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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Release: Hive

Gabe Alvaro
United States
Berkeley
California
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Name: Hive

Device: iOS iPhone

Launch Price: Free (but not for long)

Players: 1-2

Multiplayer: Face to face, online realtime, online async

Seller/Developer: Tom Schulz

iTunes: http://itunes.apple.com/app/hive/id493894488

Release, update, price tracking info on Appshopper.com: http://appshopper.com/games/hive

Based on BGG Entry: Hive, Hive: The Mosquito

VGG Entry: Hive

Notes: Back on January 27th, we reported to you that a re-release of the Hive app was on its way. Well that day is here and right on schedule. The app is also launching as a free download for a limited time (we last heard it would be one week) for the benefit of old lotuslandstudios customers and also to keep the automatch full. Can't argue with that approach! Here's how Tom Schulz and Gen42 describe the app:

gen42.com wrote:

FEATURES

Hive's unique game play is suitable for players of all ages. The game is quickly learned but hard to master like other classic games of its genre. Interface elements clearly indicating where a player may move or place their pieces makes this version easier for the novice to learn than the tabletop version, and players without a partner will be challenged by the AI opponent and online play.

Hive is a beautiful 3D game that allows the player to choose from different sets of pieces and different coloured backgrounds. While Hive is not traditionally played on a board, users may display a hex grid to aid their visualization of the game's possibilities and movements.

This version of Hive includes the Mosquito, a parasitic new Hive piece that takes on the abilities of its neighbours. Use your Mosquito cleverly as an extra Ant, Beetle or Spider. Tournament rules forbidding placement of the Queen Bee as the first move are also an option for each game.

Hive automatically drops into the current game when it starts up so you can quickly continue. The player may also save their game to finish later. Screenshots of the game may be saved to the user's photo album.
The single player mode features four levels of difficulty, including a beginner setting that will not overwhelm new players of this game. As the player defeats each level, the next is unlocked.

Two players can also play each other using one device. Now the game without a board can be played without a table.
Hive's four tile sets include a wooden set with the official Hive 2nd Edition artwork, a plastic set with the official Hive 3rd Edition artwork, a third set designed by Lotusland Studios, and a high contrast black and white 'Carbon' set designed for outdoor play.

Users may listen to their own music library when playing Hive.

Hive on the iPhone/iPod Touch offers features not found in any other electronic version - including the Mosquito expansion. Two players can enjoy the game on one device, or play the game networked over two devices. Hive on the iPhone/iPod Touch is played by tournament rules (i.e. the Queen Bee does not move first). Multiple tile sets are included with the game; our new and exciting 'carbon' set, the 'classic' wood tile set based on the original first edition pieces and the standard 'deluxe' set.

Read more: http://gen42.com/hive-on-iphoneipod-touch#ixzz1lrnJM9bS




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103 Comments
Subscribe sub options Thu Feb 9, 2012 7:37 am
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NuMystic ~
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Very poor move making this iOS 5 only.

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard, so this will dramatically limit it's audience.

I've got it on my 4S now, but won't be able to play with my wife on her 3GS. Most 3GS users have avoided the upgrade due to it's battery consumption.
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  • Posted Thu Feb 9, 2012 8:38 am
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Kevin Donovan


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I'm having problems trying to play this online, when launching the game I get the message ' this game is not recognized by game center 'then when clicking hive online I get the message ' user not yet authenticated, authenticate '. clicking ok closes this message but then I can see no way to authenticate or set up a profile.
 
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  • Edited Thu Feb 9, 2012 8:53 am
  • Posted Thu Feb 9, 2012 8:53 am
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David Bate
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Thanks for the heads up on this. I love free apps especially boardgames.
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  • Posted Thu Feb 9, 2012 9:17 am
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Scrumpy Jack
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Hmm, I get "This game is not recognized by GameCenter" when starting the app. Also, an "Army of Frogs" splash screen is the first thing that I see. Strange.
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  • Posted Thu Feb 9, 2012 9:36 am
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Eric Walkingshaw
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It's free and I'm super excited to have one of my favorite games on my phone, but man, this interface is massively overwrought for my tastes. I don't understand why a simple abstract game needs 3D rendering and a camera that zooms around, in and out on every move. First thing I always do in a chess app is set it to the 2D, symbolic view. Wish there was something similar here.

Two games in though, thing seems to work well and I'm sure I'll have fun with it.

(Edit: I'm also getting the GameCenter error and the Army of Frogs splash screen.)
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  • Edited Thu Feb 9, 2012 10:58 am
  • Posted Thu Feb 9, 2012 10:57 am
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Jamie Pollock
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No HD either.

Getting the same error messages as those above.

Still, it's free.
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  • Posted Thu Feb 9, 2012 11:03 am
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Pedro Silva
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Let's hope all those problems are solved when it's released for a proper mobile OS... devil
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  • Posted Thu Feb 9, 2012 11:12 am
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Jamie Pollock
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Also, there is a formula to beating the AI when the AI is black. Just beat it to the beetle manoeuvre.
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  • Posted Thu Feb 9, 2012 11:24 am
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tom moughan
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not universal ( 2x on iPad) and no ladybug! gulp drag and drop pieces with an undo feature would have been a real plus and made gameplay much more fluid. the only plus I am seeing right now is the variety of visual options (at least for phone users) and the asynchronous play

I am a bit disappointed that I waited this long to get virtually the same experience as the last iOS release....

even though free is nice..I would have gladly shelled out A few dollars to have these things.

Very big fan of the game and very sad now about this hive experience...not sure I can recommend it to others at this point as the boardspace version is till leagues beyond this.
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  • Edited Thu Feb 9, 2012 1:04 pm
  • Posted Thu Feb 9, 2012 12:08 pm
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Thumb up my stuff.
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No HD is why I am sticking with Hanto HD
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  • Posted Thu Feb 9, 2012 12:11 pm
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Eddie F III
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Just downloaded. Time to give this one a try.
 
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  • Posted Thu Feb 9, 2012 12:39 pm
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Maaike
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NuMystic wrote:
Very poor move making this iOS 5 only.

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard, so this will dramatically limit it's audience.

I've got it on my 4S now, but won't be able to play with my wife on her 3GS. Most 3GS users have avoided the upgrade due to it's battery consumption.


The adoption rate was 40% a few weeks after IOS5 came out, so it will be much higher now.

And she really should try it, IOS5 is great!
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  • Posted Thu Feb 9, 2012 12:42 pm
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NuMystic ~
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maaikefest wrote:
The adoption rate was 40% a few weeks after IOS5 came out, so it will be much higher now.

And she really should try it, IOS5 is great!


An updated breakdown from just a few weeks ago still has over 30% of users sticking with iOS 4 or below.

She's tried it plenty on my phone, but with the battery life of the older 3GS already diminished, there is no way she's going to volunteer for the enormous hit iOS 5 brings to older devices.
 
