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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Khet

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPhone, iPod Touch, and iPad (separate versions)
Current Price: $3.99/$7.99
Developer/Publisher: Sreeprakash Neelakantan/Schogini Systems
Version: 3.2/2.0
Size: 16.0 MB/16.7 MB
Multiplayer: Online and Pass and Play.
AI: Yes.
Itunes link: Khet and Khet 2x (for iPad)



The Good:
- A challenging AI will attract experienced players.
The Bad:
- The graphic design doesn’t take advantage of the digital platform.
- Your mileage may vary based on your desire for an AI challenge.

Gameplay:
To be honest, I don't believe I have ever seen a physical copy of Khet. I have heard of it, of course, but I have never come across a physical copy. My original thoughts about Khet were that it was a game based mostly a cool piece of tech, the laser. However, Khet is actually a very deep and strategic game. It has more variety than Chess but features the same type of back and forth tactical play. The laser is a key ingredient to the package, but there is also a good game built around it.
 
Khet is a game for two players where each is tries to target and eliminate the other player’s pieces with their laser. Each player has several pieces. Each player has a Pharaoh that they must protect. If a player’s Pharaoh is ever hit with a laser, they lose the game. Players have two Anubis pieces that are immune to lasers from the front but can be eliminated from the sides. Each player has two Beetle pieces that cannot be eliminated and have mirrors on both sides. The beetle can also swap places on the board with an adjacent piece for their move. Players also have six Pyramid pieces that are protected by a mirror on two sides but can be eliminated on the other two sides. Finally players have one sphinx which will emit a laser at the press of button. Each turn players move one piece or rotate a piece one quarter turn. Then they press the laser on their Sphinx and eliminate any piece that may be in the laser’s path. Pieces can move adjacently or diagonally and there are certain spots on the board, marked silver or red, that only the player of that color can occupy. Play continues until one player loses their Pharaoh or resigns from the game.
 
The game is quite fun and requires a lot of thought. It is enjoyable to pull off a complicated move and I even find it enjoyable when a player pulls off a move you were not expecting against you. The game is tactical like Chess but seems to offer a new twist on the formula.

Implementation:
Abstract games have been very successful on iOS in the past. Games such as Army of Frogs can be packed with theme and animation almost giving the game a new life (also see Hey, That’s My Fish). Khet does not follow in the path of these games and maintains a very direct translation design. Where it does succeed is in the area of AI challenge. Khet is meant to challenge your brain with an AI that makes few mistakes, even on the lower levels. This is not a digital rebirth, but rather a brain puzzler comparable to Chess AIs of old.
 
As mentioned above Khet fails to reinvent itself in the graphic design department. In all accounts it looks almost identical to a top down view of the board game itself. The pieces definitely look different and after a few games you will start to understand which piece does what. However, this is clearly a missed opportunity. The developers could have used this as a chance to get creative and think of clearer ways to show the reflective surfaces of the pieces. It is not that the game is unplayable, it is just that the graphic design does nothing to help the game be clearer. The interface is fairly basic and easy to manage. To move a piece you simple drag and drop and to rotate you tap the piece. These functions work well and the game allows you to confirm the move so you can make sure you did not make a mistake before locking it in. It is hard to fault the app on this account. The app is very playable, the developers simply chose to add very few digital touches.

AI is an area where the developers seem to have devoted the bulk of their efforts. There are four levels to choose from and even the early levels present a challenge. As a new player I was able to beat the easiest AI after just a few plays, however, with the other AI players it is much more of a challenge. You will need to play near perfectly to succeed with the high level AI players. This AI is probably the largest selling point for fans of Khet. If you enjoy the game and are looking to have your skills tested, this app will do the trick. If you are looking for a human challenge, the app also features pass and play and Game Center multiplayer modes. The iPhones small screen does not make this ideal for pass and play, but an iPad version has been promised in the near future. The online servers feel pretty empty at the moment but perhaps this review and others like it can drive players to the game.

The game does feature a tutorial which will quickly teach new players the game. Clearer graphic design would make the game more accessible for new players, but as it is the tutorial works well. The app is clearly focused on challenging experienced players and it also does a satisfactory job of welcoming new players. My only worry is that the game's presentation and AI limit its wide appeal. Casual gamers will quickly find it too great of a challenge, where as lovers of Chess will welcome it. Determining where you fall in this range will be a key factor in deciding if this is the app for you.


