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How do you (indeed, do you?) go about clearing out games from your collection? I have been concious that I needed to trim some from the shelves as, well, they no longer all fitted on said shelving unit. There have been boxes on the top of the unit, which I had kind of reconciled but when it became 4 stacks of games ontop of the unit enough was enough.
What I decided to do was to use the good old "Post it Notes" approach. I stuck them onto the sides of many of the boxes, basically the games that I didn't feel very strongly about. I was thinking of looking over my played / unplayed list on BGG but ultimately decided to wing it and just slap them on those games that I didn't really care any longer about having easy access to. The deal was then that any other family member could veto a sale by removing a post it note. They could also add one to a game that they didn't care for, making me re-assess if it was worth holding on to. After 6 days I listed several games on a UK Facebook site yesterday (and a couple of local arrangements) and I'm now benefitting from more space and an extra couple of hundred pounds.
I've promised myself that I'll only get one new game with some of the cash, the rest is to be used towards a holiday or home improvement project.
So how do you go about this task?
Are you ruthless?
Are you methodical?
Do you only do this when space or funds are an issue?
To justify new purchases or to fund a convention trip perhaps?
Or perhaps when a partner "suggests" that you think about getting rid of some!
Is there a time of year that you do it?
Do you sell on auction sites, or to gaming friends in your circle?
I have played a LOT of games since that last post. And as is my way there have been some fairly radical shifts in focus, but I think not unexpected.
I'll post a snippet of some of the games I've played in roughly chronological order:
Gettysburg: The Wheatfield
I played Stonewall's Sword by Hermann Luttman and enjoyed it quite a bit. It motivated me to pull Gettysburg: The Wheatfield (which is also by Luttman) out of the closet. It had been resigned there almost immediately on buying it because the counters were so horribly die-cut that they were pretty much ruined by punching them. This made me mad. But I gave it a second try and am glad I did as I like this system even more than the previous one. I prefer a card play element in my games (obviously) and this does a good job of integrating them into tactical play. Plus the game looks great. Personally I think this is the best Rick Barber map I've seen and I think this is because of whoever did the coloring. ConSim Press is reissuing an improved version of this game and I will be all over it when the time comes.
Up Front: Banzai
Banzai is arguably the best simulation of tactical Pacific War combat ever made. The big problem with it was that it didn't have theater specific terrain cards which pretty much killed it for me. Well last spring the guys at WargameVault reissued Banzai WITH new terrain cards and I immediately bought it. It was a 25 year old wish come true and its own,y a matter of time before I get the pack for Desert War.
For the People
I really enjoyed the US Civil War but it is more time consuming than i care for so I made my first serious dip into the CDG world with this game, one of USCW's parents. In short, I loved it. It's a masterpiece. Great looking and extremely thematic. I played the 1861 and 1862 scenarios and both were completed in a reasonable time.
And thus a monster was born....I have played lots and lots of Card based Wargames but only Sword of Rome was a true CDG. ONce I played FtP i realized that i wanted more...
Just wanted to take a moment to share this personal milestone:
I logged my 100th play of Cribbage tonight!! And it wasn't just the number that made it special. I went and saw Will's new house, shared dinner and his family's company as well. I could not have chosen a nicer setting for my 100th play of my favorite card game.
Thanks to Will and to those of you who share gaming with me by reading this blog.
(This was written in winter of this year)...
I decided that I needed to shift my focus and return to reading about some other time period. Of course it ultimately fell back to the American Civil War because it never ceases to interest me, whether in a military sense or political or social. Plus I just really wanted to play the The U.S. Civil War which is a heavy-ish game so reading ACW stuff would help to keep me on task.
A friend had some time to play face to face with me. He is into ASLSK so I picked a scenario (Prelude to Festung Brest) and we played. It was sort of fun and somewhat moderated my naturally anti-ASL default stance. I lost pretty badly.... The weird thing about ASLSK is that the thing I liked most were the armor rules which I enjoyed due to all the way the red/white dice dynamics work.
