The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.
Morels reference (using Fairy Ring & Destroying Angel) showing the updated rules relating to the game setup and the Destroying Angel as simplified in Fungi. Back side of reference card has a chart detailing out points for cooking, sticks, and number of cards in the deck for each type of mushroom.
Reference cards (2 on a page, double-sided) are about same size as the included cards for Morels.
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>250), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html
This appendix accompanies all Two Lanterns additions from the 3rd Printing on. It includes an optional circular setup and an alternate rule for the Destroying Angel. The alternate rule is a simplifying one that was proposed by the author for the European edition of the game. It has the players discard as required and then play the next turn only at the reduced hand limit. After that turn, the destroying angel is discarded with no further effects.
One jumbo guide card (same size as the one in Morels) using the art from Fungi! This replaces the two small guide cards each player has in Fungi.
Print on one side, insert back into printer, and print again! Both cards should have Fungi quantities on one side and turn instructions on the other. I did a full bleed of blue / brown around the cards so you can choose how big to cut them.
Update v2: Removed brown border around right side card.