1 , 2 , 3 , 4 , 5  Next »  [4656]

Recommend
 
 Thumb up
 tip
 Hide

Holtidő Blog :: Night Run Budapest

saabee
Hungary
Atomváros
Tolna
flag msg tools
mbmbmbmbmb
(Huhhh...de régen futottam utoljára...nem lesz sétamenet ez így...)


Bővebb infó: maratonman.hu
Twitter Facebook
1 Comment
Today 5:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Holtidő Blog :: Night Run Budapest

saabee
Hungary
Atomváros
Tolna
flag msg tools
mbmbmbmbmb
(Huhhh...de régen futottam utoljára...nem lesz sétamenet ez így...)


Bővebb infó: maratonman.hu
Twitter Facebook
0 Comments
Today 5:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Beaver Games :: Настольная игра Alhambra #Обзорправил

Artem Osishnuk
Russia
flag msg tools

В настольной игре Alhambra, вам предстоит попробовать возвести свою собственную Альхамбру) Множество лет назад, большое количество разнообразных архитекторов старались возвести непревзойденное, величественное сооружение невиданных размеров. Им это удалось, однако какофония переходов, стен и дверей, что у них вышла, заставляет удивиться даже самого изысканного критика. Выкладывая тайл за тайлом и оплачивая их в 4-х разнообразных валютах, вы будете расширять свою Альхамбру, выстраивая невероятные лабиринты, которые берут свое начало у прекрасного фонтана!)
Alhambra
Twitter Facebook
0 Comments
Today 3:52 pm
Post Rolls
  • [+] Dice rolls
Recommend
2 
 Thumb up
 tip
 Hide

A Gnome's Ponderings :: My favorite Blokuses

Lowell Kempf
United States
Chicago
Illinois
flag msg tools
mbmbmbmbmb
In earlier blog, I wrote that I consider Blokus to be an important game. It's a simple abstract with deep choices that's had real mainstream success. I think it's a game that will still be played twenty years from now. However, I also wrote that I prefer Blokus Trigon and Travel Blokus to the original. So much that they are still in my collection and the original is not.

In the original game, each color starts out in the corners and work their way towards the center. It takes a few turns for any kind of conflict to get going. And you have to use all four colors. Otherwise, there will be too much open space. In two players games, each player uses two colors. With three players, you take turns playing with the neutral color. Or, better yet, don't play three players.

Travel Blokus or Blokus Duo solves these issues by being strictly for two players and having the starting positions near the center of the board. Instead of a leisurely series of opening moves, you get a knife fight from the start. And the smaller board makes that knife fight happen in the proverbial phone booth. It's a much tighter, more ruthless game than its parent.

When I first saw Blokus Trigon with its hexagonal board and pieces made of triangles instead of squares, I thought it was just a gimick. It took me literally one play to completely revise that opinion.

Like Travel Blokus, the starting positions are close to the center, allowing conflict right at the start. And there are multiple starting positions, adding to replay values.

The triangular shapes create more porous barriers than the square shapes in the other Blokus games. This makes blocking harder but it also makes for more interesting plays.

But the real treat of Blokus Trigon is that it is a really strong three-player game. With three players, you don't use the outer ring of spaces. That's all it takes to create a claustrophobic playing area. Blokus Trigon doesn't just play three players. It is the one of the strongest three-player abstracts I have found.

I think that, for the world in general, Blokus is important for being a modern classic. But for folks like me who already liked a abstracts, it's important for being creating a model that helped create even better games.

Originally posted on www.gnomepondering.com
Twitter Facebook
1 Comment
Today 2:28 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Armchair Ludology :: Discriminant Review: Fairy Tale

United States
Cambridge
Massachusetts
flag msg tools
mbmbmbmbmb
tl;dr: Fairy Tale is a... card drafting game focused on set collection, usually via multiplier effects. Charming art, low but nonzero spite, 30 minutes tops.

Mechanical Details: Relatively simply rules, once the concept of card drafting is explained. A common tripping point for newcomers is that the FLIP effect targets its player's tableau, not someone else's. There are two core spiteful card effects in the game -- an ALL FLIP, which still targets its player along with everyone else; and a HUNT, which denies the activation of a particular color of cards, and requires some mind reading. These cards are relatively rare, constituting maybe 10-ish cards in the deck of 100+, and they'll just as often get drafted to prevent their use as for their actual purpose. So this is a relatively low-spite game, in that directed attacks are present but not a dominating feature.

Scoring effects take one of three varieties: score if you have the most of something; score one card if you have its partner; and score with multipliers. This last part is where it gets a little tricky. The easier (to understand) of the two multiplicative scoring effects is simply "X, where X is the number of copies of this card you have". This means that the value of your collection of that card expands quadratically as you add to it; the first card is worth 1, the second 3, the third 5, and so on up to 13 (card comes in sets of 7). In other words, if you have N cards from that set, they're worth N^2 points altogether. If you were terribly confused by that explanation, and can't settle for just understanding that more is better, don't get this game.