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  • Posted Thu Feb 9, 2012 12:50 pm
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Nick Thomas
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releasethedogs wrote:
No HD is why I am sticking with Hanto HD


I'll have to give that one as try as well... Thanks.
 
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  • Posted Thu Feb 9, 2012 1:26 pm
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Robèr Boonmann
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maaikefest wrote:
NuMystic wrote:
Very poor move making this iOS 5 only.

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard, so this will dramatically limit it's audience.

I've got it on my 4S now, but won't be able to play with my wife on her 3GS. Most 3GS users have avoided the upgrade due to it's battery consumption.


The adoption rate was 40% a few weeks after IOS5 came out, so it will be much higher now.

And she really should try it, IOS5 is great!


IOS5 on 3GS works perfect for me.
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  • Posted Thu Feb 9, 2012 1:31 pm
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Chris Miller
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NuMystic wrote:

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard


NuMystic wrote:

An updated breakdown from just a few weeks ago still has over 30% of users sticking with iOS 4 or below.


So in just a few hours your numbers changed from less than 40% to nearly 70%? shake

Can't really fault the developer for targeting the most current version that is available for every device that the OS supports.
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  • Posted Thu Feb 9, 2012 1:37 pm
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Chris Miller
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walkie wrote:
It's free and I'm super excited to have one of my favorite games on my phone, but man, this interface is massively overwrought for my tastes. I don't understand why a simple abstract game needs 3D rendering and a camera that zooms around, in and out on every move. First thing I always do in a chess app is set it to the 2D, symbolic view. Wish there was something similar here.

Two games in though, thing seems to work well and I'm sure I'll have fun with it.

(Edit: I'm also getting the GameCenter error and the Army of Frogs splash screen.)


Look at the recent review of the iOS version of Khet, another abstract game adaption. It was marked down for using simple 2d overhead views instead of animating it or translating it to 3d view options... whistle
 
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  • Posted Thu Feb 9, 2012 1:39 pm
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NuMystic ~
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rober wrote:
IOS5 on 3GS works perfect for me.


Just to clarify, I'm not suggesting that it works poorly. Heck, any new 3GS purchased comes with it pre-installed.

This particular 3GS was bought the week it was originally released though, and after years of HEAVY use it's battery life is already significantly diminished. So, this phone will continue running 4 until it's retired later this year rather than take a well documented further hit on battery life with the OS upgrade. (countless 3GS users tried iOS 5 and chose to downgrade back to 4 for this very reason)

Whether iOS 5 is a good fit depends on many factors including battery age, hours the phone spends away from a charger, and how heavy it's usage typically is during that time.
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  • Posted Thu Feb 9, 2012 1:48 pm
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Matt Sommer
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Free is free, but not being in HD is pretty baffling at this point in the iOS lifespan.

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  • Posted Thu Feb 9, 2012 2:11 pm
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Evan Laurence
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NuMystic wrote:
Very poor move making this iOS 5 only.

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard, so this will dramatically limit it's audience.

I've got it on my 4S now, but won't be able to play with my wife on her 3GS. Most 3GS users have avoided the upgrade due to it's battery consumption.


My 3GS is running iOS 5 and I haven't experienced any noticeable change in battery consumption. Take the plunge so you can play Hive with your wife.
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  • Posted Thu Feb 9, 2012 2:51 pm
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A L D A R O N
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NuMystic wrote:
Very poor move making this iOS 5 only.

And if it's 5-only, why does it look like it was made for 2?
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  • Posted Thu Feb 9, 2012 2:54 pm
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David Boeren
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Just downloaded it, going to try it out and see if it's better than Hanto.

Hopefully the Ladybug will come in a future update, and some sort of fixed-camera shouldn't be hard to add as an option.
 
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  • Posted Thu Feb 9, 2012 3:01 pm
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Karl von Laudermann
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The game rules that come with the app state that the Queen Bee can be placed "at any time from your first turn to your fourth turn". But the game itself enforces the tournament rule, not allowing you to place the Queen Bee on your first turn.
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  • Posted Thu Feb 9, 2012 3:41 pm
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Philip Pack
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Is there an update for the ones who purchased the original release? Or should I get this to update from the older version, making sure I get future updates?
 
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  • Posted Thu Feb 9, 2012 3:50 pm
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David F
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This is pretty much the same game that was removed from the app store a year or so ago. Glad to get it again for free, but the version they have released to the app store is kind of busted.

It looks like they had started integrating Game Center into the game but didn't quite finish (with the "This Game Is Not Recognized by Game Center" error). Online also doesn't seem to work - when I select "Hive Online", I get a "User Not Yet Authenticated" error. And what's with the weird "Army of Frogs" splash screen?

As mentioned earlier, this app seems identical to the older app, so it looks like a 2 or 3 year old iOS game and can't hang with more recent polished board game apps. No retina, no iPad/Universal build, and the controls are a bit wonky. These issues compound when you add in the fact that there is clone on the app store (Hanto) that looks and plays better than its inspiration.

But hey, it's free - no reason not to pick it up.
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  • Posted Thu Feb 9, 2012 3:51 pm
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Jesse Samford
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Woot! Been eager to play this game. Love board game apps!
 
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  • Posted Thu Feb 9, 2012 4:13 pm
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The Gray Dog Passes Go
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What a disastrous release.

With this level of "professionalism," I'll just stick with Hanto.
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  • Posted Thu Feb 9, 2012 4:31 pm
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Bryan Lane
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WakeOfPoseidon wrote:
This is pretty much the same game that was removed from the app store a year or so ago. Glad to get it again for free, but the version they have released to the app store is kind of busted.

It looks like they had started integrating Game Center into the game but didn't quite finish (with the "This Game Is Not Recognized by Game Center" error). Online also doesn't seem to work - when I select "Hive Online", I get a "User Not Yet Authenticated" error. And what's with the weird "Army of Frogs" splash screen?

As mentioned earlier, this app seems identical to the older app, so it looks like a 2 or 3 year old iOS game and can't hang with more recent polished board game apps. No retina, no iPad/Universal build, and the controls are a bit wonky. These issues compound when you add in the fact that there is clone on the app store (Hanto) that looks and plays better than its inspiration.

But hey, it's free - no reason not to pick it up.


Pretty much sums it up for me. Disappointing that it looks so dated and there's no HD version, but I'll give it a shot because it's free.
 
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  • Posted Thu Feb 9, 2012 4:36 pm
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NuMystic wrote:
I've got it on my 4S now, but won't be able to play with my wife on her 3GS. Most 3GS users have avoided the upgrade due to it's battery consumption.
I heard os5 initially had poor battery consumption rate, but didn't an upgrade fix that? Were your findings despite that os5 update, or before it?


walkie wrote:
It's free and I'm super excited to have one of my favorite games on my phone, but man, this interface is massively overwrought for my tastes. I don't understand why a simple abstract game needs 3D rendering and a camera that zooms around, in and out on every move. First thing I always do in a chess app is set it to the 2D, symbolic view. Wish there was something similar here.

