year to then consider 250 playable prototypes, which eventually get narrowed to 20-30 releases in a calendar year.

Doggie Doo, aka Kackel Dackel, received the "Game of the Year" award from the British Toy & Hobby Association at the start of the British International Toy Fair in late January 2012. This press release states the award was based on "sales success", but I'd like to think that the members of the BTHA each individually thought they were being funny by voting for Doggie Doo only to later discover that they had collectively celebrated a game in which you collect dog feces. Brilliant!

• From JustJared.com, we find that Adam Sandler might be producing and starring in a Candy Land-based movie. As Columbia Pictures president Doug Belgrad helpfully noted in that item, Candy Land is more than a mere game – "it is a brand that children, parents and grandparents know and love". Ah, yes, and don't we all think about going to the movies on Friday night while saying, "I can't wait to see more of that brand that I know and love!" (HT: Dale Yu)

Cookie Disco (aka, Kookie Loeren) is available for online play – both real-time and with an AI – at BoardSpace.net. I won't link to every online implementation of a game, but for a design titled "Cookie Disco" I am powerless to resist.

• To follow up on the previous item, Cookie Disco has somewhat Hive-like play with the cookies sliding around the exterior of the main cookie mass, and coincidentally Hive itself has something newsworthy about it. From February 9-15, you can download the iOS Hive app for free. Why? A newsletter from Gen42 Games explains that while it's ready to release an updated version of the game, the developer account has changed, meaning that previous buyers would not be able to update their app for free. Thus, everyone benefits! (That same newsletter also mentions that Hive now has a distributor in Iran, and surveying that distributor's website is a nice counterpoint to the portrayal of that country that some politicians put forward. Oneness through gaming...)

• The nominees for As d'Or 2012 are up on TricTrac.net, and they are pulled from every spectrum of the gaming rainbow: Cubulus, Mansions of Madness, Troyes, Animal Upon Animal: Balancing Bridge and eight more. I don't know how anyone could possibly handicap this award.

Mental Floss rounds up 26 life-sized versions of board games. No Agricola unfortunately...

• The always interesting Chris Farrell has rounded out his end-of-the-year round-up of what's good and what's not by surveying the field of wargames. Previous posts covered board games and role-playing games. An excerpt from his board game report:

Quote:
This year is the first time I have ever felt fundamental disquiet about the broad direction in which things are heading, at least from the point of view of the sorts of games I like. I think there are a few reasons.

First, obviously, is the slow exit of Reiner Knizia, Klaus Teuber, and Wolfgang Kramer from the scene.... In a hobby dominated by a cult of amateurism, these three seasoned professionals have been the go-to guys for good games that push the state-of-the-art for almost twenty years, and nobody as yet is stepping up to fill their shoes.

Secondly is the apparent implosion of Fantasy Flight, the most significant publisher of hobby board games designed and sold in America.... Their output is of course rather large – 2011 releases fill two pages of search results on BoardGameGeek – but everything I played this year was completely derivative and dire, well beyond even my jaded expectations of mediocrity.... [Editor's note: Yikes!]

Thirdly is the maturation of Kickstarter.... Kickstarter can fill an important role, mitigating the risk of publishing narrow-audience or avant-guard games or helping establish companies that have a clear but untested vision. But we are already a boutique market that I believe cannot afford the pressures of a thriving vanity segment – a segment that was probably already too large before Kickstarter. The stuff that Kickstarter has funded so far has not been novel or risky. To the contrary, it's been entirely derivative, conservative, and well-served by existing publishers, a veritable cornucopia of vanity projects. To the extent that Kickstarter is used to fund endless new worker placement or deck-building games, its sole function will be to offload risk from publishers to customers, and the primary risk being offloaded is that the publisher won't do its job properly.
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Doug Richardson
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If I haven't said it here before, let me go on the record: Michael Schacht gives to our community as very few others do.
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  • Posted Thu Feb 2, 2012 6:51 am
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Ron D
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Your link to Chris Farrell's wargames article is wrong - you copied the link to the Eurogames article. The link you want is here:

http://illuminatinggames.blogspot.com/2012/01/2011-year-in-h...
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  • Posted Thu Feb 2, 2012 7:22 am
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Olivier REIX
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Regarding As d'Or :

