$10.00
Information
Designer
Publisher
Year Published
2004
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(3 voters) [poll]
Mfg Suggested Ages
9 and up
Playing Time
30 minutes
User Suggested Ages
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[poll]
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(3 voters) [vote]
Category
Mechanic
Family
Primary Name
Lightning: Midway – June 4th to June 6th, 1942
Alternate Names
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ObjectID: 11705
Description Edit | History

Two players step into the roles of opposing fleet commanders in this history based recreation of the famous World War II battle between US and Japanese forces. At stake is control of Midway Atoll in the Central Pacific. The US player must risk his navy's three carriers to try to keep it; the Japanese player must risk his four carriers to try to take it.

The atoll and the aircraft carriers are each represented by their own card. Players throw reconnaissance cards to find and fix the enemy's location, then play other cards representing attacking squadrons. Some find their targets, others don't. Sometimes the enemy shows up over your fleet without warning. Everything often hinges - literally and figuratively - on the timely throw of one card.

Lightning Game Series

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More Information Edit | History
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Versions
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Lightning: Midway – June 4th to June 6th, 1942
Nick: 
First Edition
Publisher: Decision Games (I)
Artist: 
Year: 2004
Product Code: DCG1504
Size: 5.30 x 6.30 x 1.70 inches
0.60 pounds
English
Release Date:  
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Files
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Pg. 1 of 1
2 Assault Power Track
This should help you to keep track of the ever changing total powers during an assault.
English
2015-02-28
3 Another Variant for Lightning Midway
Variant to add counters of ships available or might have been available for Midway. This variant uses the search rules from Lightning Midway Optional Rules in the file section. The additional ships can be used for further fog of war and to provide additional targets.
English
2013-05-23
4 Lightning Midway Optional Rules
LIGHTNING MIDWAY OPTIONAL RULES DAMAGE to CARRIERS AFTER a Carrier Strike a DIE is rolled to determine if any damage has been done to the enemy carrier. For every THREE cards played (FORCE cards and ACTION cards) by the attacker the chance for damage will go up using the following DAMAGE TABLE: CARDS PLAYED DIE ROLL Results in Damage 3 1 6 1, 2 9 1, 2, 3 12+ 1, 2, 3, 4 EFFECTS on DAMAGED CARRIER 1. The Carrier planes that are dependent on a damaged carrier can NOT operate for ONE COMPLETE TURN. For Example: Hornet is damaged after a Japanese strike. Its planes cannot operate for the American Turn immediately following the Japanese attack that did the damage. Nor can they operate during the next...
English
2013-02-01
6 optional Rules for Lightning Midway
These are just some house rules I have tried to add some random element and historical spin to this marvellous little game. Please do try them out and let me know what you think. Any suggestions for improvement would be welcome!
English
2012-03-28
4 Lightning Midway Card Roster.xls
Lightning Midway Card Roster
2005-04-01
15 Midway Q & A.doc
Lightning Midway FAQ
2005-04-01
9 midway.pdf
Rules for Lightning: Midway
2004-07-22
5 FAQ for midway.txt
FAQ for DG's Midway
2004-07-01
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Statistics
Board Game Rank: 2910
War Game Rank: 723
Num Ratings: 283
Average Rating: 6.43
Standard Deviation: 1.24
Num Views: 36710
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.7
Fans: 8
Personal Comments: 157
Users Owning: 506
Users Wanting: 20
Users Trading: 33 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 475
Plays This Month: 0
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