Ikim's Boardgame designs

In this blog I will talk about my current design projects. The complete games featured in these pages are: -Shadow Agent -Dystopian: the manhunt plus random ideas and WiPs
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How I love this mansion!

Michele Esmanech
Italy
Milano
Milano
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Dystopian:the manhunt: a worker placement game of investigation, murder and mystery, set in the futuristic megapolis of DYSTOPIA
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Today and yestarday, my wife and baby girl gave me a break, so I had a few hours (actually 6 to be precise... my wife keeps count) to spend for myself.
I could have played Gears of War: The Board Game, especially trying to accmplish Bely of the Beast: that mission is nearly impossible for me to beat;
I could have played Mage Knight Board Game, which is THE game I am playing these weeks: totally love it;
I could have played The Lord of the Rings: The Card Game, where I really have to try to take that darn Gollum through Mirkwood: the Return to Mirkwood mission is impossible with 2 players: with one it is out of the question.

I could have played all these wonderful games, but, instead, I spend my time working on this new project of mine: Shadow Agent (remind to self: I have to create an entry for it, in the BGG database, as a place holder...).

I have thought about more rules to fix, tweeks, and more rules issues, BUT... rules are tomorrow's matter, today I am going to show you the new tiles I drew today:

This is the entrance of the mansion: one of the 2 tiles that are going to be face up from the beginning, where the player can begin his mission (hence, the blue spawning points)


This is the villain's office, and his henchmen's (these villains have business to take care of too, just like normal people).
One of the missions will be to steal some important information from his office: good luck men!


As you can see, the spawning point, here, is not on a door, but is in the middle of the room, facing the PC: there will be 2 types of spawns: one when the tyle will be revealed (which will be in the middle of the room), and another type, on the doors, when the spawn occurs when the AI activates, or when the the player activates, and another guard rings the alarm.

then, comes the second entry point: the garage (note the bike Jaguar):

for this in particular, I got inspiration from the best mansion tiles the market can offer: Mansions of Madness

I don't remember if I showed this already, but, anyhow, here it goes: the kitchen (shaped after my own kitchen, I have in my house):


stay tuned for the rules blatter.
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