$24.00
$22.00
$25.00
$18.00
$32.00

1 , 2 , 3 , 4 , 5  Next »  [4513]

Recommend
2 
 Thumb up
 tip
 Hide

Every Man Needs A Shed :: You can shove it up your arse, frankly.

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
(another week, another snub from 'The Geek Weekly'; yes I am hurt that my extensive efforts are so roundly-ignored by a "Round Up" that only picks a tiny minority of the great bits. Apart from me (me, me, me!) not getting a mench, it really grinds my gears to see the all-round Superb-a-trix Milena Guberinic and everyone's favourite Eastern European Ignacy Trzewiczek passed over so fuck-stuntingly rudely. In my humble opinion, someone stacking all of their transparent Quadropolis meeples in to a tower is nowhere near as impressive as any single photograph you care to choose from Milena's blog! There: I've had my rant. Now it's time to take the piss...)


Hello, fragile board gamer, and welcome to The Week, Geekly: a cheery, mostly-sterile, curse-free and family-friendly round-up (your jacksy) of things you've may have pmissed, things you may have glimpsed in p-arse-ing and/or things you have seen in great (pert-nippled) detail and are now heartily sick of, here on your favourite (shiny bell-end) website!


This week there's been a disappointing lack of celebrity deaths so no sign of 'Game Boxes Made Better With Pictures Of...{whomever}' BUT that's not stopped Bunty Areola-Perinium delighting us with her alternatives: 'Game Boxes Made Better With The Severed Head of Cat On', 'Game Boxes Made Better With Pictures of Other Game Boxes On' and 'Game Boxes, In Clothes, Are My Only Friends'.

If you've had a bad week and want to let off some steam, then thrice-banned Ernesto Phuqnozzl has started up the 'Game Designers: How I Think They Will Die' discussion thread which invites you to meditate on the mortality of designers, publishers, other hobby celebrities and Tom Vasel, and how they will kick the bucket. The thread was moved to R.S.P but, quickly, bounced right back again because it was deemed too offensive even for THAT sewage sump of a Forum! No points for suggesting Uwe Rosenberg is going to 'Buy The Farm', though - ho! ho!, eh?


There's an absolute hot-and-throbbing fountain of vomit, of teenagers-after-their-first-proper-drink proportions, in the Crowdfunding universe at the moment (no change there), so if you fancy checking out any of the following then you know where to meaty-flaps go:
The Last Hymen - a legacy-style game about chastity for bigoted Christians.
Turds Against Humanity - collectible boosters containing plastic 'stool-ples' with a scratch-and-sniff card and a stick of soiled bubble gum.
Uncle Spunkle's 'Magic Wand' Board Game (the video is currently unavailable)


There are hundreds of images uploaded every day and this one, of {insert designer name here} working on the prototype of his next Euro, caught my eye:


And to think that this could be on the SdJ list come next May?
Er..I _did_ reference the right pic, didn't I?




Wow! What a rush, eh?



Poll
1. Do you know what a board game is?
Yes, of course.
Yes, but my wife doesn't (ho-ho!)
Yes, despite what my husband says above (and he'll be laughing on the other side of his stupid face in a moment!)
No. I only got here after a Google search went awry.
2. How often do you play board games?
Once a month
Once a fortnight
Once every 10 days
Once a week
Daily
Whenever my Lord Satan demands it of me
3. Will a game win Spiel des Jahres this year?
Yes
No
      1 answer
Poll created by tonyboydell
Twitter Facebook
0 Comments
Today 8:18 am
Post Rolls
  • [+] Dice rolls
Recommend
13 
 Thumb up
80.00
 tip
 Hide

It Beats Watching The TV :: Sheep Show

Stuart Burnham
United Kingdom
Abingdon
flag msg tools
mbmbmbmbmb
Just a quick one today showing off some of gaming friend Helen's homemade Shephy;



If Vincent Dutrait or Klemens Franz are looking for an apprentice...

She's made every illustration different and has done a great job I think (although why she didn't just tap Tony up for a copy I don't know, but such are the ways of labours of love!)

She's a lurker here on BGG, as
Helen W
United Kingdom
flag msg tools
let's send her some GG so she can get some badges etc for her profile. Either tip this post and I'll forward all it gathers tomorrow or send it direct by clicking her profile link/ geek stuff / give user geek gold.

I've set the ball rolling by sending 8bag for a Shephy badge.

Happy Friday. I believe it's a 3 day weekend on both sides of the Atlantic, not sure about other parts of Europe, but have a good one y'all.
Twitter Facebook
2 Comments
Today 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

The Adventures of a Solo Astronaut :: The Adventures of a Solo Astronaut: Shadowrun: Crossfire Review

Anna H
United States
Beverly Hills
California
flag msg tools
mbmbmbmbmb


When it comes to solo gaming, time is almost always my biggest opponent. I’ll spend weeks thinking about playing a game, to only get no further than pulling up the rules or balking at the setup. So, when it comes to my game collection, I ask myself two main questions: How long does it take to get the game from shelf to table? And, assuming it does get there, will it ever make it there again?

