MilanoDystopian:the manhunt: a worker placement game of investigation, murder and mystery, set in the futuristic megapolis of DYSTOPIA
I didn't have much time today, to proceed with the playtests, since I played some Mage Knight Board Game; plus I bought Rex: Final Days of an Empire from Bookdepository at half its retail price: I don't think I am ever going to play it, but at 30 euros (where Uplay.it sells it at 58,90 euros) is a bargain. A good Mathtrade item for sure.
Though, yesterday, I got more playtesting done, and thanx to some great inspirationm given by Splinter Cell: Conviction, I have made yet another change in the rules:
-when the shadow agent moves, when he ends his movement in a shadow area, the guards cannot react to him, so he won't get shot at, as long as the player doesn't move into an area where a guard is.
This will make moving into new areas less stressfull, and will make shadows even more important.
This brings out a tactic to shoot at a light, even far away, and move into it... shoot, and move.. shoot and move.
Will this make the game too easy? maybe... lets try it out.
BTW, in the Shadow Agent main page, I just uploaded pics of my recent playtests
I will post them here, as soon as they are approved, but, go look at them, espacially since the shadow agent is painted up, and I have started painting the guards.
Finally, the mods approved my pics: