It is a dark time for the galaxy. The Galactic Empire has consolidated its dominion through the might of the Imperial Navy. In the underworld of the Empire's most populated planets, and in strongholds throughout the Outer Rim, powerful gangsters rule vast criminal organizations. From the shadows, those lost to the grip of the dark side of the Force scheme to bring their evil designs to bear on an already oppressed galaxy.
Yet not all hope is lost. The Rebel Alliance resists the iron grip of the Empire. Smugglers and other fringe elements lend their aid to the Rebellion. And unknown to the Emperor and his dark minions of the Sith, the last remnants of the noble Jedi Order work tirelessly to restore peace and order to the galaxy.
Star Wars: The Card Game is a two-player card game that puts one player in command of the Rebels (light side, with the factions Jedi, Rebel Alliance, and Smugglers And Spies), and one player in command of the Empire (dark side, with the factions Sith, Imperial Navy, and Scum And Villainy). The Balance of the Force expansion allows multi-player games. The game is set within the time-frame of the original Star Wars trilogy.
Each player has a deck of objective cards representing various missions plus a deck of player cards of units (characters, vehicles, droids and creatures), events, enhancements and fates. Each objective is linked to a set of five player cards. Deck construction consists of choosing which objectives are to go into your objective deck, then adding each of those objective's set of five player cards to your player deck. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle.
The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a timer on the game. It may also be increased by winning the Force struggle, destroying light side objectives, and via card effects. The Rebels win by destroying three dark side objectives before the Empire wins.
A WIP, as I am starting school back up and will be unable to contribute to this guide until winter sometime. However, it is still bursting with content and may be a help to new and old Star Wars players alike.
Contains two 24X24 inch mats, both at 150dpi resolution. Meant to be printed on custom vinyl banner sites.
Both mats are the same thing, but one has bordered sections where Objectives, Affiliation and Command Deck are placed. The other is a borderless version where it is just the graphics/art so you can position your objectives/aff/command anywhere you want.
I will post previews in the comments.
While there are great rules summaries here, many of them are intimidating when I place them in front of new players. I made this double-sided cheat sheet as a very quick overview of the main elements of the game while not delving into actual explanations of the rules. Print, cut and fold in half for a 2.5" by 3.5" cheat-sheet for new players.
If you find any glaring errors, let me know. Hope you find this a useful tool!
These play mats are modified from the original file uploaded by Dan Kobayashi. Inked Playmats refused to print the original files due to the trademarked logo. These versions have the logo removed and a few text changes.
BETWEEN THE SHADOWS UPDATE: These double-sided dividers are colourful enough to distinguish the affiliations easily, yet use as little ink as possible. Being double-sided allows one to sort them in any way one wishes.
The five cards associated with each objective are listed on the divider to aid in quick disassembling of one's deck. In the core set (available on this page) there are dividers for the affiliation /prepared decks, prepared objective decks, and for each objective set (including name, symbol, and number).
This particular file, posted as an 'update', actually has just the ECHOES OF THE FORCE dividers but check out my CORE, HOTH, EDGE OF DARKNESS, AND BALANCE OF THE FORCE dividers as well, posted on this same page.