My reviews break that down as follows:

The Rulebook: How long did it take me to learn the game, and did I need to supplement the rulebook?

The Setup: Was the night over before I was actually playing the game?

The Gameplay: Was I engaged by the solo experience? Or, did it feel like I was merely going through the motions?

The Verdict: Did I experience everything the game had to offer? Or, am I excited for more?

So, does Shadowrun: Crossfire pass the test?




Read more »
Twitter Facebook
0 Comments
Today 6:19 am
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Moore Games :: Legendary Solo Story Arc #1 Let go of my Ego, Episode 3

John Moore
United States
Texas
flag msg tools
Red Skull and Dr. Doom retreated from the capital furious, but they both got the idea to bring more minds in on this. Dr. Doom convinced Magneto to join and Red Skull convinced (your choice) to join. The 4 of them stormed the United Nations demanding (your heroes)heads or every ambassador will be killed.

Scheme: Master of Tyrants (Dr. Doom, Magneto, and your choice)
Mastermind: Red Skull
Heroes: Same as the 1st episode of this arc.
Villain Deck
Villain: Hydra
Henchmen: Doombot Legion
5 Bystander
5 Master Strikes
8 Scheme Twists
12 Tyrant Villains

score the same as the first episode.
My score was 55
Twitter Facebook
0 Comments
Today 6:18 am
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

The 100 Play Challenge - Smash Up :: Game 36: Alien Halflings, Fairy Superheroes, and Shapeshifting Cyborg Apes

Mike Czerniewski
United States
Overland Park
Kansas
flag msg tools
mbmbmbmb
Game 36 of The 100 Play Challenge of Smash Up

Date: May 26, 2016
Thursday Night Game Night at Tabletop, Overland Park, KS

Player 1: Mike (me)
Factions: Aliens and Halflings

Player 2: Amanda
Factions: Superheroes and Fairies

Player 3: Nathan
Factions: Cyborg Apes and Shapeshifters

Starting bases:
1. Beautiful Castle
2. Central Brain
3. School of Wizardry
4. The Pits

Other bases:
5. Secret Grove
6. The Coffers
7. Garrison
8. Moot Site

Scoring:
Beautiful Castle: Amanda 4, Mike 2
Central Brain: Mike and Amanda 4, Nathan 1
School of Wizardry: Mike and Amanda 3
The Pits: Mike 4, Nathan 2
The Coffers: Amanda 4, Nathan 2
Other scoring:
- Mike scored 2 points using Invaders
- Mike scored 1 point using Wishing Ring
- Nathan scored 3 points using Copycats to copy the Invader's ability

Final Score:
Mike 16
Amanda 15
Nathan 8

Notes:
Both Amanda and Nathan were new to the game, and both adapted quite well.

Nathan used his Copycat abilities to copy the Invader ability (simply gain 1 VP). He did it three times.

Mike used Rude Awakening on The Pits, playing 7 minions on a single turn. His Treasure for breaking the base: the Wishing Ring.

Mike did help break The Coffers, but Nathan used his Treasure - the Potion of Halitosis - to drive Mike away. This base also scored with 2 Mimics copying a power of 5.

Early on, Mike and Amanda actually tied on a couple of bases.

Amanda made good use of her abilities, particularly Tinx's ability to swipe actions from the Apes, use of the Leaf Armor, and using the Mild Mannered Citizens.

No one was Probed this game. In fact, Probe never found its way into Mike's hand.

Aliens and Halflings work well together.

Ironically, Cyborg Apes and Shapeshifters are the only two factions I have not yet played with in this challenge.

Faction Use Tally:

Thieves 11
Dinosaurs 10
Mad Scientists 10
Miskatonic University 10
Superheroes 10
Aliens 9
Bear Cavalry 9
Pirates 9
Elves 8
Princesses 8
Clerics 7
Dwarves 7
Geeks 7
Elder Things 6
Fairies 6
Halflings 6
Innsmouth 6
Mages 6
Mythic Greeks 6
Mythic Horses 6
Robots 6
Shapeshifters 6
Steampunk 6
Super Spies 6
Time Travelers 6
Tornadoes 6
Cyborg Apes 5
Dragons 5
Giant Ants 5
Killer Plants 5
Kitty Cats 5
Minions of Cthulhu 5
Sharks 5
Vampires 5
Werewolves 5
Orcs 4
Warriors 4
Wizards 4
Ghosts 3
Ninja 3
Tricksters 3
Zombies 3
Twitter Facebook
0 Comments
Today 6:05 am
Post Rolls
  • [+] Dice rolls
Recommend
2 
 Thumb up
 tip
 Hide

Hand Drawn Art - Using sharpies for healing :: Fairly Odd Parents

Tiffany Brown
United States
Binghamton
New York
flag msg tools
mbmbmbmbmb
Cosmo & Wanda
Twitter Facebook
0 Comments
Today 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

Game Night :: Thursday Board Game Night at Petries May, 26, 2016

Jeffrey Scott
United States
Colorado
flag msg tools
This night I played Splendor with Michelle and Steve. Michelle won with 15 points. I lagged behind too much, only scoreing 9 points. Steve started taking points early, but Michelle got to take most of the nobles.

