In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins.
Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear.
Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race.
The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements.
from "The Avalon Hill General Index and Company History, 1952-1980"
Speed Circuit (1977)
Avalon Hill revised existing published design (3M)
Designer unknown
Development by Don Greenwood
Originally published by 3M in 1973. The AH redesign was a major improvement. 15 additional tracks and rules are available by direct mail and in ALL STAR REPLAY.
This is the PDF of the Watkins Glen AI file recently posted. It contains the boot--no option for the shorter track though. Also changed the start position to the top straightaway for playability purposes only. Very fun.
This is the PDF version of the track. It's a variation of the Barber track posted by Heckmac (thanks!) last year and contains fewer curves and longer straitaways. Very playable.
This is a variant of the Barber track, albeit with fewer curves. It's 8'x4' when printed and sized to accommodate 1/64th scale cars. It's a fast track, so get ready to Slip Stream. SAVE THE FILE TO YOUR COMPUTER THEN OPEN IT WITH ADOBE ILLUSTRATOR.
This is the Adobe Illustrator file for a Watkins Glen variant. It's set for 3"x1.5" squares--just right for 1:64 scale Hot Wheels Indy Car Series. Had it printed on a vinyl mat, making the board 8'x4'.
The Trans Am PBEM Season is opening at War Bonnet Park in Oklahoma. The 16 car field has undergone a lot of changes, we've adopted a new points system, a 10mph per space movement system and a Push to Pass system. Here is the Grid for the first race of Season 2 with all of the house rules included.
This tool replaces the Speed Log. The first two pages are the steering wheel and dashboards. From page three onwards are instructions. The only other thing you need is a pen to write down the car's configuration and box of paper clips for the speed, changes of speed, wear, laps and damaged components (a minimum of 5 and a maximum of 8 per car).
The design is for the original 3M/Avalon Hill rules.
Apologies for the square-ish design. I hope you will find this tool useful and will speed up the game. Any constructive comments (especially on improving the design) would be appreciated.