One afternoon I had a short hour or two to kill so I threw together a homebrewed Iron & Oak scenario which involved a less powerful CS ship, the raider CSS Rattlesnake, attempting to escape past the heavier USS Powahatan from the mouth of a coastal river. The challenge was that the smaller ship had the advantage of maneuverability and was moving with the current, while the Powahatan starts anchored and has to move against the current to intercept. The Rattlesnake made it to the escape edge but was blown out of the water by a Critical hit on the magazine. She was already suffering though as her midships had been pretty well torn apart.
The photo shows the Rattlesnake squeeking over a sandbar at the river mouth.
I probably know more about the Civil War than I do about any other conflict (not that I am anywhere close to being an expert...) but I have surprisingly few ACW games in proportion to my interest, the primary exceptions being Iron and Oak, Gettysburg (125th Anniversary edition)(aka Gettysburg 88) and my beloved Dixie: American Civil War Card Game games.
Tactical would be the way to go for me in most circumstances but The MMP/Gamers regimental games seem too big and too solo-unfriendly (i believe the games use a written orders system.) Great Battles of the American Civil Warlooks WAY too big and detailed for me to even think of trying.
HOWEVER I most enjoy reading about the ACW at the operational level so Strategic and Operational games do tempt me. However I am alergic to monster games. I have played a House Divided a couple of times but the lack of leaders left me a little cold. GMT's new game The U.S. Civil War looked like just the thing in some ways plus I just love the look of the thing.
So.... I bought it, played a series of learning turns and the 1861 scenario (in about 3 hours). Then I decided to go whole hog and play the campaign a couple of turns at a time. I would set-up using photos of the previous weeks game and then play, document, put the counters away in a special box and repeat the next week.
I did this but only for three weeks as the Confederates won an auto-victory at the end of turn six due to lack of Union headway at Nashville and CSA vps scored when Lee twice raided into Maryland and Pennsylvania.
In short I love the game, but it took around 7-8 hours to play 6 turns so It won't be hitting the table regularly.
The ACW focus led me to finally play Stonewall's Sword: The Battle of Cedar Mountainat long last. Played a couple of times and really enjoyed it.
(Image is from Mississippi Fortress using the same system)
Lee Takes Command which is an old game but a quite good one. This game has a dated look but one that was so unique and made with such care that I really liked it. I don't particularly love the battle board though it is supposed to give a more tactical feel. It did have a great movement to it and it felt extremely thematic. So I bought two of its's sister games.
Recently blogging about the upcoming games I'm most hyped about reminded me of how many games have already been released that I'm just dying to play for one reason or another. I'm excluding games I own that I haven't yet played -- Power Grid, Trickerion, and Five Tribes -- because obviously I want to play them if I bought them. Furthermore, I'm not sure I want to own all the games I'm hyped to play. But without further preamble, here are the top five already released games I most want to play, in order of how excited I am for them:
As a former Magic: The Gathering player, I really want to play this. However, as someone who doesn't really have anyone to regularly play a heavy two-hour game that simulates competitive CCG playing, I don't want to drop $80+ on it. So, in an ideal world, I'd like to play this at a convention or a gaming store. That said, the reprint of the game is on Kickstarter right now, and it's really tempting even if I can't figure out who I'd play with. Time to roll that willpower save.
This was recommended to me by some board game enthusiast acquaintances on Twitter, one of which said "it's essentially a Feld that plays in an hour." This really peaked my interest, as I much prefer the Western theme here to a "trading in the Mediterranean" theme, and the hour play time will make it much easier to get to the table than any lengthier Euro game. After that conversation, I've traded for the game, and should have it next week.