Yes this is disturbing.


basically there is only one list but there will be 3 awards, exactly like for the new SdJ :

* Children Award (3 games contending : Pirates + the 2 Haba)

* Gamer Award : Burgund, Mansion of Madness, Olympos, Tournay, probably Takenoko (last year : 7 Wonders)

* As d'Or / game of the year : Cubulus, Sandwich, Fame Us, King of Tokio, possibly Takenoko (last year winner : Skull & Roses)
 
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  • Posted Thu Feb 2, 2012 10:53 am
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Dr Lucky wrote:
Your link to Chris Farrell's wargames article is wrong - you copied the link to the Eurogames article. The link you want is here:

http://illuminatinggames.blogspot.com/2012/01/2011-year-in-h...

Thanks – fixed!
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  • Posted Thu Feb 2, 2012 12:36 pm
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Giannis Tsekos

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Kackel Dackel, received the "Game of the Year"

almost as good as Spiel Des Jares !!! I still remember Lincon to play that game. It's so funny to see other people playing it.
 
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  • Posted Thu Feb 2, 2012 1:55 pm
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W Eric Martin wrote:
WizKids is looking for game designers and developers who, if selected, would be willing to pitch a game concept for a licensed property or work to develop and balance someone else's game. Details at the link above.

FYI, WizKids updated that job posting a week ago, saying they're no longer accepting applications.
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  • Posted Thu Feb 2, 2012 2:14 pm
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Quote:
Secondly is the apparent implosion of Fantasy Flight, the most significant publisher of hobby board games designed and sold in America.... Their output is of course rather large – 2011 releases fill two pages of search results on BoardGameGeek – but everything I played this year was completely derivative and dire, well beyond even my jaded expectations of mediocrity...

I agree that 2011 was not FFGs best year. But it still is far from an implosion. They still publish good games like Gears of War, Blood Bowl Team Manager, although definitley less than in 2009 or 2010.
As for their expansions, there were of course quite a lot (their business model), a mixed bag of good and bad ones.
2012 will most certainly be a better year for FFG. WizWar, Rex, Fortress America and other games will make sure, although I have to admit all of these are tweaked re-releases. Let's see what their own designs will be like.
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  • Posted Thu Feb 2, 2012 2:32 pm
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Love the Mental Floss link. But they're missing the giant Settlers of Catan from Burning Man. I've also heard of a giant Kill Doctor Lucky that was played at ChaosCon and have seen pictures of a giant board for Attack! somewhere.
 
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  • Posted Thu Feb 2, 2012 3:50 pm
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I agree entirely with Mr. Farrel's assessment of Kickstarter. Not that I'm necessarily opposed to new variations on the tried-and-true in game mechanics....but nothing on Kickstarter has made me say, "Now I've GOT to see that game in print!"
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  • Posted Thu Feb 2, 2012 4:30 pm
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Quote:
and the primary risk being offloaded is that the publisher won't do its job properly.


QFT. I could not have said it better myself.
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  • Posted Thu Feb 2, 2012 5:04 pm
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Allan Clements
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Seems like he really doesn't like Fantasy flight, I loved many of their games last year. They did produce a very large amount of games last year but many of them were simply remakes/reprints of older games, something that is actually great to see for some games that are hard to obtain.
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  • Posted Thu Feb 2, 2012 5:21 pm
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Interesting commentary from Farrell, but I can't quite get my head around his criteria for what makes a "good game" (for lack of a better term). He seems to be criticizing the lack of innovation in most releases from last year, but his list of winners all seem to be refinements of existing systems and mechanics. Balanced gameplay is clearly one of his hobby horses, but aside from that I don't understand the case he's making.

If that sounds a bit dismissive, it's not meant to be. I'd like to understand what sort of games he's arguing for and against, and why. Here's his thesis as I read it: The new releases for 2011 were sub-par because they failed to follow the Euro aesthetic established by Teuber, Kramer, Knizia, and this bodes ill for the industry because it was that aesthetic that lured more of a mainstream audience to boardgames.

