The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.
During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?
When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.
With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?
And did we mention the dinosaurs have laser beams?
Cards for every faction that describe what the theme of the deck is for less experienced players in a non-biased way that doesn't tell them strategy, but instead just informs them about what the deck does. These can also function as randomizers. I print these on page-sized packing labels and stick them to regular playing cards. This helps new players get a good idea of what a deck does (as I often host 3 games going at once and this makes it so I don't have to go around to each table to describe them). Some of these descriptions use direct quotes taken from the Smash Up Wikia, Nelagend's guide, and Mijal's faction summary guide.
I bought the base game yesterday and was suprised that there were no Victory Point chits in the box, so I made some to be the same size as Huythang Tran's faction chits for easier storage. Quickly done, so no fancy textures like those in the expansion sets.
Just a silly thing we came up with in our house. When we smashed two decks together, we never knew what to call them. Here are our suggested names for each combo. If you have alternate names that sound better, by all means please suggest them.
Checklist table for anyone that wants to keep track of which faction decks you've played together. I made it in 2 sheets, one that includes Cthulu and Munchkin and one that doesn't, as I don't know if I'll get those expansions yet.
Simple Excel file, scales fine when you select "print to one page". Has guidelines for easy reference points and grey shaded cells for where there are the same factions.
i was looking all over for the faction chips for this game. i found a few but not all. so i decided to make some myself. these are the faction chips for ALL expansions to date. hope you enjoy them. i put mine of sticker paper and cut and pasted them onto wooden chips from the Craft store.
Includes: mats for the bases with numbers lines to keep track of power totals; tokens for the mats and for minion power changes. This is similar to aids used by SU Munchkin playtesters, minus items needed for SUM only.