Star Wars Imperial Assault
While I've never played Descent, I like dudes-on-a-map games, and love the Star Wars IP. So I'd love to play Imperial Assault. But there are two things keeping me from buying this. First is that I'm not sure how much it would get played, which would be fine except for the game's price point. Which leads me to reason two, that I would buy all the expansions, the custom inserts, and pay someone to paint all of the miniatures, as I have no time or talent to paint them myself. And that would cost an absolute fortune. So that makes this another game I need to play someone else's copy of, as I won't get into the expensive expandable model Fantasy Flight loves.
It may seem odd that a game from almost five years ago is one that I am so excited to play, but after missing it when it was released, it has recently came to my attention and really intrigued me. The combination of its unique nautical theme, its auction mechanic, its box size/play time/weight ratio, and it being Tom Vasel's 2012 Card Game of the Year and a 2013 Golden Geek Best Card Game Nominee all have me very excited to play this. Considering its price point, this is one I won't hesitate to buy before I try.
Rum & Bones
I've never had the chance to play a MOBA style board game, but I love the pirate theme and detailed miniatures (it is a Cool Mini or Not game, after all) in Rum & Bones, and the only thing holding me back isn't the weight or play time, but the price point. $70 is a lot to drop on a game that I'm not sure will work for me, especially when there are games on my wishlist I know I'll love, as I've either already played them, or are more familiar with the mechanics and play styles they offer. That makes this another game I'd ideally like to play at a convention.
King of Tokyo is a game by Richard Garfield, published by IELLO. It is for 2-6 players. In this game, players take on the role of a Japanese Kaiju or Strange Beast. Each player will choose one of the gigantic monsters as they do their best to destroy the city of Tokyo and everything in their path, including the other players. The player that can do this the best will be declared the winner.
To begin, each player chooses one of the monster figures and takes it and it's corresponding monster board. Players should set their life points (heart) to 10 and their victory points (star) to 0. The Tokyo board is placed in the middle of the play area. The cards are shuffled and placed face down near the board. The first 3 cards from the deck are drawn and placed face up next to the board. The large black dice are placed in the center of the table where all players can reach them. The green dice are set aside, but still within reach for use later. The green energy cubes are placed near the board where players can reach them as well. The first player is chosen and play now begins.
A player's turn consists of 5 steps; roll dice, resolve dice, enter Tokyo, buy power cards, and end of turn. The first step is to roll dice. To do this the player will take the 6 black dice and roll them. The player may also roll 1 or 2 of the green dice, if they have a power card that allows them to use it. Once the dice have been rolled, the player is then allowed to set aside any of the dice with results that they like. They then can roll any unliked dice. Once more they are allowed to set aside any dice with results they like and, if they have changed their mind they can move dice that they set aside earlier and reroll them along with any other dice they don't like. Once a player has either decided to keep all their rolled dice or they've rolled 3 times, they may then move on to the next step.
The second step is to resolve dice. Dice may be resolved in any order but each die must be resolved depending on the results. If a player rolls 3 of a kind of either the number 1, 2, or 3, the player gains that many victory points. Any additional dice with the same number gains another victory point. If a player rolls an energy bolt, they gain 1 energy cube from the pool, placing it in front of themself to be spent later. If a player rolls a clawed hand, they smash the other player(s). If their monster is in Tokyo, they damage all monsters outside of Tokyo for each claw rolled. If their monster is outside of Tokyo, any monster inside Tokyo is damaged by 1 point for each claw rolled. Those monsters can then yield and leave Tokyo or choose to stay if they wish. If a monster loses it's last life point, it is eliminated and any cards and energy cubes that the player had, are discarded. If a player rolles a heart and they are outside Tokyo, they will gain 1 health for each heart rolled. If they are in Tokyo, then they are not allowed to regain health this way. Also, players cannot gain above 10 health this way.