Is that a fair synopsis?
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  • Posted Thu Feb 2, 2012 5:34 pm
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Anthony Goodwin
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"will be to offload risk from publishers to customers, and the primary risk being offloaded is that the publisher won't do its job properly."

As one who plans to kickstart in the next few months, I would beg the question "how?". Anyone who has ever pre-ordered a game knows that the publisher already uses this method to remove responsibility...

I would argue that kickstarter is one of the best things to happen to the hobby. It will open new doors to the talented game designers who work 9 to 5 jobs and have families, to finally utilize their gifts, without having to put their life on hold to do so.
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  • Edited Thu Feb 2, 2012 5:58 pm
  • Posted Thu Feb 2, 2012 5:56 pm
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james lima
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Because it's easy for you to put out some garbage that you didn't spend a whole lot of time on, and just hope you get paid for it. If it doesn't sell/fund no biggie. Not a lot of money out of your pocket so no problem. Whereas if you were not offloading the risk onto the consumer, but were carrying it yourself, you'd want to make for darn sure that it sold, and to do that, you'd want to make for darn sure that your offering was absolutely as good as it could possibly be.

The ratio of garbage to good quality product available becomes a lot higher with Kickstarter.
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  • Posted Thu Feb 2, 2012 8:24 pm
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I hadn't thought of that. Well stated. As soon as I read your post a handful of campaigns popped into my head. I still have a lot of faith in the public's ability to sift through the crap though. I don't know of one successful kickstarter that ended in a bad game. Though I'm sure there is plenty of time to see that play out.
 
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  • Posted Thu Feb 2, 2012 8:41 pm
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ToneMastaG wrote:
I hadn't thought of that. Well stated. As soon as I read your post a handful of campaigns popped into my head. I still have a lot of faith in the public's ability to sift through the crap though. I don't know of one successful kickstarter that ended in a bad game. Though I'm sure there is plenty of time to see that play out.
Er...Eaten By Zombies! -- mind you, I've never played this, but I've heard it was completely awful. Of course the zombie fanatics saw "deckbuilding" and "zombies" in the description and jumped all over it, only to be very disappointed in it when it shipped.
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  • Posted Thu Feb 2, 2012 9:24 pm
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clydeiii wrote:
Er...Eaten By Zombies! -- mind you, I've never played this, but I've heard it was completely awful.

Er, no -- look at the ratings graph. Most people rate it a 6 or a 7, which I think is about right: it's good, but not great. The rulebook is awful but the production is fantastic and the mechanics fit the theme very well. For the record, I generally have no interest in either zombie themes or deckbuilding.
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  • Posted Thu Feb 2, 2012 10:31 pm
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Yes, what Sam (srand) said about Eaten By Zombies!

I love Dominion, but am dubious about other deck-building games. However, I find Eaten By Zombies! to be original, fun and wonderfully thematic.
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  • Posted Thu Feb 2, 2012 11:13 pm
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J J
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rtwombly wrote:
Interesting commentary from Farrell, but I can't quite get my head around his criteria for what makes a "good game" (for lack of a better term). He seems to be criticizing the lack of innovation in most releases from last year, but his list of winners all seem to be refinements of existing systems and mechanics. Balanced gameplay is clearly one of his hobby horses, but aside from that I don't understand the case he's making.

If that sounds a bit dismissive, it's not meant to be. I'd like to understand what sort of games he's arguing for and against, and why. Here's his thesis as I read it: The new releases for 2011 were sub-par because they failed to follow the Euro aesthetic established by Teuber, Kramer, Knizia, and this bodes ill for the industry because it was that aesthetic that lured more of a mainstream audience to boardgames.

Is that a fair synopsis?


Never heard of him before, saw nothing to cause me to think I ought to have.

He appears to be dedicated to one aspect of gaming, and looks down upon all others (which is probably why he thinks so poorly of FFG - not his style of game there). Now, there's nothing wrong with the former, but anyone displaying the latter gets right up my nose.