Two games in though, thing seems to work well and I'm sure I'll have fun with it.

(Edit: I'm also getting the GameCenter error and the Army of Frogs splash screen.)
Well, there is some 3d to the game.... it'd be good to know how many bug tiles are stacked up one on top of another for the tiles that can move on top of another.



Aldaron wrote:
NuMystic wrote:
Very poor move making this iOS 5 only.

And if it's 5-only, why does it look like it was made for 2?
Dang it... it's probably b/c it uses os5's version of Game Center for MP. That's probably the ONLY reason why. I reckon I should install Itunes again and bite the bullet.
 
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  • Edited Thu Feb 9, 2012 4:51 pm
  • Posted Thu Feb 9, 2012 4:49 pm
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Ben Stanley
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In defense of this app:

* The underlying game is awesome
* The display configuration options are extensive
* The Army of Frogs splash screen looks like it was intended to be an advertisement for another game by the same designer
* The Game Center issue is probably a simple implementation mistake that can easily be fixed and I am confident will be patched
* iOS 5 is the most current and handles a lot of the asynchronous multiplayer headaches for developers: you cannot fault a developer for using the current iOS that has the tools specifically designed for multiplayer board games
* The AI is still weak and makes obvious errors, but the designer told us in advance that the AI would be the same from the original and that it is very difficult to make a competitive AI for the game; once multiplayer is working it will not be as big a deal
* The app (like most) looks just fine at 2x on an iPad
*** THE APP IS FREE!!!

Give them some gratitude when it's free, folks, and a little bit of time and patience to work out the issues.
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  • Edited Thu Feb 9, 2012 4:51 pm
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Benjo Man


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Pretty bare bones implementation, but the full game is there, and it's free.
 
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  • Posted Thu Feb 9, 2012 4:55 pm
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Blue Steel wrote:
In defense of this app:

* The app (like most) looks just fine at 2x on an iPad

Give them some gratitude when it's free, folks, and a little bit of time and patience to work out the issues.


I know my statement, personally, came off as ungracious....which was unintended. I have repped this game to everyone under the sun since I began board gaming many years ago. I have sold a ton of copies of this game for Gen42 through playing it with gamers and non-gamers alike.

It would be nice to see an improvement on the previous version of this game and one that could be used on the ipad as well where it can be appreciated on a nice sized screen. I disagree that it looks good in 2x..in fact, I feel quite the opposite. It's horribly blurry.

I stand by statement that this implementation is a disappointment to me, free or not. I would have paid premium ios app $$ for something that was an experience on par with what you see elsewhere (and even less than the heavy hitters out there like ascension and carcassonne, codito stuff, etc)

As it stands, It looks and feels half developed, at least from an ipad users perspective.
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  • Edited Thu Feb 9, 2012 5:15 pm
  • Posted Thu Feb 9, 2012 5:13 pm
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John Yianni
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lengthtoavoid wrote:
Blue Steel wrote:
In defense of this app:

* The app (like most) looks just fine at 2x on an iPad

Give them some gratitude when it's free, folks, and a little bit of time and patience to work out the issues.


I know my statement, personally, came off as ungracious....which was unintended. I have repped this game to everyone under the sun since I began board gaming many years ago. I have sold a ton of copies of this game for Gen42 through playing it with gamers and non-gamers alike.

It would be nice to see an improvement on the previous version of this game and one that could be used on the ipad as well where it cn be appreciated on a nice sized screen. I disagree that it looks good in 2x..in fact, I feel quite the opposite. It's horrible blurry.

I stand by statement that this implementation is a disappointment to me, free or not. I would have paid premium ios app $$ for something that was an experience on par with what you see elsewhere (and even less than the heavy hitters out there like ascension and carcassonne, codito stuff, etc) It feels half developed.


I do understand everyone's frustration, I'm also very frustrated about the online play problem. I hope this will be sorted soon, so the developers can then focus their efforts on future updates.
For some strange reason even though in beta testing online worked fine, its not working now. My one crashes every time I try to log-in for online play. The developers will be working hard to get this fix, so please be patient with them. The other updates we are all hoping for will come later, it was just important to us to get the game back first and then work on the rest later.

Cheers
John

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  • Posted Thu Feb 9, 2012 5:19 pm
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Scrumpy Jack
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Gen42 should have given Hive to Big Daddy Creations to implement. Their port of Gen42's Army of Frogs is just gorgeous.
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  • Edited Fri Feb 10, 2012 4:08 pm
  • Posted Thu Feb 9, 2012 5:19 pm
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If you don't like this, you can play Hanto. We have two free implementations to choose from, I find it hard to complain about that.

Would I pay a buck for a really nice version? Yes, I would. I'd pay more if it also included a really good tutor to teach advanced strategy and help you improve your play like many chess and go apps have.

But for free, I'm getting my money's worth with either one.
 
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  • Posted Thu Feb 9, 2012 5:38 pm
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Can't seem to access the download right now. "We're sorry, we cannot complete your request on the iTunes Store at this time. Please try again later."
I still have the old version - sounds like this is the same thing anyway.
 
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  • Posted Thu Feb 9, 2012 5:54 pm
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MillertimeRC wrote:
NuMystic wrote:

Adoption rate was less than 40% across iPhone/iPods/iPads last I heard


NuMystic wrote:

An updated breakdown from just a few weeks ago still has over 30% of users sticking with iOS 4 or below.


So in just a few hours your numbers changed from less than 40% to nearly 70%? shake


Perhaps he meant that 40% use iOS5, 30% use iOS4 and the other 30% forgot to turn their phones on and can't figure out why no one calls them.
 
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  • Posted Thu Feb 9, 2012 5:56 pm
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UGH , that blows,
NO HD for IPAD...!... cmmon!
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  • Posted Thu Feb 9, 2012 6:00 pm
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DjFIL wrote:
Is there an update for the ones who purchased the original release? Or should I get this to update from the older version, making sure I get future updates?


No you should get this now that it's free, the original will not be updated. Change of developer accounts prevents future updates of the original, sorry





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  • Posted Thu Feb 9, 2012 6:07 pm
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Ron Bahimi
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atraangelis wrote:
UGH , that blows,
NO HD for IPAD...!... cmmon!


YEAH! C'MON!

I am so disgusted by this that I will never buy any free apps from them again!!!
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  • Posted Thu Feb 9, 2012 6:13 pm
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MillertimeRC wrote:
So in just a few hours your numbers changed from less than 40% to nearly 70%? shake


Maaike pointed out that the study I found in Google News was based on data from a few months back, a completely valid point, so I took the time to find more current statistics.

I was acknowledging the outdated information and taking the time to correct it. And that earns a head shake and snarkiness? My bad, you win the internets.

MillertimeRC wrote:

Can't really fault the developer for targeting the most current version that is available for every device that the OS supports.


The vast majority of apps released that are not reliant on hardware specific to the the 4S or 4 are published with compatibility at least as far back as iOS 4. Why? Because they don't want to lose almost 1/3 of their potential market.

