Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Designed by the creators at Eon of Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanics or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates a lot of player interaction through negotiation and bluffing, but that can be said of numerous unrelated games.
Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.
The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet.
These files were used for my build of the Ilya set. The stickers are 0.5" and 1.2" and were made for 0.75" and 1.5" discs, respectively. I've included the sticker templates from http://www.printplaygames.com/product/12%C2%94-wood-disc.
This PDF contains all my variant treachery cards to match the Ilya Dune redesign.
[b]Page 1: [thing=85985]VIP Cards[/thing][/b]
I did some editing to make the text match his format. If I messed up the interpretation of a card in the process, let me know. Individual images can be found [filepage=107148]here[/filepage].
[i]Note: The change from Smugglers to Water Stealers is intentional. The Duniverse is big enough not to repeat card names. The inclusion of a second Break Imperial Conditioning is intentional as well. Hopefully for obvious reasons.[/i]
[b]Page 2: [thing=104363]Rex Cards[/thing][/b]
Rex added several cards to the original Dune Treachery set. I have redesigned them to match Ilya's redesign of Dune. I did some editing to make the text match his format. If I messed up...
I recognize that most players feel the Duel expansion adds nothing but time to the game, but as long as I'm going to craft it I wanted an arena to match Ilya's design. I spent a while looking for one before giving up and making one from scratch. I'm still a Gimp novice, but it turned out well enough that I'm not ashamed to share it.
List of changes:
- Changed "No mulligan if all 4 are own leaders" to "Each player receives 4 random Traitors, and keeps 1 Traitor. Reshuffle and redraw if all 4 are own leaders."
- Changed "In rounds 3-7 players act in Dot Order" to "Players act in Dot Order".
List of corrections:
- Changed the word "president" to "precedence" on page 3.
- On page 5 I separated the "10 Spice" so it would be consistent with the format. I also separated the "Great Wealth" power to its own paragraph. Also the wording of the power was changed from "You may give Spice to your allies at any time in the turn" to "You may transfer Spice to or from your allies at any time in the turn".
- On page 7 I also separated the "3 Spice" so it would be consistent with the format. The typo "each and ever" to "each and every".
- Fixed the typo "May be have their target" to "may have their target" on page 7.
- Fixed the format on page 8 and 9.
- Changed the wording "It is poor form to use this ability to ensure cannot abide by the answers given to Prescient questions" to "It...