Anthony BoydellUnited Kingdom
Keyflower (TB: the name was MY idea!) is a game for two to six players played over four rounds. Each round represents a season : spring, summer, autumn and finally winter (TB: again - MY idea, that!). Each player starts the game with a ‘home’ tile and an initial team of eight workers, each of which is coloured red, yellow or blue (TB: you get a random mix). Workers of matching colours are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills, additional workers and victory points not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned (TB: You get to keep meeples placed on YOUR village tiles!)
In spring, summer and autumn more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers victory points for certain combinations of resources, skills and workers. The player whose village and workers generate the most victory points wins the game.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilise their various resources, transport and upgrade capability, skills and workers.
Keyflower is a joint design between Richard Breese and Sebastian Bleasdale and the seventh game in the ‘Key’ series from R&D Games set in the medieval ‘Key’ land. The name of the game is derived from the Mayflower, the boat that first took the pilgrims from England to Americas (TB: and suggested by ME).
Keyflower will be published at the Essen Spiel in October 2012.