You can not fault them all you like, I simply pointed out that it was not a wise business move and I'd say that ignoring a market of 60 million consumers definitely qualifies by any reasonable measure. (30% of 200+ million iOS devices currently on the market)
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  • Posted Thu Feb 9, 2012 7:02 pm
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Tony M
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Looking back on some old posts on Touch Arcade for the original version of Hive, Tom Schulz (the new developer) and Lotusland Studios (the original developers) seem to be associated.

Lotusland Studios withdraw the original version and then Tom Schultz releases a new version (which looks remarkably like the original version) but is called Hive Online - which doesn't actually work on-line. Doh!

John Yianni and his game deserve better than this.
 
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  • Posted Thu Feb 9, 2012 7:27 pm
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Tony Antoniou
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Ok we get it, there are some bugs in this version of the Hive app and it's only been day 1, give it a chance at least. But may I just point out that it is free.

Those involved in beta testing software will always report a bug or two and never complain about it. This is how the software writing world works if you're in the know-how. When bugs get reported by people, the developers act on getting those bugs resolved. So please could some people on here give some grace to the developer of this Hive app who has been working hard alone to get it up and running for you all. He has done a top job and I'm sure he will be fixing those bugs real soon.

Oh, did I mention it was FREE!
 
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  • Posted Thu Feb 9, 2012 8:20 pm
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Free just doesn't buy as much as it used to.

Seriously people.. the iOS reviews and release news posts are full some of the worst whining on this website. Checklist:

- Universal app? Yuuuuuuck
- Costs too much. Even when it's free.
- Why no Android release?
- Graphics are [2d instead of 3d, 3d instead of 2d, too bright, too dull, too much like the board game, not enough like the board game, too simple, too complex]. (pick one or more)

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  • Posted Thu Feb 9, 2012 8:29 pm
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The Gray Dog Passes Go
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lengthtoavoid wrote:
I stand by statement that this implementation is a disappointment to me, free or not. I would have paid premium ios app $$ for something that was an experience on par with what you see elsewhere ...

I had a big, long post all typed up, but I see that you covered my thoughts more succinctly, so I just deleted it.

Free is certainly a nice gesture; no argument there. But the app itself is currently not up to any sort of par, regardless of price. It seems to me that what free gets us now is the promise of future updates; actually playing this version of the game doesn't seem like a very fun proposition. Personally, I would much rather have paid $2.99 or $4.99 or whatever for a complete, feature-rich (and preferably universal) version of this game. Given the choice, I will spend the money every time. Hell, I like directly supporting iOS developers.

Oh, well — as the ancient saying goes, it really is hard to argue with free. I suppose no harm can come from downloading it now and waiting for updates.
 
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  • Posted Thu Feb 9, 2012 9:33 pm
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On the free vs quality issue, there are just too many outstandingly produced free games these days setting a bar so high that "well it's free, what do you want" is hard for many to swallow anymore.

Case in point, look at all the glitches and disappointments here, while on the next page Ticket To Ride, arguably one of the best produced digital adaptations ever, is currently free. The entire Zynga stable. The list just goes on.

Furthermore "free" does not equal "beyond criticism".

Quality while impacted by budget is not in any way restrained by price. It's the result of effort and care. Some of the outstanding Print and Play games and fan created variants right here on BGG are a perfect case and point.

Yes a limited budget may translate into lower production quality, but something being free does not excuse a lack of thoughtfulness and attention to detail.
 
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  • Posted Thu Feb 9, 2012 9:42 pm
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Tony Antoniou
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NuMystic wrote:
On the free vs quality issue, there are just too many outstandingly produced free games these days setting a bar so high that "well it's free, what do you want" is hard for many to swallow anymore.

Case in point, look at all the glitches and disappointments here, while on the next page Ticket To Ride, arguably one of the best produced digital adaptations ever, is currently free. The entire Zynga stable. The list just goes on.

Furthermore "free" does not equal "beyond criticism".

Quality while impacted by budget is not in any way restrained by price. It's the result of effort and care. Some of the outstanding Print and Play games and fan created variants right here on BGG are a perfect case and point.

Yes a limited budget may translate into lower production quality, but something being free does not excuse a lack of thoughtfulness and attention to detail.


Yes that is true and I do agree with you on this point. But if you read some of the posts here, you would have noticed that the first edition app was pulled down because the previous developers ceased business. The newer version was then taken over by one of the developers of the previous company and has been re-written solely for iOS5. As it is only day 1 (which is not over yet), you need to give it a chance, whether free or not. In the past I've bought various software's that were highly buggy and were fixed in later versions, I didn't mind as long as someone was actively working on it and was aware of the problems. This I don't mind, like I said it's all part of writing software as I used to be part of a software development team and there were always some bugs when writing new functions, modules, etc. This is the nature of the game. In time these little bugs will be resolved. Apart from these bugs, you can still enjoy the game play of Hive without online play for now.

I suppose the expectation of the new release was so high that some people got disappointed. So it's not fair to blame the developer and especially Gen42 Games as they did not write the software and were unaware of the bugs before it was released. They are doing their best to get these issues resolved.
 
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  • Posted Thu Feb 9, 2012 10:06 pm
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Oh, I fully agree with everything you said Tony. I don't feel that any of your sentiments are mutually exclusive from the points I've made.

I don't think the app is terrible. In fact that only critical comment I even made was that it was a shame they didn't make it compatible with iOS 4 as well.

Discounting the value of the app altogether because of a series of bugs and disappointments when it still delivers in many areas is just as ridiculous
as people denigrating others for making valid critiques about a free game.
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  • Posted Thu Feb 9, 2012 11:03 pm
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The main issue, lack of online play, seems to be an issue with GameCenter integration. As someone who has spent far too much time with Sandbox GameCenter, I have no doubts that things were working perfectly up until now, and live GameCenter is causing issues. I have no doubt this has completely blindsided the dev (always use a release .ipa to test live GameCenter performance before submitting, lesson learned).

As for new features, it seems clear that after being off the app store for nearly a year, they wanted to get things up sooner than later. A major feature like online play is worth putting through the paces before you start adding things like the ladybug, high res assets, or an iPad compatible layout.
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  • Posted Thu Feb 9, 2012 11:17 pm
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Eric Walkingshaw
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MillertimeRC wrote:
walkie wrote:
It's free and I'm super excited to have one of my favorite games on my phone, but man, this interface is massively overwrought for my tastes. I don't understand why a simple abstract game needs 3D rendering and a camera that zooms around, in and out on every move. First thing I always do in a chess app is set it to the 2D, symbolic view. Wish there was something similar here.

Two games in though, thing seems to work well and I'm sure I'll have fun with it.

(Edit: I'm also getting the GameCenter error and the Army of Frogs splash screen.)


