$10.00
Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4 players
(1 voter) [poll]
Mfg Suggested Ages
10 and up
Playing Time
60 minutes
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Subdomain
(0 voters) [vote]
Category
Mechanic
Primary Name
Fungibility
Alternate Names
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ObjectID: 114327
Description Edit | History

Fungibility is a strategic, Euro-style, economic engine, resource management card game for 2-4 players, which uses 108 cards, and no other components.

Fungibility is also a financial term, referring to commodities which are functionally indistinguishable from one another, such as currency, graded crude oil, and pure gold. In keeping with this concept, the cards in Fungibility (the card game) are all identical copies of the same card.

To create some degree of randomness, the deck is shuffled, first with half the cards rotated, then a second time with half the cards flipped face-up. The facing, position, and even rotational orientation of cards relative to each player's seating position has a logically distinct meaning within the game, meaning that the same card in the supply may have completely different meanings to each player.

The basic game is free to print and play. It is the author's intent that, should the game be published and sold at retail, the retail cards would include art elements unreferenced by the core rules. As of writing, the author has three expansions designed, each of which would merely describe rules for the unreferenced art elements, and which would be made available free of charge, post release.

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More Information Edit | History

108 identical cards - That's it.

Fungibility is the unlikely solution to a seemingly impossible game design challenge I set for myself almost as a joke: How much of a "gamer's game" could I make using only one card?

The next step, of course, is to make a deck building game in which all the cards are the same.

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Fungibility
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Print & Play edition
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Year: 2011
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Files
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Pg. 1 of 1
3 Fungibility Cards
Fungibility cards, front and back, 9 per letter-size page. Print 6 copies for a two-player deck or 12 copies for 4-player.
English
2012-02-04
2 Skeleton Crew notes: How to use the Playmats (Downloaded separately)
Are you curious about whether this Fungibility game is all it's cracked up to be, but hesitant to print up a set of 108 identical cards? Don't have the time, energy, or patience? Then the Skeleton Crew version is for you. Just consult this Skeleton Crew Notes document and print the three-page Playmat PDF (Downloaded separately, retail cost $0.00), and you too can try this twisted crime of minimalist game design. Thumb your nose in logic's face and blatantly defy reason as you shuffle a deck of identical cards and draft a random selection of them. Baffle your friends as you explain that you're playing a PNP card game in which you didn't have to print the cards.
English
2011-12-14
3 Skeleton Crew playmats: Now you only need to print 3 pages to try the game!
Are you curious about whether this Fungibility game is all it's cracked up to be, but hesitant to print up a set of 108 identical cards? Don't have the time, energy, or patience? Then the Skeleton Crew version is for you. Just print these three pages, and consult the Skeleton Crew Notes document (downloaded separately, retail cost $0.00), and you too can try this twisted crime of minimalist game design. Thumb your nose in logic's face and blatantly defy reason as you shuffle a deck of identical cards and draft a random selection of them. Baffle your friends as you explain that you're playing a PNP card game in which you didn't have to print the cards.
English
2011-12-14
6 "Bone Marrow" edition cards, 8-up.
This PDF is preformatted for Avery's adhesive name tag labels, 8 per page. For a 2-player set, you'll need at least 54 cards (Print this PDF 7 times, with 2 leftover labels on the last page), but for a 3-4 player set, you'll need 108 cards (Print this PDF 14 times, with 4 leftover labels on the last page). You can play with more than 108 cards if you really want to, but I wouldn't advise it.
English
2011-12-07
11 Fungibility PNP "Bone Marrow" rules, v1.4
"Bone Marrow" because the PNP version is barebones core rules, ergo the core of a bare bone... Though this is the first publicly available version of the game, these rules have already gone through various levels of playtesting and revision, hence the 1.4 version. I'm still collating questions and notes for v1.5. A note to those who wish to save paper: Pages 1-6 are the rules proper. Page 7 is just a "Thanks to these people and not to these other people" page, so you don't need to print it.
English
2011-12-07
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Statistics
Board Game Rank: N/A
Num Ratings: 6
Average Rating: 6.67
Standard Deviation: 1.37
Num Views: 5481
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 6
Personal Comments: 4
Users Owning: 13
Users Wanting: 2
Users Trading: 1 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 7
Plays This Month: 0
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