Too worried about how big "the market" is, how much "vanity" it can absorb, and overall seems to be espousing the good old "in MY day" sentiment that never allows new or modern stuff to be as good as the old stuff. Typical game snob, and possibly being left behind by changing times.
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  • Posted Fri Feb 3, 2012 12:32 am
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redsimon wrote:
Quote:
Secondly is the apparent implosion of Fantasy Flight, the most significant publisher of hobby board games designed and sold in America.... Their output is of course rather large – 2011 releases fill two pages of search results on BoardGameGeek – but everything I played this year was completely derivative and dire, well beyond even my jaded expectations of mediocrity...

I agree that 2011 was not FFGs best year. But it still is far from an implosion. They still publish good games like Gears of War, Blood Bowl Team.


I received this statement along with a response to my Customer Service question back in January.

"Sorry about the delay in getting a hold of you. We sadly are undergoing structural change here at the customer service department which has resulted in a slow down of parts replacement and response to general requests."

While this certainly doesn't indicate an "implosion"; most of the time when a restructuring takes place it is for financial reasons and people get sacked.
 
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  • Posted Fri Feb 3, 2012 12:42 am
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JasonJ0 wrote:
rtwombly wrote:
Interesting commentary from Farrell, but I can't quite get my head around his criteria for what makes a "good game" (for lack of a better term). He seems to be criticizing the lack of innovation in most releases from last year, but his list of winners all seem to be refinements of existing systems and mechanics. Balanced gameplay is clearly one of his hobby horses, but aside from that I don't understand the case he's making.

If that sounds a bit dismissive, it's not meant to be. I'd like to understand what sort of games he's arguing for and against, and why. Here's his thesis as I read it: The new releases for 2011 were sub-par because they failed to follow the Euro aesthetic established by Teuber, Kramer, Knizia, and this bodes ill for the industry because it was that aesthetic that lured more of a mainstream audience to boardgames.

Is that a fair synopsis?


Never heard of him before, saw nothing to cause me to think I ought to have.

He appears to be dedicated to one aspect of gaming, and looks down upon all others (which is probably why he thinks so poorly of FFG - not his style of game there). Now, there's nothing wrong with the former, but anyone displaying the latter gets right up my nose.

Too worried about how big "the market" is, how much "vanity" it can absorb, and overall seems to be espousing the good old "in MY day" sentiment that never allows new or modern stuff to be as good as the old stuff. Typical game snob, and possibly being left behind by changing times.


Uhh, well......
With all due respect, JJ, I think you should check out Chris Farrell's page here at The Geek:
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For one thing, he's been a bit of a pusher for some FFG titles in the past. In fact, two games on his Top Ten list are FFG titles (including his #2). So there is no imminent risk to your nose.
For another thing, well.....let's just say one can be a snob about, umm, "modern stuff", shall we say.whistle

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  • Edited Fri Feb 3, 2012 3:12 am
  • Posted Fri Feb 3, 2012 2:24 am
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cyberkev63 wrote:
Yes, what Sam (srand) said about Eaten By Zombies!

I love Dominion, but am dubious about other deck-building games. However, I find Eaten By Zombies! to be original, fun and wonderfully thematic.
Er, but, addressing the wargamer's point that Kickstarter can let crappy production slip by, check this monstrosity:


I mean, seriously?!
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  • Posted Fri Feb 3, 2012 3:32 am
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clydeiii wrote:
cyberkev63 wrote:
Yes, what Sam (srand) said about Eaten By Zombies!

I love Dominion, but am dubious about other deck-building games. However, I find Eaten By Zombies! to be original, fun and wonderfully thematic.
Er, but, addressing the wargamer's point that Kickstarter can let crappy production slip by, check this monstrosity:


I mean, seriously?!



Oof... That's bad. I don't know that this would have been prevented by not kickstarting though...
Lol
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  • Posted Fri Feb 3, 2012 4:13 am
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amacleod wrote:
I agree entirely with Mr. Farrel's assessment of Kickstarter. Not that I'm necessarily opposed to new variations on the tried-and-true in game mechanics....but nothing on Kickstarter has made me say, "Now I've GOT to see that game in print!"