Look at the recent review of the iOS version of Khet, another abstract game adaption. It was marked down for using simple 2d overhead views instead of animating it or translating it to 3d view options... whistle

Well, I sure didn't mark it down for that! I actually almost commented on that review that I prefer a clean 2D interface to a jazzed up 3D interface...
 
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  • Posted Thu Feb 9, 2012 11:33 pm
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Tom Schulz
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"The main issue, lack of online play, seems to be an issue with GameCenter integration. As someone who has spent far too much time with Sandbox GameCenter, I have no doubts that things were working perfectly up until now, and live GameCenter is causing issues. I have no doubt this has completely blindsided the dev (always use a release .ipa to test live GameCenter performance before submitting, lesson learned)."

You have hit the nail on the head here sir.

I, and like a dozen testers, played many many games of online Hive during the beta. Some error with the certificate or iTunes connect, or some bodge up on my part has broken the game centre part of things. I woke up today, checked my email, and let loose a wail of despair and disappointment that nearly awoke the old ones.

I am really disappointed by this, because the ENTIRE POINT OF THIS RELEASE was game centre and turned based play. It's something we said we'd do when I was part of Lotusland, and I always wanted to see it happen. and it still will.

I will be resubmitting a new binary tonight and hopefully this will be fixed shortly. Please bear with me.

Tom Schulz

PS: The reason for iOS 5 only is that the turn based game play portion of Game Center is only only available for iOS 5.0+. Once I fix this problem with Game Center, I will make a version without the game centre that players with earlier versions can run. Doing the turn based stuff any other way would be prohibitively expensive. I'd need to hire a dev to make the backend, host it, and generally lose thousands of dollars.
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  • Edited Fri Feb 10, 2012 12:15 am
  • Posted Fri Feb 10, 2012 12:12 am
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Thanks for dropping in Tom to give us the lowdown. I'm sure many here empathize with your disappointment and are pulling for you and this app to succeed!
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  • Edited Fri Feb 10, 2012 12:21 am
  • Posted Fri Feb 10, 2012 12:21 am
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Greg W.
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Tough crowd!

I like it. It lets me play Hive... on my iPod... for free!
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  • Posted Fri Feb 10, 2012 1:14 am
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TomSchulz wrote:
Doing the turn based stuff any other way would be prohibitively expensive. I'd need to hire a dev to make the backend, host it, and generally lose thousands of dollars.


Hi Tom, thanks for sharing details on what was behind the OS choice. Totally get how providing your own backend for iOS4 compatibility would be a huge undertaking. That said, couldn't you have used OpenFeint for an affordable asynchronous multiplayer solution? There are loads of iOS 4 games have async via OpenFeint.
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  • Posted Fri Feb 10, 2012 2:10 am
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Tom Schulz
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"That said, couldn't you have used OpenFeint for an affordable asynchronous multiplayer solution? There are loads of iOS 4 games have async via OpenFeint."

Yeah, Open Feint is looking pretty good right now actually.

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  • Posted Fri Feb 10, 2012 2:40 am
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Michael Black
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NuMystic wrote:
Very poor move making this iOS 5 only.


Umm, no. We're all now developing solely for iOS5. 4.x is dead.
 
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  • Posted Fri Feb 10, 2012 3:46 am
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Michael Black
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MillertimeRC wrote:
- Why no Android release?


LOL! Next year people won't even remember what Android was.
 
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  • Posted Fri Feb 10, 2012 3:47 am
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ptdnet wrote:
NuMystic wrote:
Very poor move making this iOS 5 only.


Umm, no. We're all now developing solely for iOS5. 4.x is dead.


Nonsense. You're just showing an equal measure of poor judgement and lack of market awareness.

Will it be dead? Of course, that's inevitable.

But you're calling 60 Million Handsets… Dead? Uh huh.

"We're all now developing solely for iOS5" Clearly the "all" in that declaration is a mighty small base camp.

As for actual proof regarding the continued support older iOS versions TODAY, let's look at a few market leaders:

Zynga:
Scramble With Friends - released on Jan 12th
Requires iOS 4.0 or later

Chillingo:
Diggin' Dogs - released TODAY
Requires iOS 3.1 or later
Spice Invaders - released Feb 02
Requires iOS 4.0 or later

Lucasfilm Ltd.
Star Wars Pit Droids - released TODAY
Requires iOS 4.0 or later

Reiner Knizia
City of Secrets Skyline - released Feb 03
Requires iOS 3.1.3 or later

Just went through the iTunes New and Noteworthy featured list and exactly 1 out of the top 10 apps (number 10) was iOS5 only.

9 out of 10 market leading apps still aggressively supporting older operating systems with a collective user base of 60 Million, quite dead indeed.

In business, adopting a market forecasting position too early can be just as damaging as being late to the party. Something all of the market leaders clearly understand and are developing accordingly regardless of your strongly stated, but utterly baseless premature obituary.
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  • Posted Fri Feb 10, 2012 4:25 am
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I recently purchased Ascension for iOS. I had never played Ascension before. I love it! It's so user friendly to play, it looks nice, etc.

I recently downloaded Hive for iOS. I had never played Hive before. Part way through the tutorial, I gave up with the awkward controls. Also, the game doesn't look very good (visually, not the gameplay, I never got that far). Could be because I'm on an iPad, but... Some of the screenshots look okay in comparison.

Harsh, but honest, and hopefully valuable feedback. I heard this was the second version of this game for iOS. Maybe it's time to start on a third version...
 
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  • Posted Fri Feb 10, 2012 4:33 am
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TomSchulz wrote:
"That said, couldn't you have used OpenFeint for an affordable asynchronous multiplayer solution? There are loads of iOS 4 games have async via OpenFeint."

Yeah, Open Feint is looking pretty good right now actually.



my experiance with open feint multiplayer has not been a positive experiance in general. gamecentre is not perfect by any means. but TTR has used it with a perfect implementation, i hope more games to live up to that standard.
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  • Posted Fri Feb 10, 2012 7:49 am
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Samuel Hinz
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NuMystic wrote:
ptdnet wrote:
NuMystic wrote:
Very poor move making this iOS 5 only.


Umm, no. We're all now developing solely for iOS5. 4.x is dead.


Nonsense. You're just showing an equal measure of poor judgement and lack of market awareness.

Will it be dead? Of course, that's inevitable.

But you're calling 60 Million Handsets… Dead? Uh huh.

"We're all now developing solely for iOS5" Clearly the "all" in that declaration is a mighty small base camp.

As for actual proof regarding the continued support older iOS versions TODAY, let's look at a few market leaders:

Zynga:
Scramble With Friends - released on Jan 12th
Requires iOS 4.0 or later

Chillingo:
Diggin' Dogs - released TODAY
Requires iOS 3.1 or later
Spice Invaders - released Feb 02
Requires iOS 4.0 or later

Lucasfilm Ltd.
Star Wars Pit Droids - released TODAY
Requires iOS 4.0 or later

Reiner Knizia
City of Secrets Skyline - released Feb 03
Requires iOS 3.1.3 or later

Just went through the iTunes New and Noteworthy featured list and exactly 1 out of the top 10 apps (number 10) was iOS5 only.

9 out of 10 market leading apps still aggressively supporting older operating systems with a collective user base of 60 Million, quite dead indeed.

In business, adopting a market forecasting position too early can be just as damaging as being late to the party. Something all of the market leaders clearly understand and are developing accordingly regardless of your strongly stated, but utterly baseless premature obituary.


Essentially i'm sure if this wasn't relying on gamecentre for the async multiplayer, then it would support ios4.

Gamecentre takes a huge burden off of developers, by meaning they can focus on the game and not the large infrastructure and design costs to build a backend multiplayer system.

remember where we are? it's boardgamegeek. a small niche market, with an even smaller digital boardgame segment. most of these games will never be so big selling that they can spend massive amounts of money.

so niche niche, means you need to be iOS5.

most developers that are making apps that are ios5 only i'm sure it's out of necessity not because they think it's hip.
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  • Posted Fri Feb 10, 2012 7:59 am
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To all the people who say it's free, don't forget next week it will not be. The critics about the app quality are fonded and justified. For me i discovered that the french version doesn't have two players options. French people don't have friends???

I hope the programmer will corrects the bugs, makes a universal app and puts better graphics, if not the pay clients to come will be upset.
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  • Posted Fri Feb 10, 2012 1:08 pm
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TomSchulz wrote:
Yeah, Open Feint is looking pretty good right now actually.

Words I thought I'd never see.

OpenFeint is such a miserable, broken, user-unfriendly "service" that I've actually not bought games that feature it.

Thankfully, iOS developers seem to embracing GameCenter. And, yes, GC has issues, but Apple seems commited to it for the long haul. It will only get better.
 
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  • Posted Fri Feb 10, 2012 6:36 pm
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CaptainCosmic wrote:
TomSchulz wrote:
Yeah, Open Feint is looking pretty good right now actually.

Words I thought I'd never see.

OpenFeint is such a miserable, broken, user-unfriendly "service" that I've actually not bought games that feature it.

Thankfully, iOS developers seem to embracing GameCenter. And, yes, GC has issues, but Apple seems commited to it for the long haul. It will only get better.

I've seen many reviews of games with comments of "OpenFeint?! no way I'm using that crap, won't be buying".


Which is sort of the point of what I was posting previously... no matter what options a developer picks someone here will comment it was a stupid decision.
 
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  • Posted Fri Feb 10, 2012 7:48 pm
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Awesome! It plays great on my phone, nice graphics and FREE!!!
What's not to like?
Thanks for telling us about it...
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If you're going to blame someone for the iOS5 requirement, blame Apple.

They're the ones who mandated that only iOS5's GameCenter will support asynch multiplayer. There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer. It's part of Apple's planned-obsolesence business model to offer the newest features only to the newer models of devices, even if the old ones have plenty of horsepower to support it as well.

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cbs42 wrote:
There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer.

That's a bold statement. While there's plenty to skeptical about Apple's iOS development roadmap, I have a hard time believing that.
 
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blindspot wrote:
cbs42 wrote:
There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer.

That's a bold statement. While there's plenty to skeptical about Apple's iOS development roadmap, I have a hard time believing that.


Indeed. Server maintenance is the bottle neck not handset hardware.

Everyone was in an uproar over Siri being 4S only and accused apple of the same thing. Then in just the first few days people saw their server farms failing under the load… even after investing 1 BILLION dollars to support the new feature. They're still struggling to keep up with millions of new 4S buyers around the world, they could never handle the data spike that adding 60 million existing customers would cause.

Expecting any company to invest half a billion to bring new features to old products is just naive. When was the last time you saw Samsung, Nokia, Microsoft, or HTC do that? We're not talking about mere software or firmware updates here, this is data based service providing that incurs ongoing expense for the company to the tune of 8 figures.
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Yeah I agree it is a bold statement but not one I would have trouble believing.

Just look at siri. It's a 4s only feature. Apple has stated the reason as needing the power of the 4s to run.

The Jailbreaking community has shown Siri runs fine on the i4 and 3GS. So yeah just a marketing tactic to sell more phones.
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abodi wrote:
Yeah I agree it is a bold statement but not one I would have trouble believing.

Just look at siri. It's a 4s only feature. Apple has stated the reason as needing the power of the 4s to run.

The Jailbreaking community has shown Siri runs fine on the i4 and 3GS. So yeah just a marketing tactic to sell more phones.


I rest my case.

j/k, I realize you were probably responding before you saw the post above yours.
 
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I swear to God, they could add "Everything is Apple's fault" as a slogan for this site, and no one would even blink.
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NuMystic wrote:
blindspot wrote:
cbs42 wrote:
There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer.

That's a bold statement. While there's plenty to skeptical about Apple's iOS development roadmap, I have a hard time believing that.


Indeed. Server maintenance is the bottle neck not handset hardware.

Everyone was in an uproar over Siri being 4S only and accused apple of the same thing. Then in just the first few days people saw their server farms failing under the load… even after investing 1 BILLION dollars to support the new feature. They're still struggling to keep up with millions of new 4S buyers around the world, they could never handle the data spike that adding 60 million existing customers would cause.

Expecting any company to invest half a billion to bring new features to old products is just naive. When was the last time you saw Samsung, Nokia, Microsoft, or HTC do that? We're not talking about mere software or firmware updates here, this is data based service providing that incurs ongoing expense for the company to the tune of 8 figures.


Nu that is a good point and not something i had considered. However it is not the stated reason for limiting the system.

and cosmic as nu has mentioned, it's not just apple bashing. Plenty of android bashing too. well not so much google as the manufacturers they don't update their phones to the latest android version.
and why would they, they can sell a new phone if they don't.
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abodi wrote:
Nu that is a good point and not something i had considered. However it is not the stated reason for limiting the system.

and cosmic as nu has mentioned, it's not just apple bashing.


I hear you. I love a number of their products, but am still plenty cynical about lots of their decisions. The public explanation you highlighted is a perfect example. Even acknowledging the overhead factor would have sparked a huge public debate and focused attention on them not investing an additional .5 Billion to satisfy the rest of the older device owners.
 
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cbs42 wrote:
If you're going to blame someone for the iOS5 requirement, blame Apple.

They're the ones who mandated that only iOS5's GameCenter will support asynch multiplayer. There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer. It's part of Apple's planned-obsolesence business model to offer the newest features only to the newer models of devices, even if the old ones have plenty of horsepower to support it as well.


Someone needs to tell Apple they're doing it wrong then, because iOS 5 runs on my older devices.
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I still have the original Hive on my itouch that was released a couple years ago. Is there any reason I should load the newest version?
 
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Colorado_Jeff wrote:
I still have the original Hive on my itouch that was released a couple years ago. Is there any reason I should load the newest version?


