The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.
You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.
Flash Point: Fire Rescue is a cooperative game of fire rescue.
There are two versions of game play in Flash Point, a basic game and expert game.
In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire.
As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim.
The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.
This cooperative firefighting game comes with two sets of rules:
Family Rules: Setup involves putting fire, victim, and door tokens in set positions on the board. The game is won by rescuing at least seven people from the burning building. If you run out of damage tokens for the building (meaning that the building collapses), or four people perish in the fire, you lose the game. A turn consists of a player using four Action Points, Advancing the Fire, and replenishing Points of Interest.
Experienced Rules: The board is set up randomly with the addition of hot spots and hazardous materials. Players each get an individual firefighter with a special and unique skill. Emergency vehicles and Hot Spots also are part of the Experienced game. In this Ruleset, 3 different difficulty levels are choosable: Recruit, Veteran and Heroic.
1x Double-sided Gameboard (2 houses)
6x Firefighter Figures
33x Fire Markers
18x POI Markers (6 False Alarm and 12 Victims)
24x Damage Counters
9x Door Markers (only 8 used)
24x Hot Spot Markers
21x Action Markers
3x Heal Markers
6x Hazmat Markers
3x Vehicle Markers (only 2 used)
6x Player Cards
1x 6 Sided Die
1x 8 Sided Die
6x Player Aid Cards
8x Specialist Cards
6x Cards 63mm x 88mm: Player Color Cards 14x Cards 80mm x 120mm: Player Specialist Cards
RedJak's City Campaign (RCC) brings a progressive campaign experience to Flash Point. RCC is best played with all Flash Point expansions, though they are not required.
RCC was inspired by the Ladder 11 variant, and borrows many of its ideas. RCC takes some of those concepts and implements them in a direction.
The players control a firehouse for a city or town. Each game session is a call to a fire at a location on the city or town map. The firehouse has a crew of firefighters that players can choose from, with more available through recruitment. These firefighters will gain levels, abilities, and commendations over the course of the campaign. But don't play recklessly, as your firefighters can also be lost while doing their job.
Going on a call will also offer new challenges....
Flash Point – Summary Cards 1.0
Do you have a hard time remembering what rule does what during a game of Flash Point? Well these summary cards will go a long way toward helping remember them. Instead of paging through the rules over and over again, these cards summarize in a condensed and precise manner all the major points you need to remember when faced with an unusual rule. These cards don't replace the rules, but supplement them when playing with expansion maps.
If you find something in need of correction or if you have a suggestion for an additional card, please post on this file page or message me.
Disclaimer: Summary cards for private use only.
Es una traducción del Firehouse Roster subido por Chris Christopher, se puede usar con Ladder 11 para tener un mejor registro del avance cuartel, y de lo bomberos durante una campaña
Gracias Chris Christopher por subir el archivo original / Thanks Chris Christopher for upload the original file
A small deck of cards to give hot spots a new role. These are intended to make the main game less swingy, as with normal hot spots, a few bad rolls of the dice can make the game unwinnable.
There is a rules card included with the deck, but here are the rules in detail:
-start the game with all 12 hotspots available to be placed (minus any already placed for your difficulty)
-shuffle normal and hot spot cards together during setup
-draw a card when taking the fire advancement action and take the action described, discard the card
-when all the cards have been drawn, reshuffle the discard pile and start again
-when there aren't anymore hotspots to place, resolve explosions instead (explosion cards included to replace as you go through the deck)
-hot spots now require an extra AP...
Made a flash point board of the ground floor of my own house. Came out pretty OK, if anybody wants to try out a different board, based on a real house.
Note that you can't drive around the house (we have neighbours :-) ), so use the vehicle movement rule from Urban Structures (4AP to get to the other side of the house).
Custom Board "Basement Two". Free for use. Custom board for”2nd Story” & “Extreme Danger” expansions. Use standard “Extreme Danger” rules. Use your favourite splitter program or website to split into two for ease of printing/storage.