This game combines elements of boardgames and miniatures, in a system that is card-driven. Cards drive the impulses that take place during each turn, and each player has a deck of cards, made up from the troops under his or her command. Each soldier's "deck" of cards reflects abilities and traits-- perhaps about how well they shoot or how slowly they move or how attracted they are to things like fresh milk, hot food, or loot. There are some Soldiers (called "Characters") included in the base game (Day of Days) which are common, but the others in DoD and all that are purchased separately have unique characteristics (which all balance out to be "equal" according to a complex math formula which is seamless to the players). So players can only get the best out of their forces after they have learned each soldier's strengths and weaknesses. "Day of Days" includes moveable mapboard tiles, hand-painted 20mm miniatures (by FAA), scenarios, cards (several decks!) and everything needed to play. Additional Soldiers give more choices and more fun.
I have used Chris's excellent divider app to produce the list- Many thanks tl LBG for the personalised Leaders and for a thankyou gift of soldiers.
Note the List includes about a third 1st Gen which had more move than shoot.
V1.3 Updated with completed working house rules for 3D terrain. Fixed another scenario card error and tweaked a few variant scenario cards. Added smoke Grenades and smoke house rules. Modified squad page to allow all stats shown.
Updated Ironclad Pilot's Excel roster sheet http://www.boardgamegeek.com/filepage/71993/smg-soldier-roster-sheet to automatically provide average statistics for each side's force. I have left in my soldiers' stats to show how it works. It's a simple matter to replace my soldiers with your own.
Java App (Windows & OSX) to generate divider/force selection cards for SMG soldiers in printable PDF format. Source code included. IMPORTANT: Due to posting size restrictions, you will need to download some additional Java libraries from the internet to make this work - See Appendix B of the included ReadMe file.
Here are the new rules, incorporating a lot of feedback and spelling out things in a more complete fashion. It's grown in length but reports from players said it needed to.