Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.
With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...
Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
Compared to the first edition of Descent: Journeys in the Dark, this game features:
Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
- Hard limit of 1 standard Global Event card in play during Act I, and 2 during Act II.
- Removed the use of threat and fortune tokens.
- Appendix B: Changed effects of some relics due to the removal of threat tokens.
- Removed 5 Event cards: Alarm, Damned If You Do, Damned If You Don't, Inconspicuous, Twisted Fortune
- Removed 1 Summary card: Threat Gain
- Changed 7 Dark Influence cards: Belthir Show of Force, Belthir Hazard Pay, Mirklace Demon's Bargain, Raythen Cursed Treasure, Rylan Olliven Traitorous Friend, Serena Power In Mourning, Tristayne Olliven Love of Chaos
- Removed step 3 from Sequence of Play Summary card
RedJak's Automated Monster Variant (RAMV) is a less complicated version of RedJak's Automated Overlord Variant (RAOV). It combines elements...
Some Meta-Strategic cards for [thread=1396933]RAMV[/thread] to add to the Monster AI cards of RAMV in order to have a more strategic AI.
The three cards are : Rush (to push your monster toward their Objectives), Block (to block the heroes in their path) and VIP (to save your agent of strategic importance from the heroes blade).
It does not replace the Monster AI but is a complement to it.
The card background image is property of FFG.
In diesem Dokument sind die benötigten Spielplanteile für die einzelnen Szenarien in Descent verzeichnet.
Aufgelistet sind die für jede Szene notwendigen nummertiertem Spielplanteile, sowie die Anzahl der nicht nummerierten Verbindungs- und Endteile. Zusätzlich ist die Anzahl sowie die Art der notwendigen Türen vermerkt.
Derzeit enthaltene Kampagnen & Erweiterungen:
"Die Höhle des Lindwurms"
"Labyrinth des Verderbens"
"Schatten von Nerekhall"
"Heirs of Blood"
"Schwur der Verbannten"
"Krone des Schicksals"
"Kreuzzug der Vergessenen"
"Wächter von Deephall"
"Prophezeiung eines neuen Anfangs"
"Zorn der Natur"
A spreadsheet listing all the tile pieces needed for setup in each map for every expansion. No more squinting at the Quest Guide or trying to figure out the tile number because it's covered on the illustration. If you file your tiles by number like I do, this is a quick and easy reference for setup.
Useful card to play with [thread=1396933]RAMV[/thread].
Monster Team cards to have a visual separation between each monster team.
Trapped Search card to put you Search cards on and never forget that seeking riches can be perilous ! (Work also for DelvenDeep)
The Legacy of Timmorran is a custom campaign created in the FFG Quest Vault. It utilizes components from most of Descent's expansions. This version of the file contains the introductory explanation of rules and campaign layout, as well as travel icons (no map yet) and pdfs of all of the quests in their current version as of the date of upload. Changes to quests will be reported in the comments section.
A 4-page doc that includes a variety of strategic information for the base game:
-Dice probabilities (for attack, defense, and attribute tests)
-What each attribute tends to protect against
-Quest rewards and travel length, side-by-side with future rewards (quite fun to use)
-Short bullet-point class descriptions with a focus on mechanics rather than theme