I then got to play Mystic Vale with Nathan, Steve, and Jason. Nathan is an AEG rep and was demoing the game. I started early taking victory points which helped me win with 39 points.
Twitter Facebook
0 Comments
Today 5:23 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
0.25
 tip
 Hide

Gaming is the New Black :: Passing the Buck

April-Lyn C.
United States
Ventura
CA
flag msg tools
mbmbmbmbmb
"It's very simple. The ship basically flies itself. Nothing could possibly go wrong. But in the very unlikely event that it does..." So begins every mission briefing for a game of Space Alert, one of the most stressful tabletop games I've had the pleasure of playing. We were all old hands at it, so after a brief review of the rules for the advanced game, we were off on our ten minute voyage that should have been a piece of cake....



And three games later, we still hadn't won.

Space Alert is a 2008 game by Vlaada Chvátil. You may have seen me post about his game Codenames in the past, which has been spreading through my social circles like a flu. Or a wildfire. Or something else that spreads rapidly. If you're active on Board Game Geek and haven't heard of this game, you've been living under a board game rock. Just yesterday a friend I introduced it to earlier this month told me he and his wife liked it so much they went out to Target and bought their own copy, then introduced it to another couple who liked it so much that they bought it online before they were even finished with their first game!

But Space Alert is a different sort of game. It's a timed cooperative game where you and up to four friends try to coordinate your actions so that all the lasers fire when they're supposed to, all the batteries are recharged in time to power the lasers and shields, all the battlebots are discharged to the proper rooms to fight off invaders, and oh yeah, someone needs to wiggle the mouse so the computer doesn't go into sleep mode again and doom us all. It's chaotic and frantic, and inevitably something will happen to put a wrench in your otherwise perfect planning. Like, someone hits the A button (which fires a laser) on turn four when they were supposed to hit C (which recharges a battery). Or two people try to go down the elevator in the red zone at the same time, jamming it and thus delaying one person's remaining actions by a turn. It's hilarious, and frustrating, and perfect with the right group of people who like that sort of stuff (and who don't lose their cool when things don't go according to plan).



Each game is randomized and narrated using a downloadable mobile app, and adding to the chaos was the fact that the other half of our gaming group decided to simultaneously play Fuse, a game that is also timed using a mobile app. It meant that the first hour of games night was pretty loud as the two groups attempted to hear their respective apps without yelling over one another. The restaurant must really like us if they're willing to put up with us each week!

When we were tired of losing at Space Alert, we moved on to an even sillier game R. brought with him called Aye, Dark Overlord. Imagine Once Upon a Time, but with inept minions. One person plays the Dark Overlord, who sets the scene by playing a series of card and using them to describe a mission he sent his minions on. The rest of the players are said minions, and spend the rest of the game giving excuses to the Dark Overlord for why it wasn't their fault that they failed at said mission, and then shifting the blame to another player.

I'm not sure whether the rules are bad or the rules-explainer was bad, but none of us ever felt like we had a firm grasp on how the game was meant to be played. So by the end, we just gave up on using the official rules and played as we saw fit, using the cards to craft amusing stories about failure and blame-shifting. Plans to fetch bottles of Scotch were foiled by tornadoes and walls and sea monsters, plans to bring a magical sword to an assassin failed because the assassin was actually on a floating city, and plans to retrieve parchment from a frozen mummy princess went awry due to a lack of proper winter clothing.



Conclusion: the concept of this game is great. Would play it again with either a clearer understanding of how the rules are meant to work, or with modified house rules to keep it running smoothly. It was fortunate that everyone was in a silly, open-minded and flexible mood. This was not a moment for rules lawyering.