This was addressed earlier and I believe the answer is that you should because the old version is no longer supported and will not ever get updates, etc.
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blindspot wrote:
cbs42 wrote:
There's absolutely no technological reason why earlier versions of iOS couldn't support asynch multiplayer.

That's a bold statement. While there's plenty to skeptical about Apple's iOS development roadmap, I have a hard time believing that.

Believe it.

There's plenty of horsepower in the iPhone 3G to run GameCenter. As proof, jailbroken 3G phones can run it just fine. If it was a hardware limitation, jailbroken phones wouldn't be able to run it either.

Apple intentionally dropped the feature from support on 3G, and they didn't do it because of hardware limitations. They did it as part of their planned-obsolescence marketing strategy. It's their product, so they can market it as they wish. I'm not suggesting they don't have the right to do it their own way.

But for the folks complaining that the Hive developer is somehow intentionally dropping support for older devices ... they're barking up the wrong tree.
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Brad Oliver wrote:
Someone needs to tell Apple they're doing it wrong then, because iOS 5 runs on my older devices.

Oh, you can install iOS5 on older devices. That's what makes it even more ridiculous. Apple put a version of the new OS out for older devices, but intentionally gimped certain features. GameCenter for example. You won't be running GameCenter on an iPhone 3G unless it's jailbroken. The 3G has plenty of ponies to run the GameCenter application. Apple decided they wouldn't allow it though, because they wanted to encourage more sales of the newer devices.

Again, there's nothing illegal or anything about this approach. It's a damned smart business move to intentionally obsolete your own product line with a newer one. I just want to inform those who are bitching at the app developers that it's not a decision made by the app developers.
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  • Edited Sat Feb 11, 2012 5:42 pm
  • Posted Sat Feb 11, 2012 5:36 pm
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NuMystic wrote:
Nonsense. You're just showing an equal measure of poor judgement and lack of market awareness.
Can't wait to see your game releases so we can share some valuable feedback, although I should point out I still use Windows XP on my 486 so please ensure you don't ignore this important market segment.
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  • Edited Sun Feb 12, 2012 5:15 am
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Actually the reason Siri only runs on 4S is that it uses audio processing features only found in that chipset. The fact it runs on older hardware doesn't mean it runs as well.

Too many ill-informed pseudo experts in these discussions.

http://www.appleinsider.com/articles/12/02/05/apple_iphone_4...
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  • Posted Sun Feb 12, 2012 5:21 am
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placid wrote:
Actually the reason Siri only runs on 4S is that it uses audio processing features only found in that chipset. The fact it runs on older hardware doesn't mean it runs as well.


One analyst pointing out a contributing factor hardly translates into "the reason" no matter how definitively you may frame it.

placid wrote:
Too many ill-informed pseudo experts in these discussions.


Amazing how pervasive that is. whistle

There are thousands of applications which don't run as well, or with limitations on earlier OS versions (on any platform), and yet are still developed and released every year.

The primary benefit this new chipset provides is an ability to hold the device at arm length while using Siri. Ironically 90% of the time I see people using it they are holding it up to their ear or close to their mouth anyway. In practice it probably benefits FaceTime use even more than Siri.

placid wrote:
I should point out I still use Windows XP on my 486 so please ensure you don't ignore this important market segment.


Now why would I waste time considering a dead OS like XP? What are you some kind of luddite? laugh
 
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  • Edited Sun Feb 12, 2012 7:07 am
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cbs42 wrote:
There's plenty of horsepower in the iPhone 3G to run GameCenter. As proof, jailbroken 3G phones can run it just fine. If it was a hardware limitation, jailbroken phones wouldn't be able to run it either.


The 3G (I assume you didn't mean to type 3GS) only has 128 MB of RAM, and GameCenter, when it loads, takes up a precious chunk of that. So any app that pushes that 128 MB limit already will have severe memory constraints when GameCenter loads in.

While I imagine you can get GameCenter to work with some, maybe even a lot, of games, I have no problem imagining that memory pressure means that GameCenter would cause instability with a non-trivial percentage of titles, which means more people complaining about certain games being crashy, which means the developer would feel the heat more than Apple.
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  • Posted Sun Feb 12, 2012 2:41 pm
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Looks like the same app. If you already have the old version, the new version will not overwrite the old app. The new one is "hive online" and the old one remains "hive".
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Brad Oliver wrote:
The 3G (I assume you didn't mean to type 3GS) only has 128 MB of RAM, and GameCenter, when it loads, takes up a precious chunk of that. So any app that pushes that 128 MB limit already will have severe memory constraints when GameCenter loads in.

One of the big talking points that Apple provided to developers concerning GameCenter is that it has a much smaller resource footprint than the third-party alternatives such as OpenFeint. This makes sense too. As the OS developer, they're able to take advantage of tight integration with the core system threads.

The problem with your latest point is that these third-party alternatives run fine on the 3G, as they have for a long time. So GameCenter would run even more efficiently.

Again, all facts point to a marketing policy of planned obsolescence, rather than hardware requirements. Also again, I have no problem with this policy, other than the fact that they pretend it doesn't exist. It does exist. It is their policy.
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  • Edited Sun Feb 12, 2012 10:42 pm
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cbs42 wrote:
[q="Brad Oliver"]Also again, I have no problem with this policy, other than the fact that they pretend it doesn't exist. It does exist. It is their policy.


That makes sense, because SO many other corporations have a candid and public planned obsolescence business model.

Lightbulb manufacturers put on the packaging "this will only last 18 months even though we COULD make it last 15 years for only a 25 cent filament upgrade."

Same for auto parts manufacturing, home appliances, air conditioners, big box furniture, and millions of other consumer products.

The vast majority of electronics and appliance repair stores have gone out of business over the last 20 years along with cobblers, tinkers, and cabinetry professionals. Not because companies are now making products that don't break but because CONSUMERS prefer to dispose and repurchase rather than care for, maintain, and repair.

And yes, the pervasiveness of this is a travesty, but it's certainly not something that Apple is alone in, or even the biggest perpetrator of. It's the standard for the vast majority of modern manufacturing.
 
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NuMystic wrote:
CONSUMERS prefer to dispose and repurchase rather than care for, maintain, and repair.

Well then someone needs to let iPhone 3G owners know that they don't want GameCenter support. They simply need to realize that they'd actually prefer to buy a new device instead.

 
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cbs42 wrote:
NuMystic wrote:
CONSUMERS prefer to dispose and repurchase rather than care for, maintain, and repair.

Well then someone needs to let iPhone 3G owners know that they don't want GameCenter support. They simply need to realize that they'd actually prefer to buy a new device instead.



laugh You're quoting out of context. I never suggested that any older iOS users wouldn't LIKE to have game center or Siri. I was just pointing out how silly it is to imply that any company would be open about doing obsolescence by design. It's proven (far more clearly than here despite your certainty) that many products are, but not one company anywhere publicly acknowledges their goods as such.
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  • Posted Mon Feb 13, 2012 5:00 pm
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Of course I quoted out of context!
How else was I supposed to support my case?
laugh

I agree that many companies do this to one extent or another. Although they have every right to do this, the thing that makes this case more flagrant than most is that Apple actually went through the trouble of programming iOS 5 to be compatible with the 3G. Then they added additional code in the software to turn off certain features, even though the 3G hardware is perfectly capable of running it.

