Fun City Gaming

This is a weekly report of our Tuesday night gaming sessions in Chelsea (Manhattan).
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AAR 11 April 2012 - Republic of Rome, Dungeon Lords, Quarriors

J. R. Tracy
United States
New York
New York
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We had eight players tonight for a some multiplayer action.

Campoverdi led a session of the Valley Games’ edition of Republic of Rome; of the five players, only Campo had any real experience, though two had played the Avalon Hill version in the distant past. Bill suffered the brunt of the game’s cruelty, suffering a mortality chit at the outset and getting hit with two epidemics over the course of the game. Natus had a solid faction but no one was willing to send his boffo military leader off to war, given Nate’s proclivity for megalomania. Instead, the Republic suffered mightily as the wars built up, reaching a total of four before Campo defeated the Syrians. At that point they called it - Rome was teetering on the brink and likely to fall, as the mighty Philip V had yet to appear and the Republic was stretched to the limit already. A couple players enjoyed it, a couple thoroughly despised it. It’s a process-heavy product a bygone era, and isn’t for everyone, but I’d be happy to play it again some day.

Getting ugly in the early Republic

GorGor and I were planning on No Question of Surrender, but we ended up with three players so we tried Dungeon Lords instead. I was totally slapped around by the good guys, as I edged up the Evilometer and attracted all the hard-core adventurers. I was out of sync the entire game and was happy to just end up with a positive score. Scott won mainly by virtue of paying his taxes on time - that proved to be the margin of victory over Steve.

A tough crowd

We wrapped up the night with Quarriors. Here again I had a poor session, unable to piece together a decent Quiddity score while everyone else was scooping up the dragons. We pulled the Dragon card which granted the beasts the power to kill all level one creatures, so my board was consistently wiped clean of my sub-all-stars every trip around the table. Campo got off to an early lead, thanks to scoring his Deathdealers and getting his Dragons into action consistently. However, Scott crept up steadily, thanks to Deathdealers of his own and a late Dragon purchase. He passed Steve, and with Steve’s help shut down Campo’s scoring when the latter was a point short of victory. Scott finally closed out the game with a Deathdealer kill, beating Campo by a pip and Steve by two or three, while I failed to even get on the board. Ouch!

Scott summons a minion

Next week, a little Napoleonics, and maybe some WWII!

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