The next step is to enter Tokyo. If there are no other monsters in Tokyo at this time, the player must place their monster in Tokyo City. If there are 5 or 6 players, and either Tokyo City or Tokyo Bay are empty, the player must enter the empty spot. If the game has 4 or fewer players left, the player must immediately leave Tokyo Bay. If Tokyo City is empty, they must move their monster there. If a player is in Tokyo at the start of their turn, either Tokyo City or Tokyo Bay, they gain 2 victory points. Also, when a player enters Tokyo, they gain 1 victory point.
The fourth step is to buy power cards. The player is allowed to buy any of the face up power cards as long as they have the energy cubes to pay for them. Any cards that are bought are immediately replaced from the top of the deck. The player is also allowed to sweep all 3 face up cards and reveal 3 new cards from the deck for a cost of 2 energy cubes. The player may buy and sweep cards as long as they have the energy to pay for it.
The final step is the end of turn. In this step, some power cards activate. Most of the time, there is nothing to do here except to pass the dice to the next player, ending their turn.
The game continues with players rolling dice, buying cards and the like until either a monster reaches 20 victory points or there is only 1 monster left standing. The monster that does either of these is the winner and is crowned King of Tokyo.
Since this is the Fifth Anniversary edition of the game, I thought that I'd take this time to discuss the changes between this version and the first. Of course, the first thing any player will notice is the box. The monsters are featured more prominently than before. Inside the box is a lot more changes. For one thing the monsters have all been updated and/or changed graphically. Old favorites like Gigazaur and The King have new looks, as well as Alienoid and Meca Dragon. Unfortunately a few monsters were cut from the game and replaced with new monsters. Cyber Bunny has now been replaced with Cyber Kitty. Personally I really like that choice, as who doesn't like a good Neko. The one thing that bothered me was the loss of the Kraken, my favorite character. He's replaced by the Space Penguin, which was a fairly elusive promo. I've always wanted to add the Space Penguin but really hate losing my Cthulhu like Kraken. Oh well, moving on. Also updated is the Tokyo board. In the first edition game, the board showed a lot more fires and helicopters flying around. This version looks a little bit tamer and not quite as destructive. Not sure why this is, but I never paid all that much attention to the board anyway. Another updated element are the cards. These have all had a graphics update. As you can see from the pictures, each card has new artwork both on the front and the back. I really like the new card backs. It just makes more sense and looks a little fresher to me. Plus, it's really easy to tell which cards belong to which version of the game. I like a lot of the new updated cards, and find they look a lot cooler and a little more monstrous than in the previous version. Of course the game still comes with the extra large dice and small green energy cubes, which have not changed at all. This game also has some nice little tokens that come into play with certain power cards. It should also be noted that in the exclusive Target version, Gigazaur is replaced with Baby Gigazaur. As my version didn't come from Target, I can't really comment on that. I do however look forward to being able to add him to my game, in the near future. All in all, I'd have to say that the game has improved quite dramatically, at least in look. I'm very pleased overall.
9 out of 10
Much like the components, the rulebook has also gotten a bit of an updated look. Of course the game is packed with lots of great pictures and images throughout. Everything is explained really well and thoroughly. There's nothing that's difficult to understand. The book has a glossary of terms and a section for clarification of a couple of the power cards. This thing looks great. I mean, there's not a lot of rulebooks that look as good as this one. I can't complain about this one at all. Everything is expertly done without any errors. It looks and feels great.
9 out of 10
As a fan and owner of the original game, I was very excited to see how this one would look. Believe me, it didn't disappoint. This game has long been one of my all time favorite games. My whole family loves it, even the kids. I've taught the original game to lots of friends and family members over the years. Of course the question is, does this version hold up against the original? In my opinion, it surpasses it. Look, I love playing the original but this one's even better. Yes, there's nothing mechanically new to the game. It's still the same Yahtzee style mechanic with a Godzilla like theme thrown on, but it makes sense and is a TON of fun. I've played this game with kids as young as 5 and adults in their 50's and 60's. Everyone loves it. There's just something about rolling those huge dice and seeing those huge monsters stand ups that makes you love this game. Of course I look forward to a future expansion like the Power Up! one to add evolution cards to the 2 new monsters. Not that the game isn't playable without them, just that with veteran players, it's a lot more fun. I will say this though, without evolution cards, my son hasn't beaten me quite as often as he normally does. So that's a plus. Anyway, this game is absolutely one of the best out there and this new edition just puts more love into an already amazing and fun game. I love what's been done with it and can't wait for more.