Aesthetic Details: Pretty pictures. The theme's kind of tacked on, though. As long as you're not overselling it on that, no one's going to be disappointed. (For what it's worth, it goes something like: You're trying to tell a story by assembling its narrative elements -- characters, locations, and plot arcs. Yeah, that's basically it.)

At the same time, the art might also come off as taking itself a little too seriously? The obvious comparison is Sushi Go!, which is very similar but has less math and lighter-hearted pictures on the cards.

Other Considerations: As indicated above, may be frustrating for players who have a hard time with numbers, especially since the drafting game hinges on memory and correct card valuation. Icons are provided for the colorblind, as the colors in the game are pinkish-red, yellow, green, and black. Minimal text, but interpretation of iconography is somewhat important. Very portable -- it's just a custom deck of cards.

Rating: 6/10. It's not an exciting game that acts as a Feature for a game night, but as a light not-quite-filler it's good enough.

Buy It If: You like the drafting mechanic but want something faster than 7 Wonders. You want a filler-weight that still requires some thought.

Avoid It If: You're looking for a proper fantasy game (where the theme matters). Thinking about multiplier effects is hard for you. You already have Sushi Go!. (If you liked Sushi Go!, this isn't going to replace it; if you didn't like Sushi Go!, it's very likely you won't like this either.)
Twitter Facebook
0 Comments
Today 1:39 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

The Game Shelf :: Week 60:- 7 Wonders Duel

Fiona Dickinson
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
The Roman empire at its peak was a sight to behold, controlling most of the what we now know as Europe. They had used a divide and conquer strategy to recruit the armies of captured nations and use them to take on the next nation, steamrolling all the forces ahead of them. At least that was the plan. As we all know the Egyptians had done the same with what we now know as Asia. Two empires clashed, only one would remain. Now if you’ll turn to page bird, bird, eye, then we can begin our lesson.



Check out the full reviews here;
http://thegameshelf.blogspot.co.uk/2016/07/simply-wonderful-...
http://thegameshelf.blogspot.co.uk/2016/07/thoughts-from-yel...

@game_shelf posts on Tuesdays and Thursdays with two different opinions from two halves of a gaming couple.
Twitter Facebook
0 Comments
Today 10:09 am
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

The Game Shelf :: Week 59:- Dixit

Fiona Dickinson
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
Dixit is a party game I never thought I’d enjoy. The idea of a story-telling game is somewhat cringeworthy, given that I don’t consider myself creative or imaginative! However, I first got to play Dixit on our first visit to Stabcon South last year, enjoyed it a fair amount and expected to see it hitting the table quite frequently when we started to play game with different board game groups and groups of friends. However, in the space of around 12 months we never saw it again, so I bought it as part of my first Amazon Prime Now delivery and it arrived at my door 2 hours later (for some reason this is amazing!). Now that Dixit is in our collection, is it hitting the table and do we enjoy it?



Check out the full reviews here;
http://thegameshelf.blogspot.co.uk/2016/07/thoughts-from-yel...
http://thegameshelf.blogspot.co.uk/2016/07/a-picture-speaks-...

@game_shelf posts on Tuesdays and Thursdays with two different opinions from two halves of a gaming couple.
Twitter Facebook
0 Comments
Today 10:03 am
Post Rolls
  • [+] Dice rolls
Recommend
32 
 Thumb up
5.00
 tip
 Hide

Every Man Needs A Shed :: Asmodee = Asmodeus?

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
"Asmodee in Negotiations to Acquire F2Z Entertainment" it says in 'the news' and lo! doth the whine-y bitches descend in their (hopefully) sky-proof hats declaiming the ominous portent of a business conducting itself in a business-like fashion: "Oh but they'll have a monopoly now!" guff the wounded and the ever-so-tender-hearted, as they fear Mammon's scaly grip upon their wallets (clue: what about Hasbro and Mattel, eh? But they don't do 'proper' board games do they, so they don't actually count).

Apparently all prices will go up (again) and small businesses will go into bankruptcy (again) and how can we possibly stop them from stealing our children and raping our hamsters when THAT happens? (clue: none of this will happen). In reality you'll have to pay a fair price for Pandemic Legacy: Season Two so suck it up, ya big babies.



But wait! No 'free and intelligent' discussion* of this evil conglomerate is complete without the 'geek with real legal training' wading in and suggesting you log some official complaint with some official body OR others pronouncing that "I will never buy another Asmodee game again!" (who fucking cares?) OR others wringing their hands/gnashing their teeth at the sheer horrible oppressiveness of it all.

