Animus is the ultimate character crossover card battle game! Draft characters from different worlds, dimensions and even other games! To win you must take advantage of the various abilities and powers to maximize your resistances and strike at you opponents weaknesses! Tactical maneuvering is crucial as you battle for dominant positioning!
In Animus, the players draft characters from a pool of cards to form their own deck of combatants. They will use this deck to battle the other players and defeat all of their characters. This game doesn’t use any resources or any other cards other than the character cards themselves.
Each card in the game is a unique character different from the others. They each have their own powers and a set of strengths and weaknesses. As players bring in characters into play they must choose a combat position for them such as Attack, Range or Support. During play they may shift their characters between the positions or may be forced to by their opponent. Combat is resolved with dice rolls and character stats. This game is also the debut of the E=Cube. This is a system that assigns each character an elemental type that gives them strengths and weaknesses to each other.
The E=Cube is a system of elements and forces similar to the basic four elements everyone is used to. This system however takes it a step further by adding in four natural forces relative to the four basic elements. These forces and elements relate to each other and have different strengths and weaknesses to each other. Furthermore, the types can be combined to create new types, each with its own set of strengths and weaknesses. For instance, Water and Fire types can be combined to create a Steam type. This system is a tool that can fit many types of games and genres. This system doesn’t seek to supersede a games’ rules, it merely adds on to them to give another layer of strategy. This is a useful tool for designers to use as all the possible combinations of the types are already determined in the source document. The designer simply needs to plug in the system to their game in whatever fashion it fits. It can also be modified to fit the game theme. The source document will also come with a basic set of icons that may be used royalty-free.
Find out how you too can use the E=Cube for free!: E=Cube [nightstalkergames.com]
NOTE: This game features characters from the games Dragon Blast and Monster Kids as well as characters from future games!