10 out of 10
King of Tokyo is a dice rolling path of destruction wrapped up in a Godzilla vs. King Kong double feature theme. The game is fairly quick with most game sessions lasting no longer than about 30 minutes. It easily fits any number of players, but excels with 4 or more. The updated artwork and graphic designs in this new version are simply amazing. I'm overjoyed with how great everything looks. I do lament the passing of my old friend the Kraken but am thrilled to add the Space Penguin to the mix. The look and feel of the game is great. Everything has a bright shiny new look that I'm just thrilled about. There's nothing really new as far as gameplay goes, but there was nothing wrong with the original. The game is amazingly fun and one of my all time favorites. Fans of Godzilla and King Kong movies as well as games like Yahtzee or pretty much any game that involves rolling dice, will LOVE this game. My kids love it. My wife loves it. Our friends and family love it. What's not to love? It's a great game to introduce to new players. It's simple, fun and easy to learn and teach. I highly recommend picking up a copy of this game. Even if you've already got a copy of the older version, you'll want this one too. You just can't have enough monsters to play with and choose from. It's well worth owning. Now I can't wait for the next expansion.
10 out of 10
For more information about this and other great games, please check out IELLO Games at their site.
Mától 1 teljes hét konzerv tartalom jön, nyaralás miatt!
Currently we are only gaming on a dining room table, which causes a few issues, first - limited space and second - problems with scheduling around meals, etc. With a large family, taking up the main eating area for a day or two is not easy.
With those, and other factors, I decided I was going to build a nice gaming table out in the garage. Where I live, we never have an issue with heat, even in the hottest summer days, the garage never gets over 70°F, which is perfect. In the colder months, which sometimes get down to -40°F, bringing in a space heater or two is no problem either.
This table is being built mostly for 15mm gaming (Flames of War for example), but it would work fine with larger scale minis such as Warhammer 40k, Warzone, Bolt Action, etc.
I didn't want to spend too much money on the table, I think this project cost me less than $50USD in total. I got an old, study dining room table from a yard sale for next to nothing, I am using that as a base, although this table can easily be moved on/off and around as needed. I also already had a power drill, screws and hammer - so those items are not factored into the cost.
• Screwdriver or Power drill.
• Hammer (Optional).
• 3.5" Screws.
• 2" Screws.
• Finishing Nails (Optional).
• 1 sheet of 4'x8' plywood (1/4" or 3/8" thick).
• 2 2"x4" cut to 8' long.
• 5 2"x4" cut to 45" long.
• 2 1"x6" cut to 8' long (Optional).
• 2 1"x6" cut to 49.5" long (Optional).
For the sheet of plywood, I asked for the thinnest, cheapest piece of 4' x 8' they had. I ended up with a decent 3/8" thickness piece that worked perfectly.
Using 3.5" screws, I made a box out of some of the 2x4's, the outer measurements of the box is 8' x 4' and matches up to the plywood.
Next I used the remaining 2x4's and made cross beams at the 2', 4' and 6' marks. This will give the thin plywood stability and prevent sagging in the future.
The 'frame' should now line up the the plywood sheet...
Now we screw the plywood down to the frame, be sure the "good" side of the plywood is on the top, usually there is one side smoother and cleaner than the other.
I used 2" screws here, and secured the outer frame to the plywood.
You can also see the table I got for the base, it is roughly 3' x 6.5' or so, and VERY sturdy, perfect for the base of this gaming table.