Couldn't agree more with this sentiment. I've said it before and I'll say it again, everyone has a game in their head and now Kickstarter will let every one of those games become a reality . . . . and that's not a good thing! A couple of bullet points up from the Kickstarter comment we find one of the problems with Kickstarter.

Quote:
AMIGO reviews roughly one thousand concepts each year to then consider 250 playable prototypes, which eventually get narrowed to 20-30 releases in a calendar year.


You don't get this kind of scrutiny with Kickstarter. Basically, KS is those 250 playable prototypes and we as the consumer have to sort through them. Sure there are a few gems here and there but for the most part the vast majority of Kickstarter games are completely average with the same old mechanisms we've already grown tired of. I already have plenty of these types of games and there are plenty more of them on the shelves at my FLGS. Why should I plunk down my cash on a completely unknown product and then still have to wait 3-4 months to eventually get my hands on it! Sorry I'll pass.
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  • Posted Fri Feb 3, 2012 4:59 am
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CapnYB wrote:

While this certainly doesn't indicate an "implosion"; most of the time when a restructuring takes place it is for financial reasons and people get sacked.


Given the rate games are flowing out of that company and the number of job openings that have been announced at FFG over the last 6 months or so I'd guess this has noting to do with 'financial reasons'.
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  • Posted Fri Feb 3, 2012 5:25 am
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Darren M
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Nelson
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Personally I think Kickstarter will have a similar percentage of crap designs to good designs as other boardgame publishers. You could say there is more playtesting and development done at the traditional game publishing houses... but on the other hand that "traditional process" often leads to a lot of uninspired retreads as well. This is proven by the huge number of uninspired designs they release every single year.

I think there have been some interesting Kickstarter games released so far. Would they ever have seen the light of day with only the traditional game publishers taking the time to look at them? Probably not very likely.

Do you think Amigo (and other similar publishers) get everything perfect when they whittle it down from 1000 ideas to 250 prototypes to 20-30 final games each year? I doubt it. They still publish a fair number of junk titles and I'm betting a few potentially solid designs don't reach that final 20-30 group for one reason or another as well.

KS is just another "pipeline of potential"... and I agree, the concept is good as it is another avenue that small (unknown) designers can utilize to see their ideas come to fruition but I'm not naive enough to think they will all be good ideas. If even a handful of games through Kickstarter end up being solid designs out of let's say 100+ designs per year, that's probably as good a ratio as the traditional publishers. It's still up to us as end users to try and sort the chaff from the wheat and figure out which designs are most worthy of our time and money... just like it's always been.

As for 2011 being a "bad year" for gaming and an omen of worse to come... I think it was quite the contrary actually.

Just look at some of the better designs produced this past year:

The Lord of the Rings: The Card Game
A Few Acres of Snow
Mansions of Madness
Quarriors!
The Castles of Burgundy
Yomi
King of Tokyo
Eclipse
Eminent Domain
Blood Bowl: Team Manager - The Card Game
Elder Sign
Letters from Whitechapel
Dungeons & Dragons: Wrath of Ashardalon Board Game
Airlines Europe
Small World Underground
Discworld: Ankh-Morpork
Dixit Odyssey
Gears of War: The Board Game
Kingdom Builder
Mage Knight Board Game
Nightfall
Flash Point: Fire Rescue
Lancaster
Rune Age
Yggdrasil
Ascending Empires
Ora et Labora
Trajan
Olympos
Summoner Wars: Master Set


Certainly not everyone likes every game on that list... but there is a remarkable variety of solid games on that list from many different genres. I think innovation and solid game design is alive and well and is probably at a new high rather than on a decline.

I like reading the commentaries by Chris Farrell and respect his insights and opinions but in the end we have to remember that everyone has their own eccentricities and their innate biases, shaped by their personal experiences in gaming and that will show up in what they think are solid, interesting designs going forward as well. One person's burnout point is often contrasted by another persons discovery of new and innovative designs they haven't played before. This is a perpetual and ongoing process in every hobby.
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  • Posted Fri Feb 3, 2012 11:54 am
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