Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan.
One mapsheet (approx 22"x32")
One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules
Two countersheets - one 5/8" and one 5/8" and 1/2" mixed
2 decks of 55 cards - one allied and one axis
2 player aid cards
I created this series of VASSAL logs to help a buddy learn this game. This one covers the 3rd turn (Winter, 1941) in its entirety. It demonstrates the power of the Rommel card and the importance in the East African campaign. After trying these 6 logs, you should read the rules again, as I did have a few things left out, such as the Long Range Desert Group and Torch, but hopefully, with a visual demonstration and detailed explanation of how the strategy and the rules interact, you will be on your way to being able to play.
I created this series of VASSAL logs to help a buddy learn the game. This part deals the cards, and the Axis play their first card, and I go through a lengthy discussion about the card play possibilities.