Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.
With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...
Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
Compared to the first edition of Descent: Journeys in the Dark, this game features:
Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
This file contains the stats of all monster groups (up to Visions of Dawn - excluding Conversion Kit). It is grouped by the monsters traits, so it could be used by the overlord player as a game aid for selection open monster groups.
I will try to keep the file up to date for further releases. So let me know if you find any mistakes, so that I could correct them.
Sorry guys ... I totally forgot that I used the descent fonts. So many of you won't be able the see the xls sheet in the way I made it. So I created a PDF to ensure the fonts / symbols are displayed correctly. Sorry for the inconvenience. :P
The intent of the following file is to provide a tabletop RPG simpler than some traditional RPG's and take advantage of the great materials and rules provided by Descent 2E. I have always enjoyed fantasy RPG video games and board games, and have wanted board games with depth similar to video games but haven't had the patience or desire to get into the rule intensive table top RPG's out there. Descent 2E has done a great job providing the tools for a streamlined RPG board game, but it has a very heavy tactical theme to it. These rules are meant for use as a conversion of sorts, allowing for a game master to build an adventure in a similar manner to a tabletop RPG but using the streamlined rules and materials from the Descent 2E board game. Some changes are made to enhance the experience...
Version V.1.1 adds optional rules about dealing with conditions affecting a defeated hero.
In the vanilla game of Descent second edition defeating a hero has very little to no consequences. This makes the game anticlimactic, and encourages reckless play. To remedy this I introduced rules for the players akin to what Star Wars Imperial assault does, but more fitting the current balance of Decent. If you feel it tips the balance in the Overlord's favour I'm including special rule for the Overlord too.
I recently made card templates, which I used to create cards for custom Descent coop adventures. Since I saw a lot of these adventures appear lately, I wanted to upload my template, which might help to create custom peril-, activation- and encounter cards.
All files were created with Photoshop CS 2, which can be downloaded for free from Adobe (if you are a legitimate owner of this version).
While the quality of the files is not perfect, they are nevertheless a good starting point.
Notice: You have to browse the layers and activate them before the content of the file is visible. The peril cards will fit into green FFG sleeves and the encounter- and activation card will fit into the orange FFG sleeves. The Layout was done in A4, but it should be easy to resize the file to any other...
Ruins of Darkness (v4)
Custom Coop Adventure by NHack2013, which I graphically improved (at least I think I did) and translated.
The map book is DIN A5. The rest is DIN A4 before cutting out.
Proofreading and additional changes by Raymond Morehouse (Soldier)
These files are RGB and 150dpi - the 300dpi version is 80,4MB and also RGB (ECI RGB v2 ICCv4) (download it here: http://bit.ly/1yYAmAb), that means I can't upload it here.
If you want to print it and are in need of a CMYK version, just PM me and tell me the requirements of your print shop.
Ruinen der Finsternis (v4)
Ein von NHack2013 selbsterstelltes kooperatives Abenteuer, welches ich grafisch etwas aufgewertet habe (denke ich zumindest).
Zusätzliche Änderungen und Flavour-Texte von Raymond Morehouse (Soldier)
Dies hier ist die niedrigauflösende Version mit 150dpi in RGB.
Die hochauflösende Version mit 300dpi und ebenso in RGB (ECI RGB v2 ICCv4) ist 80,3MB groß (hier herunterladbar: http://bit.ly/1Dlz25X).
Aufgrund der Größe konnte ich sie hier nicht hochladen.
Sollte jemand eine CMYK-Version benötigen, schreibt mir bitte eine PM und nennt mir eure benötigten Farbprofile oder sonstige Anforderungen.
SSCC (Steve's Solo & Co-op Campaign) variant will offer:
- the option to appoint a player as GM and keep everything secret except the basic goals. The GM is also responsible for placing the tiles and monster dice rolls (oa GM is ptional, not necessary to play the game co-op and certainly not for solo play)
- exploration phase: drawing a dungeon card (RAOV variant) to expose the next tile
- some tiles will have event cards
- some tiles will have overlord cards
- RAOV variant for monster activation
- always an optinonal monster group tile in case you don't have the monster group (optional monster groups will always be ones from the base game)
- use doom & loottrack from Forgotten Souls to trigger the time heroes have to fulfill an encounter and to keep track of the shop cards you...
Новый красивый и улучшенный журнал компании "Теневая руна". Печатайте без полей на А4 - будет круто.
- Карта приключений
- Расширенная таблица опыта
- Расширенная таблица золота героев
- Заметки по прохождению компании