Conclusion:
Khet is a clean translation of the board game. It excels at delivering a challenging AI for experienced players, however, apart from this it does not seem to take advantage of the digital platform. If you are a fan of Khet I would recommend picking this up. If you are new to the game this may not be an instant buy.

Rating: 2/4 Decent
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23 Comments
Subscribe sub options Wed Feb 8, 2012 4:04 pm
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Jeff Corrie
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Pew! Pew! Pew!
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  • Posted Wed Feb 8, 2012 4:08 pm
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Soylent Green
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Does the multiplayer offer async play?

I assume no - as it doesn't show anything on the iTunes listing and your review said "If you are looking for a human challenge, the app also features pass and play and Game Center multiplayer modes.

Or does "Game Center multiplayer modes" include async by default and I just missed the memo?
 
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  • Posted Wed Feb 8, 2012 4:11 pm
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Zé Mário
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Yeah, for a price tag of $3.99 they could have used a bit more of creativity...
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  • Posted Wed Feb 8, 2012 4:13 pm
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Brad Cummings
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It is async. It will save games and send you push notifications of your turn.

There is not a large player base at the moment.
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  • Posted Wed Feb 8, 2012 5:05 pm
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David F
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This is a fun and engaging game if you're into something along the lines of a modern/futuristic chess type game. Although I'm no Khet master, but it seems that the AI is good.

One thing I've noticed is that the AI doesn't seem to work unless the game is connected to the internet - I get a message that says "Unable to Get the Next Move. Please Try Again". Not sure why it needs an internet connection to pull down the AI routines.

I haven't been able to ever find any other players online, but it appears to support asynch and push notifications.

There's also a separate iPad version for $7.99 US. Bummer that it's not a universal build, especially considering how spartan the Graphic Design is and the relative cost to other similarly featured games on the platform.
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  • Posted Wed Feb 8, 2012 5:05 pm
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Brad Cummings
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WakeOfPoseidon wrote:

There's also a separate iPad version for $7.99 US. Bummer that it's not a universal build, especially considering how spartan the Graphic Design is and the relative cost to other similarly featured games on the platform.


Oh, I knew is what coming but did not realize it was already upon us. Info edited.
 
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  • Posted Wed Feb 8, 2012 5:11 pm
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David F
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thequietpunk wrote:
WakeOfPoseidon wrote:

There's also a separate iPad version for $7.99 US. Bummer that it's not a universal build, especially considering how spartan the Graphic Design is and the relative cost to other similarly featured games on the platform.


Oh, I knew is what coming but did not realize it was already upon us. Info edited.


Yeah, I jumped on the iPhone ($3.99) version when it was first released not knowing if an iPad version was even in the works (or, if it was, if it would be universal). Then the iPad version dropped less than a week later, which was unfortunate, considering this game is better suited for the larger screen. I wasn't sure that it was worth dropping another $8 for essentially the same game that may look a little sharper.
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  • Posted Wed Feb 8, 2012 5:32 pm
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Chris H.
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Wowzer. The reviews for the iPad version are amazing. A bit too amazing if you ask me.
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  • Posted Wed Feb 8, 2012 5:33 pm
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Alan Newman
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Thanks for the review Brad. It's a shame they did not use the opportunity for 3D perspectives, which would have been sooo cool.

Am trying to decide. $8 seems a bit high.

Regards,

Alan
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  • Posted Wed Feb 8, 2012 5:55 pm
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Chris G
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I enjoy Khet. But $8 for an iPad version is way to much. Specially one that looks as bland as this. Not that the actual Khet is all that visually appealing of a game. But this app looks rudimentary. I'd expect 3d models, perhaps the ability to rotate the board etc... Sorry not going to bite.
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  • Posted Wed Feb 8, 2012 6:04 pm
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Ken Dean
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I found your review very helpful. I'll wait either for the price to drop or for the coders to make the graphics more appealing.
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  • Posted Wed Feb 8, 2012 7:26 pm
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Chris Miller
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Agree with most of what has been said. Khet as a board game always interested me and an iOs version would be fun.. but $8? That's very high compared to the market standard and I really don't want to support a trend to increase prices.