I see a big difference there. If they didn't release iOS 5 for the 3G at all, I'd just say, "Well, they didn't want to invest the extra time and effort to support an older model." That would be perfectly understandable to me. But in this case, they actually put in a tiny bit of EXTRA time and effort to make sure certain features wouldn't work.

Do you see the difference I'm describing? It's one thing to stop supporting a product that has reached the end of its marketing lifecycle. It's an entirely different thing to spend extra effort to make sure that the older model is blocked from certain features that it has the capability to run.

I don't fault them for doing this. Like I said, it's a brilliant marketing move. But it's not quite the same thing as the other examples you were describing. They take it to a whole new level. You described the lightbulb manufacturer that uses filaments with only an 18 month average lifespan. If Apple made that lightbulb, they would add extra hardware to it to intentionally break the filament at the 18 month mark, just in case it was still functioning at that point.
laugh
 
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  • Posted Mon Feb 13, 2012 11:03 pm
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Just realize that what you are seeing as evidence of nefarious behaviour, an Apple apologist would actually see as proof of benevolence.

No one but Apple has the complete story, but the fact that there IS coding to support the 3G, is entirely consistent with what Apple has claimed all along… that they have a an obsessive commitment to performance and their products "just working" the way that THEY believe they should. So them having actually developed iOS5 for the 3G could suggest they really wanted to continue legacy device support but after testing felt that performance wasn't up to the standards they were comfortable releasing without feature limitations.

By your own logic, if their number one goal had been get people to upgrade their handsets, then they simply would never have released iOS5 for the 3G at all.

The difference between us is that I don't claim to have perfect information or know definitively one way or the other, I simply can't resist the fun of poking holes in such obviously flawed logic. laugh
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  • Posted Tue Feb 14, 2012 12:37 am
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NuMystic wrote:
Just realize that what you are seeing as evidence of nefarious behaviour, an Apple apologist would actually see as proof of benevolence.

I never said it was nefarious. In fact, I've been using words like "smart" and "brilliant" to describe it. I also don't think it's particularly baffling why they went through the trouble of implementing iOS 5 for the 3G, only to intentionally throttle it back. It sure as hell wasn't a benevolent desire to support legacy devices, or they would have enabled the features those devices were capable of supporting. The real reason is more brilliant marketing. It's a teaser. Let the legacy customers have a little taste, and they're more likely to want more.
 
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  • Posted Tue Feb 14, 2012 6:10 am
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With that level of certainty about the inner workings of Apple I sure hope you've parlayed that into millions by now, since you seem to have more insight into their "real reason" for doing things than 99.9% of investors, professional analysts, and competitors around the world.

While I may frequently be guilty of overstatement myself, this entire debate is ultimately conjecture. Statements like "the real reason", "sure as hell", "it is their policy" only weaken an argument when offered by someone that cannot possibly possess such information.

Bringing new facts to the table is one thing. Presenting opinions, or even educated guesses, as if they are facts is another altogether.
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  • Edited Tue Feb 14, 2012 6:38 am
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But actually, I am certain.
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  • Posted Tue Feb 14, 2012 2:39 pm
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Just a reminder, if you haven't already downloaded Hive iOS, today is your last chance to get it for Free. We've had over 10'000 downloads, so when Apple finally approves the update,(seems to be taking forever) we should have a good amount of people playing online On a side note: Army Of Frogs HD will be free tomorrow for one day only
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Not sure is this was brought up elsewhere, but there's a Hive clone that's been out on the App store for a while that goes by the name of Hanto.

I played it, and it's exactly the same as Hive, except the tiles are called differently (the queen bee is now a butterfly, the ants are cranes, crab=beetle etc) and there's a layered instruction when new tiles are added to play.

iTunes store link here: http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...

*edit* added iTunes link
 
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  • Edited Thu Feb 16, 2012 7:53 am
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For those of you who have yet to update to os5, it's confusing, if not effective and clear. If you want to be on the safe side, in addition to clicking on Sync in iTunes, also right click on your IpT (when it's plugged in ) and click "backup ....".

http://www.boardgamegeek.com/thread/765625/updating-to-ios5-...
 
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Has anyone been able to get the multi-player working? I tried inviting a friend through game center, and it says it's my turn, but when I tap on the game it attempts to load Hive then just crashes....
 
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  • Posted Mon Feb 20, 2012 2:58 am
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tom moughan
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bootylactin wrote:
Has anyone been able to get the multi-player working? I tried inviting a friend through game center, and it says it's my turn, but when I tap on the game it attempts to load Hive then just crashes....


doesn't seem to work yet. Even the text that was provided with the update suggested they were still working on game center compatibility.
 
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  • Posted Tue Feb 21, 2012 3:00 pm
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John Yianni
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lengthtoavoid wrote:
bootylactin wrote:
Has anyone been able to get the multi-player working? I tried inviting a friend through game center, and it says it's my turn, but when I tap on the game it attempts to load Hive then just crashes....


doesn't seem to work yet. Even the text that was provided with the update suggested they were still working on game center compatibility.


The developers of the app have informed me that a new update has been submitted and they ashore me THIS TIME it fixes the online game problem.
We will see

 
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  • Posted Tue Feb 21, 2012 3:31 pm
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tom moughan
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Gen Four Two wrote:
lengthtoavoid wrote:
bootylactin wrote:
Has anyone been able to get the multi-player working? I tried inviting a friend through game center, and it says it's my turn, but when I tap on the game it attempts to load Hive then just crashes....


doesn't seem to work yet. Even the text that was provided with the update suggested they were still working on game center compatibility.


The developers of the app have informed me that a new update has been submitted and they ashore me THIS TIME it fixes the online game problem.
We will see



thank you for the update, John!
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  • Posted Tue Feb 21, 2012 3:53 pm
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Jon Schultz
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Rolling Prairie
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Gen Four Two wrote:
The developers of the app have informed me that a new update has been submitted and they ashore me THIS TIME it fixes the online game problem.
We will see

Yes thanks for the update, will look forward to the next version...
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  • Posted Tue Feb 21, 2012 3:59 pm
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John Yianni
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bootylactin wrote:
Gen Four Two wrote:
The developers of the app have informed me that a new update has been submitted and they ashore me THIS TIME it fixes the online game problem.
We will see

Yes thanks for the update, will look forward to the next version...


Next update is now in
Seems that the Game Center is now working, I think.



 
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  • Posted Fri Feb 24, 2012 1:19 am
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Jon Schultz
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Rolling Prairie
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Gen Four Two wrote:
Next update is now in
Seems that the Game Center is now working, I think.

So far, so good!
 
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  • Posted Fri Feb 24, 2012 4:42 am
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