With the edges screwed in securely I used a chalk line to mark the 2', 4' and 6' marks where the cross beams were and I screwed down into those as well. This step is optional and not necessary.
At this point the gaming table could be considered completed as we now have a secure table top that can be moved around as needed. I wanted to have a nice smooth lip around the edges, so I purchased some nice finished 1x6 pine. I screwed these in around the edges, making a nice frame that sits approx 1" higher than the actual surface of the table.
One of my four boys helped me (the youngest), he is eager to use the table when completed.
I didn't have screws small enough for the four corners, so I used some small finishing nails, just to tack the edges in place and prevent any warping in the future.
Finally the table is complete! I had an old piece of 8'x4'x1" insulation foam that was never used, the edges were a bit beat up, but I put this down inside of the frame as a cushion to roll my gaming mats out on top of. This is another completely optional step.
At some point I think I will buy a new piece of foam with clean edges to replace this one.
Here are some images of the table with my DEEP CUT STUDIOS game mats rolled out onto them. These mats are 4'x6' and look great. I have one problem with them however. The tubes they were shipped in were so small that there are crinkles and ripples in the mats that just won't come out. It isn't very noticeable in these photos, but it is there... It is a shame because the mats themselves are quite nice.
I just ordered 5 new mats, from another company, in a 4'x8' size, once I get those, I think I'll likely trash these DEEP CUT mats. The small tube size causing those ripples REALLY bugs me when playing on them.
No post would be complete without some Laser Cats. I snapped this photo last night going up the stairs, my three cats were laying up there and the flash from the phone camera make their eyes shoot lasers back at me! Enjoy!
"When I was having that alphabet soup, I never thought that it would pay off."
--Vanna White, model, game show letter-turner
So, fresh off my depressing and lackluster monthly recap, I saw this blog post from Madcapmartini, who in turn stole the idea from captainpigwash's thread. That little bit of inspiration was enough for me to take my own crack at it. The following is my list of favorite games in my collection by letter.
A: Acquire - The Sid Sackson classic!
B: Backgammon - The world's oldest classic! (Bohnanza came close on this one)
C: Commands & Colors: Ancients - A shame I don't play this very often.
D: Diamant - Great with all ages.
E: Euphrat & Tigris - The Knizia masterpiece!
F: For Sale - Simple design elegance.
G: Glory to Rome - Complex design elegance.
H: Hive - A fantastic abstract (really tough to not pick Hanabi)
I: I'm the Boss! - Sid Sackson again! (another tough pick against Igloo Pop)
Jäger und Sammler - Knizia again! I totally forgot about Jaipur.
K: Keltis - Knizia's SdJ winner!
L: Loopin' Louie - Battery-powered joy.
M: Medici - Should I have just done an all-Knizia alphabet?
N: Nemo's War - Solitaire adventure! Reprint surfacing soon?
O: One Night Ultimate Werewolf - Chaotic deduction fun in less than 10 minutes.
P: Pandemic - The co-op that went viral. Sorry, Power Grid.
Q: Quartermaster General - Fast & furious WWII.
R: Railways of the World - Beautiful, strategic, great replayability.
S: Sherlock Holmes Consulting Detective - Story-telling, deductive greatness. Settlers of Catan is probably the better game, but I've been having a lot of fun with Sherlock lately. Besides, Settlers was renamed to Catan, so it's now a C.
T: Ta Yü - An old favorite I haven't thought about in ages, but it still holds a place in my heart. (I resisted the temptation to put Tigris & Euphrates)
U: Uptown - The "I can't believe it's not Knizia" game.
V: Vinci - Superior to Small World.
W: Wits & Wagers - A nearly perfect party game.
Y: Yspahan - The camels thread the needle just ahead of YINSH.
Z: ZÉRTZ - No competition for the Z spot, but I do really like this game.
There you have it-- proof that I only really need to own 25 games!
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