Finally, we finished off the evening with a game of Dixit, which I actually won for a change. A small victory, but a victory nonetheless. And thus ended a nice light evening of gaming, which was a relief before a con weekend. I will probably not get another chance to post until Monday, so enjoy your weekend! Play some games!
Twitter Facebook
0 Comments
Today 4:11 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

Reducing Doug's To Play List :: May 27th, 2016 - Recent Gaming - Tin Goose, Bobby Lee, Automobiles, Viticulture Essential Edition, Kodama, Cornwall

Doug Adams
Australia
Oakleigh
Victoria
flag msg tools
NASA Dawn approaching Ceres
mbmbmbmbmb
Tin Goose
I heard about Tin Goose via Chris Farrell's Instagram feed, and got immediately interested. The designer, Matt Calkins, had previously published the excellent Sekigahara: The Unification of Japan several years back, so this was worth checking out. Chris seemed pleased with it, so I got my FLGS to source a copy.
Read more »
Twitter Facebook
5 Comments
Today 3:25 am
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

Games On Tables : Thoughts on 25 Years of Gaming :: Thought #2 - If I never play a game...is it worth owning?

K M
United States
North Carolina
flag msg tools
mbmbmbmbmb
I've done the math. I've done the self-reflection. I overbought my game library. On the surface, it may seem like I have over 1000 games, but the reality is the majority of those are expansions because, as I said yesterday, I'm a completionist. However, at the rate I can REASONABLY expect to learn and play games ... the majority of my 439 non-expansion games will never get played. So, it led me to the next logical question: If I KNOW I'll never be able to play the game ... is it STILL worth owning?

In short...yes.

Quote:
I know I won't play ALL my games, but I have no idea which ones I WILL play at this point.


Frankly, that's the guiding philosophy of a lot of my purchases. I KNOW, it's unlikely that I'm going to get Guderian's Blitzkrieg II on the table in its full glory and play through all the scenarios. On the other hand...if I get the opportunity to go to a gaming convention...I might be able to make that happen!

I KNOW it's unlikely that I'll get to play EVERY Advanced Squad Leader scenario I own....on the other hand...if I DON'T buy them they go out of print and I won't be able to play them even if I wanted. Frankly, that's where the completionist mindset starts and ends for me.

I KNOW that I won't play Star Wars: X-Wing Miniatures Game or Star Wars: Armada on a competitive level...ever. I'll dabble and play in my local group when the time is convenient. So, do I honestly need all the expansions...or MANY copies of ships at that? Will I NEED that kind of flexibility to build a winning list or stay abreast of the current meta? Probably not. HOWEVER...sometimes my gaming is driven by convenience rather than skill and that might make me really want to get out there to the weekly game night for either of these games since they're so widely played and enjoyed in my local area.

The question comes down to this: What does ownership cost and what is it worth?

To me, ownership means never having to hunt down a game that's OOP and paying through the nose. Ownership means being able to pull that game off the shelf, learn it, and start playing it without being bothered to try to track a copy of it down at a price I'm willing to play. Owning a game is like owning a book...or a videogame in a STEAM library. The virtue of ownership is the access that it provides when the mood strikes me to play it!

I had ZERO idea that I'd ever be interested in Napoleonic era Age of Sail games until I started reading the Aubrey - Maturin series of books. I stumbled into Flying Colors and was hooked from the moment I saw a photo and read the rules on the GMT site. I HAD to have it. It may have been the first OOP game I lusted after. I contacted everyone I could think of to help scrabble a copy together and finally found an eBay auction undervalued with the Buy It Now! and took the plunge. I've never regretted it at all.

To me, that kind wild thrashing about in interests is something I've cherished my whole life. I don't know any one thing with great depth, but I'm versed enough to follow a conversation on a lot of historical topics. I'm fascinated and inspired by the people who ARE experts. It stokes my imagination and creativity. I love lurking in historical wargamer forums to see what folks have to say for that very reason!

So, in terms of historical wargames my ownership might make some sense, but what's the value of that ownership if the games are just collecting dust?

In reality, they are worthless...until suddenly they're not.

Value is a tricky thing in the boardgaming world. Out of Print copies of games sell for UNREASONABLE sums of money at times. That could be a Tulipmania style bubble we're sitting on in the boardgame world or it might not be. If I "cash in" on my collection's estimated value does that mean that I got the "value" of the games?

Again, I don't think so. The value of the games is fluid.

Right now the value is in the ownership. I want access.
In the future, I might decide that the cash value outweighs the access.
After I'm dead, my hope is that I've left sufficient documentation so my family can sell the collection for what should be fair prices and generate them some money.

Games aren't, however, a guaranteed investment. You'll never hear any sane person saying that boardgames will continue to rise in their monetary value. The bottom has dropped out of the hobby multiple times in the past and, as unthinkable as it seems today, it will again in the future. Entertainment values evolve and with them goes the market for games. Heck, videogames nearly collapsed before they took off stronger than ever.

If I never play a game, it IS worth owning even if it sits in the shrink with the price tag still on it when I'm dead. You can't take it with you, but you can't guarantee you won't play it before your times comes either. Hopefully, I have many years left to at least crack into some of those lustful beauties sparkling from my shelves.

Agree?
Disagree?

Let me know below in the comments!
Twitter Facebook
1 Comment
Today 1:05 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [4513]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.