Here's a thought: it will either be fine or it won't...I just don't want to hear you bealing on about it (in that squeaky voice that I imagine you use while you're doing it). Asmodee are not evil, they make stuff and sell it; Recep Tayyip Erdoğan is evil, that fat twat lording it over North Korea is evil...

Anyway, bollocks to all of the geeky arse-gas; you should be doing something like this instead:



or, maybe, this:



A good day to you all.

*ie. exactly the same discussion they all had the LAST time Asmodee did something in tune with their mission statement/business plan
Twitter Facebook
15 Comments
Today 7:10 am
Post Rolls
  • [+] Dice rolls
Recommend
29 
 Thumb up
 tip
 Hide

It Beats Watching The TV :: Boardgame Decathalon

Stuart Burnham
United Kingdom
Abingdon
flag msg tools
mbmbmbmbmb
It's approaching Olympics time once again and I was reminiscing with a friend about glorious past performances (alas, not ours!) and eventually we got to Daley Thompson and the ultimate event for an athlete - the Decathalon* This conversation moved onto games and the keyboard wrecking Daley Thompson's Decathlon.



And it got me thinking.....
What 10 (modern) boardgames would be needed to determine the ultimate boardgame "athlete"?

1) Escape: The Curse of the Temple - obviously a speed event and played under strict time pressure - teamwork and communication skills (aka "shouting!") also needed.
2) Agricola - if you can't handle a Rosenberg farming game then you can't claim an all round "gamethlete" award I'm afraid.
3) Mogel Motte - bluffing, slyness and outright cheating are required here. *cough* Just like a Russian athlete *cough, cough*
4) Tichu - there has to be a card game in here, and whilst I considered several trick takers this supreme battle of wits in partnerships will serve to seperate the gaming Olympians.
5) Loopin' Louie - best played with participants under the influence of "performance degrading" substances and late at night. One of the ultimate tests of gaming prowess.
6) Mega Civilization - there needs to be an endurance event in here somewhere and this gargantuan game will test your staying power to the limit.
7) Ra - You must be able to compete in auction games and a Knizia game is contractually obliged to be here also so this is two birds with one stone. (I did think about his Decathalon dice game as well!)
8) Bausack - Dexterity and balancing skills must be tested and this evergreen event involves many devilishly designed pieces that need stacking up, and up and...
9) Dominion - a true gamer must be able to analyse a board state / set of cards and build the most efficient engine possible - Dominion will challenge those abilities but the outcome still requires a bit of good fortune on the day.
10) Spot it! - Quick recognition and speed of hand are tested here in the final sprint for the title.


Feel free to suggest where this could be improved upon and we'll (maybe) arrange a contest at Essen. And I do mean maybe!



*with due respect to the Heptathletes, and in particular to Denise Lewis, who I met and chatted with in London during the 2012 Olympics. It was about 7am and as well as being generous with her time and genuinely inspirational she was the most naturally stunning woman** I've ever seen in the flesh (apologies Mrs B!) even though she'd literally just finished exercising!
**please don't take that as anything other than a genuine compliment!
Twitter Facebook
6 Comments
Today 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

The Summer Home of The Hoppy Euro :: Gen Con Nightmares

Chris Hahn
United States
flag msg tools
If you are reading this, it means I have more geekgold than I know what to do with.
badge
BGG.Com It's the only site I visit where it's a bigger sin to call someone a jackass than it is to be a jackass.
mbmbmbmbmb
First let me state that I rarely dream, or more likely they are so dull I do not remember them. But last night the Gen Con Nightmares returned. For the past 10 years or so I've suffered through them as I get closer to opening day.

Normally it has to do with me not going to the Chessex booth until it's 3:50 PM on Sunday and there is a huge line or I cannot find the booth as the countdown is read over the PA..."Attention GenCon attendees, the convention will end in 10 minutes"

Last night was a new one though. I was in Las Wages, I think the Luxor, and I had left my badge in my room and it was 3:00 on Sunday and I had yet to walk the Dealer Hall. The front desk clerk told me it would be at least 30 minutes until they could let me into my room.

It's funny but the closest common feeling I can attach this to is when I was 5 years old and I tried my best to stay up to the ball dropping on New Years eve and I fell asleep. I woke up angry confused, and pissed off at the World. To a 5 year old it felt as if I had missed the ENTIRE year.

I have no rational explanation on why this happens. I think maybe subconsciously I feel that no matter how hard I try, and trust me if you see the spreadsheet I create every year, to see EVERYTHING I will never see it all.

Hell maybe it's just the way I deal with the anticipation of GEN CON being right around the corner.

Maybe tonight I will dream of Ann Coulter, my Ann Friday, being my submissive concubine-domestic.
Twitter Facebook
1 Comment
Today 2:06 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [4656]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.