 
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  • Posted Wed Feb 8, 2012 8:20 pm
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Nim Chimpsky
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LetsGetTrivial wrote:
Wowzer. The reviews for the iPad version are amazing. A bit too amazing if you ask me.


I'm assuming it's a coincidence that when I randomly clicked on the names of 2 of the reviewers, they both seemed to only review apps made by this same developer, and gave them all 5 stars.

If the $8 price wasn't keeping me away, this sort of deceptive review practice would. If the game is good, let the real reviews speak for themselves.
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  • Posted Wed Feb 8, 2012 9:20 pm
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Samuel Hinz
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Doesn't the fact it has 2 separate apps and usIng Gamecentre mean that it will fragment the multiplayer base? This seems like a bad idea for a niche game at a high price, I assume others are like me where online play is always preferred where possible. heck old mate above who bought in on his phone and now thinking about his ipad, likely can't play against himself.

Seems this whole app was but a money making exercise and wasn't really thought out. Pity given that brad rates the ai the best bit of the app.
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  • Edited Wed Feb 8, 2012 11:21 pm
  • Posted Wed Feb 8, 2012 9:22 pm
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David H
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abodi wrote:
Seems this whole app was but a money making exercise and wasn't really thought out. Pity given that brad rates the ai the best bit of the app.


Especially sad. The AI for most games is generally fairly weak. A strong AI is a rare beast indeed.

That said, given the strong AI, I might buy this anyway, since that is one of the most important aspects of an iOS game for me.
 
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  • Posted Thu Feb 9, 2012 4:37 am
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The Gray Dog Passes Go
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Holy guacamole -- $4 vs. $8? This could be the one time I download the iPhone version. I prefer the iPad's big screen for almost all of my iOS gaming, but ... $8?

Not sure I'm understanding the non-universal approach, either, but I'll let that go for now.
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  • Posted Thu Feb 9, 2012 7:53 am
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Eric Leath
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I'm with the Dukester. $8 for this app is just ridiculous for the really underwhelming graphics and interface.
 
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  • Posted Thu Feb 9, 2012 2:59 pm
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Alan Newman
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I'm making book on this. The $8 price tag can't possibly last for long. I expect at least a cut to $4.99 and $1.99 for the iPhone version.

Regards,

Alan
 
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  • Posted Thu Feb 9, 2012 3:07 pm
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Alan Newman
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So, has anyone jumped on this? Thoughts? C'mon, someone's gotta bite the bullet! Please?

Regards,

Alan
 
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  • Posted Fri Feb 10, 2012 8:02 pm
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The Gray Dog Passes Go
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Does adding it to the AppShopper wish list count?
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  • Edited Fri Feb 10, 2012 8:03 pm
  • Posted Fri Feb 10, 2012 8:02 pm
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Samuel Hinz
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CaptainCosmic wrote:
Does adding it to the AppShopper wish list count?


I did the same.
 
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  • Posted Fri Feb 10, 2012 8:43 pm
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Jesse Samford
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Thanks for the review. I for one am glad this is out. The price is a touch high at &3.99 but it serves it function. I have a friend who is a Khet-Head and now I can get some practice in. Not used to 2.0 so for me this is a welcome change. I have the original Khet game. Which by the way can be found cheap since 2.0 came out. If anyone hears of an update that includes the Eye of Horus beam splitter, please let me know. Hopefully won't cost too much.

I will say this...I have shot the Pharaoh once. Rest of the time the AI concedes when I get a shooting solution. That part bugs me.
 
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  • Edited Sat Feb 11, 2012 8:05 pm
  • Posted Sat Feb 11, 2012 8:00 pm
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Dennis Engilis
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WakeOfPoseidon wrote:
One thing I've noticed is that the AI doesn't seem to work unless the game is connected to the internet - I get a message that says "Unable to Get the Next Move. Please Try Again". Not sure why it needs an internet connection to pull down the AI routines.


Can anyone verify if this is the case?

Thanks in advance.
 
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  • Posted Sun Feb 12, 2012 5:30 pm
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